Did Bethesda drop the ball with Skyrim?

Post » Tue Jun 12, 2012 1:23 am

(unnecessary my ass, i could hardly play without acrobatics since that is the main part of my builds, persk do not make up for it)
User avatar
Janine Rose
 
Posts: 3428
Joined: Wed Feb 14, 2007 6:59 pm

Post » Tue Jun 12, 2012 3:18 pm

How does one judge dropping the ball?

In my case, they certainly made a game I have no drive to play. Coworkers say the same thing: after a while, they were just going through the motions, rather than having fun.
User avatar
Adrian Powers
 
Posts: 3368
Joined: Fri Oct 26, 2007 4:44 pm

Post » Tue Jun 12, 2012 12:15 am

It wasn't Bethesda that dropped the ball, it was Todd Howard. It was Todd Howard that removed Spellmaking because it was too "spreadsheety". I was Todd Howard who removed Attributes and Bithsigns so you can "be what you play" or "play what you are" or whatever stupid slogan he came up with.

The basic design attributes of Oblivion and Morrowind that are missing in Skyrim are the parts that made an Elder Scrolls game have longevity past the first playthough. In the end, it is his fault... he's the director... his direction for TES is hopefully a dead end. He should be removed from being the director of Skyrim's DLC so that somebody can undo his mess, because right now Skyrim has no legs for the long haul between entries to the series.


How does one judge dropping the ball?

In my case, they certainly made a game I have no drive to play. Coworkers say the same thing: after a while, they were just going through the motions, rather than having fun.

That's another way to put, Skyrim is not fun.
User avatar
Amy Cooper
 
Posts: 3400
Joined: Thu Feb 01, 2007 2:38 am

Post » Tue Jun 12, 2012 6:24 am

No way. They did amazing.

Cheers
User avatar
K J S
 
Posts: 3326
Joined: Thu Apr 05, 2007 11:50 am

Post » Tue Jun 12, 2012 3:50 pm



I think they created Skyrim....not a remake of the other TES games that have already been made.

And that's a good thing.
sequels improve on things within the series this is TES V not just Skyrim.
User avatar
neen
 
Posts: 3517
Joined: Sun Nov 26, 2006 1:19 pm

Post » Tue Jun 12, 2012 6:06 am

None of the Elder Scrolls games are a remake of previous games.

That's correct.
Yet every new release of a TES game (other than Daggerfall) has people complaining about things changed and/or removed from the previous game.

So again...Syrim is not a remake so nobody should have expected Skyrim to have the same skills, system, options, etc, as Oblivion (acrobatics and spell making among other things that constantly pop up in the forums).

That's all I meant.
User avatar
Sabrina garzotto
 
Posts: 3384
Joined: Fri Dec 29, 2006 4:58 pm

Post » Tue Jun 12, 2012 3:39 pm

This feels like my first game in the genre, so I don't really have anything to compare it with. (Besides FO3 & FNV that is) And I don't mind 'missing' those things at all. It's probably that you're used to use it and now you can't so you miss it :(
User avatar
natalie mccormick
 
Posts: 3415
Joined: Fri Aug 18, 2006 8:36 am

Post » Tue Jun 12, 2012 10:44 am

sequels improve on things within the series this is TES V not just Skyrim.

I don't really think any TES game improved much since Daggerfall.
But that's just my opinion.

Either way, I think they are all very very good games. The best games ever made.
User avatar
Britney Lopez
 
Posts: 3469
Joined: Fri Feb 09, 2007 5:22 pm

Post » Tue Jun 12, 2012 3:43 pm

No worse than with any of the other 4 games IMO.
User avatar
john page
 
Posts: 3401
Joined: Thu May 31, 2007 10:52 pm

Post » Tue Jun 12, 2012 9:21 am

sequels improve on things within the series this is TES V not just Skyrim.

Exactly. If they wanted it to be a totally seperate game like people like to think Skyrim is, then they should not have added "The Elder Scrolls" to it. Compared to the past Elder Scrolls games, it has definitely taken a new direction, and not a better one at that.
User avatar
Fiori Pra
 
Posts: 3446
Joined: Thu Mar 15, 2007 12:30 pm

Post » Tue Jun 12, 2012 12:59 am

Syrim is not a remake so nobody should have expected Skyrim to have the same skills, system, options, etc, as Oblivion (acrobatics and spell making among other things that constantly pop up in the forums).

Everyone should have expected it. Because, as someone prior has said, Skyrim is part of a franchise not a stand alone game. Skyrim is not just titled "Skyrim," it is titled "The Elder Scrolls V: Skyrim" meaning that people (naturally) are going to expect that prior adaptations of the franchise will have some bearing, or a lot of bearing, on the newest incarnation of the series.

Besides jpo, "no one should have expected," then why are you perfectly okay with there still being only Shock, Fire and Frost elements in magic? If Skyrim is not supposed to be based off previous games, or share mechanics, why is this one okay to slide but removing attributes had to be done?
User avatar
Rachel Eloise Getoutofmyface
 
Posts: 3445
Joined: Mon Oct 09, 2006 5:20 pm

Post » Tue Jun 12, 2012 3:46 pm

Have you seen the differences between Daggerfall and Morrowind? Talk about changes.

And how about the changes between Morrowind and Oblivion.

Prior to release we were told that there was no spell-making, no skills/stats, no classes, so what were some of you expecting that Oblivion has but Skyrim doesn't?
User avatar
Amiee Kent
 
Posts: 3447
Joined: Thu Jun 15, 2006 2:25 pm

Post » Tue Jun 12, 2012 7:03 am

Have you seen the differences between Daggerfall and Morrowind? Talk about changes.

And how about the changes between Morrowind and Oblivion.

Prior to release we were told that there was no spell-making, no skills/stats, no classes, so what were some of you expecting that Oblivion has but Skyrim doesn't?

Oblivion and Skyrim are my only Elder Scrolls games.

Weren't people against things like no spellmaking, no stats, etc prior to release?

What was I expecting to be kept from Oblivion that Skyrim doesn't have? Reputation system, Speechcraft being largely what it was in Oblivion with a new form of haggling and Disposition.
User avatar
Kelli Wolfe
 
Posts: 3440
Joined: Thu Aug 23, 2007 7:09 am

Post » Tue Jun 12, 2012 4:38 pm

Everyone should have expected it. Because, as someone prior has said, Skyrim is part of a franchise not a stand alone game. Skyrim is not just titled "Skyrim," it is titled "The Elder Scrolls V: Skyrim" meaning that people (naturally) are going to expect that prior adaptations of the franchise will have some bearing, or a lot of bearing, on the newest incarnation of the series.

Besides jpo, "no one should have expected," then why are you perfectly okay with there still being only Shock, Fire and Frost elements in magic? If Skyrim is not supposed to be based off previous games, or share mechanics, why is this one okay to slide but removing attributes had to be done?

That's right... and if you are going to remove things a lot of people generally like, the things you replace them with should be "teh secks".

That did not not happen with Skyrim.


Skyrim would have been a stronger game keeping what was cut. Spellmaking would have prevented Destruction from being unbalanced. Major Skills, Attributes and Birthsigns would permit for specialization at the start of the game for roleplaying, using the "play what you are" function and stones to balance bad choices.
User avatar
Dean Ashcroft
 
Posts: 3566
Joined: Wed Jul 25, 2007 1:20 am

Post » Tue Jun 12, 2012 6:05 am

They dropped the 100lb ball right on are feet and laughed in are face.
User avatar
Robyn Howlett
 
Posts: 3332
Joined: Wed Aug 23, 2006 9:01 pm

Post » Tue Jun 12, 2012 1:09 pm

Yes, they made it less of an RPG for the consolers. The next version they will add auto aim, auto jump, one key for three actions and auto follow the quest arrow and call it an improvement. :P
User avatar
c.o.s.m.o
 
Posts: 3419
Joined: Sat Aug 12, 2006 9:21 am

Post » Tue Jun 12, 2012 4:24 pm

No, I could not disagree more with that sentiment. I think the game is fantastic.

Also, I would like to congratulate the OP for coming up with such an original idea for a new thread.
User avatar
Enny Labinjo
 
Posts: 3480
Joined: Tue Aug 01, 2006 3:04 pm

Post » Tue Jun 12, 2012 7:52 am

Yes and no.

It's nowhere near as good as it could have been and I consider it worse than the previous games in the series, but it's still good. "Dropping the ball" kind of implies it's a terrible game and a complete failure - which just isn't true.
User avatar
Allison C
 
Posts: 3369
Joined: Mon Dec 18, 2006 11:02 am

Post » Tue Jun 12, 2012 2:14 am

Oblivion and Skyrim are my only Elder Scrolls games.

Weren't people against things like no spellmaking, no stats, etc prior to release? Yes they were...but we have what they made.

What was I expecting to be kept from Oblivion that Skyrim doesn't have? Reputation system, Speechcraft being largely what it was in Oblivion with a new form of haggling and Disposition. I didn't really care for the Speechcraft mini game in Oblivion...but yeh, what we have in Skyrim isn't what I would call better.

It seems to me that a lot of us like the things that were in he first TES game we played....other than Arena.
But we also should realize that Bethesda has tried some crazy new stuff in each of their games. Skyrim isn't any different in that respect. Some stuff was great, some good, and some just blew.
But it's kind of what I was expecting I guess.


So back to the OP...

I still don't feel Bethesda "dropped the ball"...The differences in the games didn't ruin anything for me, they just changed things.

I guess all of you who don't like Skyrim can hold on to this....in 5 or so years, TES VI won't be anything like Skyrim.
But come back to the forums then and see all the players complaining about that. You'll be amazed.
User avatar
Kelsey Anna Farley
 
Posts: 3433
Joined: Fri Jun 30, 2006 10:33 pm

Post » Tue Jun 12, 2012 11:14 am

nah no balls drop
User avatar
BRIANNA
 
Posts: 3438
Joined: Thu Jan 11, 2007 7:51 pm

Post » Tue Jun 12, 2012 3:59 pm

Yes they definitely dropped the ball. "Dropping the ball" doesn't imply complete failure. Just some failure. I like the new perk tree system to some extent but I still prefer the attributes system.

They dropped the ball when they omitted Acrobatics, Athletics, and Hand to Hand skills.

They also dropped teh ball when they omitted the levitation spell.
User avatar
Emma-Jane Merrin
 
Posts: 3477
Joined: Fri Aug 08, 2008 1:52 am

Post » Tue Jun 12, 2012 4:17 pm

It seems to me that a lot of us like the things that were in he first TES game we played....other than Arena.
But we also should realize that Bethesda has tried some crazy new stuff in each of their games. Skyrim isn't any different in that respect. Some stuff was great, some good, and some just blew.
But it's kind of what I was expecting I guess.


So back to the OP...

I still don't feel Bethesda "dropped the ball"...The differences in the games didn't ruin anything for me, they just changed things.

I guess all of you who don't like Skyrim can hold on to this....in 5 or so years, TES VI won't be anything like Skyrim.
But come back to the forums then and see all the players complaining about that. You'll be amazed.

No, the pie chart in Oblivion was terrible in my opinion, I am glad that is gone. Unfortunately with that gone Disposition is pretty much gone as well. Current Speechcraft is shallow, very, very shallow.

As a designer I am sort of getting tired of "accepting what we are given" if the game removes a lot of what made previous titles great, fun or at least followed "tradition."

Removing stats and simplifying Skyrim the way that it is reflects perfectly what Bungie did with Halo Reach in relation to the Halo series, which in Reach players no longer start symmetrically equal thanks to Armor Abilities, and for Halo that's a big change.
User avatar
Guy Pearce
 
Posts: 3499
Joined: Sun May 20, 2007 3:08 pm

Post » Tue Jun 12, 2012 4:01 pm

No, the pie chart in Oblivion was terrible in my opinion, I am glad that is gone. Unfortunately with that gone Disposition is pretty much gone as well. Current Speechcraft is shallow, very, very shallow.

As a designer I am sort of getting tired of "accepting what we are given" if the game removes a lot of what made previous titles great, fun or at least followed "tradition."

Removing stats and simplifying Skyrim the way that it is reflects perfectly what Bungie did with Halo Reach in relation to the Halo series, which in Reach players no longer start symmetrically equal thanks to Armor Abilities, and for Halo that's a big change.

I hated Oblivion's pie chart as well. But they could have done something similar to Morrowind's system. I got a kick out of taunting people into attacking me and getting no bounty for killing them.
User avatar
Lisha Boo
 
Posts: 3378
Joined: Fri Aug 18, 2006 2:56 pm

Post » Tue Jun 12, 2012 12:01 pm

Judging by how popular the game is no they did not drop the ball,but just because something is popular doesn't mean it's good point and case Justin Bieber.
User avatar
Jason White
 
Posts: 3531
Joined: Fri Jul 27, 2007 12:54 pm

Post » Tue Jun 12, 2012 3:30 pm

I'm glad they threw out acrobatics. I'm not as upset about throwing out Spell Making as I am barely having any decent amount of interesting spells.

But jumping 30 ft in the air around everywhere would break the knitty-gritty, realistic-looking immersion of Skyrim.
User avatar
Cartoon
 
Posts: 3350
Joined: Mon Jun 25, 2007 4:31 pm

PreviousNext

Return to V - Skyrim