For the love of god, ban level scaling completely

Post » Thu May 10, 2012 8:21 pm

Getting straight to the point (playing on master difficulty) i started with a "warrior" and made a "introductive playthrough" until the first dragon kill. I completed the quests around Whiterun.

As i do in every rpg game (call it crazy but it's a habit of mine), i restarted the game to do a "perfect playthrough" until that point, do every single quest and gain money in every way possible.

So i stole everything and everyone in Riverwood, did the same with Whiterun raised my skills a bit, mostly to gain money so that i could buy that house right away (blacksmithing, alchemy etc), did more secondary quests killed some wildlife blablabla and proceeded to do the quests like the one that you collect a bounty from the bandits at Valtheim towers...

I was a higher level than last time but my gear was much better since i was better prepared so i expected it to be easier than last time on the "speed run". It wasn't. It was like all that preparation was punished, instead of rewarded, just because i got a few more levels from secondary skills to craft/buy some items for myself. The Elder scrolls series is a lengendary one, WHY, for the love of god, do you have to take away the most fundamental thing there is in an rpg game? I understand scaling is not as bad as in Oblivion but it's still there and it utterly svcks.
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Michelle Serenity Boss
 
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Post » Thu May 10, 2012 10:39 pm

Yes this has made several people mad.
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Matthew Barrows
 
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Post » Thu May 10, 2012 11:33 pm

Because no level scaling at all made morrowind REALLY [censored] BORING after a while with respect to enemies, when you could KO almost anything before it had time to ever hit you
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Skivs
 
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Post » Fri May 11, 2012 9:47 am

Hmmm guess the dungeons dont lock out but go to a level range
I.e level 5-10 area will level with u until ur above 10
They have level scaling to keep the open world aspect of the game open world...
However u do have to commend them for fixing it mostly

Like today i was in lower rift area where i kept running into spiders and spriggans....
I truly felt like i wasnt ready for that area...
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Charlotte Henderson
 
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Post » Fri May 11, 2012 2:44 am

Because that would either limit where players could go or what they could do, or take away all the challenge of other areas. Possibly both.

Since one of those goes against everything TES stands for, and the other isn't much more preferable, level scaling will always exist. Deal with it.
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Jonny
 
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Post » Fri May 11, 2012 1:21 am

An go where you want, do what you want open world game has to have level scaling, or the world will be 95% closed at the start and the player has to be railwayed through it. The worst part of oblivion level scaling seems to have been fixed, that is the bandits with daedric armors... although I'm only to level 25'ish havent seen any uberequipped bandits around.
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Joey Bel
 
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Post » Fri May 11, 2012 7:17 am

I agree that lvl scaling is a bad thing.
It takes away whole point of RPGs - progression.
Why the [censored] should i lvl up and get better items when i will get pwned by a rat that i owned at lvl 1???
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Melanie
 
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Post » Fri May 11, 2012 2:21 am

I agree that lvl scaling is a bad thing.
It takes away whole point of RPGs - progression.
Why the [censored] should i lvl up and get better items when i will get pwned by a rat that i owned at lvl 1???

Maybe because that isn't how it works?
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Cat
 
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Post » Fri May 11, 2012 2:24 am

Just because the motto is go where you want and Do what you want, doesn't mean its


Go where you want and do anything you want without Consequence. Level scaling omits that
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Causon-Chambers
 
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Post » Fri May 11, 2012 4:20 am

Maybe because that isn't how it works?
I didnt mean it literally but you should get my point...
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Adam Porter
 
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Post » Thu May 10, 2012 11:19 pm

I agree that lvl scaling is a bad thing.
It takes away whole point of RPGs - progression.
Why the [censored] should i lvl up and get better items when i will get pwned by a rat that i owned at lvl 1???

That's not the point of ALL RPGs. Hell, it's not the point of MOST RPGs. For Bioware RPGs, it's story. For Bethesda RPGs, it's doing everything in an open world.

And, really, you are progressing. But so are your enemies. Why would the player be the only one buying new armor?
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JUan Martinez
 
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Post » Fri May 11, 2012 11:12 am

I didnt mean it literally but you should get my point...

No I don't get your point, I'm not sure you quite understand the way level scaling works now.
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kasia
 
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Post » Fri May 11, 2012 10:05 am

That's not the point of ALL RPGs. Hell, it's not the point of MOST RPGs. For Bioware RPGs, it's story. For Bethesda RPGs, it's doing everything in an open world.

And, really, you are progressing. But so are your enemies. Why would the player be the only one buying new armor?
So if enemies are going to lvl up alongside me why should lvling even be included?
Why not just play whole game like u started?
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Lizbeth Ruiz
 
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Post » Thu May 10, 2012 10:13 pm

There was a lot of people who hated morrowinds non-level scaling (myself excluded) and they never ended up playing the game because they died all the time. This is the best of both worlds, trying to cater to both audiences. Its not perfect, but its all good.
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Nicholas C
 
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Post » Fri May 11, 2012 10:41 am

No level scaling would mean there is a very linear path players would have to follow unless they were to make more content for each level range than would be practically used. They already did the latter, the scaling just makes it last longer and i appreciate that.
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ruCkii
 
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Post » Fri May 11, 2012 1:14 am

If you remove level scaling the entire game will become a game in which you are confined to certain areas and quests because every monster has a set level and if you cant handle it you will die and if you can handle it most likely you are too strong and its a joke. So in most cases you will either outlevel everything and quit playing because its boring, or die a lot because you are trying to fight mobs way higher level than you. Level scaling is a necessary feature and without it this game would honestly svck.
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Kayleigh Williams
 
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Post » Fri May 11, 2012 8:12 am

Ofcourse it could be done without level scaling without confining players or making the game too easy and our modding will once again prove that.
Other rpg-open world games also managed that without restricting players or making the game too easy.

The game actually discourages you atm from "preparing yourself" or raising any non combat skills.

For example i raised my picklock/pickpoketing to get a skyforge sword and an elven sword (i play as a dual wielder). I also forged/bought a steel plate set for god's sake.

And the same bloody bandit areas were harder than when i did absolutely nothing to prepare myself and barged in with 2 iron swords and the starting imperial light armor!

Game "punished" me for getting better gear and using utility skills. If level scaling was only done by only combat skills instead of levels i would have no particular problem.
This is why lvl scaling is bad.
Instead of rewarding him for progressing it punished him...

Oscuro’s Oblivion Overhaul mod proves my point completely.
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Ymani Hood
 
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Post » Thu May 10, 2012 10:16 pm

I love level scaling in this game. It means I will never be without a true challenge, and I like that. Sure it feels good to power up your abilities and start one-shotting things, but after the joy of being that powerful wears off, there's no challenge, and the game grows stale and boring. Level scaling makes sure something will always be capable of challenging you to your limits.
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chloe hampson
 
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Post » Fri May 11, 2012 3:15 am

Level scaling in Skyrim is not the same as Oblivion.

Areas are designated as a certain level and so contain appropriate level mobs.

Dungeons have ranges they can go in, say a 5-10 range dungeon or a 1-5 range dungeon.

As soon as you enter that dungeon it locks at the most appropriate level. So if you're level 5 and you enter a 10-15 dungeon it'll lock at 10.

Seems to be people in this thread complain about two things:

1. No sense of 'progression' with level scaling
2. Affecting 'perfection runs'

Answers to those are:

1. There is a sense of progression. But you'd have to be kidding to expect to see the difference at level 1, 2 or 3. There's so little difference. The sense of progression is present in Skyrim, but not to the point where you can become a god in short order. You won't get bandits with glass armour this time around, but there will be mobs and areas designed for higher levels (with some flex on just HOW difficult). So... you're really not complaining about anything.

2. OP, you called our own habit crazy... then complained that a game made for the masses, not specifically for you, doesn't suit your crazy habit. Logic fail.

But, if you insist - this would actually work perfectly for you. Enter the dungeon first thing, it locks at a lower level. Go back later all geared up and rip through it. There you go - easy game for you now. Enjoy.
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u gone see
 
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Post » Thu May 10, 2012 9:39 pm

If you remove level scaling the entire game will become a game in which you are confined to certain areas and quests because every monster has a set level and if you cant handle it you will die and if you can handle it most likely you are too strong and its a joke. So in most cases you will either outlevel everything and quit playing because its boring, or die a lot because you are trying to fight mobs way higher level than you. Level scaling is a necessary feature and without it this game would honestly svck.
I'm fairly certain you can't just speed run the game due to high level creatures anyway,
I've only just reached Whiterun though
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Lisa Robb
 
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Post » Thu May 10, 2012 8:45 pm

That's the way it works in Skyrim. Unless you somehow managed to kill a Krosis at level 1.

SOME extent of level scaling is REQUIRED to make an open-world game viable. If it isn't used, the player would be so confined it wouldn't be an open world. The people that don't understand that, and are complaining due to their ignorance need to think about how the game would work.

Well said. If you don't want some scaling you get linear (which is just a more restricted scaling). Take your pick.
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Angelina Mayo
 
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Post » Thu May 10, 2012 9:19 pm

it's the best mix of what it's been. instead of raging all over it try and live with it and accept it I think that might be easier on yourself.

things will lock afaik after a certain range (ie lvl5-10, they'll cap at 10 once you pass 10). that's a heck of a lot better than previous trust us :)
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daniel royle
 
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Post » Thu May 10, 2012 9:06 pm

No level scaling would mean there is a very linear path players would have to follow unless they were to make more content for each level range than would be practically used. They already did the latter, the scaling just makes it last longer and i appreciate that.

A game with so much content as Skyrim can scale its areas/quests quite efficiently without making the path linear. Really i don't want to start mentioning other games which did this successfully with way less content than skyrim.
Also destroying one of the fundamental aspects which define an rpg game, like level progression, loot/gear etc is the worst thing you can do to any rpg.
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Bellismydesi
 
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Post » Fri May 11, 2012 10:11 am

I have to say: Haters gonna hate.

I love how Bethesda has made the level-scaling not as universal as Oblivion, but still effective. That way I can explore the entire world at a low-level, if I choose to. Sure, I may get ripped apart by trolls, spriggans, and other queer beasties, but I have the option. The same applies if I want to go back to the Hold of Whiterun at level 30. I won't totally annihilate everything in the area and take all of the fun out.

You have to think ahead, and look at the big picture. If you restrict the game too much, you won't have an open-world. You'll also eventually lose any challenge as you level up because you prepared ahead.
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Jonathan Egan
 
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Post » Fri May 11, 2012 2:49 am

Dont get me wrong guys, i am not raging.
I am just giving my opinion hoping it will be implemented in TES 6. :)
I enjoy Skyrim very very much more than Oblivion. :tes:
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Naomi Lastname
 
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