For the love of god, ban level scaling completely

Post » Fri May 11, 2012 12:27 am

No, it should get easier. Be able to smack down those bandits that were kicking your ass, and give you a fighting chance against those vampires that wiped the floor with you. What's the point of leveling if the challenge stays the same (or gets harder if you dare to specialize into non-combat skills)?
It gets easier. Just takes longer than 1-2 levels to manifest.
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Sabrina garzotto
 
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Post » Fri May 11, 2012 10:19 am

You guys are far exaggerating the scaling, I notice a decent bit of power raise every time I level, I've been leveling my secondaries a bit too.
If you're saying that you got to level 10 with a bunch of speechcraft then yes that svcks for you, you tried to level using non-combat and you're getting wooped in combat, what a surprise.

not every one plays as warrior though is the point, i have not played enough to tell if its just as bad as in oblivion, but if it is the same then the game will be vastly unbalanced and leave non combat pure characters at a disadvantage since they removed aspects of the leveling system that were in oblivion that let you work around level scaling.
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Dawn Porter
 
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Post » Fri May 11, 2012 6:12 am

You guys are far exaggerating the scaling, I notice a decent bit of power raise every time I level, I've been leveling my secondaries a bit too.
If you're saying that you got to level 10 with a bunch of speechcraft then yes that svcks for you, you tried to level using non-combat and you're getting wooped in combat, what a surprise.
This can be the problem. If you level up by sneaking around and crafting and enchanting and what not, don't expect to be a fighting machine. You get better at what you do ... if you don't fight, you don't get better at it.
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Richard Dixon
 
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Post » Fri May 11, 2012 6:52 am

not every one plays as warrior though is the point, i have not played enough to tell if its just as bad as in oblivion, but if it is the same then the game will be vastly unbalanced and leave non combat pure characters at a disadvantage since they removed aspects of the leveling system that were in oblivion that let you work around level scaling.

I've played several combinations and I'll tell you Warrior is not the strongest, if you have a non-combat character why are you getting pissy dying?
There are 5 difficulty levels, not to mention none of you will address the open world nature of the game, level scaling is essential for it.
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Farrah Barry
 
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Post » Fri May 11, 2012 10:54 am

As some have said, some level scaling is needed to make a truly open world. If it was like WoW where X area was for these levels and Y area was for those levels then you don't really have an open world game, you just go from one area to the next in order of difficulty.

Where Oblivion messed up was in making it TOO obvious and TOO powerful. Not every bandit should have leveled gear. Not every piece of loot should be leveled. Not every enemy should be leveled, etc. Once you hit X level rats completely disappear. Once you hit X level every bandit has glass. Once you hit X level every chest has silver items, etc. etc. That is what svcked about Oblivion, it felt too much like a game and too designed around scaling. That was the point of Francesco's mod, to make the scaling less obvious and more scattered.

Fallout 3 and now Skyrim does a good job of leveling stuff but also keeping some danger, unpredictability and realism. A saber cat will always own a low level character and they will appear in certain areas from the start, but the whole word is not overflowing with saber cats for a certain stretch of levels while not be completely absent for the rest of the game.
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George PUluse
 
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Post » Fri May 11, 2012 9:28 am

I'm not defending Oblivion, I'm just stateing an opinion on why I believe scaleing has merit. And I agree that it makes the game much more difficult if you don't spend all skills on combat, I just see that as the fault of the automatic leveling as opposed to the scaling. So I am not argueing with you, just trying to explain my train of thought. The game might work beter if it scaled based on combat level as opposed to overall level in order to fix this. Would that solve your issues if enemies scaled but only to your highest combat skill-level and not your overall level?

If it was that way i wouldn't bother making a post here complaining about it for starters!
If enemies scaled by your highest combat skill things would be way better. Because it would give some use to preparation, to crafting gear and to all these non-combat skills...

So are you saying that you didn't raise any combat skills, or your primary combat skills, or raised them very little, this time around and leveled up only through some miscellaneous skills?

Or how much did you raise your combat skills and armor skills?

I picked up every herb etc raised alchemy a lot. Then raised smithing a lot to forge certain gear to become stronger ofc and jewelry to earn money. I also raised enchanting to prepare myself to make a good enchantment on a weapon in the future, pickpocketing to earn money and get some sweet amulets-rings which would make my life easier in combat. This is supposed to be their use - if not what is?

Turns out all these made me much, much weaker than i was before! My combat skills were at decent levels, it's not like i did not level them up.
But think for example, roughly : every lock that you unlock to get that potion - will actually make you need that potion. If you never had unlocked that door that potion might have not even been nesessary.
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Katie Louise Ingram
 
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Post » Thu May 10, 2012 9:12 pm

I agree 100% with the OP. Players should be allowed access to the most powerful items in the game at level one if the player can pull it off. Guard the items with really high monsters if you will, but don't debuff legendary items permanently because the player happens to have completed the quest at an early state. This annoyed me in oblivion because I found really sweet items, but too bad I didn't do that quest at a higher level. Now I can't ever get that sweet weapon's enchantment for the rest of the game.

They should reward players, not punish them for completing quests at even lower levels. At least some daedric shrines were blunt about it and told you to level up first in oblivion. I now have to restart the game after the wiki is updated so I get the biggest bang for my buck. This is especially important in Skyrim because you have to destroy items for you to enchant whatever you want on your own, and I believe (correct me if I'm wrong) stronger enchantments can be learned as well the stronger it is when breaking an item.
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Red Sauce
 
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Post » Fri May 11, 2012 1:23 am

not every one plays as warrior though is the point, i have not played enough to tell if its just as bad as in oblivion, but if it is the same then the game will be vastly unbalanced and leave non combat pure characters at a disadvantage since they removed aspects of the leveling system that were in oblivion that let you work around level scaling.
If you rp non combat character, don't put game difficulty on max. If you do, accept that the game will be extra challenging.
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Heather M
 
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Post » Fri May 11, 2012 12:33 am

The game has gotten easier the more I level up, I have no idea what the OP is talking about. I had troubles early on in the game to take down bandits, now I OHKO them with any stelath attack and any powerful destruction spell. I have not even noticed the level scaling, which is a good thing.
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Nims
 
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Post » Fri May 11, 2012 4:09 am

They should reward players, not punish them for completing quests at even lower levels. At least some daedric shrines were blunt about it and told you to level up first in oblivion. I now have to restart the game after the wiki is updated so I get the biggest bang for my buck. This is especially important in Skyrim because you have to destroy items for you to enchant whatever you want on your own, and I believe (correct me if I'm wrong) stronger enchantments can be learned as well the stronger it is when breaking an item.
You can select how strong the weapon enchant is, but number of charges depends on it. Armor enchant I expect to be influenced by the soul gem quality. Strength of the disenchanted item does not affect enchantment strength.
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Donatus Uwasomba
 
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Post » Fri May 11, 2012 11:13 am

I find the leveling scaling in Skyrim to be perfect. I feel more powerful each and every level, as it should be.

I don't. I feel weaker every level and try my best to stay as low level as possible. Currently level 28, I get killed in 1-2 hits by anything and can deal very little damage.
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Jessica Raven
 
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Post » Thu May 10, 2012 7:04 pm

I don't. I feel weaker every level and try my best to stay as low level as possible. Currently level 28, I get killed in 1-2 hits by anything and can deal very little damage.
What is your build ? What difficulty level are you playing ?
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Suzie Dalziel
 
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Post » Fri May 11, 2012 6:18 am

Personally I have found that enemies like wolves, bandits, etc, get easier to kill as I level. But dragons, and some dungeon type mobs and bosses are still about the same. But definitely have found places earlier on (level 1-5 I did lots of exploring) that killed me very easily, only to go back after 5 or 6 levels and then be a good match for them. I think scaling is good in a game like skyrim. Because there are so many dungeons and things that you could come across at any time, it would be boring if you did the main quest line first and level'd up a lot, and then went exploring and most of the dungeons were easy mode. This way you can do it however you like, out of order in a jumble and still have challenging mobs every time. Better than if each mob/dungeon has a specific level that it is for. Because then most of the time you would be either fighting mobs way above/below you and are very limited in the order which you play through the quests/dungeons.
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lolli
 
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Post » Thu May 10, 2012 7:58 pm

I don't. I feel weaker every level and try my best to stay as low level as possible. Currently level 28, I get killed in 1-2 hits by anything and can deal very little damage.

No offense, but it's gotta be user error. Bad perk selection... things like that. What perks are you picking?
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YO MAma
 
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Post » Fri May 11, 2012 10:12 am

You can select how strong the weapon enchant is, but number of charges depends on it. Armor enchant I expect to be influenced by the soul gem quality. Strength of the disenchanted item does not affect enchantment strength.
Thanks. That's a relief. Still, it would be a shame to find out a couple hundred hours down the line that I found one of the best weapons/armors in the game and it could've been a lot better. :confused:
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Brentleah Jeffs
 
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Post » Thu May 10, 2012 11:25 pm

I agree that lvl scaling is a bad thing.
It takes away whole point of RPGs - progression.
Why the [censored] should i lvl up and get better items when i will get pwned by a rat that i owned at lvl 1???
How do you handle the open world thing with this:
1 random, you has to search hard for places you don't get killed at low level and search hard for a challenge at high levels.
2 keep it linear so you get access to harder areas as you level up.

And how do you managed to get owned by a rat at high level? That was impossible in Oblivion or Morrowind.
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lilmissparty
 
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Post » Fri May 11, 2012 2:12 am

I don't. I feel weaker every level and try my best to stay as low level as possible. Currently level 28, I get killed in 1-2 hits by anything and can deal very little damage.

Same! I play on master.

That's what i'm saying. Instead of progression there is the opposite! Each time you unlock that cell to search that body, each time you forge a weapon, each time you brew a potion and many many more things. Game discourages you to do any of them.

Because the benefits are just not worth it. You get "penalised" for doing any of them and if you observe this in the game you will see i'm right.
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steve brewin
 
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Post » Fri May 11, 2012 2:02 am

Level scaling is improved over Oblivion however, the general idea of level scaling is a bad one.When I play an RPG, I expect there to be dungeons that are crowded with high level monster that can 1 hit KO me. I also expect there to be dungeons that I can steamroll over once I am a certain level. This is one aspect of Morrowind that made me love that game. A newb may enter a dungeon and get killed instantly. He may avoid reentering that dungeon throughout the game but in the back of his mind, he will be wondering what kind of treasure are being guarded by such powerful monsters.

People say that want "immersion" and yet they completely agree with level scaling. That makes no sense.. the idea of level scaling kills immersion in every way.
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Wane Peters
 
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Post » Thu May 10, 2012 8:36 pm

Level scaling is improved over Oblivion however, the general idea of level scaling is a bad one.When I play an RPG, I expect there to be dungeons that are crowded with high level monster that can 1 hit KO me. I also expect there to be dungeons that I can steamroll over once I am a certain level. This is one aspect of Morrowind that made me love that game. A newb may enter a dungeon and get killed instantly. He may avoid reentering that dungeon throughout the game but in the back of his mind, he will be wondering what kind of treasure are being guarded by such powerful monsters.

People say that want "immersion" and yet they completely agree with level scaling. That makes no sense.. the idea of level scaling kills immersion in every way.

Yes and it's not only that!

The most tragic thing is that non-combat skills are rendered useless! At least none can deny that. Whatever non combat action you do in the game is just not worth it.
And if you explore/unlock/craft/raise secondary skills you are doomed to actually become progressively weaker instead of progressing.
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Agnieszka Bak
 
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Post » Fri May 11, 2012 7:30 am

Bleak. Don't play on master. I play master, do whatever non combat stuff I want and feel like the scaling is too generous for the player.
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Amanda savory
 
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Post » Thu May 10, 2012 9:39 pm

the only way i can think of to get around skyrims level scaling is to consciously level up combat skills inbetween every non combat skilled leveled... but that is more tedious than the major and minor skill system that people called to be erased... so whose meta gaming now?
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sam
 
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Post » Thu May 10, 2012 9:59 pm

It's good to have some level-scaling. In Morrowind for example the game becomes too easy at higher levels.
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Poetic Vice
 
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Post » Fri May 11, 2012 5:06 am

I'm not too upset about the level scaling. It's one of the first things that will be modded anyway.
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Jeneene Hunte
 
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Post » Thu May 10, 2012 7:16 pm

You guys are far exaggerating the scaling, I notice a decent bit of power raise every time I level, I've been leveling my secondaries a bit too.
If you're saying that you got to level 10 with a bunch of speechcraft then yes that svcks for you, you tried to level using non-combat and you're getting wooped in combat, what a surprise.

Didnt think to much there before you typed huh?

If they want lvl scaling then they need to make only combat skills raise your lvl. Not a hard concept. A game with a crafting system should not penalize you for using that system.

So many in here applauding lvl scaling so the world can be open and do whatever you want at the same time telling ppl not to do any lvling with non combat so the monsters dont outlvl you in power.

The hypocrisy is strong in this thread.
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Laura Cartwright
 
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Post » Fri May 11, 2012 3:30 am

it scaled to your level because you havent been there yet. Go back in 20 hours and you'll find the bandits/draugr there just as difficult.
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Laura Hicks
 
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