Did Bethesda drop the ball with Skyrim?

Post » Tue Jun 12, 2012 12:19 pm

Nope. They dropped the more unnecessary skills like acrobatics, and gave us perk trees. As for spell making, I like to think that it died out with the Mage's guild.
Acrobatics was not unnecessary at all.
It was awesome skill and should not be removed.
Also, perk trees are nothing special.
Not to mention that your logic about spell making is flawed.

I don't think so, they still made a great game despite the interesting design choices.
Interesting?
Oh gods...
:facepalm:
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Luna Lovegood
 
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Post » Tue Jun 12, 2012 12:27 am

What? o.o no. I loveskyrim,I expected to much with oblivion but i still liked it,but with skyrim i almost like it as much as i like morrowind.
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ShOrty
 
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Post » Tue Jun 12, 2012 8:59 am

Sone say the quest in this game offer more than oblivion. Oblivion did do quest right they was long and interesting the only boring part of the quest was walking threw the same Oblivion gates but I blame that on the horrid world design not the main quest storyline which was very good and it was long. The length of the quest is very short.
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u gone see
 
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Post » Tue Jun 12, 2012 2:40 am

Sone say the quest in this game offer more than oblivion. Oblivion did do quest right they was long and interesting the only boring part of the quest was walking threw the same Oblivion gates but I blame that on the horrid world design not the main quest storyline which was very good and it was long. The length of the quest is very short.
Altogether i do think oblivion had better quests, but you have to admit Skyrim has some AMAZING quests.
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Ella Loapaga
 
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Post » Tue Jun 12, 2012 4:23 pm


Altogether i do think oblivion had better quests, but you have to admit Skyrim has some AMAZING quests.
Skyrim does have some good quest yes, its the faction quest and the main and civil war quest that suffer. They are two short for one.
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Nathan Risch
 
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Post » Tue Jun 12, 2012 12:37 pm


Altogether i do think oblivion had better quests, but you have to admit Skyrim has some AMAZING quests.

This. I hated the OB main quest, for some reason - I had no motivation to complete it, even though I knew the Oblivion gates would disappear once I did so.

As for my comment about spell making ... I realize it was flawed. Breylena Marron (sp?) makes a spell for her quest. As for J'Zargo, he makes scrolls. His own atronach forge, perhaps? ;)

Edit: in response to the person above me who mentioned guild quests. True, the Bards college was awful and the Civil War had no consequences ... But the Dark Brotherhood questline was amazing. Nice plot twists, storyline, everything. The brotherhood has major problems but you still need to complete contracts. Yes, it was shorter than OB, but I feel it was just long enough. If you want to do more assassinations, speak with Nazir.
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Hella Beast
 
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Post » Tue Jun 12, 2012 4:43 pm

To be honest, between the last three main quests, Morrowind's was the only one I really cared for. As for the guilds, I found them to be very "ehhhhhhh." The DB is the only one I really cared for, and the Civil War quests were really underwhelming. The worst part was realizing that everyone referred to the war as if it was still ongoing and acted like Ulfric was still alive after completing the Imperial questline. It was hugely dissapointing. At the very least, couldn't the jarls have noticed that Ulfric was dead? Skyrim succeeds with the Daedric quests though, which are by far the best in the game IMO.
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Ells
 
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Post » Tue Jun 12, 2012 1:21 am

Skyrim does have some good quest yes, its the faction quest and the main and civil war quest that suffer. They are two short for one.

I would've taken short, quality good quests over what we got in skyrim.
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Cameron Garrod
 
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Post » Tue Jun 12, 2012 3:51 am

Im actually quite fond of the new companion radiant quests, Its also good to use it for Role playing.
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Floor Punch
 
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Post » Tue Jun 12, 2012 9:35 am



I would've taken short, quality good quests over what we got in skyrim.
What we have in Skyrim is pint sized quest, most of them are not that great. I would not want short quest Morrowind and Oblivion both had long quality quest lines and I will settle for that, not a replica of the quest from those games but quest just as good.
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Johanna Van Drunick
 
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Post » Tue Jun 12, 2012 1:44 pm

What we have in Skyrim is pint sized quest, most of them are not that great. I would not want short quest Morrowind and Oblivion both had long quality quest lines and I will settle for that, not a replica of the quest from those games but quest just as good.

oh of course, Skyrim's writing was a joke compared to previous ES games.
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victoria gillis
 
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Post » Tue Jun 12, 2012 3:19 pm

Nope. They dropped the more unnecessary skills like acrobatics, and gave us perk trees. As for spell making, I like to think that it died out with the Mage's guild.

Acrobatics was only useless because there was no designs in the game that required you to jump further or higher to be able to reach a higher ledge, or get over a chasm that could help you escape an especially dangerous fight. Poor design choice, not the skill's fault. Lockpicking would be just as useless if the devs 'forgot' to put in locked doors and chests. The same can be said about speechcraft, another useless skill where using it gets you virtually nothing, and it certainly can't be put in the same category as, say, 'One Handed Weapons'. I kind of like the perk trees, but most of the choices are superficial. If you get One handed weapons as one of your favored skills, you basically choose if you want axes, blunt, or swords perks and then get everything from there on. Likewise, your rationalization for spellmaking is just that, a rationalization for a poor design choice. It gives a 'pass' where there should be an honest criticism. Why? Because magic kind of svcks. I virtually can not scale its damage at all without crazy robe enchantments, or buying new spells.

I can guarantee you this.

If you released Morrowind, Oblivion and Skyrim side by side in their original state upon release, Skyrim would hold up very well.

Without question it would. But you also need to consider the fact that Bethesda released Morrowind when it was a smaller, more obscure developer. They had dramatically expanded since then in terms of manpower and resources when they released Oblivion, and certainly once they released Skyrim. Also keep in mind the updated technology, and hardware available to the gaming community and its developers with the release of Oblivion and Skyrim. It's just not a fair comparison in the terms you've used. Also, many of the problems with Morrowind were things like bugs, or errors that could easily be corrected by patches or modders. Conversely, many of Skyrim's problems are fundamental - poor quest design, poor character design, level scaling, etc and these are problems that modders can't fix, and problems that would be virtually impossible and highly unprofitable for Bethesda to fix. So there you have it.

I do think that people who feel that Skyrim was a disappointment occasionally fall into the trap of saying that Skyrim is a 'bad' game. I feel this isn't true: Had it been The Elder Scrolls I: Skyrim, it would be beautiful to look at, have simple but interesting combat, and be notable for the scale and free-roaming nature of its world. You could also credit the wonderful writing of its books, and the fact that some have twenty pages or more, or mini-novels contained over several volumes. However as Elder Scrolls V and a worthy successor to Morrowind and Daggerfall I think it falls short, and is a disappointment.
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Ron
 
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Post » Tue Jun 12, 2012 12:58 pm



oh of course, Skyrim's writing was a joke compared to previous ES games.
I could have done with text based dialogue and more diversity within the text based lines than what we have now and that would be less money on voice actors and they could spend it on other things. But its now an industry standard every game must now be voiced because people demand the fluff.:(
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Dewayne Quattlebaum
 
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Post » Tue Jun 12, 2012 5:08 am



I do think that people who feel that Skyrim was a disappointment occasionally fall into the trap of saying that Skyrim is a 'bad' game. I feel this isn't true: Had it been The Elder Scrolls I: Skyrim, it would be beautiful to look at, have simple but interesting combat, and be notable for the scale and free-roaming nature of its world. You could also credit the wonderful writing of its books, and the fact that some have twenty pages or more, or mini-novels contained over several volumes. However as Elder Scrolls V and a worthy successor to Morrowind and Daggerfall I think it falls short, and is a disappointment.

Simply, Skyrim > Other games out there, Previous ES games > Skyrim. Skyrim is an enjoyable FPS, exploration game. I definitely didn't get as much replay value out of it tho as i did previous ES games.
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ZANEY82
 
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Post » Tue Jun 12, 2012 1:31 am

yeah they tried to make a unique leveling system but it ended up not being good. Even oblivions leveling system was better(excluding the way you level up.). disregarding the perks there was a lot more customization in oblivion. These attributes were great to have in allowing one to truly customize their stats. Now if skyrim had more useful perks and kept attributes i think i would be a much more better game.

As for quest, i think skyrim's lacked in quality. There were many quest that are amazing but i fell that oblivion just had more higher quality quest that were just better Including the guild quest.

I love skyrim its a great game but honestly i think it could have been a lot better. Skyrim was just missing something from it that could of made it nearly perfect.
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Sabrina Schwarz
 
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Post » Tue Jun 12, 2012 1:53 pm

You might be right about mass marketing, but don't get into that "blame the consoles" claptrap. PC gaming is pretty much a dying trend, and for good reason as consoles are more efficient (no hardware upgrade treadmill like on PC) at getting the job done. Only downside is console players cannot use mods to compensate for Bethesda's design shortcomings (but that's a TES specific issue).

Why not blame the consoles? They ARE the masses. The consoles are for people who are not willing to invest themselves in this kind of hobby. It's not a 'dying trend.' PC gaming has actually had a bounceback in recent years.. Also, you should NEVER have to upgrade every few months. That is a console gamer's fallacy to justify his choice in platform. If you have an at all decent build, you shouldn't need to upgrade for about two or three years - which is the amount of time a new console will probably come out. Plus, factor in the cost of a decent TV and a mainstream pre-built (most of which are crap) computer would be cheaper. Plus, with a PC, do you really need a TV? You can stream everything you want and not have to deal with [censored] commercials, which is a definite plus. PC's are more efficient.

EDIT: Also I think mods are a pretty excellent reason. Mods give spice and variety, and are a major part of TES.
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Frank Firefly
 
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Post » Tue Jun 12, 2012 12:14 am

I miss acrobatics a lot, I had a very special good time in Morrowind when I discovered how cool it was.
Your not the only one, You should post in the link in my sig
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Ben sutton
 
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Post » Tue Jun 12, 2012 12:10 pm

Nope. They dropped the more unnecessary skills like acrobatics, and gave us perk trees. As for spell making, I like to think that it died out with the Mage's guild.

Why is acrobatics unnecessary? Because you and some other casuals don't need it?
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Eddie Howe
 
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Post » Tue Jun 12, 2012 6:28 am

I don't really miss spell making. It could actually get a bit annoying in Oblivion since when you leveled up a few times you would have to remake all your spells again since you could now make a more powerful version. Can understand why others miss it though for the customization aspect.
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KU Fint
 
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Post » Tue Jun 12, 2012 7:09 am

To the OP; your thread is a hopeful one- that the designers might listen shows hope. But you've posted this in a forum increasingly 'pro' Skyrim, those with like observations about the game have departed. The fans here do not miss much- they like Skyrim. They love their game of the year.

Yes,to those missing features, not only by themselves because they were FUN, but because together they added choice and depth to the character build. Will Bethesda bring them back? I kinda doubt it. The history of the Elder Scrolls is a tale of choices steadily removed. But, for hope's sake I wish you luck. Many of the missing features could return without changing the perk system, so perhaps Bethesda will consider it.

I feel like I'm plodding in Skyrim- on a console- and wish the jumping height and speed was returned to Oblivion levels. If people do not like certain features, I 'hope' the software is developed in such a way as to make a choice possible during the pregame set up. Wouldn't it be great to choose from several tracks? Those who want hardcoe, a very human speed without any 'silly' jumping could have that- and those of us who had fun could have that once more with acrobatics and other missing choices.
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Eduardo Rosas
 
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Post » Tue Jun 12, 2012 2:25 pm

Todd Howard was justifying a decision made by multiple people. They don't just go, 'OK, alright Todd, whatever you want!' there are shareholders, designers, and other such people that influenced the final product. The magic system may be lacklustre but you can't pin it on a single person.
Shareholders have no say in design decisions.
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NAtIVe GOddess
 
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Post » Tue Jun 12, 2012 5:09 am

Again with the 'everyone in this forum is a really devoted fan.' It seems there are only two extremes here: hater and really devoted fan. Going in the middle gets you torn apart by both sides.

Edit:


Shareholders have no say in design decisions.

They influence the design. Not directly, but they influence. Besides; we're arguing over technicalities. The point is the original design is diluted by many who influence the overall product. It may be partially Todd's fault - no doubt more his fault than some - but it is unfair to pin the blame squarely on his shoulders.
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marie breen
 
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Post » Tue Jun 12, 2012 2:08 am

Again with the 'everyone in this forum is a really devoted fan.' It seems there are only two extremes here: hater and really devoted fan. Going in the middle gets you torn apart by both sides.

Edit:



They influence the design. Not directly, but they influence. Besides; we're arguing over technicalities. The point is the original design is diluted by many who influence the overall product. It may be partially Todd's fault - no doubt more his fault than some - but it is unfair to pin the blame squarely on his shoulders.

Obviously its not fully 100% Todd Howard's fault, but yeah its a good portion of his fault, probably more than 50%. He directed the game, he obviously gets the praise from the people who love it, so he's gonna get the blame from the people who think its flawed.
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Alexxxxxx
 
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Post » Tue Jun 12, 2012 8:52 am



Obviously its not fully 100% Todd Howard's fault, but yeah its a good portion of his fault, probably more than 50%. He directed the game, he obviously gets the praise from the people who love it, so he's gonna get the blame from the people who think its flawed.

Hmmm. I simply prefer to address my criticisms to Bethesda Softworks.
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Paul Rice
 
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Post » Tue Jun 12, 2012 10:51 am

Obviously its not fully 100% Todd Howard's fault, but yeah its a good portion of his fault, probably more than 50%. He directed the game, he obviously gets the praise from the people who love it, so he's gonna get the blame from the people who think its flawed.

^This. Since he was director, Todd Howard had creative control over the game. I don't know about the rest of you, but I don't often use words others made up by others to describe things in subsequent conversations [if I understand the concept they were trying to get across, I still use my own words when talking about it]... so I think the "spreadsheety" comment was showing Todd's personal view on the subject.


The other thing I hold Todd as primarily responsible for is the games balance overall and between the play styles.

Balance: Weapons damage gets boosts from Smithing, Enchanting, Sneaking, Potions, Potions to enhance Smithing, plus they scale with the player and on top of all that there is poison which can add even more damage. You can literally 1-hit kill an Ancient Dragon with a dagger. Destruction Spells meanwhile have just potions, they have no passive boosts through enchantments, they don't scale, they have no sneak bonus and since Spellmaking has been taken out spells have no counterpart to smithing.

The above is not the description of a system that represents balance. Weapons are ridiculously overpowered and magic is frustratingly underpowered in Skyrim. It's Todd job as director to do the twice over and look at things from different angles. Maybe the reason balance is so off in this game is because comparing the resulting disparity between weapons and spells would of required an Excel document.
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Louise Andrew
 
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