Basically he’s repetitively playing the same content over and over to beat “his times” or to get to a certain point in the game with progressively better gear. This generation of gamers makes me a sad panda.
Yea and this generation of trolls makes me sick.

Seriously though i never said something like this. I think you and the guy you are quoting got something wrong. By "speed run" i mean a brief introduction to the game to see things i wouldn't if started a normal char with an rp thing going on and all.
And by "perfect run" i mean starting a character in my own way of rp, finding secrets, exploring, raising skills to make proper preparations to assault dungeons etc.
What did you think i was saying "mr. old generation gamer?" You thought i was speaking in WoW terms? I even feel ashamed for mentioning that excuse of a game.
Pretty sure Daggerfall was the first Elder Scrolls game to have level scaling.
Are we seriously comparing Daggerfall's level scaling with Oblivions'? Because in Oblivion levels were like obsolete. Daggerfall's "level scaling" is not even worth mentioning comparing to that one.
And yes the trend is new. Making levels obsolete and rpg games like action games is a new trend and not dating back to 1996 or anything.
Let me try to understand this.
Lets say Im begining the companions quests at lvl 4 and I need to kill some bandits, but after killing a couple of them I decide to not do it anymore. So, I go back to the
main quests and finish all of them and become lvl 40. If i go back to kill the bandits they will be lvl 40 now?
If this is correct, thats a huge immersion breaker. I save the world or whatever and after that Ill have trouble dealing with small town bandits?
Well it's exactly like this for me at 30 and it's one of the things we are arguing for, except the fact that non-combat skills also level you so you might end up being actually weaker.