no there is dev information that declares that Cyrodiil is one area with no zones.
but Cyrodiil area is very huge.
I also wonder how the instancing (or "disticting") is going to work.
Say that 3 months after launch, after we will have 1.5 million players, of which 700,000 will be in Cyrodiil at any given time. It's being said that the locked faction areas only make up 10% of the world each, so the vast majority (70%) of territory, content - and I'd guess endgame dungeons - will be in Cyrodiil.
Will there be densely populated Cyrodiils and rather empty Cyrodiils? Because we can't possibly all be in the same "instance".
Also: since you can probably set your game preference to "casual PvE" or "hardcoe PvP" and the game will put like-minded people in the same "instance", will that offer PvP avoiding players the opportunity to be together in Cyrodiil and have a relatively gank-less experience, as there's alot of quests and (endgame) dungeons in Cyrodiil?
Lastly I wonder how many players will be quitting because they're mostly in for PvE endgame and can't get to most of the content because they're ganked.
And how the designers think to keep that part of the playerbase, or will they say that "The Elder Scolls Online isn't a game for people that dislike PvP"?
Questions, questions ....
You have to be pretty stupid to go to Cyrodiil and think you are not going to be killed while PVEing, their is griefing and PVPing. If real life is so bad that you feel like an utter wimp and ganking/grifeing in a mmo is the only way you can feel big then it's pathetic to say the least.
I seriously wonder how many potential players would actually like that.