I'm not defending Oblivion, I'm just stateing an opinion on why I believe scaleing has merit. And I agree that it makes the game much more difficult if you don't spend all skills on combat, I just see that as the fault of the automatic leveling as opposed to the scaling. So I am not argueing with you, just trying to explain my train of thought. The game might work beter if it scaled based on combat level as opposed to overall level in order to fix this. Would that solve your issues if enemies scaled but only to your highest combat skill-level and not your overall level?
If it was that way i wouldn't bother making a post here complaining about it for starters!
If enemies scaled by your highest combat skill things would be way better. Because it would give some use to preparation, to crafting gear and to all these non-combat skills...
So are you saying that you didn't raise any combat skills, or your primary combat skills, or raised them very little, this time around and leveled up only through some miscellaneous skills?
Or how much did you raise your combat skills and armor skills?
I picked up every herb etc raised alchemy a lot. Then raised smithing a lot to forge certain gear to become stronger ofc and jewelry to earn money. I also raised enchanting to prepare myself to make a good enchantment on a weapon in the future, pickpocketing to earn money and get some sweet amulets-rings which would make my life easier in combat.
This is supposed to be their use - if not what is?Turns out all these made me much, much weaker than i was before! My combat skills were at decent levels, it's not like i did not level them up.
But think for example, roughly : every lock that you unlock to get that potion - will actually make you need that potion. If you never had unlocked that door that potion might have not even been nesessary.