Disapponted In the Game

Post » Fri May 11, 2012 4:57 pm

I haven't used a shield since the first dungeon. You aren't forced to play block and slash, you seem to force yourself to. Try dual wielding, its really effective when you use the power attacks correctly and you can gain multiple enchantment/perk benefits from the weapons.

I kinda wanted to play as an Imperial army soldier, so the dual wielding is a little out of character.

But I've dual wielded daggers and swords with my stealth character. It's effective once I've been detected, and I do like it a bit more than sword and shield, but this is going back to the MMO thing people have been talking about. It'd be awesome if all the options were equally viable and fun, not just one.
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Bee Baby
 
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Post » Fri May 11, 2012 9:47 am

When i saw the download size and realized it was almost identical to Oblivion 6 years ago i knew something was wrong.

They added pointless flash to cover up the fact this is a clone of Oblivion, with zero improvements anywhere.

Oblivion was good in 2006, it is not good in 2012.

Its hard to improve on a great game within 5 years. I mean some games deprove like what happened to stronghold 3, stronghold 2 is a better game created 10 years ago lol. Modern warefare 3 is pretty much identicle to mw2 and the battlefield series hasn't really improved since battlefield 2.

Skyrim is by no means a bad game but it doesn't really live up to all the crazy hype. at least for me and this is my first tes game
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Erich Lendermon
 
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Post » Fri May 11, 2012 5:09 pm

lol won't even bother reading this cry baby post. Don't like it don't play.
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james tait
 
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Post » Fri May 11, 2012 12:55 pm

How? It's called Red Dead Redemption. It nailed mounted ranged combat, so we know it's possible. And yes, even with an Xbox 360 controller. Troll.

Oh you mean lock on to a target? That thing that has never happened in a TES game? I totally agree, would make it such an interesting mechanic to tap right bumper to play the game for me.
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Abi Emily
 
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Post » Fri May 11, 2012 1:43 pm

Its hard to improve on a great game within 5 years. I mean some games deprove like what happened to stronghold 3, stronghold 2 is a better game created 10 years ago lol. Modern warefare 3 is pretty much identicle to mw2 and the battlefield series hasn't really improved since battlefield 2.

Skyrim is by no means a bad game but it doesn't really live up to all the crazy hype. at least for me and this is my first tes game

People say, well its TES, the combat is supposed to be bad.

No.

For one when Oblivion came out the graphics were AMAZING, it was a huge step up from morrowind graphically.
Sure it had problems and things it did wrong, but it was 6 years ago.

Here we are now, the graphics are identical, minus like i said the fancy lighting to create the illusion theyre better
when theyre not. The game size is nearly the same while Skyrim has tons more audio. Use your brain kids, graphics
cant improve if theyre the same size, that makes them... gasp the same.

Combat is still just as bad, in fact my modded Oblivion STILL has more indepth combat than skyrim.

Point is they had an excuse on Oblivion, there is no excuse for Skyrim.
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Peter P Canning
 
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Post » Fri May 11, 2012 4:42 pm

Just because some of you guys are too ignorant, stupid, stubborn, or whatever to utilize blocking & parry in an intelligent way doesn't mean the combat is nothing but a dps race.

protip: bro bout to hit you with a power attack? DURRRRRRR TRY BASHING. Its hard though, you gotta be like a beast at mw3 or DM to do it right?
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Sami Blackburn
 
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Post » Fri May 11, 2012 6:33 am

People say, well its TES, the combat is supposed to be bad.

No.

For one when Oblivion came out the graphics were AMAZING, it was a huge step up from morrowind graphically.
Sure it had problems and things it did wrong, but it was 6 years ago.

Here we are now, the graphics are identical, minus like i said the fancy lighting to create the illusion theyre better
when theyre not. The game size is nearly the same while Skyrim has tons more audio. Use your brain kids, graphics
cant improve if theyre the same size, that makes them... gasp the same.

Combat is still just as bad, in fact my modded Oblivion STILL has more indepth combat than skyrim.

Point is they had an excuse on Oblivion, there is no excuse for Skyrim.

It's not all about graphics. Also game size doesn't not say much. Technology is constantly getting more powerful and smaller at the same time. Same with game coding. Devs find ways to write their code more efficiently so a mission that takes 30k lines of code in oblivion might just take 10k lines of code in skyrim. I'm a cs major, I would know.
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Sara Johanna Scenariste
 
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Post » Fri May 11, 2012 5:44 pm

It's not all about graphics. Also game size doesn't not say much. Technology is constantly getting more powerful and smaller at the same time. Same with game coding. Devs find ways to write their code more efficiently so a mission that takes 30k lines of code in oblivion might just take 10k lines of code in skyrim. I'm a cs major, I would know.

I have a hard time believing they'd come up with anything more efficient when those same people
came up with that joke of a UI.

Or the hundreds of times ive seen horses floating in the sky or 75% of the time when i open a door
every object in the room gets blown up in the air like an explosion just went off and i get warped
somewhere random into a wall.
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Suzy Santana
 
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Post » Fri May 11, 2012 9:36 am

It's not all about graphics. Also game size doesn't not say much. Technology is constantly getting more powerful and smaller at the same time. Same with game coding. Devs find ways to write their code more efficiently so a mission that takes 30k lines of code in oblivion might just take 10k lines of code in skyrim. I'm a cs major, I would know.

Baloney.

First off, anyone who believes Bethesda's claim that they found some magical method of compression needs their head examined.

Right beside those who believe the "new engine" malarkey . Amazing how the new engine has most the same quirks as the old one, isn't it? Amazing how it uses all the same scripts ( including leftover bits of scripting code from the Fallout games as discovered in another thread ). That's because the "Creation" engine is just the Gamebryo engine with some new bits hacked in.

And I don't know what games you've played of Bethesda's, but "efficient" has never been a proper descriptor of their coding.
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Kelvin Diaz
 
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Post » Fri May 11, 2012 11:36 am

I have a hard time believing they'd come up with anything more efficient when those same people
came up with that joke of a UI.

Or the hundreds of times ive seen horses floating in the sky or 75% of the time when i open a door
every object in the room gets blown up in the air like an explosion just went off and i get warped
somewhere random into a wall.


Wtf are you talking about? You sound like you're spouting random [censored]. Ik some people have more bugs than others but what the [censored] are you talking about? Send me about 200 pictures at least of these and maybe ill believe you then. Also don't use the same damn place. I have no troubles with that [censored] yet and how would it happen that much to u?
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kennedy
 
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Post » Fri May 11, 2012 12:05 pm

Wtf are you talking about? You sound like you're spouting random [censored]. Ik some people have more bugs than others but what the [censored] are you talking about? Send me about 200 pictures at least of these and maybe ill believe you then. Also don't use the same damn place. I have no troubles with that [censored] yet and how would it happen that much to u?

Not hundreds, but I've had it happen at least a dozen times. Both the physics bug with the items being thrown everywhere ( same as in Oblivion with the so-called "old" engine ) and with finding mammoths falling on top of other mammoths, horses riding other horses, etc., etc.
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Lucky Girl
 
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Post » Fri May 11, 2012 10:23 am

No, he was just making that up, or maybe he got a weird bug. There's definitely an arc of flight.

http://i.imgur.com/2kDV2.jpg

http://i.imgur.com/EPDlA.jpg

There is no arc.

I agree with most of the OP. I'm going to leave it at that it's an improvement over Oblivion because I haven't played Morrowind/Daggerfall. Even then there's still major regressions trying to overly streamline and simplify everything. We also get dumb things like getting 100 smithing from Iron Daggers. There's hardly any reason to go out into the world and gather your own things when you can buy 30-50 Iron ore/ingots from a shop for next to nothing vs 2-3 iron from a deposit. Next thing you know you can have Glass/Daedric without any effort because the shops will carry those materials too. Gold is hardly ever an issue.

/e

Catering purely to consoles even on the PC version of the game is limiting everything that could have been better without those limitations.
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Add Me
 
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Post » Fri May 11, 2012 5:25 am

Let me preface what I’m about to say with the following statements. My experience is only on the Xbox 360. I’m a huge Elder Scrolls fan and thoroughly enjoyed Morrowind and Oblivion. The game world Bethesda designed is amazing. It’s huge, detailed, and exists with out the interaction of my character. I love a lot of things about the game world that was created. Even the handful of bugs I’ve encountered do not detract from the game world’s sheer awesomeness.

That being said, there are several game play mechanics that are terrible. The combat is horrible! There is no other way around it. Even with the added perks the combat is seriously lacking. In no particular order I’ll explain my problem with the combat and other issues.

The dodge feature was removed. I’m not sure why Bethesda scraqed this. Combat now only consists of trying to dps down you’re opponent before he kills you. Your only combat skill to help you is blocking. This leads to very boring fights with any class you play. The controls are already set up perfectly for dodging with the sprint button. Just tap your movement direction while pressing sprint and you could dodge, have it take stamina, and have armor and perks affect it and problem solved.

The sword combat doesn’t feel fluid, and it should (and could) be a lot better. The Elder Scrolls: Oblivion was one of the first games to be release with Xbox 360, since then dozens of great games of come out. The boring, straight up combat that we experienced in Oblivion, should have evolved with the release of Skyrim. Simply beating on your enemy while their health bar goes down is outdated. The combat should be something more like Assassin’s Creed, with parries and counter attacks. The only thing Bethesda added was the cool kill animations, but they come off like an after thought because they are triggered randomly and not by the players use of a skillful move. The only things the kill animations show me is that because they sometimes happened in first person view, that is totally possible to have a badass looking fight in Skyrim, if the game developers had put the mechanics in their. I want to be able to side step a weak enemy, like a standard bandit, as he does a power attack and bring my sword across the back of his neck, cleanly removing his head from his shoulders. Or, parry an attack with dual daggers, and find the exposed flesh between armor joints and slice the tendon that holds pectoral muscle to the clavicle, weakening my enemy as I gracefully step away from the encounter. Picture the scene from Game of Thrones when Bronn the sell-sword is fighting in only leathers against the fully plated knight in the Eyrie throne room. Sure, there should still be moments when I bash against someone blow for blow because an opening hasn’t presented itself, but the level system, perks, and enemy level (from basic bandit to knight) allow for a seamless transition.

The magic system (at least on 360) is terrible. You can only use 2 spells at a time, and have to pause combat every time with the favorite button to reassign spells. It was a cool idea, taking a direction from Bioshock and binding spells to your hands. The only problem is even utility spells need to be cast that way. This was a huge mistake. Certain spells should be able to be hot barred to some button on the d-pad (there are still 7 buttons left and for non-casters, potions and scrolls could go there). Without breaking combat I should be able to cast fire spells, summon an undead baddy, and still have my summoned sword out and refresh my armor spell if I need it. Just think of that scene from The Fellowship of the Ring when Gandalf has his sword and staff and is fighting the Balrog. I know Gandalf is a super badass, but you’re the freaking Dovahkiin! There also isn’t a good way to slow enemies down as they are coming at you. I’m talking like trapping their feet in ice and then lighting bolt there [censored]. Some people might say that it would be too easy, but there are usually quite a few enemies to engage at the same time. Sure if you want to kill one guy then run away and hide until the remaining guys stop looking for you, that’s one incredibly boring way to play.

Which segways me into my next point, the AI is lame. On adept difficult (which is normal difficulty), I can sneak into a room full of people, slit one guys throat, run away and hide, and once all the chaos is over, it’s back to business as usual for the remaining bad guys. There friend is still sitting in the chair at the dinner table, neck sliced open and they will sit down across from him and continue there disjointed conversation they are having with themselves. Yes, I know assassin characters need to be able to attack again from sneak or they won’t have a chance, but come on, there are much better ways to do it. Something like jumping down from above onto the dinner table, driving my daggers into the guys neck and then throwing a knife into a dudes face, something. The patrol routes don’t make sense a lot of the time, they walk in circles or are triggered by you entering the room. Why is the bandit leader at the top of the tower walking in circles with one of her guards? The AI in general is unrealistic and all around not great. If I’m beating on a guy at the beginning of a bandit hideout and he turns and runs away yelling, “I yield, please don’t hurt me” I’m thinking he should be running further into the hideout yelling “Help, this crazy cat guy is trying to kill me, get your arses up.”

There is no climbing. Why is there no climbing? Example, I’m sneaking up a mountain camp. The path makes a U-shape as it climbs higher up the peak. I cast a detect life and see a guy standing at the end of that U path. I look to my right and coming out of the mountain are these ruins that make a perfect ramp up the side of the mountain. I think to myself, “Awesome, I can stand on any thing in this game let me use this to my advantage and get behind the sentry and I’ll introduce him to my Dwarven dagger. But to my dismay once I reach the top of the ruins, the ledge to the path, which is only about to my shoulders while crouched, is out of my jump reach. So I get out of crouch, now the ledge is to my stomach and I still can’t jump up high enough and the second I try to the sentry hears me. I want to be an assassin pirate pulling up over the side of ship with a dagger in my teeth. The recent release of Battlefield 3 shows that climbing and vaulting animations can be done really well in the first person and again the game already has controls that can accommodate these features. Hold jump button to climb over obstacles (I’m talking about flat surfaces, not jagged mountains, but I’m pretty sure with current programming abilities other surfaces wouldn’t be a problem to a certain extent).

There are also dozens of other things that should and could have been made better, changed, or added in that bug me, but are not game changers like my major grips above. Here’s a few:
Horse back combat (including archery). Since the domestication of the horse up until World War I, troops have fault on horseback. Since riding is already in 3rd person in Skyrim, it’s set up perfectly.

Getting off the horse when I’m being attacked. I can understand if I was wearing 100lb plate armor, the need for slowly dismounting while feral dogs are attacking me, but why can’t I jump off quickly while I’m wearing cloth or leather?

Lock picks are made of a rare brittle metal and I’ve got a heavy hand. I’m not sure how ancient, or medieval locks worked (I imagine a simpler version of modern locks), but the lock picking in Skyrim is very dated.

All the cool utility spells are gone. They just keep whittling down magic with each new Elder Scrolls.

The dragons (at least the early ones) don’t do cool combat like tail whips, or chasing me down on my horse, or trying to pick me up.

The conversations are lacking, with speech leveling up as I sell things seems like no thought was put into that part except for the perks which are meh.

I’ve been waiting for Skyrim for a long time, and now that it’s here, I’m disappointed and I know exactly why. In technical terms, the game lacks, when it comes to your character, a sense of bad-assery. Yes, the environment is badass. The dragons are pretty badass (except for the things mentioned above). How the environment (not the world), lives on without you, animals fighting and people killing each other, thieves stealing and what not is badass. But even though my character is the “chosen one”, first dragon born in centuries, I’m not a badass, I can’t do badass stuff. My interactions in the huge, supposed sandbox environment is stifled and boring. I’m very disappointed in Bethesda for not evolving their game to the quality level I was expecting. All the components are there, and the game should be able to accommodate. As my gripes affect every aspect of the game, except for the crafting (which isn’t great either), I think I’m going to Craig’s list it.

Am I the only one that thinks this?

And when responding to this post don’t use the lame argument that combat isn’t the main focus of the game. That just isn’t true. Every where you go, every place you explore, and almost every quest that isn’t a fetch quest involves combat. That ends up being at least 70% of the meat of the game.

All these and other reasons are why I'm making a video game to beat skyrim.
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Dean
 
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Post » Fri May 11, 2012 8:21 am

All these and other reasons are why I'm making a video game to beat skyrim.

let me guess... eternal death slayer 3?

/kneeslap

/hearty laugh
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Chelsea Head
 
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Post » Fri May 11, 2012 2:27 am

A few contradictory statements here from the OP.

1. First, he said he loved Oblivion and Morrowind but yet he proceeded to bash Skyrim's combat system. The combat in skyrim is light years ahead of what was in Morrowind or Oblivion, its not even close.

2. OP said that he thinks stealth is overpowered. Well, he obviously didn't play Morrowind or Oblivion because once you made it to 100 sneak skill in those games you became practically invulnerable, even while naked.

I was going to post more but there is no need, OP is clearly trolling because there's no way he could say he loved Morrowind or Oblivion without pointing out the obvious fallacies of his statements.
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Jesus Duran
 
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Post » Fri May 11, 2012 3:06 am

http://i.imgur.com/2kDV2.jpg

http://i.imgur.com/EPDlA.jpg

There is no arc.

I agree with most of the OP. I'm going to leave it at that it's an improvement over Oblivion because I haven't played Morrowind/Daggerfall. Even then there's still major regressions trying to overly streamline and simplify everything. We also get dumb things like getting 100 smithing from Iron Daggers. There's hardly any reason to go out into the world and gather your own things when you can buy 30-50 Iron ore/ingots from a shop for next to nothing vs 2-3 iron from a deposit. Next thing you know you can have Glass/Daedric without any effort because the shops will carry those materials too. Gold is hardly ever an issue.

/e

Catering purely to consoles even on the PC version of the game is limiting everything that could have been better without those limitations.

There is arc; is it [censored] like in oblivion? No but there is arrow drop. I can't prove it short of fraps and i'm not uploading a video to youtube just for this. Find Agni in the mountains south east of Falkreath (kinda near where the great best is in the quest "ill met by moonlight") and do her archery challenge. The targets are very small plates, not 6 foot tall bodies that die in 1 sneak shot whether in the head or the ankle.
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Laura Hicks
 
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Post » Fri May 11, 2012 12:03 pm

A few contradictory statements here from the OP.

1. First, he said he loved Oblivion and Morrowind but yet he proceeded to bash Skyrim's combat system. The combat in skyrim is light years ahead of what was in Morrowind or Oblivion, its not even close.

2. OP said that he thinks stealth is overpowered. Well, he obviously didn't play Morrowind or Oblivion because once you made it to 100 sneak skill in those games you became practically invulnerable, even while naked.

I was going to post more but there is no need, OP is clearly trolling because there's no way he could say he loved Morrowind or Oblivion without pointing out the obvious fallacies of his statements.

Morrowind was what 10 years ago?

Oblivion 6 years?

Combat was a little more tolerable back then.

Theres no excuse for it to be the way it is in nearly 2012.

Have you ever played combat in any other game and seen how a seamless combat system actually works?

Hell a modded oblivion has a better combat system than skyrim, despite the fact skyrim has 5 years of time on it
plus the mods themselves to look off of.
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Anna Beattie
 
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Post » Fri May 11, 2012 11:26 am

Morrowind was what 10 years ago?

Oblivion 6 years?

Combat was a little more tolerable back then.

Theres no excuse for it to be the way it is in nearly 2012.

Have you ever played combat in any other game and see how a seamless combat system actually works?

Personally i've never played an rpg with better combat that wasn't turn based. You're referencing pure action games versus an rpg. Makes no sense. To do ezio's feint i guess i need 100 in light armor right? Oh wait.

I take that back, Mount & Blade has more enjoyable combat, but its so easy outside of multiplayer that it hardly registers.
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Richard Dixon
 
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Post » Fri May 11, 2012 5:16 am

Personally i've never played an rpg with better combat that wasn't turn based. You're referencing pure action games versus an rpg. Makes no sense. To do ezio's feint i guess i need 100 in light armor right? Oh wait.

Its apparent as every game goes Beth is removing more and more customizing and choices out of this game, making it more accessible.

People used to always say "Well Bioware has better stories and combat, but Bethesda is open world with tons of customizing."

So if theyre going to purge themselves of what was their best trait, then its heading toward an action RPG.

Except the combat is still bad, so what exactly are they excelling at now?
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Rude Gurl
 
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Post » Fri May 11, 2012 10:16 am

Pretty useless arguing about why some does or doesn't like a game isn't it?
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lauren cleaves
 
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Post » Fri May 11, 2012 10:15 am

Morrowind was what 10 years ago?

Oblivion 6 years?

Combat was a little more tolerable back then.

Theres no excuse for it to be the way it is in nearly 2012.

Have you ever played combat in any other game and seen how a seamless combat system actually works?

Hell a modded oblivion has a better combat system than skyrim, despite the fact skyrim has 5 years of time on it
plus the mods themselves to look off of.

You seem like you're destined to make Skyrim look bad so I'm not going to instigate you. I just want to say....give it up. Your wasting what little life you have.
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Sanctum
 
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Post » Fri May 11, 2012 5:39 am

Its just frustrating to see the lack of evolving.

The way i saw it was:

Oblivion had alot of good points and bad points.

5 years of mods later, people still play it because they put in great ideas and ways to
change nearly everything.

Im thinking man, its been 6 years since Oblivion, all these great mods that Beth can take ideas
from, Skyrim should be absolutely phenomenal.

Fallout comes out, takes ideas from mods, the Vats system in my opinion is the best thing they ever
came out with, as it added a huge dynamic to combat as every weapon could use it.

On top of that they add Wounding which created a reason to aim where you attacked, and caused the enemies to react
to where you hit them. Also wounding yourself which made longer fights more epic in a sense as you limped behind walls
to get cover etc.

So im thinking, man theyre going in a good direction with combat now, so skyrim is going to build off that and be amazing.

Then skyrim comes out and its like combat went back 10 years.

Wounding gone despite FO having it, like they completely forgot it existed. Enemies just run up to you no matter what you hit them
with. Headshots dont matter, nothing matters but clicking mouse button 1 and hoping it does enough damage to kill the guy before
he autopilots his way towards you regardless of what hits him.

The total backwards evolution after going forwards in FO is what disappoints me.
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Jodie Bardgett
 
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Post » Fri May 11, 2012 1:44 am

There is arc; is it [censored] like in oblivion? No but there is arrow drop. I can't prove it short of fraps and i'm not uploading a video to youtube just for this. Find Agni in the mountains south east of Falkreath (kinda near where the great best is in the quest "ill met by moonlight") and do her archery challenge. The targets are very small plates, not 6 foot tall bodies that die in 1 sneak shot whether in the head or the ankle.

Oblivion was very easy to get used to and actually took some sort of thought process if you were going to shoot at someone far away. The arc in Skyrim is so tiny that you might miss a small critter aiming for its body and never miss anything larger. It might as well not be there. It fell a grand total of ~20 pixels at 1920x1200.

http://www.youtube.com/watch?v=fYCRnLDgFR8

I'm never going to have to actually aim when it shoots that accurately. I might as well be shooting a gun.
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Jordan Moreno
 
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Post » Fri May 11, 2012 10:31 am

I'm disappointed in the lack of exploration so far. I have found three random dungeons, two of them were surrounded by creatures that owned my ass with one or two shots. :sadvaultboy:

Maybe I put too much hype into this game but I don't know...
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jennie xhx
 
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Post » Fri May 11, 2012 7:10 am

combat isnt amazing but improved, i think throwing knives would be a fun addition though
dragons are to easy
magic is fine but i see what your saying i wanted to be sword and shield like in oblivion but i find myself just using the heal spell instead.
i never used dodge.
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Crystal Clear
 
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