» Fri May 11, 2012 2:18 pm
I think the combat is deeper than expected (not "deep" compared to games with actual strategy, like Starcraft lol, but you know, not completely shallow either), so long as you give it a chance and you turn up the difficulty. For example, you say there's no dodge, but I say that just means dodging is harder than ever before: you have to run at odd angles to avoid getting hit by the large swings of trolls and other such monsters.
Right now, this is my usual combat style:
Fire + Axe equipped, I douse opponent in flames while I retreat backwards until magika runs out or opponent gets too close*
Alternatively, I summon a flame atronach, which uses up all my magika
I press 2, which swaps my fire for a shield, and then I go into the rhythm of blocking and attacking, and praying I don't take too much damage
* when I have more magika later, and a safer or farther position, I'll press 1, which gets my fire back, I flame and then switch back to shield
I also move around, trying to take advantage of whatever territory I can, also trying to let Lydia deal out as much damage as possible without dying (or if she dies, then her respawning can act as a perpetual AI distractor)
On the other hand... I would probably be pretty happy if there was a legit dodge. But maybe there is! Who knows what kind of shouts are available?
Shouts, btw, which add to the gameplay as well. The first shout is useful in any situation, a good old stun, but the other shouts probably take more thinking to apply them to their maximum potential
Edit: forgot you were on 360, might make switching between various combat stages harder, which makes everything feel less fluid
Also, I can't comment on stealth characters or mage characters. Only my combat hybrid
And I agree that dismounting from horses is annoying when there's a wolf or something attacking you... but now I just try to get off my horse as soon as I see anything