Dont play Dead is Dead

Post » Sun Jun 03, 2012 8:45 pm

it was the definition of anticlimactic and the deep immersion i had built up was chopped to pieces by some ridiculous trap. It was literally unavoidable i opened a door and it was right there-instantly killed without the slightest chance of surviving.
Actually, I'm a big Dwemer nerd to the point that I know the exact trap you're talking about, and you did have a chance of surviving. You just had to be paying really close attention to the ground, as you can notice the holes in the floor where the spinning blades typically pop out of.

But yeah, I've always thought dead-is-dead is a pretty bad idea, at least for my playstyle. I like to play characters that have a story, and the story ending in some anticlimactic way is just par for the course of a dead-is-dead run. It's a bummer. Dead-is-dead is fine if you're just making some average adventurer who's most likely to die some stupid death from the start, though.
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Dorian Cozens
 
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Post » Mon Jun 04, 2012 7:36 am

Most people die with a whimper. It's more real than you're giving it credit for.
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Emily Jeffs
 
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Post » Mon Jun 04, 2012 4:55 am

Skyrim is not a very DiD-friendly game. Lots of things can and will one-shot you, as you sadly discovered. When it's not traps, it's out-of-depth monsters that the wonky level scaling has put you up against. And because monsters don't show their level, you have no way of knowing just how hard any given monster will hit you.
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lucile davignon
 
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Post » Mon Jun 04, 2012 7:02 am

soon as you open a door duck around the side.
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kristy dunn
 
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Post » Mon Jun 04, 2012 10:01 am

i didnt think anything could 1 shot me at that point. thought i would see any death coming and if i went out it would be to an op bandit or giant. maybe ill try again i just dont know if i have it in me :confused:
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Caroline flitcroft
 
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Post » Mon Jun 04, 2012 5:46 am

Skyrim is not a very DiD-friendly game. Lots of things can and will one-shot you, as you sadly discovered. When it's not traps, it's out-of-depth monsters that the wonky level scaling has put you up against. And because monsters don't show their level, you have no way of knowing just how hard any given monster will hit you.

Skyrim is a very DID friendly game because it's non-linear and interesting. The worst part about playing DID is going through the tutorial quests and redoing things you really want every playthrough. Once you get outside that you are truly having a new experience.

As for monster scaling, the logical thing would be to get a bow/spell and throw it at an unknown opponent. If their health bar doesn't move book it to the exit. Not knowing your opponent's level is realistic and exciting.

You know the khajiit on the bridge who comes up to you and asks for your money thinking he can take you? Sometimes that gets to be you when you play DID.
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Chad Holloway
 
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Post » Mon Jun 04, 2012 8:45 am

From a fellow DiD I can commiserate. I've had some recent deaths that have shook me a bit. Your first heavy loss is the worst FYI. Get back up on the horse. Try a completely different build. Give yourself some wacky requirement. Have a crazy character.

I challenge you. Make a dual wield pickaxe resto light armor sneak. Bows for dragons only. Orc. Illusion and enchanting only. No smithing. Use alchemy for poisons. Enchant the pickaxes. Balls to the wall character. He must be ever moving toward combat. Think of it as warriors ADD.

Annnnnnnddddddd GO!!!
thats hilarious and mayb
Skyrim is a very DID friendly game because it's non-linear and interesting. The worst part about playing DID is going through the tutorial quests and redoing things you really want every playthrough. Once you get outside that you are truly having a new experience.

As for monster scaling, the logical thing would be to get a bow/spell and throw it at an unknown opponent. If their health bar doesn't move book it to the exit. Not knowing your opponent's level is realistic and exciting.

You know the khajiit on the bridge who comes up to you and asks for your money thinking he can take you? Sometimes that gets to be you when you play DID.
lol yea so true about the khajiit
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jodie
 
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Post » Mon Jun 04, 2012 11:48 am

So you've stopped playing Skyrim because your DiD character... died? Isn't the concept of death sort of the entire focus with that playstyle? If you don't enjoy the restrictions you set yourself, don't stick to them.
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Jordan Moreno
 
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Post » Mon Jun 04, 2012 9:50 am

If you're playing DiD... you should always send followers to open doors for you lol
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josh evans
 
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Post » Mon Jun 04, 2012 3:45 am

DiD is the 2nd leading cause of burnout! ;)
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Eileen Müller
 
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Post » Sun Jun 03, 2012 9:57 pm

i never used followers tho in this playthru. they no doubt put you at more risk the way they hop on pressure plates like frogs and blow your spot up
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Anthony Diaz
 
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Post » Mon Jun 04, 2012 3:26 am

To be honest it is worth playing through the game once normally before trying DiD, this will give you an idea of what you need to avoid, like traps or overpowered baddies who can one shot you before you've even realised what is happening.
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El Khatiri
 
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Post » Mon Jun 04, 2012 12:40 pm

Currently i dont pay DiD. Cause....man just like you what happened to you OP.
Some stuff in just unavoidable. And i cant just start over my character because of that.
That's just me though.
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JERMAINE VIDAURRI
 
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Post » Mon Jun 04, 2012 4:37 am

Bah, DiD is easy man. Just bring up the console and type tgm. Instant immortality right there. Boom.




(I'm kidding of course) :D
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Laura
 
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Post » Mon Jun 04, 2012 10:42 am

I've managed to get up to level 45 with no deaths on my current character, not on master difficulty though just expert - master is just kind of absurd and unrealistic anyway due to enemy health levels making them sponges.
I know the spinning blades you're talking about, IIRC you can see the thing they come out of. Not sure just how the room you died in was set up though.
However, there's no real way you can know about certain traps and enemies until you've played the game fairly extensively, it's more about knowledge of the encounters than skill or being careful. If you know the exact layout of a dungeon, what enemies are going to be around the corner, how to avoid all the traps etc. etc. DiD isn't too hard. I remember one Draugr that knocked my character over, and I was getting beat on without being able to do anything while on the ground. Only enemy that's ever completely disabled my character, was really stupid and had I not had become ethereal and used it the second I regained control I'd have died with no real chance. I stopped taking DiD seriously after that, the game isn't balanced for it, and although I started planning to do DiD if my character dies now I'm definitely not restarting.
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Nomee
 
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Post » Mon Jun 04, 2012 9:21 am

To be honest it is worth playing through the game once normally before trying DiD, this will give you an idea of what you need to avoid, like traps or overpowered baddies who can one shot you before you've even realised what is happening.
i did a 120 hour normal playthru with plenty of deaths.started DiD after and got hooked made the game so fresh again. the death haunts me i cant play with him again.once you start DiD your DiD for life homes
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CxvIII
 
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Post » Mon Jun 04, 2012 9:34 am

DiD is a play style that is not forgiving. I don't play this way myself. I understand those that do play this way.

This, I dont play DiD but I can understand where people who do play it come from.
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le GraiN
 
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Post » Mon Jun 04, 2012 3:18 am

Trap tip from an experienced thief - If you see large grooves on the ground, there's usually a spinning blade trap in front of you. Look for trap triggers....95% of the time it's a pressure plate located in front of or along side the spinning blade. Lol.
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Bryanna Vacchiano
 
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Post » Sun Jun 03, 2012 9:45 pm

Never played DiD, but I think the first things I'd want to do is get my Ethereal shout. I would probably also spend more time buffing up before venturing into dwemer ruins.
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CORY
 
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Post » Mon Jun 04, 2012 7:34 am

Never played DiD, but I think the first things I'd want to do is get my Ethereal shout. I would probably also spend more time buffing up before venturing into dwemer ruins.
had the shout.spent about 40 hours buffing up.it was my first dwemer ruin with this playthru.bretons are wimps if i was a nord i would have caught the blade with my bear fist.(yes bear)
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Felix Walde
 
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Post » Mon Jun 04, 2012 4:03 am

DiD is a play style that is not forgiving. I don't play this way myself. I understand those that do play this way.


Same here, I don't like it but understand if others want to play that way. I just could not suddenly give up a level 30 or 40 character because some bears ambushed me or whatever....lol
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Quick Draw
 
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Post » Mon Jun 04, 2012 1:05 am

If your level 30-40 character dies to a bear it's time to trash that character anyway.
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Becky Cox
 
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Post » Mon Jun 04, 2012 12:02 am

If your level 30-40 character dies to a bear it's time to trash that character anyway.
true u would have never made it to level 30-40, now a crazed bandit on the other hand thats something to fear
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Robert Jr
 
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Post » Mon Jun 04, 2012 4:02 am

It was an example, it could be anything. The point being even bandits or whatever. After all that time making and skilling a character for 100+ hours I sure as hell wouldn't just delete and start over.
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bimsy
 
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Post » Sun Jun 03, 2012 10:11 pm

I tried DiD on Master, on a Breton Heal-tank. I got to level 8, a few hours in, and was instantly killed by a lone Bandit Chief in a random encounter, who impaled my poor Breton on four feet of steel.

I couldn't believe how awesome I thought DiD was at that moment. You're SUPPOSED to die for the slightest error, and have to restart. It adds immersion, makes you stay on you toes, and gives you satisfaction each time you clear a dungeon. Just because you died for being careless and didn't want to play DiD anymore because you took a dirt nap does not make the playstyle bad.

I'm going to remake that Breton, I'm going to find that Bandit, and my character is going to avenge his father.

I can see an Infinite Blade scenario, where I endlessly come back for more, and eventually avenge my ancestors.
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laila hassan
 
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