Disapponted In the Game

Post » Fri May 11, 2012 4:16 am

Rubbish modders do it in a few months, they should hire a few modders lol, but modders don't cater for the console market so why would they bother?

Oh please. Tell me what massively game-changing mods took a few months and what they did? There are mods from MORROWIND still being worked on.
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Tania Bunic
 
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Post » Fri May 11, 2012 7:05 am

These types of threads and comments would make me hit the bottle if I was a developer. Why the hell would they devote so much time and energy to please such entitled snobbery? No offense, but these people that make these games are people, and they do their best to make them as perfect as they can for people like you. Cut them some slack and enjoy what wonderful things you have, instead of constantly wanting more.
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Sarah Evason
 
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Post » Fri May 11, 2012 7:21 am

These types of threads and comments would make me hit the bottle if I was a developer. Why the hell would they devote so much time and energy to please such entitled snobbery? No offense, but these people that make these games are people, and they do their best to make them as perfect as they can for people like you. Cut them some slack and enjoy what wonderful things you have, instead of constantly wanting more.

Well, he's got a right to be disappointed and think some things can be better. It's not like he's driving over to gamesas HQ, banging on the door, and screaming bloody murder. The only reason I jumped on him was because a couple of his follow-up comments have been ridiculous and unfounded.
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James Baldwin
 
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Post » Fri May 11, 2012 12:42 pm

These types of threads and comments would make me hit the bottle if I was a developer. Why the hell would they devote so much time and energy to please such entitled snobbery? No offense, but these people that make these games are people, and they do their best to make them as perfect as they can for people like you. Cut them some slack and enjoy what wonderful things you have, instead of constantly wanting more.

This is the thing. It's really just "geek culture" nowadays as I call it. Back when I was younger geek pride was liking your obscure things and not caring if it wasn't cool, and sharing with your friends about it. Now geek-cred/status/whatever you wanna call it revolves around simply forcing yourself to be a persecuted underdog no matter what. If something gets popular and *gasp* people you don't think are geeky enough start liking it well you better bust out every nitpick you can come up with to assert why you are just soooo superior to those plebians. I used to be proud to be a geek...these days I'm ashamed.
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Laura Ellaby
 
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Post » Fri May 11, 2012 4:08 am

These types of threads and comments would make me hit the bottle if I was a developer. Why the hell would they devote so much time and energy to please such entitled snobbery? No offense, but these people that make these games are people, and they do their best to make them as perfect as they can for people like you. Cut them some slack and enjoy what wonderful things you have, instead of constantly wanting more.


Wow no constructive criticism allowed then? If the game's so good then you would be playing it and not listening to whiners like me would you?
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victoria gillis
 
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Post » Fri May 11, 2012 4:54 pm

Games great better than dark souls.
No complaints until i get quest bugs
does anyone know how to quickly clear the cache do you just press A when the game first starts.
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Dewayne Quattlebaum
 
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Post » Fri May 11, 2012 5:29 pm

These types of threads and comments would make me hit the bottle if I was a developer. Why the hell would they devote so much time and energy to please such entitled snobbery? No offense, but these people that make these games are people, and they do their best to make them as perfect as they can for people like you. Cut them some slack and enjoy what wonderful things you have, instead of constantly wanting more.
This is what annoys me. I don't agree with the negative opinions on Skyrim in this thread (I think it was fantastic), but they are definitely legitimate. The gamer isn't obliged in any way to like the game just because the devs put a lot of time into it. I'm not a professional writer, but I write, and I can tell you this for certain: if you can't take criticism, then you shouldn't make things for other people to enjoy. There's nothing (nothing, not even Twizzlers) that everybody likes.
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Veronica Martinez
 
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Post » Fri May 11, 2012 2:04 am

By the way are there any forests in skyrim?
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Micah Judaeah
 
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Post » Fri May 11, 2012 2:38 am

Wow no constructive criticism allowed then? If the game's so good then you would be playing it and not listening to whiners like me would you?

It just doesn't feel very constructive to me. It feels like just plain criticism and for things that are nearly impossible for the developer to accomplish. It's not even just you, that was directed at all of these types of threads. I feel like Bethesda deserves a little more gratitude and a little less "This svcks, Heres Why".
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Victor Oropeza
 
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Post » Fri May 11, 2012 5:15 am

By the way are there any forests in skyrim?

Uh. Yeah. Theres a fairly large one over by the Eastern end of the map. I haven't explored the whole map yet, so I can't say where theres more. They exist, though.
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Jamie Lee
 
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Post » Fri May 11, 2012 5:46 am

It's a bit better than Gothic IV.
Gothic IV Arcania is nowhere as good as Skyrim. I actually enjoyed playing Gothic IV while it lasted, tho it certainly doesn't come close to being as good as any TES game and I wouldn't care if I ever played it again or any of the Gothic series for that matter, which is a shame since it had great potential.

I think Skyrim is an amazing game. If I have any problems with it, the good far outweighs any negative by a great margin. I'm going back to Skyrim as complaining about it is for the disappointed and I'm certainly not one of them!
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Anne marie
 
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Post » Fri May 11, 2012 11:33 am

It just doesn't feel very constructive to me. It feels like just plain criticism and for things that are nearly impossible for the developer to accomplish. It's not even just you, that was directed at all of these types of threads. I feel like Bethesda deserves a little more gratitude and a little less "This svcks, Heres Why".


Absolutely wrong. I bought the game on friday, absolutely loved it in the early stages, and I believe I sang my praises on this forum somewhere, but I have a critical mind, and once I got over the initial excitement I realised the flaws are much bigger than I first thought.
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gary lee
 
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Post » Fri May 11, 2012 6:03 am

Gothic IV Arcania is nowhere as good as Skyrim. I actually enjoyed playing Gothic IV while it lasted, tho it certainly doesn't come close to being as good as any TES game and I wouldn't care if I ever played it again or any of the Gothic series for that matter, which is a shame since it had great potential.

I think Skyrim is an amazing game. If I have any problems with it, the good far outweighs any negative by a great margin. I'm going back to Skyrim as complaining about it is for the disappointed and I'm certainly not one of them!


I thought Gothic IV showed promise until I realised every NPC was identical. How can any software company do that and expect to get away with it is beyond me? They should be done at least for copyright. :hubbahubba: No, I'll be fair and say Skyrim is a better game but it's not as good as I first thought.

But runeblade you've knocked the nail on the head, you said it had great potential? I really don't understand with professional teams and modern technology why so many software companies fail to deliver what their fans really want?
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Lizzie
 
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Post » Fri May 11, 2012 7:36 am

Your expectations are unrealistic. You can't have a game that perfectly does magic, assassin, and warrior builds. The great thing about TES is it encompasses all of them. No, you can't hold a dagger in your mouth. No, you cant wield six spells and two weapons at the same time (which sounds more like WOW than a good RPG to me anyways), and no, you can't aim for specific arteries. I mean seriously, how are they supposed to make a well rounded, cohesive game when they have to spend 2 years developing software to allow you to pick out a shot at the jugular with a throwing knife? Mounted combat is just another difficult addition to incorporate into the software, and would, in many ways, make the game feel smaller. If you could charge from Solitude to Riften on a horse swinging at anything in your path, you would hardly have a reason to dismount and enjoy the world. It would also make all battles outdoors, including all dragon battles, exceptionally easy. If you could ride away while shooting arrows at a dragon, you could defeat it without being touched each and every time. And just so you know, dragons do pursue you when you are mounted and do attack by smacking down their tails, which is why you can't just hide behind them and swing away with an axe. And please, fighting through twenty huge cave bears which you can throw across the room with just your voice isn't "badass" enough for your character? You have to look at the bigger picture of the game before nitpicking, perfection in each aspect of such a huge game is unrealistic, and many of your propositions would be more detrimental to the experience than beneficial.

I think the OP is 100% right.

This is a video from the game Dark Messiah, and it came out the same time as Oblivion. It incorporates stealth, magic, and warrior builds perfectly.
http://www.youtube.com/watch?v=sR4ZAeYtYIU&feature=related&hd=1
This is the way FPS RPG combat should be done. The player is extremely skilled so he makes it look easy, but this is what Skyrim combat should have looked like.

And it's pitiful that Bethesda can't have the same thing. They rely on modders as a crutch.
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cosmo valerga
 
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Post » Fri May 11, 2012 2:51 pm

Archery is far worse than Oblivion. You now target long range targets by aiming straight at them, when you should aim higher to cover for the arc. There is no longer an arc of flight. Totally dumbed down.

Oh yes there is, you're eyes are deceiving you. I find myself aiming higher, using the arc, more frequently the more I get used to archery.
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Imy Davies
 
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Post » Fri May 11, 2012 11:51 am

The problem with Bethesda is that they make a lot of claims that are not fully true, that then get hyped to the moon.

Economy? no
PC graphics? no
UI for PC? no
Radiant Story? Maybe, but with their track history on AI, no

People just haven't gotten to it yet, because they are still seeing new things every time they play, but the towns and gameworld are very static.
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Skrapp Stephens
 
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Post » Fri May 11, 2012 12:31 pm

Lets just accept the fact that we can't get the perfect game , sure they could have every single combat mechanic that we want but they are limited by the industry like the size of a DVD and whatnot , But I think they did an awesome job and were a long way away from Imperial Guards hunting us down to the depths of hell


Skyrim is a benchmark on the improvements that can be made , if you find your play style is not effective (Stealth seem to be complaining) that use this as a chance to try the robust magic system and bash some heads with a warrior class :D
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Courtney Foren
 
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Post » Fri May 11, 2012 5:44 pm

Lets just accept the fact that we can't get the perfect game , sure they could have every single combat mechanic that we want but they are limited by the industry like the size of a DVD and whatnot
Skyrim is 5.1 gb. They still have another 3.4 gb to work with.
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Brandon Wilson
 
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Post » Fri May 11, 2012 2:18 pm

I think the combat is deeper than expected (not "deep" compared to games with actual strategy, like Starcraft lol, but you know, not completely shallow either), so long as you give it a chance and you turn up the difficulty. For example, you say there's no dodge, but I say that just means dodging is harder than ever before: you have to run at odd angles to avoid getting hit by the large swings of trolls and other such monsters.

Right now, this is my usual combat style:
Fire + Axe equipped, I douse opponent in flames while I retreat backwards until magika runs out or opponent gets too close*
Alternatively, I summon a flame atronach, which uses up all my magika
I press 2, which swaps my fire for a shield, and then I go into the rhythm of blocking and attacking, and praying I don't take too much damage
* when I have more magika later, and a safer or farther position, I'll press 1, which gets my fire back, I flame and then switch back to shield
I also move around, trying to take advantage of whatever territory I can, also trying to let Lydia deal out as much damage as possible without dying (or if she dies, then her respawning can act as a perpetual AI distractor)

On the other hand... I would probably be pretty happy if there was a legit dodge. But maybe there is! Who knows what kind of shouts are available?
Shouts, btw, which add to the gameplay as well. The first shout is useful in any situation, a good old stun, but the other shouts probably take more thinking to apply them to their maximum potential

Edit: forgot you were on 360, might make switching between various combat stages harder, which makes everything feel less fluid

Also, I can't comment on stealth characters or mage characters. Only my combat hybrid

And I agree that dismounting from horses is annoying when there's a wolf or something attacking you... but now I just try to get off my horse as soon as I see anything
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hannah sillery
 
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Post » Fri May 11, 2012 9:10 am

Magic is better now then ever.
I laughed. I hated Oblivion as a TES game (it was a pretty average game otherwise). Love Morrowind, love Daggerfall... when it works. Oblivion was trash. I think I might be somewhat recognized, if not slightly notorious, around here for criticizing Oblivion like it's my job. That being said, I'm enjoying Skyrim quite a bit. Could be because it's still fresh and unfamiliar, we'll see how that pans out. But more to my point before I get more off track. I enjoy the magic a bit. It's fun to use and it's more powerful than Oblivion, which was only useful in any way if you really committed to it. Be that as it may, magic is certainly not better than ever. Over the past few games they've eliminated so much in the magic system. So much that didn't need to be eliminated. There are some cool new effects, but for the most part, the magic system is still noticeable lacking. It could be because I've seen a decent magic system in past games (Morrowind and Daggerfall, DEFINITELY not Oblivion) and this one is underwhelming by comparison. It kicks the [censored] out of Oblivion's pathetic magic system, though, so no complaints from me. I just cringed when I read that and had to clarify that the advances they've made in the magic system don't really fix all the things they've done to limit magic and take the fun out of it (super jump spells, levitation, etc... things that were fun OUTSIDE of combat too. They're all gone). Also, I can't help but wonder why the "Lock" spell was in TES all the way up until the point where it would have been the most effective. Never understood the decision to remove that. If there was a balance issue, a magical locking spell could always be time based (as in, the enemy doesn't need to pick the lock, eventually it would just wear out). But I'm really going off on a tangent at this point. These 14 hour work days don't leave a whole lot of critical or even cohesive thought.
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ijohnnny
 
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Post » Fri May 11, 2012 11:03 am

I think the OP is 100% right.

This is a video from the game Dark Messiah, and it came out the same time as Oblivion. It incorporates stealth, magic, and warrior builds perfectly.
http://www.youtube.com/watch?v=sR4ZAeYtYIU&feature=related&hd=1
This is the way FPS RPG combat should be done. The player is extremely skilled so he makes it look easy, but this is what Skyrim combat should have looked like.

And it's pitiful that Bethesda can't have the same thing. They rely on modders as a crutch.


Hey I played that game about a year ago and it was a strategic masterpiece. I fail to understand in 2011 that a game like Skyrim and all the experience of Bethesda couldn't reproduce an open world RPG but with the same action detail, especially since they now call themselves action RPGs?
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Tanya
 
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Post » Fri May 11, 2012 6:25 am

Your expectations are unrealistic. You can't have a game that perfectly does magic, assassin, and warrior builds. The great thing about TES is it encompasses all of them. No, you can't hold a dagger in your mouth. No, you cant wield six spells and two weapons at the same time (which sounds more like WOW than a good RPG to me anyways), and no, you can't aim for specific arteries. I mean seriously, how are they supposed to make a well rounded, cohesive game when they have to spend 2 years developing software to allow you to pick out a shot at the jugular with a throwing knife? Mounted combat is just another difficult addition to incorporate into the software, and would, in many ways, make the game feel smaller. If you could charge from Solitude to Riften on a horse swinging at anything in your path, you would hardly have a reason to dismount and enjoy the world. It would also make all battles outdoors, including all dragon battles, exceptionally easy. If you could ride away while shooting arrows at a dragon, you could defeat it without being touched each and every time. And just so you know, dragons do pursue you when you are mounted and do attack by smacking down their tails, which is why you can't just hide behind them and swing away with an axe. And please, fighting through twenty huge cave bears which you can throw across the room with just your voice isn't "badass" enough for your character? You have to look at the bigger picture of the game before nitpicking, perfection in each aspect of such a huge game is unrealistic, and many of your propositions would be more detrimental to the experience than beneficial.
Yes you can if you are Blizzard entertainment
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FABIAN RUIZ
 
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Post » Fri May 11, 2012 12:18 pm

The problem with Bethesda is that they make a lot of claims that are not fully true, that then get hyped to the moon.

Economy? no
PC graphics? no
UI for PC? no
Radiant Story? Maybe, but with their track history on AI, no

People just haven't gotten to it yet, because they are still seeing new things every time they play, but the towns and gameworld are very static.
I don't know if the economy is there, but you'd have to do some experimenting to find out. Have you?
The graphics are better on PC than they are on consoles. The game would look beautiful with Oblivion graphics, anyway.
Beth never said anything at all regarding the PC UI before the release.
There is Radiant Story.
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Christine Pane
 
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Post » Fri May 11, 2012 11:20 am

Hey I played that game about a year ago and it was a strategic masterpiece. I fail to understand in 2011 that a game like Skyrim and all the experience of Bethesda couldn't reproduce an open world RPG but with the same action detail, especially since they now call themselves action RPGs?

Yeah it's sad. I think the one thing that you can say is that Dark Messiah was a game with levels and Skyrim is open world. But isn't each area in Skyrim self-contained anyways? It doesn't make much sense that you can't implement the same kind of character mobility and immersive melee combat that a game in 2006 had in a game that is set up in the same way.

Edit: And the video even includes a bit of the climbing that the OP wanted :P
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Jonathan Egan
 
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Post » Fri May 11, 2012 1:21 pm

Now we've played the game can anyone please explain what radiant story is all about?
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Brandi Norton
 
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