» Tue Jun 12, 2012 1:27 pm
I don't think the ball was dropped. Theres tons of new features along with unprecedented detail, even though a few past features from ES games are not in Skyrim. With such detail in the use of magic, i wasnt expecting to be able to create my own spells. That can only work when spell effects are crap, and everything will practically look the same (Oblivion, Morrowind). The spells in Skyrim crush the bland, overrated numbers driven system in earlier games. 'Hey, I'm gonna craft a super powerful fire spell! Wait....it looks just like my weak fire spell... Hey, but the damage is there!!'. Also, the world is just more fleshed out then it ever was before. People chopping wood, smithing, hunting, kids playing tag, numerous random encounters....it all puts the past to shame. Even most quests are more organic and detailed. Its just the pessimistic angry people that are blind deaf and dumb to progress who continue to rant that this is some shallow game. Does great gameplay equal running around almost in slow-mo trying to find a obscure cave entrance, only to fight 3 smugglers in a 1 cell cavern? I've spent an hour in most larger Skyrim dungeons, each sometimes having a story of its own. Is that considered dropping the ball?