» Sun Feb 03, 2013 8:28 pm
This probably doesn't justify a rebuttal based on the original tone, but here goes:
1. Dragon riding is sort of "encased" in its own cell and needs to be this way due to HW restrictions of both XBox and PS3. That said, there is a bug that sometimes doesn't register some of the button inputs (i.e. a button is disabled for that flight). However, when they all work, there are quite a number of things you CAN do, including travelling clear across Skyrim by enemy/target surfing. Many are insisting that this can not be implemented, even though it is already there. I suggest you take a few rides before you make any formal decisions. For me, dragon riding isn't something I was looking forward to at all, and not something I'm likely to use at all in its current state. However, the only thing "wrong" with it is the intermittent bug and lack of custom target.
2. Werebears. Get over it. There's no need for yet another form of Xanthropy that is essentially the same as all other, just slightly different powers and a different model. Further, they're no longer "all over the place". It's been at least 200 years. Anything could have happened within that timeframe, including, but not limited to, competition extinction from the more plentiful werewolves (who, while weaker, attack in larger packs, and are not as prone to being solitary as werebears).
3. Morag Tong. They've been set up as clear "bad guys", like bandits in vanilla, or even the Penitus Oculatus. Complaining that you can't join them is just... well, maybe you just don't "get" the game at all. They're a non-joinable faction in this DLC, that's it. FWIW, you can't join the Skaal, technically, either, nor become a member of House Redoran, nor join the Reavers, and so on. On the armor, IIRC, Chitin is pretty much standard issue for the Morag Tong (and maybe leather?).
4. Apocrypha. It's not free world? You mean Open World? It is, in the same vein that the Soul Cairn is. Apocrypha is dungeon style. It is limited. You can veer off path, but you will pay the price with your life. I (and just about everyone else) have absolutely no problem with this as the trade-off is the most jaw-dropping Daedric realm ever. Because of the moving areas, it can not be a contiguous Open World. Unlike the "locked in a cell" dragon riding "myth", this one is very much the truth. You are, in essence, faulting BGS for providing us with some unbelievably cool stuff (you yourself call it genius), that many asked for (moving platforms), and that BGS provided and surpassed, by far. To argue that Apo is flawed because it is so great is, just, well, inane.
5. New unique armors. Have you played a TES game before? Many "unique" armors are reskins/recolors throughout TES. But there are some that are truly unique, and with unique effects. Can't disenchant them? Oh well.
6. Spears. Spears are HILARIOUS. IIRC Riekling spears were also arrows in the past, but not 100% positive there. In any case, I think the implementation is hysterical and spear-o-philes really need to lighten up. A person's true sense of humor is measured in how and if they can laugh at themselves.
7. New armor useless. Again, have you played TES at all? There is nothing stronger than Daedric. Period. Making the encounters more difficult, only to provide lore-breaking armor types to please the WoW crowd who are used to an ever-escalating gear/baddie power cycle, well, just doesn't work. The new armors are for appearance and RP. TES is not WoW and it's not about just glomming up more better [censored]. It's a RPG, it's about RPing. Not the hogfest that MMOs have become. In truth, MMOs never really started out all that good to begin with. Oh, the intent was there, sure, but as soon as you have PvP, or coop where people aren't sitting face-to-face, you're going to have the tools whose intention it is to either want to ruin the experience for others (noob hunters, skillz bullies, greedy glommers). But I digress, ever-escalating powerful goodies has no place in a true RPG, and would defeat the purpose and intent of making Solstheim tougher. Adapt. Or die. Your choice.