» Fri Dec 03, 2010 8:17 pm
I hate to go on a tangent here, but: Am I the only one who doesn't care for the idea- infact, even a bit annoyed that DLC's being added in the first place? DLC's have turned into tacky bits of content thrown together and charged for outrageous prices, added to games that should have already been finished. Or content such as new maps for a multiplayer game, that at one point in time would be free content. Nowadays however you'd have to fork out a tenner.
Take Broken Steel for example; paying for the ending that the original game had botched up, with a half-assed ending. Or Operation Anchorage, Mothership Zeta and the Pitt which added maybe two hours extra gameplay- yet cost 800 MS points, or $10, each. Point Look-out was a bit more expansive but that by no means justified the extra $10. I miss when expansions were worth the cost. Like Morrowind's expansions, they added hundreds of hours onto the already extremely long game. They were worth the amount of money they cost. Oblivion's DLC "The Shivering Isles" paled in comparison. It didn't, however, stop them tacking the $30 price tag on it, or stop people buying it for that matter.
DLC's are ridiculous extra-profit making schemes that needs to die. Yet for some reason no one seems to notice this and continues to pay copious amounts of money in comparison to their actual value. When I see threads activily anticipating these kind of tacky little expansions, like a DLC soley adding Area-51 into the game. It makes me lose all hope in humanity when people can't see DLCs for the rip-off they are. If there's going to be extra content added to games, it should be so it's actually worth the price they put on it.