Dont play Dead is Dead

Post » Mon Jun 04, 2012 2:05 am

I tried DiD on Master, on a Breton Heal-tank. I got to level 8, a few hours in, and was instantly killed by a lone Bandit Chief in a random encounter, who impaled my poor Breton on four feet of steel.

I couldn't believe how awesome I thought DiD was at that moment. You're SUPPOSED to die for the slightest error, and have to restart. It adds immersion, makes you stay on you toes, and gives you satisfaction each time you clear a dungeon. Just because you died for being careless and didn't want to play DiD anymore because you took a dirt nap does not make the playstyle bad.

I'm going to remake that Breton, I'm going to find that Bandit, and my character is going to avenge his father.

I can see an Infinite Blade scenario, where I endlessly come back for more, and eventually avenge my ancestors.
haha get that op bandit i hate em all. but yea i guess i shouldnt have named this thread that because i really did enjoy my DiD. but my point was it could come out of nowhere and when it does it really burns you out
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helliehexx
 
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Post » Mon Jun 04, 2012 11:17 am

So you've stopped playing Skyrim because your DiD character... died? Isn't the concept of death sort of the entire focus with that playstyle? If you don't enjoy the restrictions you set yourself, don't stick to them.

He's not stopped playing Skyrim, he's stopped play DiD.

I tried DiD on Master, on a Breton Heal-tank. I got to level 8, a few hours in, and was instantly killed by a lone Bandit Chief in a random encounter, who impaled my poor Breton on four feet of steel.

I couldn't believe how awesome I thought DiD was at that moment. You're SUPPOSED to die for the slightest error, and have to restart. It adds immersion, makes you stay on you toes, and gives you satisfaction each time you clear a dungeon. Just because you died for being careless and didn't want to play DiD anymore because you took a dirt nap does not make the playstyle bad.

I'm going to remake that Breton, I'm going to find that Bandit, and my character is going to avenge his father.

I can see an Infinite Blade scenario, where I endlessly come back for more, and eventually avenge my ancestors.

This I like; kinda like a DiD: Generations, or something, lol.
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Breautiful
 
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Post » Mon Jun 04, 2012 2:32 am

I'm playing DiD at the moment and have posted a few times on the official thread that is now dead itself.

My character however isn't- Level 15 Khajiit who is currently harbinger of the companions and doing stormcloak quests :D

However I am only playing on adept, use potions and am generally ultra cautious. Nearest ever to death was when I got mobbed by like 3 bears in the wilderness near falkreath. So nearly died- was only saved by a handy cliff that I could amble to down to separate myself from the bears. I think after playing this my style of play has completely changed from running in and hoping for the best to a far more realistic notion of picking fights that I can win or lose and running like hell if it's one of the latter examples.

I imagine my character will inevitably die (and I would quite like that to occur at some point) but when he does I won't instantly be turned off the playstyle. Most likely I'll just think up a new build completely and do an enitrely different set of quests.
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Tamara Dost
 
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Post » Mon Jun 04, 2012 1:35 am

This I like; kinda like a DiD: Generations, or something, lol.

If a Storm Paladin or Berserker Lord comes at my Breton, I'm leaving Skyrim.

Seriously, [censored] those guys. Infinite Blade was an awesome game, but [censored] those guys.
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sarah simon-rogaume
 
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Post » Mon Jun 04, 2012 12:41 pm


Being careless and playing DiD is not a good match at all. Next time you will be more vigilant and look carefully at every door, especially in Dwemer ruin.

If youre trying to rp a DID character, wouldnt starting another character be just as unchallenging, unrealistic, and immersion breaking as loading previous saves? LOL, there is so much irony in playing a DID character then respawning a new character once you die.... :facepalm:
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Sian Ennis
 
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Post » Mon Jun 04, 2012 10:16 am

I'm playing DiD at the moment and have posted a few times on the official thread that is now dead itself.

My character however isn't- Level 15 Khajiit who is currently harbinger of the companions and doing stormcloak quests :biggrin:

However I am only playing on adept, use potions and am generally ultra cautious. Nearest ever to death was when I got mobbed by like 3 bears in the wilderness near falkreath. So nearly died- was only saved by a handy cliff that I could amble to down to separate myself from the bears. I think after playing this my style of play has completely changed from running in and hoping for the best to a far more realistic notion of picking fights that I can win or lose and running like hell if it's one of the latter examples.

I imagine my character will inevitably die (and I would quite like that to occur at some point) but when he does I won't instantly be turned off the playstyle. Most likely I'll just think up a new build completely and do an enitrely different set of quests.
oh he will die alright.after doing many DiDs my advice to you.stay way from giants and be careful in the dwemers. also if you see a bandit who is a sponge holding a 2hw run for your fu@#$# life
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Anna Kyselova
 
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Post » Mon Jun 04, 2012 11:12 am

I'm still kinda stuck on the fact that you miss your decorated house...

I play to have fun, to entertain myself. If I thought a DiD run would be fun to play, I'd try it. Heck I'd even write a journal for the guy up to the point he was killed. Right now though, I'm just having to much fun playing and quick-saving.
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Adrian Powers
 
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Post » Mon Jun 04, 2012 9:53 am

If youre trying to rp a DID character, wouldnt starting another character be just as unchallenging, unrealistic, and immersion breaking as loading previous saves? LOL, there is so much irony in playing a DID character then respawning a new character once you die.... :facepalm:
dont worry im sure your playstyle is cool too. and to answer your question-no not at all
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Alan Whiston
 
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Post » Sun Jun 03, 2012 10:02 pm

earlier this week i posted a thread about how great the DiD playstyle is and how it is the only way to play. at that point i was thirty+ hours in with a level 16 breton who had never tasted death..that was until i went poking around in a dwemer ruin and got 1 shotted by a spinning blade trap. what a lame way to go, it was the definition of anticlimactic and the deep immersion i had built up was chopped to pieces by some ridiculous trap. It was literally unavoidable i opened a door and it was right there-instantly killed without the slightest chance of surviving. I even had a decorted house in riften and had recently became a nightingale.all the steam was let out of the game when i opened that fateful door and i fear ill never get the same feeling from skyrim that i had predeath. I mean i dont want to start another DiD i put so much work into my last one and now the game feels a little boring. I think Dead is Dead ruined skyrim for me :confused:
That same blade killed my Lydia on my DID. My character was so heartbroken by her untimely death he threw himself on the blade and joined her in Sovangarde. Ended that playthrough.
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jess hughes
 
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Post » Mon Jun 04, 2012 2:47 am

Funniest one I heard was a level 25 being killed by a mud crab.

I think that's to be expected though from a DID play through? Surely, the anti-climix is the point. To leave you feeling down about it.
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Lexy Dick
 
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Post » Mon Jun 04, 2012 4:15 am

That same blade killed my Lydia on my DID. My character was so heartbroken by her untimely death he threw himself on the blade and joined her in Sovangarde. Ended that playthrough.
thats awesome i love the loyalty
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Crystal Birch
 
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Post » Mon Jun 04, 2012 11:40 am

Funniest one I heard was a level 25 being killed by a mud crab.

I think that's to be expected though from a DID play through? Surely, the anti-climix is the point. To leave you feeling down about it.

I think most people go into DiD expecting (to paraphrase the Old Orc) a "good death". A warrior's death, a death at the hands of one of the most bad-ass enemies in the game. So that the "OMG THAT WAS AWESOME!" acts as compensation for the time sunk into the character. Dying to a pitiful mud-crab leaves you feeling numb and empty.
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Charlotte Buckley
 
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Post » Mon Jun 04, 2012 3:54 am

I think you're taking this a bit too seriously. It's not like someone is looking over your shoulder. If you are that attached just reload.
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Poetic Vice
 
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Post » Mon Jun 04, 2012 12:52 pm

IMO, dead is dead is absurdly stupid and a huge waste of time. What's the point of playing if you're going to delete the character if you die? That is not fun, at all, and offers nothing to the gameplay experience for me.

That is my opinion, however, and I truly do not care if you disagree with it or not.
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yermom
 
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Post » Mon Jun 04, 2012 1:51 am

I think you're taking this a bit too seriously. It's not like someone is looking over your shoulder. If you are that attached just reload.
you just dont get it...
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Bird
 
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Post » Mon Jun 04, 2012 11:22 am

My lamest death in DiD was when I fell off a, literally, 5 foot rock. I think it must've been a glitch, because it was a TINY fall. Maybe she accidentally smacked her head off the rock :biggrin: Very anti-climatic, but I let it happen anyways.
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Guy Pearce
 
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Post » Mon Jun 04, 2012 9:29 am

IMO, dead is dead is absurdly stupid and a huge waste of time. What's the point of playing if you're going to delete the character if you die? That is not fun, at all, and offers nothing to the gameplay experience for me.

That is my opinion, however, and I truly do not care if you disagree with it or not.
how is it a waste of time if your having fun doing it? i get that its not for you but to call it absurdly stupid is well stupid
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luis dejesus
 
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Post » Mon Jun 04, 2012 3:07 am

If you don't want to fine, but let people who want to do it?
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Lucy
 
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Post » Mon Jun 04, 2012 8:20 am

DiD is just too bold for me. I don't want to waste 30 hours of my life only to delete it all away from a silly death.
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jeremey wisor
 
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Post » Sun Jun 03, 2012 11:54 pm

If I ever DID'ed, I wouldn't be out exploring Dwemer ruins.
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Hope Greenhaw
 
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Post » Mon Jun 04, 2012 8:36 am

I think most people go into DiD expecting (to paraphrase the Old Orc) a "good death". A warrior's death, a death at the hands of one of the most bad-ass enemies in the game. So that the "OMG THAT WAS AWESOME!" acts as compensation for the time sunk into the character. Dying to a pitiful mud-crab leaves you feeling numb and empty.

Yeah, that's what happened to me.

I charge the Bandit, striking him twice. His health bar BUDGED. He turned at me, raising his weapon. I blocked it, and my health went down to a fraction of what it was. I thought for half a second as he raised his weapon again, and sprinted away as fast as I could. I paused long enough to heal myself back to full, and turned, barely raising my shield in time to block another attack. I bashed, the bandit staggering back slightly, which gave me enough time to flee again, healing myself back to full health. This time, when I turned, I was too slow, and I saw the animation. The damned animation.

The Bandit grabbed my character, rammed his greatsword through my stomach, lifted my over his head, and slammed me back onto the ground.

And THAT, dear children, is how you go out like a badass.
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sas
 
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Post » Sun Jun 03, 2012 9:14 pm

it was my first one. and my cocky breton thought he couldnt be stopped in his new nightingale armor :ermm:
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Rich O'Brien
 
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Post » Mon Jun 04, 2012 12:08 pm

it was my first one. and my cocky breton thought he couldnt be stopped in his new nightingale armor :ermm:

I think I know the blade trap you mentioned. It killed my level 37 Orc, in his full Legendary Dragonbone, in two swings.

That sealed my opinions on the Dwemer disappearance. It was [censored] traps that did it.

Edit: @Sinistar: Actually, I didn't. Oddly enough, I possess a quality known as self-control, and obligation. I said that if little Tummas bit the dust, his save file would spend eternity in Oblivion.

And, actually, I never even had the opportunity to save, other than autosaves. I only had him for about six hours, because I was playing on Master.
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Nikki Lawrence
 
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Post » Mon Jun 04, 2012 10:04 am

IMO, dead is dead is absurdly stupid and a huge waste of time. What's the point of playing if you're going to delete the character if you die? That is not fun, at all, and offers nothing to the gameplay experience for me.

That is my opinion, however, and I truly do not care if you disagree with it or not.

One of the reasons I like it is because even a year from now there will still be dungeons and quests in the game I havent been to or done yet. If you don't play DiD, you tend to rush through the content a lot faster.

I have been playing DiD since Oblivion though and I also play it in most of the other games such as Fallout 3/NV. Its something I have gotten use to over the years. I bought Oblivion in 2006 the day it hit the stores and there are still a number of quests and dungeons I haven't even explored yet.
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Colton Idonthavealastna
 
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Post » Mon Jun 04, 2012 8:52 am

It adds immersion, makes you stay on you toes, and gives you satisfaction each time you clear a dungeon.

This is the biggy. There are only so many dungeons and quests to do with a particular character, and DiD really extends the fun further out for a character because doing little rinky dink dungeons no longer is just "*Yawn*, I'll take these guys out, and if something surprises and kills me, no biggie", it becomes "What kind of dangers lurk around the next corner?" Stuff like aura whisper actually become viable options.

At people saying they do dead is dead on Master though, I think that is a bit much. Master difficulty already pushes you to a particular playstyle in the early levels. I think Expert works best for DiD. Challenging, but allows for more flexibility in character builds.

Then you reloaded.

Me thinks you haven't played D2 if you think there isn't a community of players who are really willing to risk losing hundreds of hours to a lightning enhanced named coming out of the blue and killing you. Sure, eventually the chicken mod was created and let people back out of death on hardcoe, but people played it before then.
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CArlos BArrera
 
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