Dragonborn the worst bethesda dlc ever

Post » Mon Feb 04, 2013 9:44 am

I have barely played any morrowind and i love this dlc regardless. Its one of the best ones they have mayd (Out of the ones for oblivion and skyrim, since i havent tryed any before that. Equal atleast to shiver ilands for oblivion if not better, i loved SI too).
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ONLY ME!!!!
 
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Post » Sun Feb 03, 2013 10:20 pm

1. I'm happy I can ride a dragon.
2. Were bears I think are a troll on beth's part. "oh they want were bears ok give them werebears bit don't make them playable"
3. The Marat tong armour is unique, it a black version of the chitin armour.
4. Apocrypha is absolutely amazing, I don't know what you want, do you want to open a black book and go anywhere in apocrypha you want?
5. Never bothered me
6 Riekling spears were never usable, even in blood moon. They are too small
7. Stahlrim is on par with ebony as it actually is. You can make stahlrim as good as deadric because in the elder scrolls universe it is stated that deadric is the best armour. It would be against lore to make anything like Nordic or stahlrim better than it.
8. Everything is easy at a certain level, even the ebony warrior and karstaag were easy on my super powerful character. Actually the only time he died in this whole dlc was when one of miraaks dragons ate him while I was fighting miraak.

All in all I thing they might have been able to do some things better, but this dlc is absolutely fantastic.
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George PUluse
 
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Post » Sun Feb 03, 2013 9:10 pm



Right, because everyone's played Morrowind and Bloodmoon...I for one do not love Morrowind as much as everyone else, Bloodmoon as well, probably because I played after Skyrim, so Nostalgia is very low for me, and as someone who isn't clouded by nostalgia I still rate it the best, and I know I'm not the only one.
Me as well.
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Fiori Pra
 
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Post » Mon Feb 04, 2013 3:15 am

Don't know what you're talking about with the armor. I switched from Dragonscale to Stalhrim when it came out. And many more switched to carved Nordic. If you wanna see crappy armor additions, Dawnguard takes the cake (except for the Ancient Falmer).

The rest of your complaints are centered around optional features that the DLC didn't need in the first place. Spears? They could've given the Rieklings swords. Werebears? Obviously an afterthought. Dragon riding? Definitely not heavily promoted. Hell, I couldn't even find it in the list of features when it was first announced. It's a letdown, but it definitely didn't ruin anything for me.
I loved the addition of Stalhrim armor and weaps, especially since they made you work to learn how to make them. Not hard, mind you, but it wasn't immediately available like chitin or bonemold, the more common (relatively) armors. Also, I can't wait to roll a character that uses nothing but nordic armor and weaps; that stuff has the best design in the game, as far as I'm concerned.

The Riekling spears I think were either a masterful troll, or some foresight by Bethesda. They must have igured that if they put Rieklings that used spears in, and the spears weren't lootable, players would be pissed. Then they robaly figured, "you know, these things would be really tiny for a player. how would the player actually use these?" Then the arrow idea popped into their heads, and the rest is history. Werebears seem to be nothing but an obvious troll, although an amusing one that adds some legit flavor to the world of Solstheim. You've already got Vampire Lords and Werewolves, what more do you really need? So, with all the people crying about wanting werebears, well, here they are, but don't expect to play as one. u mad? ;D Dragon riding could have been ridiculously overpowered if it was fre roam, and it could have been unplayable on the 360 or PS3 due to tech restraints. Also, once you get on a dragon, you could have told it to fly over a city like Whiterun and plopped yourself down into the placeholder-graphics town. That would have broken the experience. I love the idea of being able to tame a dragon; if you RP it right, it can be a blast. Showing up to a battle on a dragon is a fun thing to do, and using a dragon as a glorified fast-travel taxi is a satifying feel. Legendary dragon? Haha, more like TAXIIIIII!!!! Get down here, svcka; now take me to Solitude, and make it snappy. I ain't got all day!
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Mari martnez Martinez
 
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Post » Mon Feb 04, 2013 8:05 am

Right, because everyone's played Morrowind and Bloodmoon...I for one do not love Morrowind as much as everyone else, Bloodmoon as well, probably because I played after Skyrim, so Nostalgia is very low for me, and as someone who isn't clouded by nostalgia I still rate it the best, and I know I'm not the only one.
Nice to get an opinion from someone who wasn't viewing the island of Solstheim with rose-colored glasses, Killa. I myself played Morrowind and Bloodmoon years and years ago, and loved it at the time. I can't imagine going back to play it now, after being spoiled with Skyrim. It's easy to forget that some players are coming into the series with Oblivon, or even Skyrim, so not all DLC (or even the vanila content, for that matter) should be designed to provide a nostalgic feel. Granted, I love the fan service, but the feeling of nostalgia shouldn't be the primary, secondary, or even tertiary feature of any given piece of content. I find it fortunate that it is there in the background, making me smile wistfully at moments, and meanwhile the game and dlc itself works marvelously on it's own, separate from the other games in the series.
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Luis Reyma
 
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Post » Sun Feb 03, 2013 7:36 pm

I agree with OP 100%. (not that the DLC is the worst ever but the things he or she stated)



To me its the unique armor that really destroys the experience,

I mean I trace around the island to find the deathbrand armor, Yes it does have cool enchantments. But all it is the light Stalhrim armor. How can you have an armor called DEATHBRAND and have it a light brightly colored armor.


Morag Tong Armor is just recolored light chitin armor

Ahzidal's Armor is just ancient Nord armor.


Mages also get shafted

I hate is some new spells (ahzidals rings) force to were rings in order to cast them . this is just absurd.

I also hate the fact you can't truly make unique enchantments for the staffs.

Also all the new robes (two the cultists robes and the dunmer ones) have enchantments so if you like the robes you also better like the enchantment on then because your stuck with them.
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Tikarma Vodicka-McPherson
 
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Post » Sun Feb 03, 2013 8:28 pm

This probably doesn't justify a rebuttal based on the original tone, but here goes:

1. Dragon riding is sort of "encased" in its own cell and needs to be this way due to HW restrictions of both XBox and PS3. That said, there is a bug that sometimes doesn't register some of the button inputs (i.e. a button is disabled for that flight). However, when they all work, there are quite a number of things you CAN do, including travelling clear across Skyrim by enemy/target surfing. Many are insisting that this can not be implemented, even though it is already there. I suggest you take a few rides before you make any formal decisions. For me, dragon riding isn't something I was looking forward to at all, and not something I'm likely to use at all in its current state. However, the only thing "wrong" with it is the intermittent bug and lack of custom target.

2. Werebears. Get over it. There's no need for yet another form of Xanthropy that is essentially the same as all other, just slightly different powers and a different model. Further, they're no longer "all over the place". It's been at least 200 years. Anything could have happened within that timeframe, including, but not limited to, competition extinction from the more plentiful werewolves (who, while weaker, attack in larger packs, and are not as prone to being solitary as werebears).

3. Morag Tong. They've been set up as clear "bad guys", like bandits in vanilla, or even the Penitus Oculatus. Complaining that you can't join them is just... well, maybe you just don't "get" the game at all. They're a non-joinable faction in this DLC, that's it. FWIW, you can't join the Skaal, technically, either, nor become a member of House Redoran, nor join the Reavers, and so on. On the armor, IIRC, Chitin is pretty much standard issue for the Morag Tong (and maybe leather?).

4. Apocrypha. It's not free world? You mean Open World? It is, in the same vein that the Soul Cairn is. Apocrypha is dungeon style. It is limited. You can veer off path, but you will pay the price with your life. I (and just about everyone else) have absolutely no problem with this as the trade-off is the most jaw-dropping Daedric realm ever. Because of the moving areas, it can not be a contiguous Open World. Unlike the "locked in a cell" dragon riding "myth", this one is very much the truth. You are, in essence, faulting BGS for providing us with some unbelievably cool stuff (you yourself call it genius), that many asked for (moving platforms), and that BGS provided and surpassed, by far. To argue that Apo is flawed because it is so great is, just, well, inane.

5. New unique armors. Have you played a TES game before? Many "unique" armors are reskins/recolors throughout TES. But there are some that are truly unique, and with unique effects. Can't disenchant them? Oh well.

6. Spears. Spears are HILARIOUS. IIRC Riekling spears were also arrows in the past, but not 100% positive there. In any case, I think the implementation is hysterical and spear-o-philes really need to lighten up. A person's true sense of humor is measured in how and if they can laugh at themselves.

7. New armor useless. Again, have you played TES at all? There is nothing stronger than Daedric. Period. Making the encounters more difficult, only to provide lore-breaking armor types to please the WoW crowd who are used to an ever-escalating gear/baddie power cycle, well, just doesn't work. The new armors are for appearance and RP. TES is not WoW and it's not about just glomming up more better [censored]. It's a RPG, it's about RPing. Not the hogfest that MMOs have become. In truth, MMOs never really started out all that good to begin with. Oh, the intent was there, sure, but as soon as you have PvP, or coop where people aren't sitting face-to-face, you're going to have the tools whose intention it is to either want to ruin the experience for others (noob hunters, skillz bullies, greedy glommers). But I digress, ever-escalating powerful goodies has no place in a true RPG, and would defeat the purpose and intent of making Solstheim tougher. Adapt. Or die. Your choice.
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Stephanie I
 
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Post » Sun Feb 03, 2013 7:02 pm

8. miraak is underwhelming, despite being marketed as "your deadliest adversary". he's nothing more than HM's little pawn

the only reason why people rate this dlc highly is because it gives them nostalgia. without this, the dlc is just average


...Why are forums always so filled up with butt hurt whinners.




Dragon Born is the BEST DLC this year. Hands down.



Hate all you want, won't matter. Majority of the people love it and so do I.




Now... Who MAD?
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Alkira rose Nankivell
 
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Post » Mon Feb 04, 2013 3:57 am

This probably doesn't justify a rebuttal based on the original tone, but here goes:

1. Dragon riding is sort of "encased" in its own cell and needs to be this way due to HW restrictions of both XBox and PS3. That said, there is a bug that sometimes doesn't register some of the button inputs (i.e. a button is disabled for that flight). However, when they all work, there are quite a number of things you CAN do, including travelling clear across Skyrim by enemy/target surfing. Many are insisting that this can not be implemented, even though it is already there. I suggest you take a few rides before you make any formal decisions. For me, dragon riding isn't something I was looking forward to at all, and not something I'm likely to use at all in its current state. However, the only thing "wrong" with it is the intermittent bug and lack of custom target.

2. Werebears. Get over it. There's no need for yet another form of Xanthropy that is essentially the same as all other, just slightly different powers and a different model. Further, they're no longer "all over the place". It's been at least 200 years. Anything could have happened within that timeframe, including, but not limited to, competition extinction from the more plentiful werewolves (who, while weaker, attack in larger packs, and are not as prone to being solitary as werebears).

3. Morag Tong. They've been set up as clear "bad guys", like bandits in vanilla, or even the Penitus Oculatus. Complaining that you can't join them is just... well, maybe you just don't "get" the game at all. They're a non-joinable faction in this DLC, that's it. FWIW, you can't join the Skaal, technically, either, nor become a member of House Redoran, nor join the Reavers, and so on. On the armor, IIRC, Chitin is pretty much standard issue for the Morag Tong (and maybe leather?).

4. Apocrypha. It's not free world? You mean Open World? It is, in the same vein that the Soul Cairn is. Apocrypha is dungeon style. It is limited. You can veer off path, but you will pay the price with your life. I (and just about everyone else) have absolutely no problem with this as the trade-off is the most jaw-dropping Daedric realm ever. Because of the moving areas, it can not be a contiguous Open World. Unlike the "locked in a cell" dragon riding "myth", this one is very much the truth. You are, in essence, faulting BGS for providing us with some unbelievably cool stuff (you yourself call it genius), that many asked for (moving platforms), and that BGS provided and surpassed, by far. To argue that Apo is flawed because it is so great is, just, well, inane.

5. New unique armors. Have you played a TES game before? Many "unique" armors are reskins/recolors throughout TES. But there are some that are truly unique, and with unique effects. Can't disenchant them? Oh well.

6. Spears. Spears are HILARIOUS. IIRC Riekling spears were also arrows in the past, but not 100% positive there. In any case, I think the implementation is hysterical and spear-o-philes really need to lighten up. A person's true sense of humor is measured in how and if they can laugh at themselves.

7. New armor useless. Again, have you played TES at all? There is nothing stronger than Daedric. Period. Making the encounters more difficult, only to provide lore-breaking armor types to please the WoW crowd who are used to an ever-escalating gear/baddie power cycle, well, just doesn't work. The new armors are for appearance and RP. TES is not WoW and it's not about just glomming up more better [censored]. It's a RPG, it's about RPing. Not the hogfest that MMOs have become. In truth, MMOs never really started out all that good to begin with. Oh, the intent was there, sure, but as soon as you have PvP, or coop where people aren't sitting face-to-face, you're going to have the tools whose intention it is to either want to ruin the experience for others (noob hunters, skillz bullies, greedy glommers). But I digress, ever-escalating powerful goodies has no place in a true RPG, and would defeat the purpose and intent of making Solstheim tougher. Adapt. Or die. Your choice.
Very much this. All of this. Even as much as I would have enjoyed being a werebear, it would have felt like a cheap gimmick, a novelty that was entirely unnecesary, and only given to get people to stop whining about werebears. It's there for flavor, now get over it so you can begin enjoying it.
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Star Dunkels Macmillan
 
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Post » Sun Feb 03, 2013 11:08 pm

Horse armor was worse.

nuff said.
Seeing how I put DB in a tie with SI as being the best, technically that makes every other DLC..."worse".

Still, there was nothing wrong with HA. It was far from useless and it was only...8 quarters.
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Mark Hepworth
 
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Post » Sun Feb 03, 2013 11:01 pm

You said what was on my mind far better than what I could have written. I'm happy to see a level headed point of view on this situation. Kudo's to you good sir.

and in turn im glad to see someone who feels the same way :smile:

DLC armor and clothing:
Bonemold - Heavy (1)
Carved Nordic - Heavy (1)
Stalhrim - Heavy and Light (2)
Chitin - Heavy and Light (2)
Morag Tong - recolored Chitin (1)
Miraaks outfit - Light and robe (1)
Cultist outfit - robe (1)
Dunmer outfit - outfit (1)
Temple Priest robe (1)
Telvanni robe (1)

this is not including:
-Ahzidals armor
-Blackguard armor
-Deathbrand armor
as these are just unique enchanted versions of armor that are alread in the game.

so we have 12 new sets of armor that cover everything from mage to assassin to warrior and are good looking to boot. . .yeah i would be mad too -_-

If anyone has played point lookout from fallout 3 you would relise just how big Dawnguard and Dragonborn are, and the amount of features and things added. in the end i love skyrim and i am more then willing to pay the additional cost of the DLC to extend and enrich the life of the game for me. surprisingly the thing that has kept me playing one character the longest is the ability to now perk reset and change apearence. never had a character live past 10-hours because something about them always ended up bothering me. now im finally able to put alot of time into one character and im really enjoying it :biggrin:
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Rachel Cafferty
 
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Post » Sun Feb 03, 2013 8:35 pm

Allow me to give my final thoughts about this so called "issues" because I let this thread take its course and share my thoughts on the Dragonborn DLC.

1. Dragonriding: Lets be realistic here. Many others in this thread have already said what I am going to say, that dragon riding would be overpowered, useless and overall the loading of textures, along with the fact that cities like Whiterun can't be interacted with except outside the city. Bethesda knew this but also knew that it was a much wanted feature from the fans, so they still put it in but with restrictions to make it playable on the console and still have some fun and role playing enjoyment. Personally, I think they did a really good job with what they had and I'm sure they knew people would disagree with they're decision. But honestly, dragon riding is very much overrated.

2. Werebears: What's the point in adding in werebears? Beside from a reskin of the werewolf, I don't see it bringing in anything else than that. It's more of a cool nod to those who played Bloodmoon and something different for those who never did, like myself. I was super surprised when I saw a pack of them transform, surprised and quite scared. I thought it was a cool addition without overstepping too much. You even get to interact with them if your a werewolf and get some interesting rings to power your werewolf so I say that's a win win.

3. Morag Tong: I've never played Morrowind, but I would like to someday. That being said, I do know who the Morag Tong are, especially in the context of Morrowind. Would it have been cool to be able to join they're faction? Of course it would have. I'm just grateful they're existence is part of this DLC in some form or another, bringing that Morrowind atomosphere that so many have yearned for. They add to the presence of this awesome DLC, even if they just attack you. At this point, I think complaining about the Morag Tong is merely nitpicking.

4. Apocraphya: As much as I love open worked environments to explore and feel immersed in, there's nothing quite like a unique dungeon to make me all but forget about that. And boy, does Apocraphya delirvery on uniqueness. It's probably the coolest environment I've been in any TES game so far. I was completely immersed in the setting and the enemies as well as the moving platforms and tentacles trying to attack you from the strange waters. Not only that, but having the black books as a reward for surviving the area that each black book provided was really cool. Seriously, as soon as I saw Dremora Butler as a power, I had a huge grin on my face, along with every other time when I unlocked the powers of the black books. Having those rewards was genius on Bethesdas part and definitely added to the forbidden knowledge part of this realm of Oblviion.

5.New Unique Armors: How is Nordic, Bonemold, Chitin, Stalriem, Not unique armor types. And that's not counting the other unique wearable gear like Telvanni Robes. Yes, many of these are from Morrowind, but this is Skyrim and having new types of armor is very much welcomed. Especially for myself considering I never played Morrowind, so seeing and wearing these armors for the first time was quite a treat. And even if you did play Morrowind, people still clamor to have them in the game because your on an island of Morrowind. Of course there is going to be armor from Morrowind in this DLC. I would be surprised if there wasn't. They are unique to Skyrim as a game.

6.This is more of a personal opinion as opposed to what others may feel but I honestly could care less if they add spears or not. Sure it would add to the play style of those who enjoyed it in previous TES games but I just don't see spears adding too much to the play space as a whole. I'm just no excited about it as most others are and that's ok. But that being said, the spears the Rieklins are wielding are smaller than a spear a human would wield. It makes sense that you can't wield them because of that fact and that they are more akin to arrow size. I'd say its more of a nod to those who wanted spears or perhaps some foreshadowing for future DLC. But by in large, if you look at the facts here, the spears for the Rieklins are far smaller than your average spear, so it only makes sense that trying to utilize them as a weapon would only result in them being like arrows.

7. New Armor Useless: I'm not going to beat dead horse with this one. If you follow the lore, you know Daedric is the most powerful armor there is. You can still utilize many of these new armor sets as your main armor if you smith them and add enchantments. Remember, this is a role playing game, so naturally your allowed to wear most of the armor sets as a viable way of defending yourself throughout most of the game. It's not like Skyrim is that difficult, especially if you smith your armor correctly along with enchantments. And like others have said, there is a limit of how strong your armor can be, so once you hit that limit, ant numbers further from it are not counted in your total defence.

8. Miirak being a disappointment: I'll admit, I would have liked to learn more about Miirak and see more of him instead of two encounters. However, both encounters that I did have with him gave me a lasting impression, more so that even Alduin and even Harkon. The introduction and the battle between the two Dragonborns was so cool in my books that it made up for alot of things that I thought were missing and I was overall satisfied with Miirak as a whole. He felt like a unique villain and being able to fight Dragonborn to Dragonborn was truly epic, far more than Alduin and even Harkon. It was an interesting main quest and I was quite pleased with how it concluded and the journey itself. Again, it all comes down to nitpicking every single detail and trying to find fault when the positives far outweigh the negatives.

If anything can be taken from this, it's that the Dragonborn DLC was far from the worst DLC, but rather rivals the best of the TES DLC we've been given. Again, the pros far outweigh the cons. If your looking for that perfect experience, you'll be hard pressed to find it in any game.
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Angel Torres
 
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Post » Mon Feb 04, 2013 5:35 am



and in turn im glad to see someone who feels the same way :smile:

DLC armor and clothing:
Bonemold - Heavy (1)
Carved Nordic - Heavy (1)
Stalhrim - Heavy and Light (2)
Chitin - Heavy and Light (2)
Morag Tong - recolored Chitin (1)
Miraaks outfit - Light and robe (1)
Cultist outfit - robe (1)
Dunmer outfit - outfit (1)
Temple Priest robe (1)
Telvanni robe (1)

this is not including:
-Ahzidals armor
-Blackguard armor
-Deathbrand armor
as these are just unique enchanted versions of armor that are alread in the game.

so we have 12 new sets of armor that cover everything from mage to assassin to warrior and are good looking to boot. . .yeah i would be mad too -_-

If anyone has played point lookout from fallout 3 you would relise just how big Dawnguard and Dragonborn are, and the amount of features and things added. in the end i love skyrim and i am more then willing to pay the additional cost of the DLC to extend and enrich the life of the game for me. surprisingly the thing that has kept me playing one character the longest is the ability to now perk reset and change apearence. never had a character live past 10-hours because something about them always ended up bothering me. now im finally able to put alot of time into one character and im really enjoying it :biggrin:

I felt the same way in regards to the perk reset and the ability to change your face. It was either the look of my character or feeling upset that I invested too much into one perk or I wanted to change my class but couldn't because most of my perks were in something like magic for instance. Now I don't have to restart from the beginning every time something feels out of place and annoys me. Another reason why I am grateful for the DG and DB DLC. There are so many things these pieces of content do right that seeing them as anything but a positive to the overall Skyrim experiance is very difficult and only comes across as nitpicking. :)
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WTW
 
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Post » Mon Feb 04, 2013 5:02 am

This probably doesn't justify a rebuttal based on the original tone, but here goes:

1. Dragon riding is sort of "encased" in its own cell and needs to be this way due to HW restrictions of both XBox and PS3. That said, there is a bug that sometimes doesn't register some of the button inputs (i.e. a button is disabled for that flight). However, when they all work, there are quite a number of things you CAN do, including travelling clear across Skyrim by enemy/target surfing. Many are insisting that this can not be implemented, even though it is already there. I suggest you take a few rides before you make any formal decisions. For me, dragon riding isn't something I was looking forward to at all, and not something I'm likely to use at all in its current state. However, the only thing "wrong" with it is the intermittent bug and lack of custom target.

2. Werebears. Get over it. There's no need for yet another form of Xanthropy that is essentially the same as all other, just slightly different powers and a different model. Further, they're no longer "all over the place". It's been at least 200 years. Anything could have happened within that timeframe, including, but not limited to, competition extinction from the more plentiful werewolves (who, while weaker, attack in larger packs, and are not as prone to being solitary as werebears).

3. Morag Tong. They've been set up as clear "bad guys", like bandits in vanilla, or even the Penitus Oculatus. Complaining that you can't join them is just... well, maybe you just don't "get" the game at all. They're a non-joinable faction in this DLC, that's it. FWIW, you can't join the Skaal, technically, either, nor become a member of House Redoran, nor join the Reavers, and so on. On the armor, IIRC, Chitin is pretty much standard issue for the Morag Tong (and maybe leather?).

4. Apocrypha. It's not free world? You mean Open World? It is, in the same vein that the Soul Cairn is. Apocrypha is dungeon style. It is limited. You can veer off path, but you will pay the price with your life. I (and just about everyone else) have absolutely no problem with this as the trade-off is the most jaw-dropping Daedric realm ever. Because of the moving areas, it can not be a contiguous Open World. Unlike the "locked in a cell" dragon riding "myth", this one is very much the truth. You are, in essence, faulting BGS for providing us with some unbelievably cool stuff (you yourself call it genius), that many asked for (moving platforms), and that BGS provided and surpassed, by far. To argue that Apo is flawed because it is so great is, just, well, inane.

5. New unique armors. Have you played a TES game before? Many "unique" armors are reskins/recolors throughout TES. But there are some that are truly unique, and with unique effects. Can't disenchant them? Oh well.

6. Spears. Spears are HILARIOUS. IIRC Riekling spears were also arrows in the past, but not 100% positive there. In any case, I think the implementation is hysterical and spear-o-philes really need to lighten up. A person's true sense of humor is measured in how and if they can laugh at themselves.

7. New armor useless. Again, have you played TES at all? There is nothing stronger than Daedric. Period. Making the encounters more difficult, only to provide lore-breaking armor types to please the WoW crowd who are used to an ever-escalating gear/baddie power cycle, well, just doesn't work. The new armors are for appearance and RP. TES is not WoW and it's not about just glomming up more better [censored]. It's a RPG, it's about RPing. Not the hogfest that MMOs have become. In truth, MMOs never really started out all that good to begin with. Oh, the intent was there, sure, but as soon as you have PvP, or coop where people aren't sitting face-to-face, you're going to have the tools whose intention it is to either want to ruin the experience for others (noob hunters, skillz bullies, greedy glommers). But I digress, ever-escalating powerful goodies has no place in a true RPG, and would defeat the purpose and intent of making Solstheim tougher. Adapt. Or die. Your choice.

1. Yeah but the target surfing is stil (mildly) hard to pull off , You need a very large amount of enemies per square in game kilometer
BTW I've come to realize that the dlc is actually kind of good as it is, it just isnt worth every last bit of hype associated with it. So if a mod could change the title to read something like "Dragonborn not worth the hype" Id appreciate it.
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ijohnnny
 
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Post » Mon Feb 04, 2013 3:19 am

Give the troll a nannygoat and maybe he'll go back under his bridge.
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Clea Jamerson
 
Posts: 3376
Joined: Tue Jun 20, 2006 3:23 pm

Post » Sun Feb 03, 2013 6:37 pm

...Why are forums always so filled up with butt hurt whinners.




Dragon Born is the BEST DLC this year. Hands down.



Hate all you want, won't matter. Majority of the people love it and so do I.




Now... Who MAD?
I agree. I love it and am enjoying playing it. Let me know if anyone knows how to get more and better entertainment for $20.
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Kortknee Bell
 
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Post » Mon Feb 04, 2013 4:14 am

:lmao: That is true. I don't think this one "destroyed the premise of a long running game series" :hehe:

:biggrin:
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Dj Matty P
 
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Post » Sun Feb 03, 2013 8:10 pm

aren't people tired of being whiney little [censored]es?

pshh. Who am I kidding?
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Bitter End
 
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Joined: Fri Sep 08, 2006 11:40 am

Post » Sun Feb 03, 2013 11:58 pm

Worst Bethesda DLC ever? Troll topic confirmed. This DLC was amazing. I really don't see how people that can only see the negative manage to get through life.
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Marie Maillos
 
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Post » Sun Feb 03, 2013 7:32 pm

Yeah, I saw that too... makes me think that they didn't get the content finished in time for the DLC deadline.
It's what I've kept saying and it seems to be at least somewhat true.
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Charlotte Henderson
 
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Post » Sun Feb 03, 2013 8:27 pm

Worst Bethesda DLC ever? Troll topic confirmed. This DLC was amazing. I really don't see how people that can only see the negative manage to get through life.
Again Ive already asked a mod to change the topic title to "Dragonborn not worth all the hype" and I just found out how to target surf while dragon riding so now Im happy. Lastly, just because someone has different opinions than you does not make them a troll.
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Shannon Lockwood
 
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Post » Sun Feb 03, 2013 6:32 pm

aren't people tired of being whiney little [censored]es?

pshh. Who am I kidding?

C'mon, it's what the internet is for! Didn't you know that? :biggrin:
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Siidney
 
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Joined: Fri Mar 23, 2007 11:54 pm

Post » Mon Feb 04, 2013 5:32 am

This is in no means the worst DLC. Opinion or not, it's just untrue, maybe you dislike it more than any other DLC though, that's perfectly fine.

I didnt even know I could ride dragons yet. I've played about 4 1/2 hours or so just wandering doing misc quest's and cleared The temple. So far I've thoroughly enjoyed my experience. I wasn't blown away with the new armor, but the story line is keeping me interested. People try to hard to find negatives sometimes. No it isn't perfect but we have almost 75 hours of new gameplay with the 3 DLCs.
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KU Fint
 
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Post » Mon Feb 04, 2013 10:41 am

Again Ive already asked a mod to change the topic title to "Dragonborn not worth all the hype" and I just found out how to target surf while dragon riding so now Im happy. Lastly, just because someone has different opinions than you does not make them a troll.

The topic title you chose said otherwise. However, you said that you want a mod to change it, so whatever. I really have no issue with other opinions, as along as they are genuine, and not hating on an entire DLC because of minor issues. There was very little hype for Dragonborn on Bethesda's end. They teased the trailer, showed said trailer, and released a little more info on it because so many fans wanted more. You can't blame Bethesda for the hype that was built up by the fanbase (and some incorrect assumptions as to it's content) leading up to the release of Dragonborn.
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Sammie LM
 
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Post » Sun Feb 03, 2013 6:43 pm

Nice to get an opinion from someone who wasn't viewing the island of Solstheim with rose-colored glasses, Killa. I myself played Morrowind and Bloodmoon years and years ago, and loved it at the time. I can't imagine going back to play it now, after being spoiled with Skyrim. It's easy to forget that some players are coming into the series with Oblivon, or even Skyrim, so not all DLC (or even the vanila content, for that matter) should be designed to provide a nostalgic feel. Granted, I love the fan service, but the feeling of nostalgia shouldn't be the primary, secondary, or even tertiary feature of any given piece of content. I find it fortunate that it is there in the background, making me smile wistfully at moments, and meanwhile the game and dlc itself works marvelously on it's own, separate from the other games in the series.

It was rough playing Morrowind after Skyrim, but I'm thetype of person that looks at positives over negatives, and Morrowind plus bloodmoon had them and tribunal, but I couldn't see it as the game to end all games like some do. This dlc on the other hand is a different story. I have friends who've never even played Oblivion who cant stop praising the dlc as they play it. And my friends who are veterans to the series agree it is the best. OP, I'm not saying everyone should say its the best, but how in the hell could it be the worst? The reasons he gave were so damn silly, I can't help but think its just a thread to start controversy and arguments.
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Erich Lendermon
 
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