For the love of god, ban level scaling completely

Post » Thu May 10, 2012 9:43 pm

I completely agree with this topic, keep it alive and on first page.
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Ice Fire
 
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Post » Fri May 11, 2012 3:07 am

The only downside to level scaling: if you make even a few bad decisions in your character build, you're gonna hit a dead end. Not really that big a deal imo - just make focused builds.

Up side? I don't HAVE to do that hyper-alert scavenging or mule worthless junkto my companions just to stay on the game's difficulty curve. I get to focus on the things I feel like focusing on.
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Tracy Byworth
 
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Post » Fri May 11, 2012 1:39 am

Mate, i described my experience thus far in earlier posts. I did the mistake of raising non-combat skills (read books, smithing, lockpicking everything etc) with my latest characters and equipped myself and instead of getting rewarded or even face the same difficulty as with my other chars (with which i just barged in and killed things) i actually got weaker. This is from level 1 to 35 in the Whiterun area mostly and taking as as an example the 5-6 bandit camps (and some other dungeons) in that area.

Bandits may not have gotten glass/daedric gear but they suddenly became hard-boiled veteran warriors, harder than before (even with my new gear/skills) and that is simply because i bothered raising non-combat skills in order to equip myself better. Bandits that i killed at lvl 5 give me almost a harder time than actual giants... I couldn't believe it myself at first but it's a fact...

Were those mobs "Bandits" or were they Bandit variants, i.e. Chiefs, etc. If it's the later, then upon reentering that region, it added mobs at/around your level to keep those places relevant, if it's the former, than Bandits must have an absurd level range like 5-40 or something crazy. The only thing I can tell you is to enter/reenter dungeons you know only had lowly bandits, and power-up a combat skill, I believe it takes an in-game month for them to respawn? Hopefully the CK is released soon, and someone can get out a quick, but well implemented over-haul out. Even though I've been defending level-scaling, and don't find it restricting, because it's nowhere near as bad as Oblivion, anyone saying otherwise is being hyperbolic to an insane degree, I'll probably grab it when it comes out.

I only have one character so far, and I happened to level one-handed and archery to start to go along with my non-combat skills, so this won't/isn't effecting me, but perhaps someone should write up a thread and hopefully it gets stickied to warm people who plan to play on the highest two difficulties the dangers of not leveling at least one combat skill so as to not screw yourself later in the game.
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Justin
 
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Post » Fri May 11, 2012 3:20 am

I think level scaling beats the alternative of no challenge if you out level an area.
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Haley Cooper
 
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Post » Fri May 11, 2012 2:01 am

Specific builds? You mean only the combat skill you are focusing on? So much for exploring, reading books and using the skills the game gives you. All non-combat skills degrade you more than the benefits they give you!

I started a 5th playthrough without unlocking anything (except chests with high level loot), reading any books, brewing any potions, crafting anything etc etc. I just went and barged in dungeons/camps and it was a breeze! Game rewarded me for doing nothing!

On the characters with which i had "prepared" myself before battle, brewed potions, crafted items, or used pickpocketing/picklocking to gain money to get better equipment - these actions actually worked against me instead of rewarding me for doing them. I made the mistake of raising other skills too except my combat skills and instead i got weaker!
I ask for the 1000th time: What is the point of non combat skills if they penalise you more than they benefit you?

Were those mobs "Bandits" or were they Bandit variants, i.e. Chiefs, etc............................... Hopefully the CK is released soon, and someone can get out a quick, but well implemented over-haul out...................

................. to warm people who plan to play on the highest two difficulties the dangers of not leveling at least one combat skill so as to not screw yourself later in the game.

They weren't variants they were the same lowly bandits i had crashed with my lvl 5 character.

Difficulty has nothing to do with you getting weaker as you do all these non-combat actions. Except if you play it on easy and 1 shot everything from level 1 to 50 (thus no feeling of progression or degression) difficulty has nothing to do with this. I am NOT complaining about the absurd difficulty when i raised those skills. I am complaining that it was much easier before and it's not even worth raising them. Levels should matter, it's an rpg for god's sake.
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Melanie Steinberg
 
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Post » Fri May 11, 2012 5:27 am

Wow there is a lot of people in this thread that have no idea how leveling and leveling of items works in skyrim...

http://www.uesp.net/wiki/Skyrim:Leveling

Different locations in Skyrim have different inherent difficulties. In other words, some dungeons are designed to be too difficult for low-level characters to enter. More challenging dungeons are generally located at higher elevations, meaning that early in the game players may want to avoid mountainous regions. However, more difficult dungeons contain better rewards. In addition, some high-quality items can be randomly found even early in the game.

The level of a given dungeon is fixed the first time you enter it. Therefore, places that you enter early in the game will always contain relatively weak enemies, even if you return to the same dungeon at the end of the game.

'Clearing an area' depends on a lot of factors. In general i'm finding combat far far easier at level 19 than 5 pretty much everywhere.

And the OP is wrong, i've been doing a bit over everything, enchanting, restoration, alteration, sneak, lockpick (I actually spent 4 levels of training on lockpick and sneak).

Only things I haven't really touched are 2-hand, illusion and alchemy.
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cosmo valerga
 
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Post » Fri May 11, 2012 11:33 am

Why can't you do both? I explore, craft, and fight, on Master, without any problems so far (I die, and have to abandon certain things, because I'm not capable of fighting certain enemies yet, didn't want this to sound like it's a cakewalk), I may not be level 30+ like you, but I've done enough to see the effects of level-scaling. You're trying to make it sound like it's this annoying game-breaking thing, "Zomg I have to level a combat skill, in a game where my character is supposed to slay a dragon god, fight in a civil war, etc." This isn't FO:NV where you can beat the game without killing a single thing. I understand wanting to put your main focus on non-combat skills first and foremost, but there's nothing stopping you from leveling a single combat skill along with them, it's not hard at all, you're the one who's making this decision not to. Again it's not an either or problem, it's very doable, it doesn't take theorycrafting, metagaming, w/e to accomplish, just go out and hit stuff as well as crafting things, and this won't be a problem.

I don't know what to tell you, honestly, I've fought respawning Bandits and they're still wearing the same old worthless junk, and I one-shot them, I'm at a loss really. This is again on Master, with a few points in one-handed perks, none in archery (though I have a high skill in it), a couple in illusion, a few more in Light armor, and the rest in sneak.
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~Amy~
 
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Post » Fri May 11, 2012 3:38 am

Nothing like a level 10 mudcrab fighting my level 10 character.
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Rebekah Rebekah Nicole
 
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Post » Thu May 10, 2012 10:56 pm

Wow there is a lot of people in this thread that have no idea how leveling and leveling of items works in skyrim...

http://www.uesp.net/wiki/Skyrim:Leveling



'Clearing an area' depends on a lot of factors. In general i'm finding combat far far easier at level 19 than 5 pretty much everywhere.

And the OP is wrong, i've been doing a bit over everything, enchanting, restoration, alteration, sneak, lockpick (I actually spent 4 levels of training on lockpick and sneak).

Only things I haven't really touched are 2-hand, illusion and alchemy.

Heh i created most than 1 char to realise that non-combat skills penalise you. I tested it with 5 characters with the highest being 35 level atm. With one character it's natural you will never realise this thing. No wonder that you think i'm wrong.
The link you posted - i already have read it carefully, The things that it says have little to do with the thing that i'm saying - on the opposite, if anything, they confirm it.

Read the below and think or test it yourself.

Level 5 character barging in everywhere - ONLY combat skills raised. = Way easier gameplay and decent sense of progression.
Level 30 character with simithing, picklocking, enchanting, alchemy raised - all for the purpose of gearing up and buffing = Much harder than the 5lvl character that did nothing.

Again, sorry but, you cannot possibly have an opinion with creating just one character.
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No Name
 
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Post » Fri May 11, 2012 7:06 am

Why can't you do both? I explore, craft, and fight, on Master, without any problems so far (I die, and have to abandon certain things, because I'm not capable of fighting certain enemies yet, didn't want this to sound like it's a cakewalk), I may not be level 30+ like you, but I've done enough to see the effects of level-scaling. You're trying to make it sound like it's this annoying game-breaking thing, "Zomg I have to level a combat skill, in a game where my character is supposed to slay a dragon god, fight in a civil war, etc." This isn't FO:NV where you can beat the game without killing a single thing. I understand wanting to put your main focus on non-combat skills first and foremost, but there's nothing stopping you from leveling a single combat skill along with them, it's not hard at all, you're the one who's making this decision not to. Again it's not an either or problem, it's very doable, it doesn't take theorycrafting, metagaming, w/e to accomplish, just go out and hit stuff as well as crafting things, and this won't be a problem.

I don't know what to tell you, honestly, I've fought respawning Bandits and they're still wearing the same old worthless junk, and I one-shot them, I'm at a loss really. This is again on Master, with a few points in one-handed perks, none in archery (though I have a high skill in it), a couple in illusion, a few more in Light armor, and the rest in sneak.

The main concern, I think, is that ANY focus on non-combat skills will cause the character's level to increase more quickly relative to their combat skills, and by extension, the enemies' levels as well. For example, a player focusing only on combat skills and ignoring non-combat skills altogether might hit level 20 with their chosen combat skills nearly maxed out, and therefore perked-out. Another character focusing on both combat and non-combat skills gets to level 20 with much lower combat skills, despite having been working on them, since their non-combat skills have also contributed to the levels. The problem here is that the perks gained from non-combat skills don't offset the lack of gain in combat ratings and perks enough to justify them. The first player has a much easier time with enemies, by virtue of having ignored any skills outside combat skills.

The solution, I think, would be for non-combat skills to contribute less (or not at all) to leveling, or for the benefits of those skills to equal the lower relative combat skill ratings.
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Trevi
 
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Post » Fri May 11, 2012 5:37 am

Because no level scaling at all made morrowind REALLY [censored] BORING after a while with respect to enemies, when you could KO almost anything before it had time to ever hit you

Morrowind had some level scaling but it wasn't noticable as much because the scaled enemies easily blended into the storyline and area.You could also run into higher level enemies early on and lower level ones still appeared fairly often as your level rose.
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Ernesto Salinas
 
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Post » Fri May 11, 2012 7:13 am

The main concern, I think, is that ANY focus on non-combat skills will cause the character's level to increase more quickly relative to their combat skills, and by extension, the enemies' levels as well. For example, a player focusing only on combat skills and ignoring non-combat skills altogether might hit level 20 with their chosen combat skills nearly maxed out, and therefore perked-out. Another character focusing on both combat and non-combat skills gets to level 20 with much lower combat skills, despite having been working on them, since their non-combat skills have also contributed to the levels. The problem here is that the perks gained from non-combat skills don't offset the lack of gain in combat ratings and perks enough to justify them. The first player has a much easier time with enemies, by virtue of having ignored any skills outside combat skills.

The solution, I think, would be for non-combat skills to contribute less (or not at all) to leveling, or for the benefits of those skills to equal the lower relative combat skill ratings.

I don't disagree necessarily, but that could very well be their intended design, perhaps they want you to have to think a little and not just grind the crafting skills to a high level without worrying about potentially falling behind certain mobs level ranges, perhaps it's not just an ill-planned leveling system, hopefully we'll get a mod sooner rather than later for the people who it bothers. Saying that, as I said I personally haven't seen this extreme Oblivion-like level scaling in Skyrim, and no one I know who plays it has either, perhaps it's simply because I did focus some on combat skills, and therefore the changes are too negligible.


As far as running into higher level mobs, that's quite possible in Skyrim as well, if you mistakenly enter the wrong dungeon, or region with a high level range or broad level range.
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Shirley BEltran
 
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Post » Fri May 11, 2012 4:40 am

I don't mind it at all. I had issues with Oblivion at first. Then I realized that there was no shame in adjusting the difficulty on the fly. This allows the player to tailor the balance of combat, pending his character type, current level and raised skills.

Once you understand that, it can become as easy, or as hard, as you want and everything in between. You can further detail the balance, by armor and weapon selection.

I don't have a problem with it. :wink_smile:
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Amie Mccubbing
 
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Post » Fri May 11, 2012 4:51 am

This is not a medieval themed action game. This is an rpg. Levels and progression should matter. In Skyrim scaling may not be as dire as oblivion but it's still there. If you consider challenge for example fighting that bandit at level 5 and 30 on equal terms then - no comment. There are infinite ways to maintain the level of challenge without murdering the most fundamental aspect of an rpg game, which is progression. Also if you expect to kill that dragon at level 5 and consider the game being linear if it doesn't let you kill it - no comment again (i'll take heed of the moderator's warning, really what else what i say to these absolutely irrational arguments).

And if you raise non-combat skills progression turns the other way around. You become weaker (since the enemies get levels too) and the benefits you reap from them are not nearly enough to make up for it. Again - what's the reason of forging that armor since you need to raise the smithing skill (and get levels) to the point that enemies will make that armor look worse than your previous one?

I agree with most of what you've said, but the underlined is simply not true. Progression seems to be the most common element in RPGs since putting any kind of grind into a game seems to be license to call it an RPG now, but it's not what makes a game an RPG - that'd be the actual role playing aspect, acting as a character rather than just being a dude playing a video game, being immersed in a game world rather than just trying to clear a level, beat a boss, get a high kill/death ratio, etc.
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Melis Hristina
 
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Post » Thu May 10, 2012 10:13 pm

I see a lot of people agree with Bethesda's take on an open world. For the rest of us, being able to go anywhere doesn't mean the same thing as being successful everywhere you go.
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GRAEME
 
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Post » Thu May 10, 2012 9:14 pm

So leveling still doesn't gives a [censored] about your skillset? that's bad
But anyway, level is finite number in TES5 (when all your skills are maxed)
Why it is not possible to get rid of level scaling at all, but instead design quests and areas up to highest level?
That would cause less problems.
Taking Hard quests while being weak? NPCs that gives the quest should say something like "I'm not sure you're right person for this job"
Taking Easy quest at high level? Once again NPCs that gives quest could comment "That will be simple for you"
So that you get general idea what kind of problems (or lack of them) are ahead of you (and warned if quest is too hard)
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Richard Thompson
 
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Post » Fri May 11, 2012 12:17 am

Getting straight to the point (playing on master difficulty) i started with a "warrior" and made a "speedrun" until the first dragon kill. I completed the quests around Whiterun.

As i do in every rpg game (call it crazy but it's a habit of mine), i restarted the game to do a "perfect run" until that point, do every single quest and gain money in every way possible.

So i stole everything and everyone in Riverwood, did the same with Whiterun raised my skills a bit, mostly to gain money so that i could buy that house right away (blacksmithing, alchemy etc), did more secondary quests killed some wildlife blablabla and proceeded to do the quests like the one that you collect a bounty from the bandits at Valtheim towers...

I was a higher level than last time but my gear was much better since i was better prepared so i expected it to be easier than last time on the "speed run". It wasn't. It was like all that preparation was punished, instead of rewarded, just because i got a few more levels from secondary skills to craft/buy some items for myself. The Elder scrolls series is a lengendary one, WHY, for the love of god, do you have to take away the most fundamental thing there is in an rpg game? I understand scaling is not as bad as in Oblivion but it's still there and it utterly svcks.


what do you recommend?

On one hand you have the extreme where only your actual real life skill can influence how far you get. (think battletoads, tetris, r-type, contra, etc...)
On the other hand you have the extreme opposite where only your time invested matters. (think WoW, all JRPG's, etc...
Then you would have those in-between games where skill and time invested and luck all matter (Think nethack, binding of isaac, other roguelikes...)
You might like the GTA series. That game has come closest of any game I can think of to providing the difficulty curve, plus the sandbox you are asking for.

I am not exactly sure what you want in a game. either you get a game where you personally gain actual skill, or you get a game where your time invested modifies a stat sheet that says you have gained skill. Only the second one is a rpg in the traditional sense. You seem to want a combination of the two, and I do to, but it has never been done before.

Granted, If somebody ever made an RPG with a fighting mechanic like a true fighter, that would be exactly what you are asking for. But nobody has done that yet. If it ever comes I will join you in being their biggest [censored]. But that sort of thing is not "safe" for developers. Nobody has done it before. So, like Morrowind, it would be an epic, noteworthy, do-or-die move for the developer. People just don't take that sort of risk every day. Eventually, some starving studio with a lot of talent WILL take on the challenge, and succeed, but nobody in a financially stable position will take that risk, despite the fact that you are absolutely correct.
Although, if Skyrim does exceptionally well, that might put Bethesda in the position to go to Zenimax and convince them to bankroll such a gamble. But that is, imho, a longshot.

That is really funny. If you look at my post, you will see a [censored] in there. The word Bethesda chose to censor was the word that means [boy of fans]. lol
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Quick draw II
 
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Post » Fri May 11, 2012 5:11 am

Getting straight to the point (playing on master difficulty) i started with a "warrior" and made a "speedrun" until the first dragon kill. I completed the quests around Whiterun.

As i do in every rpg game (call it crazy but it's a habit of mine), i restarted the game to do a "perfect run" until that point, do every single quest and gain money in every way possible.

So i stole everything and everyone in Riverwood, did the same with Whiterun raised my skills a bit, mostly to gain money so that i could buy that house right away (blacksmithing, alchemy etc), did more secondary quests killed some wildlife blablabla and proceeded to do the quests like the one that you collect a bounty from the bandits at Valtheim towers...

I was a higher level than last time but my gear was much better since i was better prepared so i expected it to be easier than last time on the "speed run". It wasn't. It was like all that preparation was punished, instead of rewarded, just because i got a few more levels from secondary skills to craft/buy some items for myself. The Elder scrolls series is a lengendary one, WHY, for the love of god, do you have to take away the most fundamental thing there is in an rpg game? I understand scaling is not as bad as in Oblivion but it's still there and it utterly svcks.

I don't mind the level scaling if it gets hard I turn down the difficulty.
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Julie Serebrekoff
 
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Post » Fri May 11, 2012 4:06 am

RPGs had stats and levels so that players could easily process what was going on in combat on a sheet of paper. DMs would craft their scenarios to accommodate their players and/or the players would get a scenario based on their levels.

The game does that for us; as it should.

If you truly were prepared, you wouldn't have been punished. You were punished for grinding because you expected to win by merely getting better items and better stats when, in reality, that's only 1/3rd the battle. If you built your character around crafting and/or non-combat skills, then it's up to you to use those skills to your advantage. Then, there's proper execution.

Stats,
Strat,
Skill.

There's probably an imbalance in the early game so that the game wouldn't be too brutal to new players... But, judging from my own experiences, I suspect that your early success was a fluke.

They didn't take away anything from RPGs. In fact, they reinforced it.
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Roberta Obrien
 
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Post » Thu May 10, 2012 9:04 pm

I love level scaling. Wish it was in World of Warcraft where anyone with decent gear will 1 shot any mob out around the world.
Too bad it svcks and was the most hated feature in Oblivion.
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Jordan Moreno
 
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Post » Thu May 10, 2012 7:21 pm

I think they did level scaling fine. If you're weaker because you focused most of your time on non-combat skills then that's completely your fault, and you're just going to have to deal with some added difficulty while you level up your combat skills, then things should start to even out more. If you want your character to be more powerful than it is then you might just have to lower the difficulty. You're just going to have to take what the game gives you and work it around to fit your playstyle.
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Alina loves Alexandra
 
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Post » Thu May 10, 2012 9:47 pm

I think they did level scaling fine. If you're weaker because you focused most of your time on non-combat skills then that's completely your fault, and you're just going to have to deal with some added difficulty while you level up your combat skills, then things should start to even out more. If you want your character to be more powerful than it is then you might just have to lower the difficulty. You're just going to have to take what the game gives you and work it around to fit your play style.
Oh, I'm sorry, I didn't realize the game was named "The Elder Scroll V: Play as a heavily armored Juggernaut knight or lose " Heaven forbid people want to get into magic, stealth, alchemy, speechcraft, etc. as well as all the other new things they put in the game. I want to do something other than run around with the best heavy armor I can find and the biggest war axe and play hack n' slash.
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ANaIs GRelot
 
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Post » Fri May 11, 2012 1:37 am

Yes this has made several people mad.

And it was fully intentional.

They wanted to move AWAY from the power levelling of skills. Cry more.
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KIng James
 
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Post » Fri May 11, 2012 2:04 am

I cleared the same open world areas at level 5 way easier than i did at level 21 with best gear possible!
Might want to check your facts.


Not our fault you have svck for combat skills.

I'm not having any issues in my 20s.
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Chris Duncan
 
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Post » Thu May 10, 2012 8:04 pm

The lack of proper level-scaling made Morrowind very boring at level 25+(there was some, but very minor and stopped around level 20), so I guess I'm happy with the scaling in Skyrim. Even now, at level 29 I have been handed my ass on a plater when I underestimated a Draugr Deathlord with a bow or faced 2 snow sabre cats without paying attention too my health.
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xemmybx
 
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