Dont play Dead is Dead

Post » Mon Jun 04, 2012 9:26 am

I feel like the 'heroes nightmare' is a decent compromise. I too have hesitated starting DiD because I simply don't want to lose a character entirely, with two kids and limited, scheduled free time i'm not sure I could deal with full character death, but the threat of having to redo hours worth of play is enough to keep me immersed, which is really the whole point of playing with these kinds of rulesets.
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courtnay
 
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Post » Mon Jun 04, 2012 11:45 am



No, DiD, literally, makes no sense. The sheer satisfaction from DID is from role playing how ones real life would result in when forced to death and force realism, so to respawn and role play as a entire different life and character, which as a whole, is unrealistic, essentially makes the concept contradict the entire reason you are roleplaying DiD in the first place.

You're just playing through the life and experiences of another adventurer. Makes sense.
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emma sweeney
 
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Post » Mon Jun 04, 2012 8:46 am

I play dead is dead until I die, then I play "What happens to my alternate self in that alternate universe where it happened differently?"
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Marquis deVille
 
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Post » Sun Jun 03, 2012 9:56 pm

Deep immersion ruined by getting killed by a spinning blade chopping you to bits?

Do you understand what immersion is?
yea i do i was just saying i felt dissapointed and couldnt get the immersion back with that particular character because i was set on DiD
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Vickey Martinez
 
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Post » Mon Jun 04, 2012 12:21 pm

yea i do i was just saying i felt dissapointed and couldnt get the immersion back with that particular character because i was set on DiD

Seriously though, just keep the character (if not already deleted) adn try out the heroes nightmare..so far it's a ball, but I don't have to worry about losing a whole character.

So far my biggest time loss has actually been from the Riften thane bug, rather than playing like this.
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RObert loVes MOmmy
 
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Post » Sun Jun 03, 2012 9:31 pm

Seriously though, just keep the character (if not already deleted) adn try out the heroes nightmare..so far it's a ball, but I don't have to worry about losing a whole character.

So far my biggest time loss has actually been from the Riften thane bug, rather than playing like this.
well i have another character that is lvl 43 nord not DID. the heroes nightmare idea is cool but it doesnt give me the same feeling of excitement
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CArlos BArrera
 
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Post » Sun Jun 03, 2012 11:20 pm

well i have another character that is lvl 43 nord not DID. the heroes nightmare idea is cool but it doesnt give me the same feeling of excitement

Double edged sword I guess heh, the same thing that makes it so exciting is what also makes it so upsetting when it's over with.
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Brooke Turner
 
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Post » Sun Jun 03, 2012 11:08 pm

Double edged sword I guess heh, the same thing that makes it so exciting is what also makes it so upsetting when it's over with.
yes but epic as [censored]
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renee Duhamel
 
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Post » Sun Jun 03, 2012 10:08 pm

Well, there MUST be more to it than that. If there is a door that kills you 100% as soon as you enter it, no possibility of surviving, then that's an impossible door. You must have walked forward without checking, or something.

I know the exact door being referred to. I avoided the trap by looking at the floor in front of it. It had the same opening as other spinning blade traps. I open the door from as far as possible and jumped back at the same time. DID is not my style but I have had some fun with it. You cannot take anything for granted even a door.
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Alex Vincent
 
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Post » Sun Jun 03, 2012 11:25 pm

I plan on doing DiD after I finish the main quest, exploring and other stuff for the first time.

DiD sounds like a challenge thing. Right now I don't want that much challenge. Some....but I want to enjoy the game as well.
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GabiiE Liiziiouz
 
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Post » Mon Jun 04, 2012 5:00 am

Permanent Death changes everything. I've spent years playing Angband and other variants. They rule. It seems to me that Skyrim would be an ultimate variant.

bone capone, the best thing that you can do after the death of a beloved character is to start another one immediately. You will find that your interest turns to your new character sooner than you might think.

To help with this, use screenshots and keep a bit of a journal to narrate the character's adventures and eventual death. When the character dies, post the journal here for all to see. Then go get started on your next.
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Chica Cheve
 
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Post » Mon Jun 04, 2012 9:17 am

earlier this week i posted a thread about how great the DiD playstyle is and how it is the only way to play. at that point i was thirty+ hours in with a level 16 breton who had never tasted death..that was until i went poking around in a dwemer ruin and got 1 shotted by a spinning blade trap. what a lame way to go, it was the definition of anticlimactic and the deep immersion i had built up was chopped to pieces by some ridiculous trap. It was literally unavoidable i opened a door and it was right there-instantly killed without the slightest chance of surviving. I even had a decorted house in riften and had recently became a nightingale.all the steam was let out of the game when i opened that fateful door and i fear ill never get the same feeling from skyrim that i had predeath. I mean i dont want to start another DiD i put so much work into my last one and now the game feels a little boring. I think Dead is Dead ruined skyrim for me :confused:
Ahhh yes. Those diabolically ingenious helio floor traps. :woot: Fortunately---unless it was pitch black---there is always a way to avoid meeting Sithis after mindlessly walking into them. Just be on the lookout for long grooved lines etched into the dungeon floor. :wink: And given the absolute logic of the Dwemer, there's usually some hidden mechanical contraption which allows you to disable these specially gruesome floor traps before proceeding. I've found that the extra investment in reconnoitering an area with traps like that is invaluable. Discovering where the hidden levers for these traps are can give you a big payoff--especially if the trap area is crawling with enemy NPCs :lol:
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Kathryn Medows
 
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Post » Mon Jun 04, 2012 5:19 am

Those spinning blades are a [censored].
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C.L.U.T.C.H
 
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Post » Sun Jun 03, 2012 10:37 pm

anyone come up with a good balanced Did that isnt a heavy armor tank? just curious to hear some good ideas
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Charlie Sarson
 
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Post » Mon Jun 04, 2012 5:04 am

earlier this week i posted a thread about how great the DiD playstyle is and how it is the only way to play. at that point i was thirty+ hours in with a level 16 breton who had never tasted death..that was until i went poking around in a dwemer ruin and got 1 shotted by a spinning blade trap. what a lame way to go, it was the definition of anticlimactic and the deep immersion i had built up was chopped to pieces by some ridiculous trap. It was literally unavoidable i opened a door and it was right there-instantly killed without the slightest chance of surviving. I even had a decorted house in riften and had recently became a nightingale.all the steam was let out of the game when i opened that fateful door and i fear ill never get the same feeling from skyrim that i had predeath. I mean i dont want to start another DiD i put so much work into my last one and now the game feels a little boring. I think Dead is Dead ruined skyrim for me :confused:

Sounds like the infamous death trap in Avanchazal, I clapped for like 2 minutes because of how brillant that was designed.
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JUan Martinez
 
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Post » Mon Jun 04, 2012 3:42 am

I've tried DiD, and the extreme feeling of danger was really amazing. Unfortunately, for me, RP > *, and having to cut a story short because of a death is a horrible waste of a potentially great character concept. I suppose I could run a DiD character in parallel with a normal, RP character, but I'm not sure I could play a non-RP guy. Maybe if I went for a generic RP build such as a paladin that I could replay over and over again.

I feel the same way and that is why I haven't played DiD yet...

However, this thread has gotten me to wonder if there couldn't be some sort of compromise worked out.

(If something like this already exists then nvm, but I haven't run across it yet)
Let's call it DiD_C (C = chapters)

You make a backstory and build, then somewhat plan out that character's Skyrim life (join stormcloaks?) to get a basic idea of where you are headed, then start planning out Chapter breaks where DiD will be in effect for that chapter.

To help with defining chapter breaks on more wandering / free spirit characters, use quest tracking and or map areas yet to be explored as chapter boundaries.

So for example, a character really focusing on the MQ might think of post Helgan to First Dragon kill as Chapter 1.

If they die let's say in Bleak Falls Barrow, then they have to reload back to their save just outside Helgan.

After killing the first dragon, you would make a Chapter 2 starting point save before you even head back to Whiterun ( or maybe becoming Thane would be a better breaking off point).

You get the idea.

This way you aren't throwing away your backstory, but still have long periods of survival.
Whether people like this or not, it is very compelling to me and I plan to start playing this way.

Think of it as one of those interactive story books, you shouldn't have turned to page 277, now you have to statt back in Riverwood and start over.
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lucile
 
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Post » Mon Jun 04, 2012 9:09 am

Playing a did character can become addictive. Like another poster said just make another character and get back into it.

I think skyrim is a great game for playing a did character. There are plenty of times things go wrong plus random encounters, dragons can show up at the worst possible times. Reloading and getting it right by repetition does not have the same interest for me.
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Liv Brown
 
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Post » Sun Jun 03, 2012 11:07 pm

Sounds like the infamous death trap in Avanchazal, I clapped for like 2 minutes because of how brillant that was designed.
yes! the place with the lexicon
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Epul Kedah
 
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Post » Mon Jun 04, 2012 11:00 am

I am personally having a BLAST playing DID, I just am very cautious and always have a healthy supply of healing on hand.
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helliehexx
 
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Post » Mon Jun 04, 2012 1:55 am

As the saying goes "It may be the sum of your life is to serve as a warning to others"
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LuCY sCoTT
 
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Post » Mon Jun 04, 2012 5:33 am

I take it a lot of people don't save there game regularly so that when they get caught out by a trap you only have to reload back to the last door you went through. I think it's your own fault you are angry with the game or no fault of your own for not saving the game and spotting possible traps. Would you feel the game was more realistic if the traps were so obvious to see. If that was the case then what's the point of calling it a trap.
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Kat Stewart
 
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Post » Mon Jun 04, 2012 11:28 am

Reload save and carry on...
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Assumptah George
 
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Post » Mon Jun 04, 2012 8:06 am

I take it a lot of people don't save there game regularly so that when they get caught out by a trap you only have to reload back to the last door you went through. I think it's your own fault you are angry with the game or no fault of your own for not saving the game and spotting possible traps. Would you feel the game was more realistic if the traps were so obvious to see. If that was the case then what's the point of calling it a trap.
Reload save and carry on...

You two are clearly missing the point of DiD
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Joe Alvarado
 
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Post » Mon Jun 04, 2012 2:02 am

earlier this week i posted a thread about how great the DiD playstyle is and how it is the only way to play. at that point i was thirty+ hours in with a level 16 breton who had never tasted death..that was until i went poking around in a dwemer ruin and got 1 shotted by a spinning blade trap. what a lame way to go, it was the definition of anticlimactic and the deep immersion i had built up was chopped to pieces by some ridiculous trap. It was literally unavoidable i opened a door and it was right there-instantly killed without the slightest chance of surviving. I even had a decorted house in riften and had recently became a nightingale.all the steam was let out of the game when i opened that fateful door and i fear ill never get the same feeling from skyrim that i had predeath. I mean i dont want to start another DiD i put so much work into my last one and now the game feels a little boring. I think Dead is Dead ruined skyrim for me :confused:

muhahaha

in master difficulty with a jack of all trade build you get one shotted all the time unless you let your dog and companion tabk for you

oh, and the trap are not ridiculous, they re even all beatable, with a mix of perks and attention

but some I still have trouble figuring out

but yes, it svck when you get blasted, dwemer traps especially are ultra nasty
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sexy zara
 
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Post » Mon Jun 04, 2012 1:08 am

Just keep the character if you want. :shrug:
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A Lo RIkIton'ton
 
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