Dead is Dead - First Playthrough

Post » Tue May 08, 2012 4:31 am

DiD... lol. http://s3.amazonaws.com/kym-assets/entries/icons/original/000/006/971/Sohardcoe.jpg?1315989177

There are so many circumstances that could result in an accidental death... and you'll delete a character you've devoted so much time to? Yeah, that's not hardcoe, it's dumb.

Accidental death? If by that, you mean glitches, then it's considered perfectly acceptable to reload.

But if you mean "accidentally" walking into a trap, or "accidentally" getting outnumbered and outclassed on the battlefield, that's actually what creates the attraction to DiD; you have to plan ahead to AVOID that. You have to play the game perfectly, or at least be able to improvise quickly when you don't. It has nothing to do with your misconception of "hardcoe," it simply creates more intense feelings of excitement, attachment, immersion, and, perhaps, loss. And if you simply aren't skilled enough to play DiD and you try, frustration. Provided you can commit to it and don't reload "just this once" five-hundred times.
User avatar
sarah
 
Posts: 3430
Joined: Wed Jul 05, 2006 1:53 pm

Post » Tue May 08, 2012 12:57 am


Edit: I would like to nominate Sten as the caretaker of the Skyrim Dead is Dead thread. I've got New Vegas and Cinco's got Oblivion, so someone's got to do it, and I think, if Sten has the time to devote to it, that he's the man.

-Gunny
I second the nomination.
User avatar
Franko AlVarado
 
Posts: 3473
Joined: Sun Nov 18, 2007 7:49 pm

Post » Mon May 07, 2012 4:40 pm

I enjoy DiD for the very first playthrough of any RPG-esk game. It's a chore, certainly, but it also forces you to really pay attention to the game and environment, which adds to the immersion for me. That said, after the first death, there's really no point in my opinion. Likewise, actually deleting the character sounds good at first, but it's like punishing success. During the next playthrough, you know in advance exactly what you're facing and where, so the further you made it the first time, the more time you waste getting back to that point with the new character.

I like someone's suggestion of only reloading using Auto-Saves. If you play with the DiD mentality, and only reload using Auto-Saves, you're punished for dying, but you don't lose 20 hours to a mis-click during a boss fight.
User avatar
Charity Hughes
 
Posts: 3408
Joined: Sat Mar 17, 2007 3:22 pm

Post » Mon May 07, 2012 5:57 pm

[center]Hello!
Who else, other than me are planning to play Dead is Dead exclusively from the start?


This is how I have always played, and I agree with what you say. I have explained it to my disbelieving friends as being better because it adds gravity and relevance to your fights. If you know you will just reload the last save if you die, that fight might be fun but it lacks intensity. Now, if you know that if you die you lose all the work you put into the character, it makes you fight harder, feel more fear when you are being swarmed by an army of Draugr or chased by a dragon, etc.

Come to think of it, this all started back when a friend of mine (who introduced me to TES via Morrowind) and I both started a new character and were going to see who survived the longest while playing an all nighter in his basemant. I won. :)
User avatar
Greg Cavaliere
 
Posts: 3514
Joined: Thu Nov 01, 2007 6:31 am

Post » Mon May 07, 2012 10:51 pm

ill play dead is dead on my 2nd go and im sure it will make it A LOT more enjoyable
"Playing Dead is Dead can make your game more exciting, more immersive, make you think more stategically or tactically,
make you play more with more caution, with more attachment to your characters and even breathe new life into a game you thought you'd played until it had no more to give. " - quote from his link and I agree wholeheartedly

I think playing 'dead is dead' for a first play is flat out taking the fun out of it, but I can see people doing it for a second or third play. At first I thought 'no ****ing way' to the idea, but I'm coming around to the idea of doing it once the time comes to put Skyrim to rest for a couple months.

My real question is if you've sunk 100+ hours in to a character on the first play, then you die in the final boss battle....are you really going to start over? Really?
User avatar
Sakura Haruno
 
Posts: 3446
Joined: Sat Aug 26, 2006 7:23 pm

Post » Tue May 08, 2012 12:59 am

I think playing 'dead is dead' for a first play is flat out taking the fun out of it, but I can see people doing it for a second or third play. At first I thought 'no ****ing way' to the idea, but I'm coming around to the idea of doing it once the time comes to put Skyrim to rest for a couple months.

My real question is if you've sunk 100+ hours in to a character on the first play, then you die in the final boss battle....are you really going to start over? Really?
Hell no. If' I've made it to the final boss in 1 playthrough with no reloads, then I've accomplished my goal. :-p The point of DiD is to make you more conscientious of your decision and environment. Quick-Save can take quite a bit of tension, drama, and thought out of playing a game. For me, first playthrough is DiD; after that, anything is game.
User avatar
CORY
 
Posts: 3335
Joined: Sat Oct 13, 2007 9:54 pm

Post » Mon May 07, 2012 3:48 pm

On the first play through I couldn't care less about playing in all this hardcoe mode bull crap. I'm just interested in seeing how the quests are and the awesome gear you can obtain. Once I've explored enough and got to grips with it, I might play it in hardcoe. Dunno yet.
User avatar
Maria Garcia
 
Posts: 3358
Joined: Sat Jul 01, 2006 6:59 am

Post » Mon May 07, 2012 5:27 pm

I think I may play a variation of this...

When, and if, I die I shall simply begin another one of my numerous RP characters I have lined... If I don't feel like I NEED to keep them after I have had time to contemplate and rationalise I shall simply delete them... In some cases it makes RP sense to die.

For instance, I plan to play a Dunmer assassin in one of my playthroughs (nightblade playsytle for the most part). One of his defining characteristics is that he'll believe he is the most skilful assailant in all Skyrim. He will have a point to prove and will willingly kill for the challenge of it (especially when NPCs are represented as tough or possess martial prowess or even if they're a super tough dragon!), so much so that he will enter the dark brotherhood, learn a bit about it... and then dismantle it in a symbolic manner. It would make sense for him to get in over his head after gaining a certain level of infamy.

It would also make sense for characters that are whole-heartedly, community immersed, good beings. The sense of tragedy is satisfying.

So yeah... Just gives you a valid reason to begin one of your other playthroughs earlier even if you don't actually kill the character off. I think it would be wise also just to restart from 'chapters' as such... After memorable, conclusive events... that way you'll still be punished! :swear:
User avatar
Karl harris
 
Posts: 3423
Joined: Thu May 17, 2007 3:17 pm

Post » Tue May 08, 2012 2:58 am

I always play DID when playing the best games ever made (oblivion, fallout 3 and new vegas). My very first runs on ALL of these where DID runs and all of them were succesful. I had a blast. I will play Skyrim in the same way and its not a chore, nor does it make me leet (i play on easy). I just simply love the thrill of battle when you can actually die and pay the price for it. Anything less is not fun nor immersive to me. Having my char being able to come back to life and alter the entire world and its timeline is a huge nono for me (reloading)
User avatar
Markie Mark
 
Posts: 3420
Joined: Tue Dec 04, 2007 7:24 am

Post » Mon May 07, 2012 3:06 pm

I'm using the rule in real life already, svcks...
win :rofl:
User avatar
Nick Swan
 
Posts: 3511
Joined: Sat Dec 01, 2007 1:34 pm

Previous

Return to V - Skyrim