Not much of a profit if they have to spend time and resources to fix everything, counterproductive that way.
You've really got the blinders on, don't you?
Releasing the game in the holiday window doesn't make a big difference for people like me. I'd buy it if it came out in June. The place where it makes a difference is for kids who need their parents to buy it for them. If you look at the sales charts, this game has already sold about 5 million copies across the different platforms. I guarantee you that a lot of those copies are gifts and I bet that many more will sell in the month of December.
If the game had released in the Spring, maybe it would have sold 4 million copies instead. At $60 a game, that's $60 million in additional revenue all based on meeting the holiday release window. How much do you think it's costing them to pay programmers overtime to try to create patches? I guarantee you it's not $60 million. It's probably not even one million!
Look man, I can appreciate that you're a fan of their games. I am a fan too but pull your head out of the sand. They would obviously have done a cost/benefit anolysis of bringing the game out when they did and in the state that it was in and they decided that the benefits outweighed the costs.