I currently have my perks tied up in Heavy Armor, One Handed, Blocking and Smithing.
If I was running around with Lockpicking, Speech, Pickpocket and One Handed I wouldn't be doing as well as I am.
I don't see why a Mage with Lockpicking, Speech, Pickpocket and Destruction would be doing any better.
A Mage with Alteration, Illusion, Conjuration and Destruction would be doing quite well on the other hand.
The big difference I see is my abilities are primarily passive and the Mage's abilities are not.
Warrior certainly takes less work than a Mage. But when has that been different in any RPG?
Dungeons and Dragons Warriors had armor and a sword. Mages had massive lists of spells, bags of potions, wands and staves.
Most Mages use snares to kite, use pets to distract or use roots and nukes. Ever play a Wizard in the original Everquest?
The Arcane Warrior in Dragon Age is the only time passive based Mage that comes to mind and they're pretty much Warriors...
Mages choose to play a very active class.
I am sorry but you're not going to just get to hold down flamethrower and do what I do when you decided on playing the class with the least passive perks in the game.
Do you realize that you just answered your own question?
People that want to play destruction mages realize that they will need to pick other skills in order to be effective. It's not like we only expect to use destruction and "breeze" through the game like so many seem to think. You want to be able to heal that damage? Learn some things from resto. Want to be able to shield yourself better? Learn some things from alteration...
We spend as much if not more than you do on perks. We simply want the destruction tree to live up to it's name instead of petering out in effectiveness after a time. If your weapon skills didn't scale after level 40 while your opponents got tougher because of your leveling beyond, what would YOU think? Should you rely on conjuration?

