Dragonborn the worst bethesda dlc ever

Post » Sun Feb 03, 2013 11:09 pm

Before I start tearing the dlc apart byte by byte, I just want to mention that this dlc had the most potential of any dlc ever released by bethesda. I will come up with reasons as to why the decisions made in this dlc were the single most [censored], lazy, stupidest decisions ever made by a game company with so much to work with. So lets begin shall we:
1. Dragon riding:
Dragon riding is the laziest thing in this dlc. It would be stupid to think that this would be like horse riding, but the dragons just fly pointlessy in circles from where you tame them and what's stupid is that they cover vast quantities of ingame land with thier circles so it's clear that you could at least make a custom marker on your map and have them fly to it with the technological limits at hand
2. Werebears:
Werebears while not a common new enemy are still prevalent in the lands of solstheim. Thier presence should mean one thing to a seasoned elder scrolls player: get bit by one and become one. But even without being a werewolf or a vampire if you get enough bites to become swiss cheese the disease will not be passed to you. This makes me believe that this was unfinished and rushed out the door.
3. Morang Tong:
The morang tong are indeed in this dlc and as you know they are the thieves guild, dark brotherhood, and forsworn on some very heavy steroids. Thier assasins are in this dlc and you will get hits put on you by people you did wrong against. They even have a headquarters for God's sake and you still can't be one. Not only that that thier armor is not even a different color, its just plain chitin armor with different stats.
4. Apocrypha:
Apocrypha's design is just plain genius, but some of you already know the nature of this realm: It's not free world. There is only the bits of apocrypha traveled to when opening a black books and all worlds are not interconnected. Once again the walls move on thier own and apocrypha is magnificiently designed, but that doesn't change the stupidity.
5. New unique armors
The new unique armors are not even reskins let alone unique designs. They share the exact same appearance as other armors from the dlc with different stats. The enchantments are still cool but in another [censored] move you can't disenchant them.
6. Spears:
This lower on the list because It doesn't add potential to the dlc in and of itself but the way they are implemented is so [censored] that it deserves a place on this list. Spears are used as arrows. You heard that right and they have the same strength as iron arrows to boot.
7. New armor useless:
As you know the dlc has massively harder enemies and quests than the main dlc and the quests are normally scaled at about level 50, but the new armor types are incredibly weak when compared to daedric despite the land and general quests being so much harder than normal skyrim, what makes this even more [censored] is that the game gives you massive money rewards for certain quests (10000 septims!) and acknowledges that the rewards should be more worth it.
if I missed anything let me know.
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Dan Wright
 
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Post » Mon Feb 04, 2013 5:08 am

Hmmm...
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Sarah Edmunds
 
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Post » Sun Feb 03, 2013 9:19 pm

I like everything but Dragon Riding
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[Bounty][Ben]
 
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Post » Mon Feb 04, 2013 1:02 am

The quality of any armor has never bothered me, since I can just smith the crap out of it, and, with the help of some enchantments, reach the armor cap. Of course, not everybody uses smithing and/or enchanting.
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roxanna matoorah
 
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Post » Mon Feb 04, 2013 7:31 am

8. miraak is underwhelming, despite being marketed as "your deadliest adversary". he's nothing more than HM's little pawn

the only reason why people rate this dlc highly is because it gives them nostalgia. without this, the dlc is just average
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Oceavision
 
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Post » Mon Feb 04, 2013 2:34 am

Dragon riding: I agree, this was bogus. They should've either gone all out and made it free reign, or at least let us give some directions so we can use them to travel.
Werebears: would've just been a reskin of werewolves like people said wereboars were. Don't care. Were creatures are (in my mind) specifically reserved for wolves.
Morag tong: why join them? I'm already leader of the DB and thieves guild. And lore weis the DB and MT hate each other. And the armor is a different color, its black. With a few less armor rating points.
Apocrypha: this place is awesome. Who cares its not interconected and free roam? It gives you just enough lovecraftian terror to satisfy but leave you wanting more. Unlike skyrims "LOOK! SNOW! OMFG I CAN'T BELIEVE ITS SNOW!"
Unique armors: ill give you this one. The named normal armor bothers me. If its special enough for a name its special enough for its own appearance.
Spears: one of the dumbest things ever. "I'm going to kill you with my pointy stick! Watch out!" One of my least favorite weapons pre gunpowder era's. Ever. I'm glad Beth trolled everyones asses with this. Made me laugh.
New armor: by this point everyones so well leveled and whatnot the stats don't really matter. You can enchant and enhance it to being just as good. So wear what you think looks good. Who cares about the starting stat.
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carly mcdonough
 
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Post » Mon Feb 04, 2013 1:29 am

i just think this was a troll dlc. but it is still awesome.
werebears? sure we'll give them werebears. oh they want to be one? well here's a conjure werebear. You jelly?
Spears? lifts her tail is still polishing them. but let them have spears that only reiklings can use unless you want to shoot them at people as if they are arrows.
dragon riding? sure. but very limited.
spell creation? maybe. lets give them the ability to make staffs first. oh and spiders. (the spider part i actually absolutely love actually)
hmm. no challenge when you spend enough time on your character to make it godlike and level 81? ebony warrior, kick this person's [censored]. (i've never made a level 81 character before, but from what i hear ebony warrior is a right pain in the ass to kill)

and daedric/dragon armors i thought were supposed to be the strongest. mage from ancient or powerful creatures and minerals. go figure bonemold or chitin isnt as strong. stahlrim i havent even seen, so i dont know what goes into making that armor.

the lack of skins for the unique items doesnt bug me because the couple i have found are awesome. im just happy it isnt the exact same skin on dragon priest masks anymore.

as for apocrypha, yes its linear, but that doesnt make it any less amazingly creepy and eerily beautiful. least not to me.
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Rusty Billiot
 
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Post » Mon Feb 04, 2013 4:14 am

1. Dragon Riding, werebears and spears were not promised.
2. MORAG Tong used Chitin/netch armour primarily, be happy they have their own unique variation.
3. New armour shouldn't be better than Daedric.. but it can be if you want it to. Beyond stupid complaint.
4. Apocrypha isn't free-roam because it is a library and it would be totally garbage if it wasn't linear. See: Soul Cairn.
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Joe Bonney
 
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Post » Sun Feb 03, 2013 11:51 pm

While I was bummed that werebears weren't playable(still very possible for the next DLC). I wouldn't consider this the worst DLC ever, infact it's one the best, but if they did make werebears playable then yeah it would number on for me. :biggrin:
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Heather Dawson
 
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Post » Sun Feb 03, 2013 10:33 pm

Admittedly, we paid 20 dollars primarily for new armor, weapons and location... I enjoyed the MQ but you HAVE to pay attention thoroughly or you'll miss it. It's quite short. I feel like the Devs have a deadline and they didn't quite finish everything they wanted to, but they had to turn something in.


Don't get me wrong---- It's really enjoyable, Apocrypha is AMAZING. It's ashame it's not like the Soul Cairn in the sense that you can walk around freely. But it was filled with some amazing content though. I can't wait to start reading the new books.
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Rozlyn Robinson
 
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Post » Mon Feb 04, 2013 3:20 am

1. Dragon Riding, werebears and spears were not promised.
2. MORAG Tong used Chitin/netch armour primarily, be happy they have their own unique variation.
3. New armour shouldn't be better than Daedric.. but it can be if you want it to. Beyond stupid complaint.
4. Apocrypha isn't free-roam because it is a library and it would be totally garbage if it wasn't linear. See: Soul Cairn.

1. That's actually a straight lie the dragon riding was heavily marketed if you did not notice.
2. The armor isn't unique in the first place, I think it has the same armor rating and weight.
3. Im tired of using the same armor since level 20 arent you.
4. That makes no sense given the very nature of Apocrypha and giant libraries in general. All the knowledge you could ever want is there you just have to find it, so it goes perfectly as free world.
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Nany Smith
 
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Post » Mon Feb 04, 2013 3:40 am

1. That's actually a straight lie the dragon riding was heavily marketed if you did not notice.

By heavily marketed do you mean a couple seconds of a video and a picture or two?
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A Boy called Marilyn
 
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Post » Sun Feb 03, 2013 11:50 pm

By heavily marketed do you mean a couple seconds of a video and a picture or two?

just about to say this...


No, I think Jcscs14 must've seen the Gamejam footage like many of us and expected we'd get the content in that.
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Mimi BC
 
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Post » Mon Feb 04, 2013 4:40 am

By heavily marketed do you mean a couple seconds of a video and a picture or two?
That they knew everyone would latch on to, think before you talk.
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Steve Bates
 
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Post » Sun Feb 03, 2013 10:13 pm



1. That's actually a straight lie the dragon riding was heavily marketed if you did not notice.
2. The armor isn't unique in the first place, I think it has the same armor rating and weight.
3. Im tired of using the same armor since level 20 arent you.
4. That makes no sense given the very nature of Apocrypha and giant libraries in general. All the knowledge you could ever want is there you just have to find it, so it goes perfectly as free world.

1. It's not a lie. It's you actually believing modern media and their blatant lies. Bethesda was pretty low key with this DLC. Other than the trailer, this DLC wasn't too overly promoted.



As for using the same armor since level 20, I don't mind that. Especially if you get a sick looking armor set.
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naana
 
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Post » Mon Feb 04, 2013 12:43 am

1. That's actually a straight lie the dragon riding was heavily marketed if you did not notice.
2. The armor isn't unique in the first place, I think it has the same armor rating and weight.
3. Im tired of using the same armor since level 20 arent you.
4. That makes no sense given the very nature of Apocrypha and giant libraries in general. All the knowledge you could ever want is there you just have to find it, so it goes perfectly as free world.

It was marketed just like it was presented in game. It's your fault you expected free-roam dragon-riding and I'm not sure why you'd want that so bad. No, because I don't use the same armour since level 20 and there is an armour cap which allows for all armour to hit the max damage reduction percentage. Again, see: soul cairn. The whole thing would start to feel tedious if it can all be checked out in one shot.
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Dan Endacott
 
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Post » Sun Feb 03, 2013 10:09 pm

just about to say this...


No, I think Jcscs14 must've seen the Gamejam footage like many of us and expected we'd get the content in that.
I did and to be fair dragon riding is still pretty cool as far as combat is concerned and to be a bit more postive dragonborn is a decent dlc on its own, its only so bad because it had so much potential in the way of what could be done with what was already included.
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ShOrty
 
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Post » Mon Feb 04, 2013 10:35 am

Before I start tearing the dlc apart byte by byte, I just want to mention that this dlc had the most potential of any dlc ever released by bethesda. I will come up with reasons as to why the decisions made in this dlc were the single most [censored], lazy, stupidest decisions ever made by a game company with so much to work with. So lets begin shall we:
1. Dragon riding:
Dragon riding is the laziest thing in this dlc. It would be stupid to think that this would be like horse riding, but the dragons just fly pointlessy in circles from where you tame them and what's stupid is that they cover vast quantities of ingame land with thier circles so it's clear that you could at least make a custom marker on your map and have them fly to it with the technological limits at hand
2. Werebears:
Werebears while not a common new enemy are still prevalent in the lands of solstheim. Thier presence should mean one thing to a seasoned elder scrolls player: get bit by one and become one. But even without being a werewolf or a vampire if you get enough bites to become swiss cheese the disease will not be passed to you. This makes me believe that this was unfinished and rushed out the door.
3. Morang Tong:
The morang tong are indeed in this dlc and as you know they are the thieves guild, dark brotherhood, and forsworn on some very heavy steroids. Thier assasins are in this dlc and you will get hits put on you by people you did wrong against. They even have a headquarters for God's sake and you still can't be one. Not only that that thier armor is not even a different color, its just plain chitin armor with different stats.
4. Apocrypha:
Apocrypha's design is just plain genius, but some of you already know the nature of this realm: It's not free world. There is only the bits of apocrypha traveled to when opening a black books and all worlds are not interconnected. Once again the walls move on thier own and apocrypha is magnificiently designed, but that doesn't change the stupidity.
5. New unique armors
The new unique armors are not even reskins let alone unique designs. They share the exact same appearance as other armors from the dlc with different stats. The enchantments are still cool but in another [censored] move you can't disenchant them.
6. Spears:
This lower on the list because It doesn't add potential to the dlc in and of itself but the way they are implemented is so [censored] that it deserves a place on this list. Spears are used as arrows. You heard that right and they have the same strength as iron arrows to boot.
7. New armor useless:
As you know the dlc has massively harder enemies and quests than the main dlc and the quests are normally scaled at about level 50, but the new armor types are incredibly weak when compared to daedric despite the land and general quests being so much harder than normal skyrim, what makes this even more [censored] is that the game gives you massive money rewards for certain quests (10000 septims!) and acknowledges that the rewards should be more worth it.
if I missed anything let me know.


Worst dlc ever? Did you have Oblivion? Did you buy the horse armor? Lol. I personally love this dlc, but to each his own.
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Kevin Jay
 
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Post » Sun Feb 03, 2013 10:53 pm

Admittedly, we paid 20 dollars primarily for new armor, weapons and location... I enjoyed the MQ but you HAVE to pay attention thoroughly or you'll miss it. It's quite short. I feel like the Devs have a deadline and they didn't quite finish everything they wanted to, but they had to turn something in.


Don't get me wrong---- It's really enjoyable, Apocrypha is AMAZING. It's ashame it's not like the Soul Cairn in the sense that you can walk around freely. But it was filled with some amazing content though. I can't wait to start reading the new books.

And about 30 new quests.. so.. yeah.. worthwhile DLC.
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Miss K
 
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Post » Sun Feb 03, 2013 11:39 pm

Before I start tearing the dlc apart byte by byte, I just want to mention that this dlc had the most potential of any dlc ever released by bethesda. I will come up with reasons as to why the decisions made in this dlc were the single most [censored], lazy, stupidest decisions ever made by a game company with so much to work with. So lets begin shall we:
1. Dragon riding:
Dragon riding is the laziest thing in this dlc. It would be stupid to think that this would be like horse riding, but the dragons just fly pointlessy in circles from where you tame them and what's stupid is that they cover vast quantities of ingame land with thier circles so it's clear that you could at least make a custom marker on your map and have them fly to it with the technological limits at hand
2. Werebears:
Werebears while not a common new enemy are still prevalent in the lands of solstheim. Thier presence should mean one thing to a seasoned elder scrolls player: get bit by one and become one. But even without being a werewolf or a vampire if you get enough bites to become swiss cheese the disease will not be passed to you. This makes me believe that this was unfinished and rushed out the door.
3. Morang Tong:
The morang tong are indeed in this dlc and as you know they are the thieves guild, dark brotherhood, and forsworn on some very heavy steroids. Thier assasins are in this dlc and you will get hits put on you by people you did wrong against. They even have a headquarters for God's sake and you still can't be one. Not only that that thier armor is not even a different color, its just plain chitin armor with different stats.
4. Apocrypha:
Apocrypha's design is just plain genius, but some of you already know the nature of this realm: It's not free world. There is only the bits of apocrypha traveled to when opening a black books and all worlds are not interconnected. Once again the walls move on thier own and apocrypha is magnificiently designed, but that doesn't change the stupidity.
5. New unique armors
The new unique armors are not even reskins let alone unique designs. They share the exact same appearance as other armors from the dlc with different stats. The enchantments are still cool but in another [censored] move you can't disenchant them.
6. Spears:
This lower on the list because It doesn't add potential to the dlc in and of itself but the way they are implemented is so [censored] that it deserves a place on this list. Spears are used as arrows. You heard that right and they have the same strength as iron arrows to boot.
7. New armor useless:
As you know the dlc has massively harder enemies and quests than the main dlc and the quests are normally scaled at about level 50, but the new armor types are incredibly weak when compared to daedric despite the land and general quests being so much harder than normal skyrim, what makes this even more [censored] is that the game gives you massive money rewards for certain quests (10000 septims!) and acknowledges that the rewards should be more worth it.
if I missed anything let me know.
what is the point of this thread just telling us things you hate about this dlc not the good things the good out ways the bad
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Alyesha Neufeld
 
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Post » Mon Feb 04, 2013 8:42 am

just about to say this...


No, I think Jcscs14 must've seen the Gamejam footage like many of us and expected we'd get the content in that.

Even then. the dragon riding part was not even 5 seconds long and only in 1 video.
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Amie Mccubbing
 
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Post » Mon Feb 04, 2013 2:54 am

Plus with how powerful you become in later levels you don't have to wear the best armor, just find what's appealing, ehance it with some smithing gear/pots (ring from silverblood family in markarth) throw an enchantment (or two if you got the dual enchantment perk) and have fun.
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Nicola
 
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Post » Mon Feb 04, 2013 7:35 am

It was marketed just like it was presented in game. It's your fault you expected free-roam dragon-riding and I'm not sure why you'd want that so bad. No, because I don't use the same armour since level 20 and there is an armour cap which allows for all armour to hit the max damage reduction percentage. Again, see: soul cairn. The whole thing would start to feel tedious if it can all be checked out in one shot.
I actually mentioned free roam would be impossible in the origional list, I just expected more like everyone else probably did. Note: Sorry about the double post.
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Dj Matty P
 
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Post » Mon Feb 04, 2013 4:29 am



It was marketed just like it was presented in game. It's your fault you expected free-roam dragon-riding and I'm not sure why you'd want that so bad. No, because I don't use the same armour since level 20 and there is an armour cap which allows for all armour to hit the max damage reduction percentage. Again, see: soul cairn. The whole thing would start to feel tedious if it can all be checked out in one shot.

Agreed. I like what they did with Apocraphya. I disliked most of the soul cairn. It seemed rush and too empty. Everywhere I look in Apocraphya is detail and atmosphere.
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Amanda Furtado
 
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Post » Mon Feb 04, 2013 10:57 am

Worst dlc ever? Did you have Oblivion? Did you buy the horse armor? Lol. I personally love this dlc, but to each his own.
Yeah I actually forgot about the horse armor
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joannARRGH
 
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