Dawnguard = Knights of the Nine

Post » Fri Nov 16, 2012 12:06 pm

but wasn't KOTN 10 bucks or 800 ms points or somewhere around there. of course it should be better if we paid 20 bucks for it and IMO i think it is. I do agree that people should stop comparing it to SI as that was a complete expansion and not just an add-on.
I agree with everything you said, though it is worth mentioning that many game journalists and players were led to believe this WAS going to be a full expansion. That sentiment may contribute to these arguments as well
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Mr. Allen
 
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Post » Fri Nov 16, 2012 3:24 pm

Dawnguard is more along the size of Kotn that's for sure. We still haven't gotten our Shivering Isles expansion yet.
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Josh Lozier
 
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Post » Fri Nov 16, 2012 12:32 pm

i wouldn't know, since i don't own the game, but that doesn't sound too good
It's not like that. There are overlapping quests in both factions, but there are different radiant quests and regular quests in both factions. Many people say that it's just like the Civil War, but they're just over-exaggerating whiners. :P
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WYatt REed
 
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Post » Fri Nov 16, 2012 1:11 pm

KotN was a singular, non-branching questline with zero side quests or easter eggs. Dawnguard is easily three times KotN. Note also that SI was $10 more than Dawnguard.

How much was Bloodmoon? I would probably compare it more to Bloodmoon.
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Chantel Hopkin
 
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Post » Fri Nov 16, 2012 11:40 am

Some food for thought. I'm not making a statement or anything, just pointing out something interesting.

Here are the scores for both dlcs on metacritic (a website that averages critic and player reviews from different websites and magazines):

Knights of the Nine: B- (around 81%)

Dawnguard: C- (around 73%)

Interpret that as you please.
That not how metacritic works, 73 means it mixed meaning people are giving it "Mixed reviews" For example IGN gave it a 8 while eurogamer gave it a 70.
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Phoenix Draven
 
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Post » Fri Nov 16, 2012 6:49 am

KotN was a singular, non-branching questline with zero side quests or easter eggs. Dawnguard is easily three times KotN. Note also that SI was $10 more than Dawnguard.

How much was Bloodmoon? I would probably compare it more to Bloodmoon.
I have to say, the quests in dawnguard really dont branch much....different dialogue and a few radiants doesn't really warrant calling them "branching storylines". That's my two cents. By the way guys, I found two very different reviews for Dawnguard. I posted them here and also left the thread open for discussion if you want to comment on the reviews or make one yourself: http://www.gamesas.com/topic/1390581-two-dawnguard-reviews/
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Chloe :)
 
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Post » Fri Nov 16, 2012 6:31 am


That not how metacritic works, 73 means it mixed meaning people are giving it "Mixed reviews" For example IGN gave it a 8 while eurogamer gave it a 70.
I know it means mixed. I just like letter grades, what can I say? Regardless, I was just trying to show how both games did in case people were wondering.
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Kayla Bee
 
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Post » Fri Nov 16, 2012 1:58 pm

Does everyone realize this expansion is not supposed to be the size of Shivering Isles? Its supposed to be like Knights of the Nine by adding new locations to the same providence. When compared with Knights of the Nine it is much better in terms of quantity. The Quality is up to your own personal tastes.
I completely agree. I loved Dawnguard. Sure their we're a couple gripes I had but when I look at it, IMO it's a solid addition to skyrim!
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Benji
 
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Post » Fri Nov 16, 2012 2:25 pm

of course one thing i learned about elder scrolls dlcs is the first one always is mediocre mainly because they are getting there bearings and figuring out what they can do in a dlc with the game. but at least we got crossbows and a monstrous transformation for mages. mark my words the next major dlc will be a sight to behold. and hopefully in a patch they tone down the rate of vampire attacks or remove them after the first vampire attack that shows you dawnguard is working.
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jenny goodwin
 
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Post » Fri Nov 16, 2012 8:23 am

Yes, I recall Todd saying something along the lines that Dawnguard will be smaller than Shivering Isles, and the future DLC will likely be smaller than Dawnguard, with a lower retail price.
I remember they saying the DLC for Skyrim, Dawnguard in particular, would be full on expansion packs. An expansion pack Dawnguard is not.
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vicki kitterman
 
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Post » Fri Nov 16, 2012 10:45 pm

I remember they saying the DLC for Skyrim, Dawnguard in particular, would be full on expansion packs. An expansion pack Dawnguard is not.
Yes it is.
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Toby Green
 
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Post » Fri Nov 16, 2012 9:31 pm

I remember they saying the DLC for Skyrim, Dawnguard in particular, would be full on expansion packs. An expansion pack Dawnguard is not.

Incorrect - dawnguard adds to the vanilla game, it expands it via more than just new areas.

Just because it wasn't like SI does not mean it's not an expansion.
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Thema
 
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Post » Fri Nov 16, 2012 4:25 pm

Incorrect - dawnguard adds to the vanilla game, it expands it via more than just new areas.

Just because it wasn't like SI does not mean it's not an expansion.
An Expansion pack is much bigger than a simple DLC. Dawnguard was tiny.
Not to mention the only areas it adds are either caves or giant empty nothings.
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Neliel Kudoh
 
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Post » Fri Nov 16, 2012 10:44 pm

An Expansion pack is much bigger than a simple DLC. Dawnguard was tiny.
No it isin't a DLC would be Knights of the nine, its way bigger then that, it may be a "small" expansion, but its still a expansion none the less...
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oliver klosoff
 
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Post » Fri Nov 16, 2012 7:28 am

No it isin't a DLC would be Knights of the nine, its way bigger then that, it may be a "small" expansion, but its still a expansion none the less...
The Fallout DLC were considered DLC and not expansions. They were much bigger than this. If this passes for an expansion pack now I fear for the future. This adds so little and is nowhere near being worth 20 dollars.
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Juanita Hernandez
 
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Post » Fri Nov 16, 2012 7:37 am

The Fallout DLC were considered DLC and not expansions. They were much bigger than this. If this passes for an expansion pack now I fear for the future. This adds so little and is nowhere near being worth 20 dollars.
HAH, No.
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Marilú
 
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Post » Fri Nov 16, 2012 7:24 am


An Expansion pack is much bigger than a simple DLC. Dawnguard was tiny.
Not to mention the only areas it adds are either caves or giant empty nothings.

A game can be expanded in more ways than just bolting on land area. Anyway, this was only the first DLC, what's the sense in spunking out the big hitter first?
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Lil Miss
 
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Post » Fri Nov 16, 2012 5:56 pm

Operation anchorage and mother ship zeta were tiny and pathetic.
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Laura-Jayne Lee
 
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Post » Fri Nov 16, 2012 10:01 pm

A game can be expanded in more ways than just bolting on land area. Anyway, this was only the first DLC, what's the sense in spunking out the big hitter first?
It doesn't change the fact that Dawguard only adds a few new items and the new area's it adds are either very boring or extremely empty, or both. You can also plow through all the quests really quickly.
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sally coker
 
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Post » Fri Nov 16, 2012 8:14 am

The pitt was boring. The only 2 I thought were excellent were broken steel and point lookout.
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Paula Rose
 
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Post » Fri Nov 16, 2012 7:07 pm

Operation anchorage and mother ship zeta were tiny and pathetic.
Yes, they were. But the New vegas DLC added so much more and were much better than this, except Dead Money.
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Susan
 
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Post » Fri Nov 16, 2012 6:43 am

It doesn't change the fact that Dawguard only adds a few new items and the new area's it adds are either very boring or extremely empty, or both. You can also plow through all the quests really quickly.
No you cant. And no it added quite alot, 26 new perks, 8 new sets of Armour, a bunch of new weapons (Just looked there's more then 5), a bunch of new side quests, new random encounters, a large amount of new creatures, 2 large new areas, and a bunch of other sutff.
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Heather Kush
 
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Post » Fri Nov 16, 2012 11:59 am

Ugh sorry about repeating a bunch of things.
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jasminε
 
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Post » Fri Nov 16, 2012 10:41 am

It doesn't change the fact that Dawguard only adds a few new items and the new area's it adds are either very boring or extremely empty, or both. You can also plow through all the quests really quickly.

First off, how many more items could they squeeze out of 2 factions? Your second point is entirely subjective, and the third point is nothing new. You could beat morrowinds main quest in 10 minutes if you knew what you were doing right? If you plow through quests fast, you've only yourself to blame for doing so.

Then there's the 2 Perk trees, one of which I have been enjoying immensely.
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Claudia Cook
 
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Post » Fri Nov 16, 2012 5:54 pm

No you cant. And no it added quite alot, 26 new perks, 8 new sets of Armour, 5 new weapons, a bunch of new side quests, new random encounters, a large amount of new weapons, a large amount of new creatures, new random encounters , 2 large new areas, and a bunch of other sutff.
The new perks are tacked on, the new armor is useless, the new weapons are almost all worse than what we already have except the dragon bone weapons which should have been there from the start, the side quests are almost all fetch quests, the new enemies are almost all just reskins, the two new areas are empty and pointless.
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Leilene Nessel
 
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