Dragonborn the worst bethesda dlc ever

Post » Mon Feb 04, 2013 4:33 am

8. miraak is underwhelming, despite being marketed as "your deadliest adversary". he's nothing more than HM's little pawn

the only reason why people rate this dlc highly is because it gives them nostalgia. without this, the dlc is just average

I feel yours is a more fair assessment than the OP's rage against stuff. I get that he is disappointed with some features that are lackluster, but worst dlc?... I think not.

I am enjoying DB to be certain, but for all those non-Xbox players wondering what you are missing out on, it isn't a revolution by any means, nor was it meant to be. It adds some cool new features and delivers new content. Whether or not you enjoy it is as always, a matter of opinion. I for one feel Beth delivered on this dlc, but I'd be lying if I said it is the dlc I've been hoping for. Maybe the next offering will be the magnum opus.
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Kelvin
 
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Post » Mon Feb 04, 2013 3:59 am

1 If you understand the game mechanics you will understand why the dragon riding was limited (although still very fun)
2 Werebears are pretty cool and you get a spell to summon one, why care if you can become when with vampire and werewolf options. Adding yet another creature become would just muddy the waters.
3 the morag tong are not the thieves guild ect all rolled into one, they are the original assassins, what gave birth to the dark brotherhood, and considering there is a pretty good mission strand for assassins why do we need more plus the conflict of joining them if you was a db member anyway. Not to mention the armor isn't plain chitin it is black, check your facts.
4 Neither was the plains of oblivion free world in that sense, so your point being?
5 They added many new sets of armor seriously whats the problem. just because you can't disenchant the special stuff to abuse the skills it would give you? And considering the number of new armors I think they earned the right to duplicate some ancient nordic gear.
6 Your only valid point yes spears are lame
7 New armor useless my stalhrim is stronger than daedric due to being a master smith with many enchanted clothes and potions on hand for smithing, not to mention base stats are pretty good anyway. And also the carved nord stuff looks pretty damn cool imo

All in all one question, did we play the same game? Seriously sick of people slagging a great game just because it hasn't lived up to your imagined expectations. You do understand how much work it takes to make a game of this magnitude right? Seriously you think you can do better, then start modding.
This game has many interesting things to do and great playability, the dlc just add to an otherwise brilliant game. Like I said before don't like it mod it still can't like don't play it.
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Scared humanity
 
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Post » Mon Feb 04, 2013 1:56 am

The best way to approach DLCs is with a lack of expectation. :)
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Calum Campbell
 
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Post » Mon Feb 04, 2013 9:30 am

Hope they never put out a GameJam video in the future. People blow up their [censored] expectations based on a couple 'what ifs' from Todd Howard, vague data mined information, and the implication that they'll stick to adding in content from the GJ video because of their track record with DG and HF.

These are the kinds of threads we get.

*slow clap* Well [censored] done.
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^_^
 
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Post » Mon Feb 04, 2013 9:37 am

The best way to approach DLCs is with a lack of expectation. :smile:

Best way to approach just about everything in life, I find. Lower expectations, be pleasantly surprised when they are exceeded.
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x_JeNnY_x
 
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Post » Mon Feb 04, 2013 2:33 am

Best way to approach just about everything in life, I find. Lower expectations, be pleasantly surprised when they are exceeded.

eh... not a good idea when you have a few drinks though.
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Tessa Mullins
 
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Post » Sun Feb 03, 2013 8:30 pm

By heavily marketed do you mean a couple seconds of a video and a picture or two?

This.
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Jinx Sykes
 
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Post » Mon Feb 04, 2013 10:56 am

1 If you understand the game mechanics you will understand why the dragon riding was limited (although still very fun)
2 Werebears are pretty cool and you get a spell to summon one, why care if you can become when with vampire and werewolf options. Adding yet another creature become would just muddy the waters.
3 the morag tong are not the thieves guild ect all rolled into one, they are the original assassins, what gave birth to the dark brotherhood, and considering there is a pretty good mission strand for assassins why do we need more plus the conflict of joining them if you was a db member anyway. Not to mention the armor isn't plain chitin it is black, check your facts.
4 Neither was the plains of oblivion free world in that sense, so your point being?
5 They added many new sets of armor seriously whats the problem. just because you can't disenchant the special stuff to abuse the skills it would give you? And considering the number of new armors I think they earned the right to duplicate some ancient nordic gear.
6 Your only valid point yes spears are lame
7 New armor useless my stalhrim is stronger than daedric due to being a master smith with many enchanted clothes and potions on hand for smithing, not to mention base stats are pretty good anyway. And also the carved nord stuff looks pretty damn cool imo

All in all one question, did we play the same game? Seriously sick of people slagging a great game just because it hasn't lived up to your imagined expectations. You do understand how much work it takes to make a game of this magnitude right? Seriously you think you can do better, then start modding.
This game has many interesting things to do and great playability, the dlc just add to an otherwise brilliant game. Like I said before don't like it mod it still can't like don't play it.

Much better than the op
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sally R
 
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Post » Mon Feb 04, 2013 2:35 am

eh... not a good idea when you have a few drinks though.

Eh, you can worry about that the next morning.... :P
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Stephanie I
 
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Post » Mon Feb 04, 2013 4:01 am

I can understand if you feel Bethesda was "trolling" you by showing you Werebears and Spears but not letting you use them, but can you guarantee there won't be even more people creating "I'm so disappointed" posts if it turned out that Werebears were just Werewolf reskins, and there was only one wooden spear that didn't work very well?

I don't think werebears and spears were priorities in this DLC and they were probably just meant as small little additions to show us what they can do and what we might be able to look forward to in the future.

Dragonriding...well I think it's fine the way it is. Skyrim's gamespace, and even more, Solstheim's, isn't large enough for us to have any great amount of free roaming riding on a Dragon considering its speed. Also, while riding a Dragon and fighting another Dragon, my game locked up for awhile and I noticed half the land was textureless. It resumed awhile later, so I assume it was loading another part of the world that my dragon flew into. If this could happen in this restricted Dragon Riding, free roaming Dragon Riding would be clunky and problematic and cause even more of these disappointments.

If you think this is a bad DLC, fine, but worst DLC? I'd like to see you trade this for Horse Armour.
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Enny Labinjo
 
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Post » Mon Feb 04, 2013 2:34 am

the reason were bears are trollish is because beth knew exactly what people wanted but implemented them differently anyway. there's been so many threads asking for playable were bears since skyrim was "announced". there was no misunderstanding on beth's part....they just didnt implement it and.... no.... playable werebears do not "muddy the waters". i dont know where you got that idea from but they're in the lore which is why everyone wondered where they were for skyrim.
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sw1ss
 
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Post » Mon Feb 04, 2013 1:39 am

the reason were bears are trollish is because beth knew exactly what people wanted but implemented them differently anyway. there's been so many threads asking for playable were bears since skyrim was "announced". there was no misunderstanding on beth's part....they just didnt implement it and.... no.... playable werebears do not "muddy the waters". i dont know where you got that idea from but they're in the lore which is why everyone wondered where they were for skyrim.

He means that two transformations is enough. We already have werewolves and VLs. While I think it'd be cool to see playable werebears, I kind of agree. At the end of the day, even with different abilities, a werebear is still a big half man creature that tears stuff up and eats things. More of the same. And I hate to say it, but the people who said they'd look like re-textured werewolves...were right. More of the same to satisfy a small amount of people who want werebears. Including myself. I can understand from that side why they wouldn't bother to put them in. That and the new perks they'd have to design, and making the hircine ring work for them as well.
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Elisabete Gaspar
 
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Post » Sun Feb 03, 2013 9:12 pm

Snip

I'd like to thank the OP for brightening a rather bleak day by giving me the greatest fit of hysterical laughing that I've had in a while.

But I disagree with you on every point.

I rather like the Dragon Riding as is, and think it fits in better than "free-roaming".

The Werebears I think is hilariously funny. They are a tough enemy, and I don't think we need another type of shapechanger in the game (IMHO).

Apocrypha... I love it. I don't have a single negative thing against it.

The Morag Tong fit in just fine. According to Lore, they disbanded during the Oblivion Crisis with only a vague promise that they'd reform one day. They have, but since the Dark Brotherhood didn't take any time off during the 200 year span between Oblivion and Skyrim, it's understandable that they'd be unjoinable. They're still trying to find out where they fit into the scheme of present-day Tamriel (specifically Morrowind).

"Unique Armors" This just sounds like splitting-hairs. I refuse to comment any more on this point.

Spears were also hilarious. They're recovered from the corpses of fallen midget enemies. Thus they're sized for midgets. This (along with Werebears) were never promised anywhere by Bethesda, the expectation of Spears and Werebears was created entirely in the minds of the minority of the Forum community, and those expectations grew exponentially until the release of Dragonborn. It's the Forum's own speculation that has led to such massive disappointment, Bethesda implemented those two items exactly as they had planned for them to be implemented.

New Armors are going to be weaker than Daedric. Daedric armors and weapons are the best in the game, for a reason. The armors are well placed on the Smithing Skill tree alongside comparable already existing armors. If people are having issues surviving against slightly tougher enemies in their "new" armor, then maybe getting better with the armor (increase your Heavy or Light Armor Skills and your armor rating gets better) and/or Smithing may be in order. Also try a change of combat tactics. New enemies also probably means tweaked combat AI for NPC's. A little adaptation is probably in order as well. It seems a bit... off to me to assume that the exact same attack/defend strategy is always going to work against every enemy.

In closing, I could not disagree more with you if I tried. Dragonborn is (IMHO) possibly the best DLC I've ever played. It is deeply engaging, extremely well written and voiced, and offers a fresh challenge and level of difficulty that was, and continues to be a joy to behold. If you are so disenchanted with Dragonborn, maybe your character should stick to roaming the mainland?
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lucy chadwick
 
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Post » Mon Feb 04, 2013 8:12 am

Dawnguard was a very poor showing for how much it cost.

DB isn't amazing (Miraak fight was extremely underwhelming & he generally didn't get enough face time) but I can think of some other stinkers out there.
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Mrs. Patton
 
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Post » Mon Feb 04, 2013 9:53 am

Dawnguard was a very poor showing for how much it cost.

DB isn't amazing (Miraak fight was extremely underwhelming & he generally didn't get enough face time) but I can think of some other stinkers out there.


Really, then name any DLC as big as DB that has come out this year/lately ? Also, Dawn Guard was well the cost.

The only other DLCs this year worth the cost have been the BL2 DLCs. ANd even those DLC's are tiny compared to he depth and quality of Skrims 2 big DLC.



I think people have lost their minds. Stop fast traveling and playing on easy and you will get more then your moneys worth from both DLCs.


Best DLCs all year.. Hands down. Paid 20 bucks and got 100 bucks worth out of both.
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Charlie Ramsden
 
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Post » Mon Feb 04, 2013 9:05 am

Dawnguard was a very poor showing for how much it cost.

DB isn't amazing (Miraak fight was extremely underwhelming & he generally didn't get enough face time) but I can think of some other stinkers out there.

The fights are what you make them. If you're like that guy who smithed his weapons to do 600+ damage and played on novice, well uh yeah.. you'll probably finish the fight in 20 seconds. As far as TES boss-battles go, this is one of the better ones.

By the way, Dawnguard added a ton of stuff and was relatively cost-effeciant in scope of all other expansions/large-plug ins. Wasn't Knights of the Nine $15, Shivering Isles, Bloodmoon and Tribunal $30?
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jess hughes
 
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Post » Mon Feb 04, 2013 12:00 am

The buyers got what they deserved fro clamouring for a Morrowind throwback and all sorts of ridiculous gimmicks, Bethesda largely gave you what you wanted so why complain now? There are already threads from people ranting about the next DLC-ok give Bethesda a couple of months and they will give you some more low quality dross, complete with werebears spears and Star Wars light sabres......Be careful what you wish for?
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ruCkii
 
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Post » Mon Feb 04, 2013 4:25 am



Basically, this is also my only real complaint about this GREAT dlc...I too had high expectations about Miraak and his story, he looks badass and you feel that he's badass, but the lore part is very thin and not so deep. I mean, before the Dragonborn trailer everyone knew that St. Alessia was the first dragonborn, then we learned about Miraak...a BIG new, but the DLC itself tells little to nothing about him, his story, his rebellion. Even in Vahlok's tomb you get only fragments, really tiny fragments about his story.

Expanding his lore and story would have been a great way to extend the main quest...
You know, Miraak reminds me of any PC from a previous game. You don't ever hear the full story of the Eternal Champion, Agent, Nerevarine, or the Chamion if Cyrodil. You only hear the most important details and that's it. It leaves most of it open for interpretation so that it won't decanonize your character. Miraak is virtually a mirror image of this.

It would be cool (not likely though) if Bethesda made another TES: Adventures that featured him as the main character (much like Cyrus in Redguard) and we could learn more of his origins and rise to power and eventual entrapment by Mora.
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N Only WhiTe girl
 
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Post » Sun Feb 03, 2013 9:22 pm

Its like they went out of their way to alienate us. Mission accomplished.
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DAVId MArtInez
 
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Post » Mon Feb 04, 2013 12:01 am

regardless what they said or didn't say. it's apparent that they intentionally wanted you to believe you would have dragon riding, that's marketing after all ... :/
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cassy
 
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Post » Sun Feb 03, 2013 10:48 pm

regardless what they said or didn't say. it's apparent that they intentionally wanted you to believe you would have dragon riding, that's marketing after all ... :/

Which there IS.. and I personally think it is an awesome feature.
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Jason Rice
 
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Post » Mon Feb 04, 2013 2:35 am

Which there IS.. and I personally think it is an awesome feature.

:stare:.... not in the sense that people believed and that's what they were aiming for I'd imagine , marketing and all.
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michael flanigan
 
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Post » Mon Feb 04, 2013 4:25 am

:stare:.... not in the sense that people believed and that's what they were aiming for I'd imagine , marketing and all.

They could at least use the right words and say dragon mounts or controlling dragons while they fly, even though technically we do. Or say we can't free roam when we fly. As it stands, saying there's no dragon flying and such is not only stupid, but misleading.
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Emma Parkinson
 
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Post » Sun Feb 03, 2013 7:31 pm

as far as were-bears go,and spears,look guys we had dragon armor before we could craft weapons,we know they have the ability to do both as seen in gamejam,so just don't give up,if you are still asking for them passionately after 15-18months i bet it may come
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Stacy Hope
 
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Post » Mon Feb 04, 2013 6:59 am

it's apparent that they intentionally wanted you to believe you would have dragon riding

Er, no. I was hoping for dragon-riding, but from the tiny two subsecond trailer bits and the one screenshot, I was somewhat worried it would turn out to be a couple of cutscenes (as in the main game). Glad it was different!
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Robert Garcia
 
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