DLC Suggestions #3

Post » Sun Mar 06, 2011 11:05 am

I don't want a DLC in Area 51.
I'd rather them save that for a future installment and use the area to it's full potential (A game in Arizona isn't gonna that fun to begin with, at least from a setting standpoint, so why take out one of the only interesting landmarks of the area?)
Plus, it's pretty far away anyways, isn't it?
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IM NOT EASY
 
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Post » Sun Mar 06, 2011 1:23 pm

still supporting New Reno quest given by Issac from talent pool
it will be cool if they make one and that you can go back and forth from new
reno and mojave wasteland but that once you start the quest you cant go
back like in the Pitt (FALLOUT 3)
:gun::sad:
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carly mcdonough
 
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Post » Sun Mar 06, 2011 1:27 pm

I don't want a DLC in Area 51.
I'd rather them save that for a future installment and use the area to it's full potential (A game in Arizona isn't gonna that fun to begin with, at least from a setting standpoint, so why take out one of the only interesting landmarks of the area?)
Plus, it's pretty far away anyways, isn't it?
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christelle047
 
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Post » Sun Mar 06, 2011 4:59 pm

Oil Rig would be hard since it lies in a million pieces in the bottom of the sea.
And Enclave presence has been really minimal in this area.
Would be nice with some kind of splinter faction of the Enclave to expand on their story in a different way.

Btw, your avatar creeps me out. O_o



Well, there should be a DLC to help each faction more in depth, per se...
Enclave, help them regain (also recruit) power. Like rebuilding a HQ, or finding a new one.
BoS, help them wipe out the NCR at Helios One (and then some?)
Vipers/Jackals/Scorpions, join them, and help them regain the former glory they had before the NCR

Btw, thanks. :hubbahubba:
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IsAiah AkA figgy
 
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Post » Sun Mar 06, 2011 9:24 pm

i wunt alienz!!!
and vehculllz





no seriously though, I want some nice AZ scenery......maybe CA...baja perhaps?
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remi lasisi
 
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Post » Sun Mar 06, 2011 3:45 pm

i wunt alienz!!!
and vehculllz





no seriously though, I want some nice AZ scenery......maybe CA...baja perhaps?



Well, we've got some Ranger vets coming in from Baja, I hear they chew nails and spit napalm.
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brian adkins
 
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Post » Sun Mar 06, 2011 2:07 pm

Well, there should be a DLC to help each faction more in depth, per se...
Enclave, help them regain (also recruit) power. Like rebuilding a HQ, or finding a new one.
BoS, help them wipe out the NCR at Helios One (and then some?)
Vipers/Jackals/Scorpions, join them, and help them regain the former glory they had before the NCR

Btw, thanks. :hubbahubba:

Yeah I would really like to help some other faction in a main quest kind of way and help them take control over the Mojave.
I guess more Enclave forces could have holed up somewhere else when they fled from Navarro.
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Multi Multi
 
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Post » Sun Mar 06, 2011 10:13 pm

What i would really want is somthing that lets us play on after the main mission..i mean really we ger 4000XP then the game ends...come on we should be able to play on..its not like the courier dies...
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Nuno Castro
 
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Post » Sun Mar 06, 2011 8:46 pm

What i would really want is somthing that lets us play on after the main mission..i mean really we ger 4000XP then the game ends...come on we should be able to play on..its not like the courier dies...

The game ends in order for ending sliders to make sense.
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Steve Fallon
 
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Post » Sun Mar 06, 2011 3:31 pm

A DLC devoted to adding more perks to the game and gives you the option to either get a perk every level or save a perk point for future use.

A DLC devoted to adding more town/settlements and have you be the main factor of why they survive as large communities or Be crushed by the legion or Annexed into the NCR or let it be its own faction. I'd like 3-4 towns or settlements that you could decide to help in order to make them important or for raiding.

A DLC devoted to helping upgrade factions equipment to make them able to help others, or conquer them. So The Legion has recently found a prewar military base and are using the equipment there to mass produce the same type of power armor that the NCR heavies use but its only a matter of time before all the Legion is wearing it. Either Destroy the Armor making facility or Help the Legion by activating the bases Nuclear Reactor which activates the Simulation Pods that teach you how to use the regular Power Armor. Then the NCR needs better weapons to take out the Legion members that have the armor, and the specs on new assault rifles and Energy weapons need to be delivered to McCarran base to be mass produced. Either Intercept the Specs and change them to do even less damage to the legions armor or upgrade the Specs to double the damage. When the NCR get the specs for the energy weapons they don't have the proper equipment to make them and want you to either get the necessary parts or, if your friendly with them, bring the specs to the Brotherhood who will upgrade them if a treaty with the NCR is made allowing the Brotherhood to continue their hunt for tech at Helios one and put up a monument for their fallen brothers. Also the NCR will get some Power armor advancements and energy weapon upgrades.
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WTW
 
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Post » Sun Mar 06, 2011 8:32 pm

A DLC devoted to adding more perks to the game and gives you the option to either get a perk every level or save a perk point for future use.

I see balance issues forthcoming.
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Alkira rose Nankivell
 
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Post » Mon Mar 07, 2011 12:51 am

Im hoping the dlc is going to be pretty large with a lot of play hours simply because it is coming out so soon after launch and you can clearly tell that by playing the game a lot of the map/areas/gates are probably for something to come? Are they making us pay more money for content that could have been included in the main game at launch, evidence suggests yes!


I consider this an invalid argument. I played over 100 hours in my first play through. At 60 bucks, that's 60 cents an hour. But I get to play again, with a different ending. Hell, I got to the end and was amazed at how much I missed. Can't wait to play again, another way, two or three more times, dropping that to 20 cents per hour or less. For value, this kills movies, and wrecks most other games. That they had ideas for dlc before this was for sale is not cheating anyone out of anything. I think we all got our money's worth in content. I can't fathom buying a 60 dollar game that has 6 hours of gameplay before you have to play online. That they offer dlc at all so that I can have even more time in this world I enjoy so well is something I truly appreciate.
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Maria Leon
 
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Post » Sun Mar 06, 2011 9:13 am

I'm sure it's been mentioned tons of times, but open up the map a bit more. Perhaps be able to use the Northern Passage?


I believe the Northern Passage was planted there for DLC.
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Bethany Short
 
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Post » Sun Mar 06, 2011 12:41 pm

-Behemoths. (Maybe they moved west because they heard the weather was nice?)
-Desmond Lockheart. (That ghoul is too cool for ghoul school.)
-More weapons, more ammo, more carnage.
-Poker, please.
-More aliens. 'Cause let's face it...the Mojave could use a little more probing.
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Fanny Rouyé
 
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Post » Sun Mar 06, 2011 4:00 pm

-Behemoths. (Maybe they moved west because they heard the weather was nice?)
-Desmond Lockheart. (That ghoul is too cool for ghoul school.)
-More weapons, more ammo, more carnage.
-Poker, please.
-More aliens. 'Cause let's face it...the Mojave could use a little more probing.

1. No, they're exclusive to the east coast because of different FEV strains.
2. I'd rather have him have a bigger part in Fallout 4 instead of relocating him to Vegas.
3. That is a given really. But I would like it that they included at least one weapon for each combat skill in every DLC so no one get's left out.
4. :shrug:
5. Myes, we need more aliens.
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RUby DIaz
 
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Post » Mon Mar 07, 2011 12:52 am

A small amount of spoilers also

1. DLC dealing with BoS. First off theres the abandon BoS bunker that i still have no idea what it is used for. On top of that there are various quotes coming from the BoS quest line. Not actually dialog but the dialog that is stated when you walk past someone or try to talk to some1 that you cant open a dialog with (guards, etc)

2. DLC dealing with Denver and the legion. Someone in the fort said that they get most of their dogs from Denver. I suspect tat this could be a possible dlc, but not as likely as the other.

3. Powder Gangers DLC. This one is by far the most obvious. A bit of spoilers fyi. Through a little bit of talking to powder gangers and people involved with them i have discovered that the main leader of the powder gangers has actually left and "gone up north". It also states he has some big plan to get back at the NCR. If you travel north you will discovered a location by the name of The Norther Passage. The entrance to the cave however is blocked off by rocks. The rocks show signs of an explosion could have caused them to fall and all things considered most likely involves the Powder Gangers leader.

4. Enclave DLC. Simply because Enclave are just so cool :D. Im sure that the BoS dlc will include the enclave in one way or another.
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Zosia Cetnar
 
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Post » Sun Mar 06, 2011 8:03 pm

I would almost bet money that a DLC will have something to do with northern passage
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NAkeshIa BENNETT
 
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Post » Sun Mar 06, 2011 11:54 pm

A small amount of spoilers also

1. DLC dealing with BoS. First off theres the abandon BoS bunker that i still have no idea what it is used for. On top of that there are various quotes coming from the BoS quest line. Not actually dialog but the dialog that is stated when you walk past someone or try to talk to some1 that you cant open a dialog with (guards, etc)

2. DLC dealing with Denver and the legion. Someone in the fort said that they get most of their dogs from Denver. I suspect tat this could be a possible dlc, but not as likely as the other.

3. Powder Gangers DLC. This one is by far the most obvious. A bit of spoilers fyi. Through a little bit of talking to powder gangers and people involved with them i have discovered that the main leader of the powder gangers has actually left and "gone up north". It also states he has some big plan to get back at the NCR. If you travel north you will discovered a location by the name of The Norther Passage. The entrance to the cave however is blocked off by rocks. The rocks show signs of an explosion could have caused them to fall and all things considered most likely involves the Powder Gangers leader.

1. Like?
2. While I would love Dogtown as a DLC just cause he says he gets the dogs from there doesn't mean it's an obvious DLC location.
3. You can find the leader of the breakout at a vault up north.
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loste juliana
 
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Post » Sun Mar 06, 2011 5:11 pm

Has anyone said brahmin armor yet?
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JD bernal
 
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Post » Sun Mar 06, 2011 10:17 pm

Has anyone said brahmin armor yet?

Yeah the brahmins could really use it, poor things die way too easily.
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k a t e
 
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Post » Sun Mar 06, 2011 7:56 pm

I want a lot of things. I really do. I want to be able to craft AP ammo and make molotov cocktails. I want more reliable sources for weapon mods.

But more than anything.

More than *anything else* in this game, I just want ONE thing. And it's not a lot to ask for.

I just want...

The Abandoned Brotherhood of Steel Bunker UNLOCKED.

That's all. It's such a small thing. Just unlock it. Nice and easy. It doesn't even need to be even remotely connected to any kind of quest. Just unlock it. I'd love to see it in a patch, but I would buy DLC solely based on this Abandoned Bunker being unlocked so I can get the Dean's Electronics inside. So. Please. Just unlock the bunker. Or let us get the key somewhere. Something. ANYTHING. Just unlock it.

Please.
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quinnnn
 
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Post » Sun Mar 06, 2011 3:51 pm

I'd like a dlc as larger or larger than Fallout 3's Point Lookout dlc. Maybe that Area 51 stuff, the old Enclave's base, something of that sort. It's just depressing we have to wait for holidays for it's release. I'm more than ready for it atm.
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Dominic Vaughan
 
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Post » Mon Mar 07, 2011 12:07 am

In The Name Of The King

A traveler from the east, while visiting New Vegas, meets the King, and relates to him that he has seen a gang similar to his own, in Tennesse, in a settlement known as "The Land Of Grace", and the residents claim to not only know the true King, but have a far larger collection of still working King Holotapes, King memorabilia, and most importantly, they have the King's true name, as well as his preserved remains, which they worship as a religious icon. After you complete the Kings storyline, and you are well liked by the people in Freeside, The King will give you a quest: The King has hired an independent Vertibird pilot (a ghoul who once made the run from the east coast to the west once, paid for by the Brotherhood Of Steel, to carry some tech from one chapter of the brotherhood to the other) to carry you to Memphis, Tennessee. Your mission? You are asked to journey to the Land Of Grace, to carry the goodwill of The Kings of New Vegas to the Kings of The Land Of Grace, and to collect as much information about the King as you can, including... The Name Of The King.

However, things aren't well in the Land Of Grace. Memphis was hit hard by a powerful nuke, which ruined most of the city, and left a distressingly large number of ghouls. Not just feral ghouls, however: the city also holds the single largest encampment of Ghoul Raiders, lead by the enigmatic Romero, a ghoul who was exposed to a sample of the FEV at the same time as the radiation that transformed him into a ghoul, making him unique: A Ghoul Super Mutant (We have to have something that could compete with Legate Lanius, right?). Romero believes that Ghouls are the future of mankind, and with his army Ghoul Raiders (which have named themselves the Caesars), along with a smattering of Super Mutants and trained Feral Ghouls, covets The Land Of Grace, as the building has been left miraculously untouched by the nuclear holocaust that ravaged America, perfectly preserved in all it's pre-war splendor. Romero believes that making such an obviously blessed building as his headquarters will prove that the ghouls were chosen to be the inheritors of mankind, and will gather all the ghouls of the world to his cause. The Kings of Memphis won't let it go without a fight, though.

But while Romero believes that ghouls are the future inheritors of man, he is not blind to their weakness: infertility. As Romero was one of the original researchers of the FEV before the war, as well as having had access to the scientific equipment of nearly every vault in Tennessee (along with having been able to make contact with (and sharing information with) researchers from The Pitt), he has made a scientific discovery that could change the face of the post-apocalyptic world: The cure to Ghoulification, as well as how to induce it 100% successfully in humans, without causing them to become Feral in the process. Imagine: being able to put on or take off Ghoulification as easily as putting on or taking off a hat. Romero believes in a future where the rulers of the world are the long lived ghouls, with humans serving as a lower class, with the rare exceptional humans being allowed to join the Ghoul Elite.

So, your choice is clear: will you side with the Kings? Fight against an army of ghouls, and risk destroying the ghouls' only hope of ever becoming human again? Or will you side with the Caesars, and wipe out all of the Kings, and make the home of The Great King Himself the palace of a future dictator.

You should have the potential to meet the Bright followers in this quest, as this would most likely be the place of light and healing that their leader spoke of.

Potential quest rewards:
For siding with the Kings, along with several authentic Elvis costumes, you will allow the King to establish King's Radio station, a radio station that plays All Elvis, All The Time, with The King himself as the DJ. You'll also be gifted with several unique weapons that the Kings in Memphis have gathered, among them, a Chainsaw named Groovy (Hail to the King, Baby), a Bumper Sword called Excalibur, a gun that supposedly belonged to the King himself (it's a modified movie prop) named Priscilla, a Gatling Gun named Kentucky Rain, and a Ballistic Fist named Don't Be Cruel.

For siding with Romero, and the Caesars, however, you gain access to the Caesars' weapon stockpile, which is loaded to the brim with energy weapons, as well as an absurd amount of energy weapons ammo, including energy weapons with names like Dawn Of The Dead, a suit of body armor called Never Say Die, and the biggest prize of all: GHOULIFICATION. The ability to go into radiation, and not just be immune to it, but be healed by it. Also, the more radiation you absorb, the higher your stats get, rather than having them lower, as when you were human. However, if you absorb what would be a fatal amount for a human, your body attempts to become a feral. But since there's a flaw in Romero's treatment (or maybe it's a safeguard...), if you go Feral, you die.
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Jonathan Windmon
 
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Post » Sun Mar 06, 2011 5:06 pm

Aww dude, bigger strip, Horror, blood, guts, giant acid spitting babies, More Vaults, assassins attacking you while you sleep, MORE WEAPONS CREATED FROM WORKSHOPS bring back the weapons from Fo3!! CAVE FUNGUS!!!! MAKE THEM MORE COMMON!!!!! lol I'm emotionally tired now. :P
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Ryan Lutz
 
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Post » Sun Mar 06, 2011 8:54 am

I just want "Corporate Mode" which replaces every asset of New Vegas with Advertisemants including Dialogue and Quest line.....


Or the (Sadly illegal) Elvis idea
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Nitol Ahmed
 
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