Dead is Dead - First Playthrough

Post » Mon May 07, 2012 9:36 pm

It's about choice, if you don't understand check the link in my sig. I get it, that some people don't understand and don't want to. That's fine. I use to think the same way, then after I played, I can't play any other way. It's about choice. You made yours.
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Karen anwyn Green
 
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Post » Mon May 07, 2012 7:02 pm

I get it, that some people don't understand and don't want to.

It′s nothing about understanding or not, it′s a matter of taste.
The game itself is all about choices, but for me, DiD won′t add a single thing, but cut my gameplay experience.
The problem is that it will LIMIT your choices, as staying alive will always be your top priority. I want to explore the vast wilderness and the wildlife of Skyrim, and one of the most exciting things is to go farther away from your starting point and see the enemies grow stronger until eventually you will encounter one that′s too strong for you.
I want to be free to do whatever I want in Skyrim, and DiD would make it just much worse.

Following the story, exploring and slayin dragons will be my priorities in Skyrim.
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Valerie Marie
 
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Post » Tue May 08, 2012 3:11 am

It′s nothing about understanding or not, it′s a matter of taste.
The game itself is all about choices, but for me, DiD won′t add a single thing, but cut my gameplay experience.
The problem is that it will LIMIT your choices, as staying alive will always be your top priority. I want to explore the vast wilderness and the wildlife of Skyrim, and one of the most exciting things is to go farther away from your starting point and see the enemies grow stronger until eventually you will encounter one that′s too strong for you.
I want to be free to do whatever I want in Skyrim, and DiD would make it just much worse.

Following the story, exploring and slayin dragons will be my priorities in Skyrim.
Fair enough. It's not for you. As long as you enjoy your game, that is what matters.
Your right. It is about taste. It's about choice.
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Hayley O'Gara
 
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Post » Mon May 07, 2012 5:38 pm

Can I ask if something kills you and it was total bull does that count. I'd say it'd be fun to play if you made it more real by seeing what happens to you first then decide if you want to continue or end the game. An example is your running through the forest and a wolf swipes at you a few times, you put up a good fight but still end up dying, would you count that as maybe a severe wound and maybe you need rest before doing anything crazy again.

As for my answer to your question, NO WAY! Maybe after Ive played it over and over and want to take a new approach but honestly I think with you doing that you'll miss out big time. You'll end up coming here after everyone has had plenty of time to play and beat the game and you'll run across so many spoilers. Also I think with Skyrim you'll invest so much time you would not want to do that. Imagine spending hours on ending just trying to get something or do something and that you get killed. Or if you have a character that you've spent endless hours with, building then up and......

Maybe something you enjoy doing but skyrim seems to be a game you'd want avoid playing that way. I know people do it but not really on the first playthrough. Maybe play it and see how it is and prepare yourself for parts that may be really really hard. I'm not bashing you in any way what so ever, actually I'd call you pretty damn tuff if you played this way. Mentally I'd go insane. So maybe it'd be tuff but stupid on the first playthrough or second or third lol.


I felt like quoting this since it's another wall of text. :thumbsup:

When i play DiD nothing but bugs, glitches, insane misshaps can make me reload a game, if you know before entering combat you can choose between deleting the save file, or reloading calling it a wound, you know what you'll do, you'll reload the game more prepared for whats coming. While if you enter a strange area in DiD mode you'll always move more defensive, somehow. You'll watch your back, dip your arrows in poison, quickslot that restoration potion you found/made a few minutes ago.

But, it's a playstyle. But i belive TES games gives for a great DiD, aswell as Fallout games because it's so diverese, different each time. There is so much to explore, so many races, so many skills that you can't do it all in one playthrough, and in my opinion, once you beat the MQ in DiD you'll really get a sence of achievement. While its heart-breaking to die from a level 30+ character, it makes such a great story, and you've learned not to do the same mistake again. For those of you who played Diablo 2 HC, you know what i mean.
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Richard
 
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Post » Mon May 07, 2012 3:05 pm

Try to play dead is dead, but if on PC, in between retries, you go in construction kit and put the cadaver of your previous char in the spot where they died :) So you can see the predecessor ! And his loot !!
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Kill Bill
 
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Post » Mon May 07, 2012 1:35 pm

I cannot see DiD working out well in a game where you have to go through the tutorial everytime.

You can make a Tutorial end save. In most Bethesda games you can edit your whole character once more before entering the main-world, and reload that once, and if, you die. :wink_smile:
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Greg Swan
 
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Post » Tue May 08, 2012 3:02 am

Srsly? It′bat [censored] insane playing something like DS that is supposed to be absurdly hard and you die every few minutes. But eventualy you will finish the game that isn′t that big at all.
Now, Skyrim... I can tell that about NO ONE who claims to do it in this thread will actually keep doing it.
Just imagine you playing Skyrim for 2 years straight, and while not even approaching the end of the story, suddenly a new super-mighty Dragon appears and screws your [censored] up.
No, Sir. Skyrim is HUGE, probably the biggest game ever made, I won′t spend it all on the same places just because I have to restart after every single death. That′s pathetic.
That game′s made to EXPLORE, and why would you lose all of your exploration just because a mudcrab killed you while you took a piss in the forest?

I might play it on hard mode though, but only after I got into the gameplay and gained experience. It′s been a time since I last played and ES game after all.
Btw how are you talking about your second/third playthroughs? You realize the world ends in 2012? Better set up a backup computer with Sykrim in Africa...

If you think no one will keep doing it, then you are sorely mistaken.

Most experienced DiD players will tell you that continuing on with a character that died just isn't the same. I know I can't do it.
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carla
 
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Post » Tue May 08, 2012 1:37 am

Wow, after reading through this whole thread, I can't believe I'm still interested....

But I have to say, I find this all incredibly funny, because I always play my characters as if they were in a DiD style, but I've never actually adhered to the "new character" rule.

HERE's why-

The thing is, I had 5 characters in OB: The first was normal, so I could learn how to play a TES game best - I died multiple times learning the gameplay. The second was a pure mage - he got his ass kicked 4 times in a row, I stopped playing him, and accidentally did an overwrite on his save file(basically DiD, lol). Next, my 3rd character was ok, but as soon as I died in an epic dungeon fight, I stopped caring and deleted him.

However, my 4th and 5th characters, who were designed perfectly for OB's system, excelled and did everything. Neither of them have died. No exaggeration there. I played them like my real life was at stake. They are both also Lv. 46 and 43, respectively.

My playstyle in all videogames is the same: I try to be the absolute best and play perfectly. THAT is exhilarating to me.

So, you could say I actually eventually started playing DiD in OB, since my only save reloads were for game freezes on my 360, and my character saves are still there(with no deaths).

I find it strange that people think it wouldn't be a great way to play, since I remember very vividly having to struggle with my last 2 characters to stay alive and being incredibly focused on tactics, survival, and my characters' RP. I sincerely respect the DiD playstyle, and I will probably try it just to add morevariety and playthroughs with all kinds of characters of different race, skills, RP, etc. In that aspect, I think it adds way more replay value than my original method of just power-playing with one character doing everything in the game no matter if I had to die 20 times to get there.

I don't know yet, but I'm willing to take that challenge like Calavera plans to in Skyrim. I think Skyrim will be even better suited to it than any other game before it, and I can easily see how it is an incredibly viable option. We'll see which and how many characters I try that with once I have the game. I can't say I can guarantee I play DiD for sure at all, but I will always play like I did my 2 perfect characters from OB.

You've made me think quite a bit about getting into that side of play, OP.....we'll see whether or not that will be the better way for me soon enough.
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Cassie Boyle
 
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Post » Tue May 08, 2012 5:41 am

Wow, after reading through this whole thread, I can't believe I'm still interested....

But I have to say, I find this all incredibly funny, because I always play my characters as if they were in a DiD style, but I've never actually adhered to the "new character" rule.

HERE's why-

The thing is, I had 5 characters in OB: The first was normal, so I could learn how to play a TES game best - I died multiple times learning the gameplay. The second was a pure mage - he got his ass kicked 4 times in a row, I stopped playing him, and accidentally did an overwrite on his save file(basically DiD, lol). Next, my 3rd character was ok, but as soon as I died in an epic dungeon fight, I stopped caring and deleted him.

However, my 4th and 5th characters, who were designed perfectly for OB's system, excelled and did everything. Neither of them have died. No exaggeration there. I played them like my real life was at stake. They are both also Lv. 46 and 43, respectively.

My playstyle in all videogames is the same: I try to be the absolute best and play perfectly. THAT is exhilarating to me.

So, you could say I actually eventually started playing DiD in OB, since my only save reloads were for game freezes on my 360, and my character saves are still there(with no deaths).

I find it strange that people think it wouldn't be a great way to play, since I remember very vividly having to struggle with my last 2 characters to stay alive and being incredibly focused on tactics, survival, and my characters' RP. I sincerely respect the DiD playstyle, and I will probably try it just to add morevariety and playthroughs with all kinds of characters of different race, skills, RP, etc. In that aspect, I think it adds way more replay value than my original method of just power-playing with one character doing everything in the game no matter if I had to die 20 times to get there.

I don't know yet, but I'm willing to take that challenge like Calavera plans to in Skyrim. I think Skyrim will be even better suited to it than any other game before it, and I can easily see how it is an incredibly viable option. We'll see which and how many characters I try that with once I have the game. I can't say I can guarantee I play DiD for sure at all, but I will always play like I did my 2 perfect characters from OB.

You've made me think quite a bit about getting into that side of play, OP.....we'll see whether or not that will be the better way for me soon enough.

:drool: All of this. Let us know how you do? We might have to make a Official DiD graveyard in a few days, haha. :)
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Kaley X
 
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Post » Mon May 07, 2012 8:15 pm

If you think no one will keep doing it, then you are sorely mistaken.

Most experienced DiD players will tell you that continuing on with a character that died just isn't the same. I know I can't do it.

SORELY mistaken. I've played DiD on almost every RPG of the last three decades. I still have my first character in Oblivion, and he has never known defeat. And that was with Oscuro's Oblivion Overhaul installed immediately after purchase (seriously, Bethesda, it took me all of ten seconds to decide that level scaling was a terrible idea).
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CHARLODDE
 
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Post » Mon May 07, 2012 8:34 pm

SORELY mistaken. I've played DiD on almost every RPG of the last three decades. I still have my first character in Oblivion, and he has never known defeat. And that was with Oscuro's Oblivion Overhaul installed immediately after purchase (seriously, Bethesda, it took me all of ten seconds to decide that level scaling was a terrible idea).

Then it's not a valid post, at all. What he said was that the people who play DiD for real, don't reload a save of a dead Character, so no, not SORELY mistaken. Because it ruins the point of it all.

Really approved, should be the answer.
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Kelly John
 
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Post » Mon May 07, 2012 8:07 pm

I don't think I'll be able to devote my time to something and then have it all for nothing when i Jump of a cliff on my horse >.> or decide a city needs a tad bit of culling.
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Becky Cox
 
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Post » Tue May 08, 2012 2:06 am

Then it's not a valid post, at all. What he said was that the people who play DiD for real, don't reload a save of a dead Character, so no, not SORELY mistaken. Because it ruins the point of it all.

Really approved, should be the answer.

I was adding to his post, and helping refute the guy he had quoted. I didn't mean that HE was mistaken, I meant that the guy he had QUOTED was mistaken (as demonstrated in my reuse of his phrase, "sorely mistaken"). I'm used to forums that include the quotes the person you quote has quoted. Mistake on my part.

Ah, UG, how I miss thee...
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James Shaw
 
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Post » Tue May 08, 2012 1:08 am

I was adding to his post, and helping refute the guy he had quoted. I didn't mean that HE was mistaken, I meant that the guy he had QUOTED was mistaken (as demonstrated in my reuse of his phrase, "sorely mistaken"). I'm used to forums that include the quotes the person you quote has quoted. Mistake on my part.

Ah, UG, how I miss thee...


Oh, not a bad move, sir! :hubbahubba:


On another note. MY PS3 VERSION JUST CAME IN THE MAIL! [censored] YEAAAAAAAAAAAAH
Gotta go to the Gym first though!
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Alyesha Neufeld
 
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Post » Tue May 08, 2012 4:52 am

DiD sounds interesting but it feels like I'll be torturing myself with it. Knowing me, I often die the most awkward ways.
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Hannah Barnard
 
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Post » Mon May 07, 2012 11:20 pm

Not on first playthrough, but on later maybe.
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Sarah MacLeod
 
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Post » Tue May 08, 2012 2:46 am

Yes. On the first playthrough, and many after for sure. I don't agree with people saying I'll miss out on the exploration. I don't lose anything vs playing with reload. I'm just more cautious, and more excited, knowing that my next step could be my last.

100% completion and Achievements aren't why I play games, I play to enjoy and this gives me the most enjoyment out of my games.

Nobody is wrong here, there is only opinions. You play your way, I'll play my way, and if I really get the desire (unlikely as it is) to go for Completionism, I'll just start a new game.

I can't wait for someone with more time than me start a dedicated thread. Or convince someone to agree to a DEDICATED THREAD!! :whistling:
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Nicholas C
 
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Post » Mon May 07, 2012 3:38 pm

I love doing dead is dead play throughs in Fallout: New Vegas. Never really tried for en Elder Scrolls game before though. Might be cool.
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An Lor
 
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Post » Mon May 07, 2012 5:20 pm

Only one day to go fellow masoch... I mean, DiDers!

Already bought a spiraled notepad that will be my journal and printed Skyrim's map that will guide me through the lands, Game is downloaded and just waiting to unlock.

Bring it on!!!
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Alada Vaginah
 
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Post » Tue May 08, 2012 3:25 am

I won't play dead is dead in any playthrough. I'm playing the game to enjoy it, not to get frustrated because I need to start a new game every time my character dies.


ill play dead is dead on my 2nd go and im sure it will make it A LOT more enjoyable
"Playing Dead is Dead can make your game more exciting, more immersive, make you think more stategically or tactically,
make you play more with more caution, with more attachment to your characters and even breathe new life into a game you thought you'd played until it had no more to give. " - quote from his link and I agree wholeheartedly
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Rebekah Rebekah Nicole
 
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Post » Tue May 08, 2012 3:31 am

Yes. On the first playthrough, and many after for sure. I don't agree with people saying I'll miss out on the exploration. I don't lose anything vs playing with reload. I'm just more cautious, and more excited, knowing that my next step could be my last.

100% completion and Achievements aren't why I play games, I play to enjoy and this gives me the most enjoyment out of my games.

Nobody is wrong here, there is only opinions. You play your way, I'll play my way, and if I really get the desire (unlikely as it is) to go for Completionism, I'll just start a new game.

I can't wait for someone with more time than me start a dedicated thread. Or convince someone to agree to a DEDICATED THREAD!! :whistling:

Too true.

I feel like DID helps put the RP back in the RPG.

Playing games like Oblivion and Fallout 3, I one day came to the realization that I was treating it too much like a game with that completionist aspect. I was too worried about making sure to talk to every NPC, look in every nook and cranny of an area for items, to complete every quest that could possibly be offered.

Kind of like playing an MMO when you first roll up into a new town and make a beeline towards every questgiver to accept every quest all at once just for the sake of getting max exp/hour or available loot.

And it just... it didn't feel at all like roleplaying anymore. I kept asking myself why, and realizing more and more it made my character seem pretty neurotic. Imagine showing up to a new town talking to every single stranger on the street, doing any little thing they ask for any reason.

Sure, maybe doing all the questlines possible in one playthrough is ideal for some, but in the end it doesn't really do it for me anymore. Say you get 10 uber weapons, in the end you'd probably stick with one anyway. If instead you do the quest that makes the most sense to your character's background, skills, and disposition, it can feel that much more meaningful to reap the rewards.

Basically the best, most concise way I can put it is for roleplaying purposes. Immersion. Really crafting a unique story for each individual character instead of constantly making it "Go to A, B, C to get these quests, then in the next town go straight to X, Y, and Z to get the next batch of quests, rinse and repeat."

Hm, but I realize now this has less to do with DID specifically and more with this argument sprouting up that DID means you'll be missing out on things. Thus, my response is, I'm fine with that. I want it to play out naturally, and just try something different with each new character anyway. It's an offline RPG. I don't have to worry about min-maxing to keep up with the crowd and get parties.
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Lizs
 
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Post » Tue May 08, 2012 4:28 am

Well said Mr. Cael, well said. :foodndrink:
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Jennifer Rose
 
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Post » Mon May 07, 2012 11:59 pm

I won't play dead is dead in any playthrough. I'm playing the game to enjoy it, not to get frustrated because I need to start a new game every time my character dies.
^^This^^

I really don't care about achievements in games, if I get them I get them, but I've never gone out of my way to try to achieve the achievements, in fact I'd have to say that (to me) achievements are something developers and publishers put into games instead of 'real' content (just my opinion, everybody's got one).
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Lauren Dale
 
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Post » Mon May 07, 2012 2:50 pm

Why are people making out like because they dont play like this its not enjoyable. maybe not for YOU. Don't knock it till you try it.
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Elena Alina
 
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Post » Mon May 07, 2012 10:56 pm

DiD... lol. http://s3.amazonaws.com/kym-assets/entries/icons/original/000/006/971/Sohardcoe.jpg?1315989177

There are so many circumstances that could result in an accidental death... and you'll delete a character you've devoted so much time to? Yeah, that's not hardcoe, it's dumb.


This is not for everybody. Some ppl might argue that going around killing ramdom ppl is dumb but others might enjoy it.

There's no "dumb" way to play a game. Just different tastes.
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bimsy
 
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