Did Bethesda drop the ball with Skyrim?

Post » Tue Jun 12, 2012 1:54 am

Judging by how popular the game is no they did not drop the ball,but just because something is popular doesn't mean it's good point and case Justin Bieber.

Skyrim sold on the strength of Oblivion. Skyrim is quickly showing tarnish due to the changes. The view of this entry in the Elder Scroll series as a shallower game that wears thin is growing and is doing so seemingly a lot faster than previous entries.

Unless Bethesda starts listening to users concerning spellmaking, attributes and such, future TES offerings will start to reflect this.
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Annika Marziniak
 
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Post » Tue Jun 12, 2012 4:33 am

Skyrim sold on the strength of Oblivion. Skyrim is quickly showing tarnish due to the changes. The view of this entry in the Elder Scroll series as a shallower game that wears thin is growing and is doing so seemingly a lot faster than previous entries.

Unless Bethesda starts listening to users concerning spellmaking, attributes and such, future TES offerings will start to reflect this.

This.
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Justin
 
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Post » Tue Jun 12, 2012 11:18 am

I'm glad they threw out acrobatics. I'm not as upset about throwing out Spell Making as I am barely having any decent amount of interesting spells.

But jumping 30 ft in the air around everywhere would break the knitty-gritty, realistic-looking immersion of Skyrim.

This is a major problem I have with the transition of Oblivion to Skyrim.

People had a problem with being able to jump 30 ft in the air since it broke immersion.

So instead of re~balancing and tailoring Acrobatics to the new environment and narrative, they simply removed it.

You don't need to jump 30 ft in the air to evolve Acrobatics into something viable in a nitty-gritty "realistic" Skyrim.
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Dawn Porter
 
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Post » Tue Jun 12, 2012 12:47 pm

For me, the only place where they drop the ball is in how shallow the game is overall. Also, the voices for the most part were disappointing considering how the marketing made us to believe.
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Oscar Vazquez
 
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Post » Tue Jun 12, 2012 3:25 am



I don't really think any TES game improved much since Daggerfall.
But that's just my opinion.

Either way, I think they are all very very good games. The best games ever made.
No the series has taken steps backwards, they are good games but Skyrim is a step back from the almost bug free quality of Oblivion and the options Morrowind gave us, I have yet to play Daggerfall but I've had a few extensive conversations with a few people who have played it and they said things was cut from Daggerfall to Morrowind. Skyrim for me has been a mess with bugs and that really hurts the games quality.
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Andrew
 
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Post » Tue Jun 12, 2012 3:25 am

No the series has taken steps backwards, they are good games but Skyrim is a step back from the almost bug free quality of Oblivion and the options Morrowind gave us, I have yet to play Daggerfall but I've had a few extensive conversations with a few people who have played it and they said things was cut from Daggerfall to Morrowind. Skyrim for me has been a mess with bugs and that really hurts the games quality.

I completely stopped playing Skyrim when the game crashed during character creation.
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Trey Johnson
 
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Post » Tue Jun 12, 2012 2:07 pm



Exactly. If they wanted it to be a totally seperate game like people like to think Skyrim is, then they should not have added "The Elder Scrolls" to it. Compared to the past Elder Scrolls games, it has definitely taken a new direction, and not a better one at that.
Yes to me this feels like a different game set in a place that I am family with because of the familiar names and books and the like. People compare games in a series because why its a series simple as that. If the game was called just Skyrim it might have been accepted as a spin off not a full blown sequel, and we would still be waiting for a more beefy TES V.
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Dalia
 
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Post » Tue Jun 12, 2012 12:45 am



I completely stopped playing Skyrim when the game crashed during character creation.
Your game crashed during character creation...
They need to fix this game, my game crashes and locks up my Xbox and I have to hit the power button several times to shut the system down, the crashes is the tip of iceberg for me.
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Sam Parker
 
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Post » Tue Jun 12, 2012 1:27 pm

I don't think the ball was dropped. Theres tons of new features along with unprecedented detail, even though a few past features from ES games are not in Skyrim. With such detail in the use of magic, i wasnt expecting to be able to create my own spells. That can only work when spell effects are crap, and everything will practically look the same (Oblivion, Morrowind). The spells in Skyrim crush the bland, overrated numbers driven system in earlier games. 'Hey, I'm gonna craft a super powerful fire spell! Wait....it looks just like my weak fire spell... Hey, but the damage is there!!'. Also, the world is just more fleshed out then it ever was before. People chopping wood, smithing, hunting, kids playing tag, numerous random encounters....it all puts the past to shame. Even most quests are more organic and detailed. Its just the pessimistic angry people that are blind deaf and dumb to progress who continue to rant that this is some shallow game. Does great gameplay equal running around almost in slow-mo trying to find a obscure cave entrance, only to fight 3 smugglers in a 1 cell cavern? I've spent an hour in most larger Skyrim dungeons, each sometimes having a story of its own. Is that considered dropping the ball?
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Hayley O'Gara
 
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Post » Tue Jun 12, 2012 8:34 am

Snip
Skyrims system did not crush the old one.
We lost several useful spell effects and we lost spell creation.
Then in Skyrim we got graphical fluff and pretty effects, that does not crush an old system.
Nice graphics are a plus but they are not everything.
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ashleigh bryden
 
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Post » Tue Jun 12, 2012 1:50 am

Your game crashed during character creation...
They need to fix this game, my game crashes and locks up my Xbox and I have to hit the power button several times to shut the system down, the crashes is the tip of iceberg for me.
I know how you feel i have it on ps3 my game got to the point were I couldn't play for several months till patch 1.4 came out it froze every 3-5 minutes it's funny because they removed alot of features because of immersion and nothing breaks immersion more than a crash

as for the features being removed i don't have a problem with mercantile or acrobatics being removed they were kinda weird anyway but athletics and spellmaking were an amazing part of the game for me I loved running fast it was really cool and spellmaking was really fun and helped balance the game
I think we should have "general" perks for jumping height, running speed, ECT this would really help character uniqueness
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louise tagg
 
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Post » Tue Jun 12, 2012 3:57 pm


I know how you feel i have it on ps3 my game got to the point were I couldn't play for several months till patch 1.4 came out it froze every 3-5 minutes it's funny because they removed alot of features because of immersion and nothing breaks immersion more than a crash

as for the features being removed i don't have a problem with mercantile or acrobatics being removed they were kinda weird anyway but athletics and spellmaking were an amazing part of the game for me I loved running fast it was really cool and spellmaking was really fun and helped balance the game
I think we should have "general" perks for jumping height, running speed, ECT this would really help character uniqueness
That would be real troublesome.
I am hoping they fix the bugs real soon for all of the platforms.

Acrobatics was great for me it allowed another means of travel and without it we cannot make an acrobats thief.
I do like the idea of general perks that would add a game changer like jumping height and even faster running speed and more carrying capacity and so on.
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Clea Jamerson
 
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Post » Tue Jun 12, 2012 4:28 pm

That would be real troublesome.
I am hoping they fix the bugs real soon for all of the platforms.

Acrobatics was great for me it allowed another means of travel and without it we cannot make an acrobats thief.
I do like the idea of general perks that would add a game changer like jumping height and even faster running speed and more carrying capacity and so on.
come to think of it I loved jumping in roofs on bruma but after assassins creed I think it would be lack luster not to mention I would probably jump of the roof trying to kill a guard with dual weild daggers and kill myself
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P PoLlo
 
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Post » Tue Jun 12, 2012 2:04 pm


come to think of it I loved jumping in roofs on bruma but after assassins creed I think it would be lack luster not to mention I would probably jump of the roof trying to kill a guard with dual weild daggers and kill myself
Ah the Assassins Creed mentality, I understand. It would not be as visually impressive as any of the Assassins Creed game for sure that is one if the high marks of that series for sure.

I just take game series differently and in TES I like to be who and what I want to be and in Skyrim we are limited in what we can do now in some aspects such as the loss of acrobatics and spell creation, those are two examples.
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Robyn Howlett
 
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Post » Tue Jun 12, 2012 7:43 am

Ah the Assassins Creed mentality, I understand. It would not be as visually impressive as any of the Assassins Creed game for sure that is one if the high marks of that series for sure.

I just take game series differently and in TES I like to be who and what I want to be and in Skyrim we are limited in what we can do now in some aspects such as the loss of acrobatics and spell creation, those are two examples.
yes I agree having acrobatics, hand to hand, and spellmaking removed including alot of role-playing options
btw otheral I've noticed you always talk about spellmaking and the magic system have you ever played two worlds 2? it has amazing magic and spellcrafting it's kinda buggy and clunky tho
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Daniel Holgate
 
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Post » Tue Jun 12, 2012 6:41 am

Removal of hand-to-hand makes Monk archetypes non-existent.
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dav
 
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Post » Tue Jun 12, 2012 11:53 am

Removal of hand-to-hand makes Monk archetypes non-existent.
exactly it reduces role-playing options you can still make a hand to hand warrior but it most likely will have to wear heavy armor due to the fists of steel perk
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brenden casey
 
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Post » Tue Jun 12, 2012 5:39 am

exactly it reduces role-playing options you can still make a hand to hand warrior but it most likely will have to wear heavy armor due to the fists of steel perk

You also have to exploit the crafting system if you want to do any real damage.
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Jesus Sanchez
 
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Post » Tue Jun 12, 2012 11:38 am


yes I agree having acrobatics, hand to hand, and spellmaking removed including alot of role-playing options
btw otheral I've noticed you always talk about spellmaking and the magic system have you ever played two worlds 2? it has amazing magic and spellcrafting it's kinda buggy and clunky tho
Yes we are more limited and restricted in this game because its more difficult to make a monk, and its impossible to make an acrobat, then our mages are hindered beyond belief there is no options and substance to the system now, for me this system feels unfinished because we are missing the old spells and spell creation.

Yes I am very vocal about the state of magic from Morrowind-Skyrim there has been big hits to the system. From what I understand Daggerfall to Morrowind was a big hit regarding the magic system.

I have heard good things about Two Worlds 2s magic system I have it and I do intend to play it, but for now I am testing these patches and reporting bugs to the devs to hope they fix the bugs and issues I am reporting. About the bugs in TW2 I doubt there could be as many as I am having with Skyrim but I will have to see.
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Pat RiMsey
 
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Post » Tue Jun 12, 2012 1:03 pm

All I know, is that they gave NPC's the A.I. capability to mount, ride and dismount horses.

However for some reason, companions cannot mount, ride and dismount horses.

How does it make sense to add a companion feature, but not give companions the ability to ride horses?

I am extremely disappointed every time I mount up, and ride off, only to have the companion chase my horse, drown, fall off cliffs, and/or completely disappear from not being able to keep up.

The ball was majorly dropped here.

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Leilene Nessel
 
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Post » Tue Jun 12, 2012 3:55 pm

Yes we are more limited and restricted in this game because its more difficult to make a monk, and its impossible to make an acrobat, then our mages are hindered beyond belief there is no options and substance to the system now, for me this system feels unfinished because we are missing the old spells and spell creation.

Yes I am very vocal about the state of magic from Morrowind-Skyrim there has been big hits to the system. From what I understand Daggerfall to Morrowind was a big hit regarding the magic system.

I have heard good things about Two Worlds 2s magic system I have it and I do intend to play it, but for now I am testing these patches and reporting bugs to the devs to hope they fix the bugs and issues I am reporting. About the bugs in TW2 I doubt there could be as many as I am having with Skyrim but I will have to see.
yeah I have heard about morrowinds magic system and I have it but I havn't played it i will eventually...
as for the bugs tw2 still has some but it has a limited console on the console versions to fix them
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lillian luna
 
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Post » Tue Jun 12, 2012 4:38 pm

All I know, is that they gave NPC's the A.I. capability to mount, ride and dismount horses.

However for some reason, companions cannot mount, ride and dismount horses.

How does it make sense to add a companion feature, but not give companions the ability to ride horses?

I am extremely disappointed every time I mount up, and ride off, only to have the companion chase my horse, drown, fall off cliffs, and/or completely disappear from not being able to keep up.

The ball was majorly dropped here.
I'm disappointed in this also and how slow horses are the horses feel really slow and they attack everything it's annoying
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Farrah Lee
 
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Post » Tue Jun 12, 2012 2:50 pm

yes I agree having acrobatics, hand to hand, and spellmaking removed including alot of role-playing options
btw otheral I've noticed you always talk about spellmaking and the magic system have you ever played two worlds 2? it has amazing magic and spellcrafting it's kinda buggy and clunky tho

The RPG part of Two Worlds 2 puts Skyrim to shame because it's actually done well and they didn't dumb the RPG elements down in Two Worlds 2 that's why. Improving weapons isn't limited by level skill but having some weapons is.
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Jennifer Munroe
 
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Post » Tue Jun 12, 2012 1:40 am

Nope. They dropped the more unnecessary skills like acrobatics, and gave us perk trees. As for spell making, I like to think that it died out with the Mage's guild.
Yeah right, I probably do more jumping than anything else.
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kevin ball
 
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Post » Tue Jun 12, 2012 12:35 pm


yeah I have heard about morrowinds magic system and I have it but I havn't played it i will eventually...
as for the bugs tw2 still has some but it has a limited console on the console versions to fix them
You should really try Morrowind, the combat with weapons is not that great but there is more options there for sure, the magic system in that game blows Oblivion and Skyrim out of the water. The world is amazing and the story, the main and all of the factions are amazing especially Great House Telvanni. The culture if Vvardenfell is very deep and the lore is very rich and the exploration is even better than Skyrim because you do not have an all knowing compass you are pointed in a direction and you find your goal. The game is amazing.

I will have to mess with the settings in TW2 if I encounter a bug, but I do want to try the magic system in that game.
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no_excuse
 
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