And to whom did you sell your 'interactive script' to.....and did it cost £40/$60 dollars a pop?
My script was for school work but was used for comparison that programming isnt easy nor can it always be bug free. People need to remember the hardest bugs to get rid of is one that isnt consistent. Like take 'A Stone Unturned' as an example. In
my game my quest is working fine, my objective to be a full member of the thieves guild is ticked and shows I talked to the person needed.
My wife on the other hand has completed the thieve guild questline, has all the associated achieves, is guild master but that objective wont complete for her. We didnt do anything different from each other but it just wont complete for her. Stuff like that is harder to pinpoint what causes that issue because its not easily replicated to help solve faster.
Most people here complaining seem to think a fix is 'as easy as it is to flip a switch'. Ive seen that thinking in a lot of places (used to be a support agent for DSL, FioS and Satellite TV). Bethesda is usually very good on fixing issues as quickly as possible so just give them the ability to. The game isnt totally unplayable. Just certain things you do can snag you.