» Sun Jun 03, 2012 10:11 pm
I tried DiD on Master, on a Breton Heal-tank. I got to level 8, a few hours in, and was instantly killed by a lone Bandit Chief in a random encounter, who impaled my poor Breton on four feet of steel.
I couldn't believe how awesome I thought DiD was at that moment. You're SUPPOSED to die for the slightest error, and have to restart. It adds immersion, makes you stay on you toes, and gives you satisfaction each time you clear a dungeon. Just because you died for being careless and didn't want to play DiD anymore because you took a dirt nap does not make the playstyle bad.
I'm going to remake that Breton, I'm going to find that Bandit, and my character is going to avenge his father.
I can see an Infinite Blade scenario, where I endlessly come back for more, and eventually avenge my ancestors.