Dead is Dead - First Playthrough

Post » Mon May 07, 2012 1:56 pm

With all due respect, but you probably have more time to dedicate to a game than most people do.

Must be nice to be able to it, the willpower and time required must be tremendous.
Even if I had the time, for me it's just impossible.
I get so attached to my main character, that I almost never do more than one playthrough.

And i must quote that statement "With all due respect, but you probably have more time to dedicate to a game than most people do."

Why is that? How i play the game, and how long it takes me, is just about the same dedication it takes for you to reload a game. Reloading, or death followed by making a new char, is just the same when it comes to it all..
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Devin Sluis
 
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Post » Mon May 07, 2012 5:52 pm

We should have a sticky thread for this.

More than just a sticky thread, it should have its own board.
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Deon Knight
 
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Post » Mon May 07, 2012 9:49 pm

There you are, decided to play with the rule dead is dead and with your freshly created character you do some quests untill a spooky looking woman gives you a quest in a rare type of dungeon. While sneaking through te hall
decorated by a cold stone wall. You hear a click, in a flash you realised you stept on a plate and the ceiling with spikes you didnt noticed is comming down........
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Adam Kriner
 
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Post » Tue May 08, 2012 3:17 am

And i must quote that statement "With all due respect, but you probably have more time to dedicate to a game than most people do."

Why is that? How i play the game, and how long it takes me, is just about the same dedication it takes for you to reload a game. Reloading, or death followed by making a new char, is just the same when it comes to it all..

No, it's not the same.

If you die trying to complete the MQ for example, that will mean having to work your way all over that point again, and that is time consuming, while I can reload to a much closer point and pick it up from where I left off.

It's not even arguable really, it just consumes a lot more time, and even if you manage to "beat" the game without dying, that will probably mean that you skipped so much content of the game trying not to die, that you'll might as well do another playthrough and play normally, and that is, again, time consuming.
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Aaron Clark
 
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Post » Tue May 08, 2012 2:07 am

Not from the start, and I wouldn't do it with my main character, but maybe later with another character.
48 hours guize... 48 hours.
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Ana Torrecilla Cabeza
 
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Post » Tue May 08, 2012 2:30 am

The whole concept is a bit ridiculous. I'm going to play that way to inject a sense of reality into the game, then I'm going to do completely unrealistic dangerous acts I would never do in real life. :ahhh:

People who thought this up are the same people who go around MMO's yelling at people about how they svck and they aren't hardcoe like them. :violin:
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Dan Scott
 
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Post » Mon May 07, 2012 4:13 pm

And i must quote that statement "With all due respect, but you probably have more time to dedicate to a game than most people do."

Why is that? How i play the game, and how long it takes me, is just about the same dedication it takes for you to reload a game. Reloading, or death followed by making a new char, is just the same when it comes to it all..
Exactly Sten, for me it's not about finishing or bragging rights. It was at first, but that changed. If I have 100 hrs to spend on a game. I want to enjoy it. That doesn't have to be with the same character. I admit, I become VERY attached to my characters and it pains me to tears when they fall. But THAT is why I do it. I know that my heart will start pounding out of my chest when it gets harry in battle. It really raises the excitement level. Add in a high level char that you are attached to, and the excitement level skyrockets.

That is more enjoyable and rewarding that actually "finishing a game". Especially with a game like Skyrim, where you can do what ever you want to.

If a char dies, I just start another with a different path. After 4 or 5 chars i will return to the first path and the cycle starts all over again. That keeps you from repeating the same thing over right after a lost character.
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ijohnnny
 
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Post » Mon May 07, 2012 4:38 pm

There you are, decided to play with the rule dead is dead and with your freshly created character you do some quests untill a spooky looking woman gives you a quest in a rare type of dungeon. While sneaking through te hall
decorated by a cold stone wall. You hear a click, in a flash you realised you stept on a plate and the ceiling with spikes you didnt noticed is comming down........

Nope. You won't do this while playing DiD, of course there is these freak accidents. But the whole point about DiD is that you don't do freaky stuff like this. You are in danger all the time, you plan ahead, everything can be a possible death.
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Nomee
 
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Post » Tue May 08, 2012 4:30 am

I'll play like I'm playing Dead is Dead, but no way am I actually going through with it, I don't want the intro sequence to become incredibly repetitive like in Oblivion.
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He got the
 
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Post » Mon May 07, 2012 4:15 pm

I'll play like I'm playing Dead is Dead, but no way am I actually going through with it, I don't want the intro sequence to become incredibly repetitive like in Oblivion.

There is no playing "like" DiD, there is playing DiD, or you aren't. It's psycological. If you know you can reload, you won't be as "frightened"
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Brian LeHury
 
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Post » Mon May 07, 2012 2:20 pm

There you are, decided to play with the rule dead is dead and with your freshly created character you do some quests untill a spooky looking woman gives you a quest in a rare type of dungeon. While sneaking through te hall decorated by a cold stone wall. You hear a click, in a flash you realised you stept on a plate and the ceiling with spikes you didnt noticed is comming down........


No, it's not the same.If you die trying to complete the MQ for example, that will mean having to work your way all over that point again, and that is time consuming, while I can reload to a much closer point and pick it up from where I left off.It's not even arguable really, it just consumes a lot more time, and even if you manage to "beat" the game without dying, that will probably mean that you skipped so much content of the game trying not to die, that you'll might as well do another playthrough and play normally, and that is, again, time consuming.


The whole concept is a bit ridiculous. I'm going to play that way to inject a sense of reality into the game, then I'm going to do completely unrealistic dangerous acts I would never do in real life. :ahhh: People who thought this up are the same people who go around MMO's yelling at people about how they svck and they aren't hardcoe like them. :violin:
I use to feel the same way you guys do and say the same things. Even after, loosing my first character. It wasn't until my second character, that i changed my way of thinking and playing. Now I can't play any other way.

Still it's not for everyone.
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Rinceoir
 
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Post » Tue May 08, 2012 4:14 am

I use to feel the same way you guys do and say the same things. Even after, loosing my first character. It wasn't until my second character, that i changed my way of thinking and playing. Now I can't play any other way.

Still it's not for everyone.

I agree. We should make a official DiD thread once we're up and running. :wink_smile:
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ijohnnny
 
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Post » Tue May 08, 2012 12:38 am

Define 'tedious situations'

Like you fell in a well to the bottom of a dungeon and you dont have enough potions to get out without resorting to kiting for 15 minutes each mob. You could prevent death only by making the game not that fun in other words. 50% chance of death, 50% chance of extended tedium. My point is that any reload (aside from bugs) is a cheat when DiD is concerned. But do DiD players really play that?
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Leonie Connor
 
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Post » Mon May 07, 2012 10:45 pm

I agree. We should make a official DiD thread once we're up and running. :wink_smile:
I love those threads. It prompts people to post there adventures, more often than a "What did you do today in..." threads. I like playing and hearing about people, with crazy abnormal builds and limits. It will take someone rather dedicated to log the OP. The only reason I done it in the Oblivion forum, was I knew that only a few would participate. Yes, I;m a cheap and miserable bastard.


Like you fell in a well to the bottom of a dungeon and you dont have enough potions to get out without resorting to kiting for 15 minutes each mob. You could prevent death only by making the game not that fun in other words. 50% chance of death, 50% chance of extended tedium. My point is that any reload (aside from bugs) is a cheat when DiD is concerned. But do DiD players really play that?
Of course it's an honor based system. You have to accept that some players are going to be less than genuine. It really comes down to the moral acceptance of continuing. It's about how it makes me feel when playing. If I continue, I don't feel the same. I tried to continue once. Only to delete the save file after about a half hour, because it just wasn't the same. The excitement level just wasn't there.
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danni Marchant
 
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Post » Tue May 08, 2012 12:08 am

I love those threads. It prompts people to post there adventures, more often than a "What did you do today in..." threads. I like playing and hearing about people, with crazy abnormal builds and limits. It will take someone rather dedicated to log the OP. The only reason I done it in the Oblivion forum, was I knew that only a few would participate. Yes, I;m a cheap and miserable bastard.

Yeah, the other day i found it, was a good read. It's almost heart-breaking. But it gives the community a feeling of sharing, and you actually look forward to tell how you managed to survive that Dragon attack etc, unlike posting how you reloaded 10 times to do it correctly, or even to stay alive. No offence, of course.
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Kelly James
 
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Post » Mon May 07, 2012 10:34 pm

Try dead is dead wth dark souls....
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Hazel Sian ogden
 
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Post » Tue May 08, 2012 3:43 am

Try dead is dead wth dark souls....

Try fighting dragons in real life.
This is a Skyrim thread, not Dark souls.
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Zualett
 
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Post » Mon May 07, 2012 9:52 pm

Try dead is dead wth dark souls....
That is not the same thing. An open world game like TES and FO are better suited. DS is a very hard combat based game the relies on a trial-and error type approach.
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SHAWNNA-KAY
 
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Post » Mon May 07, 2012 8:27 pm

Try fighting dragons in real life.
This is a Skyrin thread, not Dark souls.

Exactly my friend

Quoted from http://graveyard.wikia.com/wiki/Dead_is_Dead:_A_gaming_playstyle_choice Wiki site -

Aside from the obvious, that if your character dies it's a permanent death, there are certain situations that you may find yourself in that are in need of clarification. One of those is character death caused by uncontrollable circumstances. Computer games can be very glitchy. If your character dies because of a glitch, bug, crash or other uncontrollable software/computer problem, it is advisable to allow a reload. Sometimes real life gets in the way. If the baby is about to pull a table lamp down on their head and you leave to game to save the day, there's no reason your character should die a permanent death while they stand there unattended. Anything that is a reasonably uncontrollable circumstance should qualify as a reason to reload a save.

I might play DiD but with some exceptions like the example above
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Scarlet Devil
 
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Post » Mon May 07, 2012 2:33 pm

Not I, but I will try to prevent myself from killing myself too too often
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Rachell Katherine
 
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Post » Mon May 07, 2012 3:57 pm

Never seen the point in doing DID in story/exploration based free-roaming games expected to last 100+ hours.

Mindless hack-slash grinders, like Diablo? Well, I still think it's crazy, but it at least fits more with the plot-free arcade-action style of the games. But not in a regular story/plot-based RPG (TES, Bioware games, Final-fantasy-ish JRPGs, etc).
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mimi_lys
 
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Post » Mon May 07, 2012 9:06 pm

No. There is really no point in doing that, and it does not add to the experience, but it rather destroys the experience.
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Russell Davies
 
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Post » Tue May 08, 2012 6:01 am

Never seen the point in doing DID in story/exploration based free-roaming games expected to last 100+ hours.

Mindless hack-slash grinders, like Diablo? Well, I still think it's crazy, but it at least fits more with the plot-free arcade-action style of the games. But not in a regular story/plot-based RPG (TES, Bioware games, Final-fantasy-ish JRPGs, etc).

I get what you mean. But it really makes you see the game in a new perspective, instead of just reloading. Atleast when there are so many choices to be made. I get it that you don't want to do DiD in a Final-fantasy title etc, but TES? It's perfect.
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naome duncan
 
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Post » Mon May 07, 2012 5:59 pm

Absolutely. I fondly remember the table-top days.
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Mélida Brunet
 
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Post » Mon May 07, 2012 10:35 pm

I've never did DiD before, this is gonna be my first try and I'm really excited about it. Just the notion of it is enough to get me addicted.
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Catherine N
 
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