Disapponted In the Game

Post » Fri May 11, 2012 5:39 pm

OK for all those that are upset with the game please go away and play whatever it is you like and stop clogging the forums with useless stories. Geeze not even a week in. Frggin Trolls


I'm not trolling my friend, I'm just disappointed, and I've been playing Beth games since Daggerfall. The dragon attacks are amazing though. The mountains are beautiful, but the forests are none existent, and I love forests, so naturally I'm disappointed.
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Philip Lyon
 
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Post » Fri May 11, 2012 2:02 pm

i wonder if skycaptain will enhance the combat. would be nice.

somebody please add block or parry. hard to belive i miss such a seemingly minor thing.

i was thinking why not make the horse combat with spears? isnt the classical dragon fighter mounted with a spear. You could really use the mobility to get around a flying dragon. Or even mounted archery. That wouldve been great but i think the xbox anchor maybe cant handle to many different things at the same time.

i still like the game a lot.
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Michelle Chau
 
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Post » Fri May 11, 2012 4:29 pm

Six years later and all Bethesda have done is make a beautiful world with dumb downed console game mechanics with archery for dummies.
How do you define "dumb downed"? If you mean that dumb people can play and understand it better than, say, Oblivion, you're right. If you mean that the game has lost any depth, you're dead wrong. The game is definitely simpler, but complexity and depth are two very different things. A game doesn't need to be hard to understand to be deep.

Edit:
Archery is far worse than Oblivion. You now target long range targets by aiming straight at them, when you should aim higher to cover for the arc. There is no longer an arc of flight. Totally dumbed down.
I'd just like to point out that this guy made this up.
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Alexandra Ryan
 
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Post » Fri May 11, 2012 3:56 am

did anyone actually read this?
Hell no. I read the first 5 sentences, scrolled down and decided to read the replies to see if I could get the jist of it.
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Robyn Howlett
 
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Post » Fri May 11, 2012 1:40 pm

Wait for the modders mate, 6 years time everyone will be talking how the next game isn't half as good as Skyrim and the whole cycle starts again. Wash, Rinse Repeat.
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anna ley
 
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Post » Fri May 11, 2012 8:34 am

I think you are on the wrong board

This board is for Skyrim

Not Rage :flamethrower:
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Felix Walde
 
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Post » Fri May 11, 2012 1:17 am

How do you define "dumb downed"? If you mean that dumb people can play and understand it better than, say, Oblivion, you're right. If you mean that the game has lost any depth, you're dead wrong. The game is definitely simpler, but complexity and depth are two very different things. A game doesn't need to be hard to understand to be deep.


It's a good game, I won't dispute that, but it's far from exceptional, the landscape is mostly empty apart from wolves which are easy to kill, archery svcks and everything else is just the same as Oblivion.
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JAY
 
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Post » Fri May 11, 2012 2:51 am

How do you define "dumb downed"? If you mean that dumb people can play and understand it better than, say, Oblivion, you're right. If you mean that the game has lost any depth, you're dead wrong. The game is definitely simpler, but complexity and depth are two very different things. A game doesn't need to be hard to understand to be deep.

Edit:

I'd just like to point out that this guy made this up.

See this is the thing, nerd-ragers kneejerk and say "oh it's dumbed down they took out these skills" but that's not actually true. A couple skills got folded together (Mercantile into Speechcraft, makes sense; Mysticism into the other schools since I guess they figured it was too grab-bag as was) but the same raging geek-cred crowd seem to disregard all the ways it's MORE intricate than its immediate predecessor. Things like Enchant is back, Pickpocket is separate from Sneak; and perks let you do different things with your character. Then let's mention things like how much more intricate the world is with the much more involved faction quests and how it's more difficult to get around like Morrowind than riding across mostly plains like in Oblivion. It's really just trolling; it's like some misguided nerd-pride PC elitist thing but take it from me, someone who has been playing LITERALLY SINCE ARENA, this game is not dumbed down. It's a highly involved RPG in the old school sense of the word that has been adapted very well to modern times.

I used to cut my teeth on games like the early TES ones, the Ultima series, Wizardry, etc. This harkens back to those old incredible RPGs but many of my fellow PC gamers just seem to have this huge chip on their shoulder that if a game even acknowledges the existence of consoles it's "not a real game." It's just typical geek self-underdogging tactics.
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Nick Swan
 
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Post » Fri May 11, 2012 4:31 pm

...I seriously lol'd when I read about your extremely far out attacks. "Why can't I Spiderman climb onto the ceiling, jump down, stab both of my daggers into one guy, then throw a knife into the other guy's face?" Rofl. XD

Something like that would have to be done via some sort of scripting, there's no way you yourself could execute that "Duh, where's the jump down stab guy throw knife button?". And my problem with that is that if I wanted to watch a long cutscene of my character doing that crap I would watch a movie. I don't want to watch a movie, I want to play my game.

Bethesda, guys, you should have known that your stealth game play had to be exactly like Assassin's Creed and your combat had to be exactly like Dark Souls! I mean duh! ./sarcasm

Seriously, very childish whining. "I'm disappointed in this game because it is 2011 and by now we should have 4-D and perfect video games."
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Blackdrak
 
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Post » Fri May 11, 2012 1:52 am

Wait for the modders mate, 6 years time everyone will be talking how the next game isn't half as good as Skyrim and the whole cycle starts again. Wash, Rinse Repeat.

Sadly it seems the case, but I never want it that way. I personally think it's a good game, but I would give it a 75 to 80% not 95%
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Alexis Acevedo
 
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Post » Fri May 11, 2012 3:08 pm

I am impressed with the games landscape and artwork but you are right its the mechanics of it are far from perfect and many of the faults are through lazyness and a lack of thought.

The Gaming industry has changed they know that this game will make millions, it sold 260,000 in the first 24hrs. For the price we pay we should get a quality fully working product
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Svenja Hedrich
 
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Post » Fri May 11, 2012 2:02 am

...I seriously lol'd when I read about your extremely far out attacks. "Why can't I Spiderman climb onto the ceiling, jump down, stab both of my daggers into one guy, then throw a knife into the other guy's face?" Rofl. XD

Something like that would have to be done via some sort of scripting, there's no way you yourself could execute that "Duh, where's the jump down stab guy throw knife button?". And my problem with that is that if I wanted to watch a long cutscene of my character doing that crap I would watch a movie. I don't want to watch a movie, I want to play my game.

Bethesda, guys, you should have known that your stealth game play had to be exactly like Assassin's Creed and your combat had to be exactly like Dark Souls! I mean duh! ./sarcasm

Seriously, very childish whining. "I'm disappointed in this game because it is 2011 and by now we should have 4-D and perfect video games."

But we could have had story based companions not more pack mule Oblivion style hirelings. Bethesda gave me the impression that is what we would get REAL companions this time.
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Astargoth Rockin' Design
 
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Post » Fri May 11, 2012 4:40 am

I partly agree with the combat aspect. Morally, I think the fighting should be more fluid and you shouldn't be able to hurt companions. I always have that problem with accidentally hitting the people I'm helping and then they get all mad and ugh ... anyways I think there should be some type of system where you choose which enemy to fight at a time, maybe have them highlighted, and anything else can't be hurt.
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Lil Miss
 
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Post » Fri May 11, 2012 8:09 am

The problem with the people that are disappointed is that they expect too much. The developer wants to please you, they want you to have an amazing experience, they are not trying to screw you over. For the most part its a problem of what can possibly be done. When you have an open sandbox world you take some cuts in other things. They would literally have to pour sweat, blood, and tears for over ten years to get absolutely everything that anyone has every complained about into the game. But you know what? By then you'd be pissed that the graphics fell behind.
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Brentleah Jeffs
 
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Post » Fri May 11, 2012 9:53 am

I partly agree with the combat aspect. Morally, I think the fighting should be more fluid and you shouldn't be able to hurt companions. I always have that problem with accidentally hitting the people I'm helping and then they get all mad and ugh ... anyways I think there should be some type of system where you choose which enemy to fight at a time, maybe have them highlighted, and anything else can't be hurt.

But that's not the type of game TES games are and it never has been. If they DID implement something like this the flames would rage all across the Internet, I guarantee you. This type of thing even I'd get annoyed by, I want to play Elder Scrolls not Final Fantasy.
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Mark Hepworth
 
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Post » Fri May 11, 2012 4:19 am

Let me preface what I’m about to say with the following statements. [followed by so many words the dictionary is empty]


Sorry to hear that. So many of us are loving it.

I think that a lot of players got convinced somehow that this would be a 'cool combat' game, a 'cool smithing game' etc

It's supposed to be a cool adventure game, not the best combat game, best crafting experience, etc
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Markie Mark
 
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Post » Fri May 11, 2012 1:35 am

Exactly, this reminds me of the posts about how "un-immersive it is to not kill someone with one shot to the head." It's simply not possible in an RPG without making the game ridiculously easy/hard depending on if you're the shooter or the shootee.
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Soraya Davy
 
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Post » Fri May 11, 2012 5:06 pm

But we could have had story based companions not more pack mule Oblivion style hirelings. Bethesda gave me the impression that is what we would get REAL companions this time.

No, just no. They never even indicated in any form that your "companion" was gonna be like your favorite hump buddy from DA. That is a myth of your own making brah.
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Nicole M
 
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Post » Fri May 11, 2012 11:04 am

The problem with the people that are disappointed is that they expect too much. The developer wants to please you, they want you to have an amazing experience, they are not trying to screw you over. For the most part its a problem of what can possibly be done. When you have an open sandbox world you take some cuts in other things. They would literally have to pour sweat, blood, and tears for over ten years to get absolutely everything that anyone has every complained about into the game. But you know what? By then you'd be pissed that the graphics fell behind.

Rubbish modders do it in a few months, they should hire a few modders lol, but modders don't cater for the console market so why would they bother?
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Katy Hogben
 
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Post » Fri May 11, 2012 9:13 am

did anyone actually read this?

Hell no. I value my time... Okay that was a lie, but I still didn't read it.
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Hannah Barnard
 
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Post » Fri May 11, 2012 2:37 am

Let me preface what I’m about to say with the following statements. My experience is only on the Xbox 360. I’m a huge Elder Scrolls fan and thoroughly enjoyed Morrowind and Oblivion. The game world Bethesda designed is amazing. It’s huge, detailed, and exists with out the interaction of my character. I love a lot of things about the game world that was created. Even the handful of bugs I’ve encountered do not detract from the game world’s sheer awesomeness.

That being said, there are several game play mechanics that are terrible. The combat is horrible! There is no other way around it. Even with the added perks the combat is seriously lacking. In no particular order I’ll explain my problem with the combat and other issues.

The dodge feature was removed. I’m not sure why Bethesda scraqed this. Combat now only consists of trying to dps down you’re opponent before he kills you. Your only combat skill to help you is blocking. This leads to very boring fights with any class you play. The controls are already set up perfectly for dodging with the sprint button. Just tap your movement direction while pressing sprint and you could dodge, have it take stamina, and have armor and perks affect it and problem solved.

The sword combat doesn’t feel fluid, and it should (and could) be a lot better. The Elder Scrolls: Oblivion was one of the first games to be release with Xbox 360, since then dozens of great games of come out. The boring, straight up combat that we experienced in Oblivion, should have evolved with the release of Skyrim. Simply beating on your enemy while their health bar goes down is outdated. The combat should be something more like Assassin’s Creed, with parries and counter attacks. The only thing Bethesda added was the cool kill animations, but they come off like an after thought because they are triggered randomly and not by the players use of a skillful move. The only things the kill animations show me is that because they sometimes happened in first person view, that is totally possible to have a badass looking fight in Skyrim, if the game developers had put the mechanics in their. I want to be able to side step a weak enemy, like a standard bandit, as he does a power attack and bring my sword across the back of his neck, cleanly removing his head from his shoulders. Or, parry an attack with dual daggers, and find the exposed flesh between armor joints and slice the tendon that holds pectoral muscle to the clavicle, weakening my enemy as I gracefully step away from the encounter. Picture the scene from Game of Thrones when Bronn the sell-sword is fighting in only leathers against the fully plated knight in the Eyrie throne room. Sure, there should still be moments when I bash against someone blow for blow because an opening hasn’t presented itself, but the level system, perks, and enemy level (from basic bandit to knight) allow for a seamless transition.

The magic system (at least on 360) is terrible. You can only use 2 spells at a time, and have to pause combat every time with the favorite button to reassign spells. It was a cool idea, taking a direction from Bioshock and binding spells to your hands. The only problem is even utility spells need to be cast that way. This was a huge mistake. Certain spells should be able to be hot barred to some button on the d-pad (there are still 7 buttons left and for non-casters, potions and scrolls could go there). Without breaking combat I should be able to cast fire spells, summon an undead baddy, and still have my summoned sword out and refresh my armor spell if I need it. Just think of that scene from The Fellowship of the Ring when Gandalf has his sword and staff and is fighting the Balrog. I know Gandalf is a super badass, but you’re the freaking Dovahkiin! There also isn’t a good way to slow enemies down as they are coming at you. I’m talking like trapping their feet in ice and then lighting bolt there [censored]. Some people might say that it would be too easy, but there are usually quite a few enemies to engage at the same time. Sure if you want to kill one guy then run away and hide until the remaining guys stop looking for you, that’s one incredibly boring way to play.

Which segways me into my next point, the AI is lame. On adept difficult (which is normal difficulty), I can sneak into a room full of people, slit one guys throat, run away and hide, and once all the chaos is over, it’s back to business as usual for the remaining bad guys. There friend is still sitting in the chair at the dinner table, neck sliced open and they will sit down across from him and continue there disjointed conversation they are having with themselves. Yes, I know assassin characters need to be able to attack again from sneak or they won’t have a chance, but come on, there are much better ways to do it. Something like jumping down from above onto the dinner table, driving my daggers into the guys neck and then throwing a knife into a dudes face, something. The patrol routes don’t make sense a lot of the time, they walk in circles or are triggered by you entering the room. Why is the bandit leader at the top of the tower walking in circles with one of her guards? The AI in general is unrealistic and all around not great. If I’m beating on a guy at the beginning of a bandit hideout and he turns and runs away yelling, “I yield, please don’t hurt me” I’m thinking he should be running further into the hideout yelling “Help, this crazy cat guy is trying to kill me, get your arses up.”

There is no climbing. Why is there no climbing? Example, I’m sneaking up a mountain camp. The path makes a U-shape as it climbs higher up the peak. I cast a detect life and see a guy standing at the end of that U path. I look to my right and coming out of the mountain are these ruins that make a perfect ramp up the side of the mountain. I think to myself, “Awesome, I can stand on any thing in this game let me use this to my advantage and get behind the sentry and I’ll introduce him to my Dwarven dagger. But to my dismay once I reach the top of the ruins, the ledge to the path, which is only about to my shoulders while crouched, is out of my jump reach. So I get out of crouch, now the ledge is to my stomach and I still can’t jump up high enough and the second I try to the sentry hears me. I want to be an assassin pirate pulling up over the side of ship with a dagger in my teeth. The recent release of Battlefield 3 shows that climbing and vaulting animations can be done really well in the first person and again the game already has controls that can accommodate these features. Hold jump button to climb over obstacles (I’m talking about flat surfaces, not jagged mountains, but I’m pretty sure with current programming abilities other surfaces wouldn’t be a problem to a certain extent).

There are also dozens of other things that should and could have been made better, changed, or added in that bug me, but are not game changers like my major grips above. Here’s a few:
Horse back combat (including archery). Since the domestication of the horse up until World War I, troops have fault on horseback. Since riding is already in 3rd person in Skyrim, it’s set up perfectly.

Getting off the horse when I’m being attacked. I can understand if I was wearing 100lb plate armor, the need for slowly dismounting while feral dogs are attacking me, but why can’t I jump off quickly while I’m wearing cloth or leather?

Lock picks are made of a rare brittle metal and I’ve got a heavy hand. I’m not sure how ancient, or medieval locks worked (I imagine a simpler version of modern locks), but the lock picking in Skyrim is very dated.

All the cool utility spells are gone. They just keep whittling down magic with each new Elder Scrolls.

The dragons (at least the early ones) don’t do cool combat like tail whips, or chasing me down on my horse, or trying to pick me up.

The conversations are lacking, with speech leveling up as I sell things seems like no thought was put into that part except for the perks which are meh.

I’ve been waiting for Skyrim for a long time, and now that it’s here, I’m disappointed and I know exactly why. In technical terms, the game lacks, when it comes to your character, a sense of bad-assery. Yes, the environment is badass. The dragons are pretty badass (except for the things mentioned above). How the environment (not the world), lives on without you, animals fighting and people killing each other, thieves stealing and what not is badass. But even though my character is the “chosen one”, first dragon born in centuries, I’m not a badass, I can’t do badass stuff. My interactions in the huge, supposed sandbox environment is stifled and boring. I’m very disappointed in Bethesda for not evolving their game to the quality level I was expecting. All the components are there, and the game should be able to accommodate. As my gripes affect every aspect of the game, except for the crafting (which isn’t great either), I think I’m going to Craig’s list it.

Am I the only one that thinks this?

And when responding to this post don’t use the lame argument that combat isn’t the main focus of the game. That just isn’t true. Every where you go, every place you explore, and almost every quest that isn’t a fetch quest involves combat. That ends up being at least 70% of the meat of the game.
Your expectations are unrealistic. You can't have a game that perfectly does magic, assassin, and warrior builds. The great thing about TES is it encompasses all of them. No, you can't hold a dagger in your mouth. No, you cant wield six spells and two weapons at the same time (which sounds more like WOW than a good RPG to me anyways), and no, you can't aim for specific arteries. I mean seriously, how are they supposed to make a well rounded, cohesive game when they have to spend 2 years developing software to allow you to pick out a shot at the jugular with a throwing knife? Mounted combat is just another difficult addition to incorporate into the software, and would, in many ways, make the game feel smaller. If you could charge from Solitude to Riften on a horse swinging at anything in your path, you would hardly have a reason to dismount and enjoy the world. It would also make all battles outdoors, including all dragon battles, exceptionally easy. If you could ride away while shooting arrows at a dragon, you could defeat it without being touched each and every time. And just so you know, dragons do pursue you when you are mounted and do attack by smacking down their tails, which is why you can't just hide behind them and swing away with an axe. And please, fighting through twenty huge cave bears which you can throw across the room with just your voice isn't "badass" enough for your character? You have to look at the bigger picture of the game before nitpicking, perfection in each aspect of such a huge game is unrealistic, and many of your propositions would be more detrimental to the experience than beneficial.
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Nick Jase Mason
 
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Post » Fri May 11, 2012 12:09 pm

No, just no. They never even indicated in any form that your "companion" was gonna be like your favorite hump buddy from DA. That is a myth of your own making brah.


My favourite what? :rolleyes:
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Sarah Knight
 
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Post » Fri May 11, 2012 1:31 am

Rubbish modders do it in a few months, they should hire a few modders lol, but modders don't cater for the console market so why would they bother?

It's a tad bit different though don't ya think? Sure fix that one minuscule part of the game, no problem. Do that while building the game itself from scratch? Not so easy. People are turning into spoiled brats when it comes to their games.
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Ria dell
 
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Post » Fri May 11, 2012 9:45 am

Rubbish modders do it in a few months, they should hire a few modders lol, but modders don't cater for the console market so why would they bother?

The massive gameplay changing mods take more than a few months to come out. Even then, that's one modder, or a team of modders that can devote their time to one aspect. Bethesda had an entire game to make.

Or maybe you wanted a Fantasy Combat Simulator, and not an open world RPG?
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..xX Vin Xx..
 
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Post » Fri May 11, 2012 5:20 am

Rubbish modders do it in a few months, they should hire a few modders lol, but modders don't cater for the console market so why would they bother?

Modders do it, but by and far they are not even close to professional quality and if their are illogical limitations to what they implemented then you scream bloody [censored] murder about it to bethesda but not to joeblow the modder. Funny that.
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Claire Mclaughlin
 
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