I've tried DiD, and the extreme feeling of danger was really amazing. Unfortunately, for me, RP > *, and having to cut a story short because of a death is a horrible waste of a potentially great character concept. I suppose I could run a DiD character in parallel with a normal, RP character, but I'm not sure I could play a non-RP guy. Maybe if I went for a generic RP build such as a paladin that I could replay over and over again.
I feel the same way and that is why I haven't played DiD yet...
However, this thread has gotten me to wonder if there couldn't be some sort of compromise worked out.
(If something like this already exists then nvm, but I haven't run across it yet)
Let's call it DiD_C (C = chapters)
You make a backstory and build, then somewhat plan out that character's Skyrim life (join stormcloaks?) to get a basic idea of where you are headed, then start planning out Chapter breaks where DiD will be in effect for that chapter.
To help with defining chapter breaks on more wandering / free spirit characters, use quest tracking and or map areas yet to be explored as chapter boundaries.
So for example, a character really focusing on the MQ might think of post Helgan to First Dragon kill as Chapter 1.
If they die let's say in Bleak Falls Barrow, then they have to reload back to their save just outside Helgan.
After killing the first dragon, you would make a Chapter 2 starting point save before you even head back to Whiterun ( or maybe becoming Thane would be a better breaking off point).
You get the idea.
This way you aren't throwing away your backstory, but still have long periods of survival.
Whether people like this or not, it is very compelling to me and I plan to start playing this way.
Think of it as one of those interactive story books, you shouldn't have turned to page 277, now you have to statt back in Riverwood and start over.