For the love of god, ban level scaling completely

Post » Fri May 11, 2012 6:16 am

A game with so much content as Skyrim can scale its areas/quests quite efficiently without making the path linear. Really i don't want to start mentioning other games which this successfully with way less content than skyrim.
Also destroying one of the fundamental aspects which define an rpg game, like level progression, loot/gear etc is the worst thing you can do to any rpg.
I disagree, the only game I have ever seen where that works is Lord of the Rings on Line which is far bigger than Skyrim.
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BethanyRhain
 
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Post » Fri May 11, 2012 5:35 am

Level scaling in Skyrim is not the same as Oblivion.

Areas are designated as a certain level and so contain appropriate level mobs.

Dungeons have ranges they can go in, say a 5-10 range dungeon or a 1-5 range dungeon.

I cleared the same open world areas at level 5 way easier than i did at level 21 with best gear possible!
Might want to check your facts.
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Nice one
 
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Post » Fri May 11, 2012 6:49 am

Ofcourse it could be done without level scaling without confining players or making the game too easy and our modding will once again prove that.
Other rpg-open world games also managed that without restricting players or making the game too easy.

The game actually discourages you atm from "preparing yourself" or raising any non combat skills.

For example i raised my picklock/pickpoketing to get a skyforge sword and an elven sword (i play as a dual wielder). I also forged/bought a steel plate set for god's sake.

And the same bloody bandit areas were harder than when i did absolutely nothing to prepare myself and barged in with 2 iron swords and the starting imperial light armor!

Game "punished" me for getting better gear and using utility skills. If level scaling was only done by only combat skills instead of levels i would have no particular problem.





Adebar perhaps you might want to reflect on your own ignorance after seeing how Obscuro changed Oblivion and how modders will change Skyrim to actually being enjoyable.
Or maybe if you had actually played any other open world rpg games.
I don't follow your logic, the badits scale so you are challenged, so you are continueing to improve your combat skills, so that you can increase to the point where you can fight enemies that begin at higher levels and will not scale until you reach their level, and repeat to continue to advance whihlst being challenged. And many do find skyrim enjoyable because of this.
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Justin
 
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Post » Fri May 11, 2012 4:27 am

I don't follow your logic, the badits scale so you are challenged, so you are continueing to improve your combat skills, so that you can increase to the point where you can fight enemies that begin at higher levels and will not scale until you reach their level, and repeat to continue to advance whihlst being challenged. And many do find skyrim enjoyable because of this.

Frostgiant i'll say it again: 21 level with perfect gear was a lot harder than 5 level with starting gear.

Meaning that i raised secondary skills in order to get benefits (gear etc) - which should be "secondary non-combat skills" point. But the levels i got with these secondary skills gave me a penalty instead of a benefit.

Examples:
Crafted potions with alchemy - harder enemies while having these potions, easier if i didn't craft them at all.
Raised picklock/pickpocket to steal a powerful sword? The levels i got from this made the iron sword i had at the start look more powerful than that sword i stole.
Forged powerful armor? The starting armor seemed to absorb more damage after getting some levels from smithing in order to get that armor.

I would not mind if they scaled just on combat skills. I could live with it. But the benefits non-combat skills give you are none in practice. Only decorative. You are better off not raising any combat skill if you want to get progressively stronger as in any rpg instead of getting progressively weaker.
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Laura-Lee Gerwing
 
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Post » Fri May 11, 2012 10:38 am

There was a lot of people who hated morrowinds non-level scaling (myself excluded) and they never ended up playing the game because they died all the time. This is the best of both worlds, trying to cater to both audiences. Its not perfect, but its all good.
This may sound nuts to you, but I'm finding Skyrim killing me a lot more than Morrowind ever did. I'm dead terrified of the woods. Sabre cats are hell.
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Tikarma Vodicka-McPherson
 
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Post » Fri May 11, 2012 1:38 am

Frostgiant i'll say it again: 21 level with perfect gear was a lot harder than 5 level with starting gear.

Meaning that i raised secondary skills in order to get benefits (gear etc) - which should be "secondary non-combat skills" point. But the levels i got with these secondary skills gave me a penalty instead of a benefit.
ARe you sure you were in the same spot?

You may have just been in a harder area.
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Kat Lehmann
 
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Post » Thu May 10, 2012 7:33 pm

I cleared the same open world areas at level 5 way easier than i did at level 21 with best gear possible!
Might want to check your facts.

http://elderscrolls.wikia.com/wiki/The_Elder_Scrolls_V:_Skyrim#Enemy_Leveling_System

Checked, the facts are. Egg on face, you have.

Also you didn't address my point about you complaining about something that doesn't suit your very specific way of playing and how much that strikes of whinging. But ah well - I'm enjoying the game too much to be bothered.
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Jeff Tingler
 
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Post » Thu May 10, 2012 8:03 pm

I am the opposite. For me monsters don't scale enough in Skyrim. For example the restless draugh. First time I met him it was very challenging fun fight ... 8 levels later I can destroy groups of them.
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Hussnein Amin
 
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Post » Fri May 11, 2012 7:44 am

I don't really get what the poster is doing, I mean Im not one to tell someone else how to play a game, but strictly speaking what the OP is doing is not gaming, its more like Beta testing or something.

In either case if you don't like level scaling your biggest mistake was getting into the Elder Scrolls series since thats a part of the design in every game in the series (at least that I have played).

Its kind of like playing NeverWinter NIghts and being pissed that their are classes, or playing Diablo and being upset that there isn't enough story. I mean when you buy a game you should do a little research first, figuire out if its a game that interests you or not. Difficulty scaling in Elder Scrolls is a key feature that makes it what it is (an open world RPG). To eliminate it would be to fundementaly change the entire concept of the game.

So ya... Im going to have to go with a big NO on this idea, level scaling is a major component of the game, its one of the big draws for me as I'm not forced to play through some linear, pre-determined path based on my level. I launch the game, put on my head phones and give myself over to the game. Very few games let you do that.
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Eliza Potter
 
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Post » Thu May 10, 2012 7:25 pm

I find the leveling scaling in Skyrim to be perfect. I feel more powerful each and every level, as it should be.
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Tanika O'Connell
 
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Post » Fri May 11, 2012 12:12 am

Eh, it just keeps things fresh so you don't get the same experience every time and throughout every play-through.
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Sarah Evason
 
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Post » Thu May 10, 2012 7:10 pm

Frostgiant i'll say it again: 21 level with perfect gear was a lot harder than 5 level with starting gear.

Meaning that i raised secondary skills in order to get benefits (gear etc) - which should be "secondary non-combat skills" point. But the levels i got with these secondary skills gave me a penalty instead of a benefit.

Examples:
Crafted potions with alchemy - harder enemies while having these potions, easier if i didn't craft them at all.
Raised picklock/pickpocket to steal a powerful sword? The levels i got from this made the iron sword i had at the start look more powerful than that sword i stole.
Forged powerful armor? The starting armor seemed to absorb more damage after getting some levels from smithing in order to get that armor.
That is why I said that it is chalenging, do you want them to be just as easy at lv.5 as at lv.21? Or do you want the game to become more difficult as you increase so that you can't one hit kill everything at a high enough level, as well as taking the tediousness out of leveling combat skills because you level faster fighting harder enemies. As far as gear goes if their gear also levels then I see no problem but if it remains the same as lv.5 entrence then I agree this is an issue because that would be a punnishment.
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His Bella
 
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Post » Fri May 11, 2012 9:17 am

I took a huge dump on that dragon the second time around.. probably because I had a brand new orc racial and was dual wielding instead of 2h..


Dual wielding is lightyears ahead of 2h weapon, you either get level scaling or you get a beaten path to follow. I don't know about you, but I would rather have level scaling.
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Post » Thu May 10, 2012 11:56 pm

Dimple monkey twice the pudding octopie for tango man. Very blender shoe cellular... scooter my daisy heads. Diddly day. :whistling:
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Kelvin
 
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Post » Fri May 11, 2012 7:54 am

That's the way it works in Skyrim. Unless you somehow managed to kill a Krosis at level 1.

SOME extent of level scaling is REQUIRED to make an open-world game viable. If it isn't used, the player would be so confined it wouldn't be an open world. The people that don't understand that, and are complaining due to their ignorance need to think about how the game would work.

not really, fallout 3 did not have level scaling like oblivion and skyrim (it kind of did, but the difference was that stronger enemy types appeared rather than just dumping hp into enemies that were already there) and that was an open world game.

also morrowind did not have level scaling, and no one complained. most complaints about morrowinds lack of level scaling are based on false impressions of how difficult the game is, like saying that eventually you'll just one shot all your enemies (which would only happen *maybe* if you were some where at the level 45 -50. which takes quite a long time, by that point you earned the right to be completely BA)
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Lifee Mccaslin
 
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Post » Fri May 11, 2012 9:13 am

I find it hard to believe that none raised any non-combat skill a lot so that he can reap the benefits for better gear etc and then instead of benefits he reaped a "nerf" made on his character because of that scaling. I find it hard to believe none is bothered by it too. Except if they lack the capacity to understand what i'm saying or if they haven't seen it in action yet. In essence it renders every non-combat skill useless. It's like the game discourages you from raising them. Why forge that armor when enemies will become stronger and that armor will be like it was weaker than your last one?

Anyway fan boys will always be fan boys, guess i'll just wait for the mod. Same fan boys defended Oblivion's bad side, and when OOO came out they hurried up and dled it. Oh well ;p
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Loane
 
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Post » Fri May 11, 2012 8:15 am

I understand.

It's stupid.

But, I understand.
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Nicole Elocin
 
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Post » Fri May 11, 2012 4:35 am

That is why I said that it is chalenging, do you want them to be just as easy at lv.5 as at lv.21?
No, it should get easier. Be able to smack down those bandits that were kicking your ass, and give you a fighting chance against those vampires that wiped the floor with you. What's the point of leveling if the challenge stays the same (or gets harder if you dare to specialize into non-combat skills)?
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Ross Thomas
 
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Post » Thu May 10, 2012 8:38 pm

Just give me one reason to raise Blacksmithing, Alchemy, Pickpocket, Picklock, Enchanting etc!

If the enchant/forging/potions penalise me (by making enemies harder) why craft them in the first place? For decoration?

No, it should get easier. Be able to smack down those bandits that were kicking your ass, and give you a fighting chance against those vampires that wiped the floor with you. What's the point of leveling if the challenge stays the same (or gets harder if you dare to specialize into non-combat skills)?

Unfortunately it seems that's the trend amongst new generation rpg players...

I took a huge dump on that dragon the second time around.. probably because I had a brand new orc racial and was dual wielding instead of 2h..


Dual wielding is lightyears ahead of 2h weapon, you either get level scaling or you get a beaten path to follow. I don't know about you, but I would rather have level scaling.

Play the game on master difficulty with dual wielding without any way to block, and come back and tell me that again. Well maybe the dragon is easier that way.
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Veronica Martinez
 
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Post » Fri May 11, 2012 4:22 am

I find it hard to believe that none raised any non-combat skill a lot so that he can reap the benefits for better gear etc and then instead of benefits he reaped a "nerf" made on his character because of that scaling. I find it hard to believe none is bothered by it too. Except if they lack the capacity to understand what i'm saying or if they haven't seen it in action yet. In essence it renders every non-combat skill useless. It's like the game discourages you from raising them. Why forge that armor when enemies will become stronger and that armor will be like it was weaker than your last one?

Anyway fan boys will always be fan boys, guess i'll just wait for the mod. Same fan boys defended Oblivion's bad side, and when OOO came out they hurried up and dled it. Oh well ;p
So are you saying that you didn't raise any combat skills, or your primary combat skills, or raised them very little, this time around and leveled up only through some miscellaneous skills?

Or how much did you raise your combat skills and armor skills?
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Lindsay Dunn
 
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Post » Fri May 11, 2012 10:09 am

I find it hard to believe that none raised any non-combat skill a lot so that he can reap the benefits for better gear etc and then instead of benefits he reaped a "nerf" made on his character because of that scaling. I find it hard to believe none is bothered by it too. Except if they lack the capacity to understand what i'm saying or if they haven't seen it in action yet. In essence it renders every non-combat skill useless. It's like the game discourages you from raising them. Why forge that armor when enemies will become stronger and that armor will be like it was weaker than your last one?

Anyway [censored] will always be [censored], guess i'll just wait for the mod. Same [censored] defended Oblivion's bad side, and when OOO came out they hurried up and dled it. Oh well ;p
I'm not defending Oblivion, I'm just stateing an opinion on why I believe scaleing has merit. And I agree that it makes the game much more difficult if you don't spend all skills on combat, I just see that as the fault of the automatic leveling as opposed to the scaling. So I am not argueing with you, just trying to explain my train of thought. The game might work beter if it scaled based on combat level as opposed to overall level in order to fix this. Would that solve your issues if enemies scaled but only to your highest combat skill-level and not your overall level?
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He got the
 
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Post » Fri May 11, 2012 3:36 am

You guys are far exaggerating the scaling, I notice a decent bit of power raise every time I level, I've been leveling my secondaries a bit too.
If you're saying that you got to level 10 with a bunch of speechcraft then yes that svcks for you, you tried to level using non-combat and you're getting wooped in combat, what a surprise.
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alyssa ALYSSA
 
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Post » Thu May 10, 2012 9:57 pm

totally agree with op... How [censored] dumb is it that I'm level 12 and a goddamned rat kills me in two bites?
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Kate Schofield
 
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Post » Thu May 10, 2012 8:30 pm

I love level scaling. Wish it was in World of Warcraft where anyone with decent gear will 1 shot any mob out around the world.
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Benjamin Holz
 
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Post » Fri May 11, 2012 7:33 am

totally agree with op... How [censored] dumb is it that I'm level 12 and a goddamned rat kills me in two bites?

You guys can't be serious -_-, I've gotten to 9 so far (playing dead is dead) and I one hit rats with that char..
Level scaling is the premise of TES, it's what allows you to explore..
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Sakura Haruno
 
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