Ganking?

Post » Thu Feb 14, 2013 8:31 am

..what? Then what are campaigns?

the same Cyrodiil but with different 2000ish players.

there is Cyrodiil 1 with 2000 players and Cyrodiil 2 with 2000 players , there could be campaign number 773 of Cyrodiil with 2000 players. ie.

example for you.

phasing and zone is 2 different things.
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C.L.U.T.C.H
 
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Post » Thu Feb 14, 2013 1:01 am



where do you base your disagreeing, your feelings or your experience playing ie. Planetside 2 ?

if you dont have any comparable experience, then your disagreeing is only your opinion with no other basis then your feelings.

there will be huge masses fighting, but having ON YOUR SCREEN over 200 players, is very unlikely. as the players will not be clucked together and some might be in different directions so you cannot see them on your screen.

there might be 150 players North of the castle and 100 players South of the castle and 120 player East and 50 West. (example) and even then buildings and trees and terrain will block majority or some of those players and you will not see them on your screen, thus it will not be a problem.

you must understand that one keep might easily have 400 players fighting, but you will not see them on your screen AT THE SAME TIME.
I understand, I have comparable experience, but you have a habit of throwing away evidence and continuing on your way thinking you know more than everyone else, so it really is useless of me.

I firmly disagree, and that's all I'm going to say.
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Monika Fiolek
 
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Post » Wed Feb 13, 2013 10:59 pm

I understand, I have comparable experience, but you have a habit of throwing away evidence and continuing on your way thinking you know more than everyone else, so it really is useless of me.

I firmly disagree, and that's all I'm going to say.

what evidence ? what comparable experience ?
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Sebrina Johnstone
 
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Post » Thu Feb 14, 2013 3:33 am



what evidence ? what comparable experience ?
It doesn't matter. I told you that's all I was going to say. Take it as a victory or something because I don't want to get into an argument.
:bunny:
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Naomi Ward
 
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Post » Wed Feb 13, 2013 5:10 pm

lolhackdirt
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Fiori Pra
 
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Post » Thu Feb 14, 2013 12:57 am

no there is dev information that declares that Cyrodiil is one area with no zones.

but Cyrodiil area is very huge.
I also wonder how the instancing (or "disticting") is going to work.

Say that 3 months after launch, after we will have 1.5 million players, of which 700,000 will be in Cyrodiil at any given time. It's being said that the locked faction areas only make up 10% of the world each, so the vast majority (70%) of territory, content - and I'd guess endgame dungeons - will be in Cyrodiil.
Will there be densely populated Cyrodiils and rather empty Cyrodiils? Because we can't possibly all be in the same "instance".

Also: since you can probably set your game preference to "casual PvE" or "hardcoe PvP" and the game will put like-minded people in the same "instance", will that offer PvP avoiding players the opportunity to be together in Cyrodiil and have a relatively gank-less experience, as there's alot of quests and (endgame) dungeons in Cyrodiil?

Lastly I wonder how many players will be quitting because they're mostly in for PvE endgame and can't get to most of the content because they're ganked.
And how the designers think to keep that part of the playerbase, or will they say that "The Elder Scolls Online isn't a game for people that dislike PvP"?

Questions, questions ....

You have to be pretty stupid to go to Cyrodiil and think you are not going to be killed while PVEing, their is griefing and PVPing. If real life is so bad that you feel like an utter wimp and ganking/grifeing in a mmo is the only way you can feel big then it's pathetic to say the least.
I seriously wonder how many potential players would actually like that.
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KRistina Karlsson
 
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Post » Wed Feb 13, 2013 5:07 pm

I highly doubt there'll be 200 on screen at any given time. I'd bet for more.

I can't even get people to assault more than one base at a time in most PvP games, instead all of them rush to one spot and maul each other.

Color me impressed if they manage to actually get people to spread out so there's a max of around 200 in any one area.

If you looked carefully at the textures of the characters and their armour, they're really bad in the close ups. The models also also look very low poly. They just made sure topology of the models are very smooth and Anti-Aliasing also plays another trick on us to give the impression the character models are amazing looking. So these models most probably hardly require anything to render, no matter the hardware you have.

where do you base your disagreeing, your feelings or your experience playing ie. Planetside 2 ?

if you dont have any comparable experience, then your disagreeing is only your opinion with no other basis then your feelings.

there will be huge masses fighting, but having ON YOUR SCREEN over 200 players, is very unlikely. as the players will not be clucked together and some might be in different directions so you cannot see them on your screen.

there might be 150 players North of the castle and 100 players South of the castle and 120 player East and 50 West. (example) and even then buildings and trees and terrain will block majority or some of those players and you will not see them on your screen, thus it will not be a problem.

you must understand that one keep might easily have 400 players fighting, but you will not see them on your screen AT THE SAME TIME.

If you played runescape, you could have a maximum number of around 300 characters on your screen at one time and that's a Java web-browser game. The HD models are actually pretty decent also. It all depends on how your art assets, textures and polys are made, as well as your camera angels.

I'd say that a computer which is decked in hardware from the last 3 years or so can be able to show 200 characters on the screen easily. Lower-end computers will struggle, or have bottlenecks in place so their computer doesn't blow up I assume. :lol:
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Kelly John
 
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Post » Thu Feb 14, 2013 2:46 am

double post :(
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Patrick Gordon
 
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Post » Wed Feb 13, 2013 10:24 pm

They can also have low poly version when many people are on screen and replace them with high poly versions as soon as there are only some poeple on the screen
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Noraima Vega
 
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Post » Thu Feb 14, 2013 7:13 am

Ganking is just bothering other people really. Why would you want to do that.
Because its exciting. A mystical world should be full of danger, not carebearism.
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JERMAINE VIDAURRI
 
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Post » Thu Feb 14, 2013 3:51 am

DAoC had lower versions of character models in game, and when there was too many characters on screen, the character models changed automatically so you would not lag out.
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Mr. Allen
 
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Post » Thu Feb 14, 2013 4:35 am

where do you base your disagreeing, your feelings or your experience playing ie. Planetside 2 ?

if you dont have any comparable experience, then your disagreeing is only your opinion with no other basis then your feelings.

there will be huge masses fighting, but having ON YOUR SCREEN over 200 players, is very unlikely. as the players will not be clucked together and some might be in different directions so you cannot see them on your screen.

there might be 150 players North of the castle and 100 players South of the castle and 120 player East and 50 West. (example) and even then buildings and trees and terrain will block majority or some of those players and you will not see them on your screen, thus it will not be a problem.

you must understand that one keep might easily have 400 players fighting, but you will not see them on your screen AT THE SAME TIME.

Have u ever played GW2s RvRvR ? Trust me, that was one cluster f**k of a pvp zone. Most ppl just follows the largest group and start zerging the map. It will happen in Teso to. I can bet whatever on it. Its just human nature.
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Connie Thomas
 
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Post » Thu Feb 14, 2013 5:43 am

No i passed GW2 as it was not anything like DAoC or TESO.

http://www.keenandgraev.com/2011/08/18/guild-wars-2-at-gamescom-looks-great-but-im-really-worried-about-the-pvp

thats pretty much all i needed as an info, they advertised their RvRvR and they actually lied to their fans and players to be. The outcome of poorly designed Continents (if it even had a continent RvRvR zone, like Cyrodiil will be a HUGE zone 3 times the space of oblivion area in comparison if i remember it right and one dev said 6 but i think he was making a mistake by saying so).

http://wiki.guildwars2.com/images/0/00/2011_August_world_vs_world_map.jpg , in this picture you can see the GW2 problem, it has very narrow places and planning the RvRvR like that makes it impossible for the players to enjoy a decent RvR fight.

When you compare the very wide and big Cyrodiil area, it is nothing like that picture. and i think that picture is one of the 4 areas of WvWvW in GW2. ?

didnt play it thank god, didnt buy it thank god.

=)
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*Chloe*
 
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Post » Thu Feb 14, 2013 7:45 am

Have u ever played GW2s RvRvR ? Trust me, that was one cluster f**k of a pvp zone. Most ppl just follows the largest group and start zerging the map. It will happen in Teso to. I can bet whatever on it. Its just human nature.

GW2 RvRvR is of poor design. There is more or less only one, sometimes two options to go. Its way to linear. You cant do anything alone and have to go with the zerg.
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Honey Suckle
 
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Post » Thu Feb 14, 2013 12:06 am

thats pretty much all i needed as an info, they advertised their RvRvR and they actually lied to their fans and players to be. The outcome of poorly designed Continents (if it even had a continent RvRvR zone, like Cyrodiil will be a HUGE zone 3 times the space of oblivion area in comparison if i remember it right and one dev said 6 but i think he was making a mistake by saying so).

I missed that. Just to be clear : You say that Cyrodil in ESO will be 3 times the size of Cyrodil in Oblivion ?
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Chantelle Walker
 
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Post » Thu Feb 14, 2013 12:50 am

I missed that. Just to be clear : You say that Cyrodil in ESO will be 3 times the size of Cyrodil in Oblivion ?

Thea early dev interviews and podcasts in Elder Scrolls Online off the records with dev interviews HAVE information in them that i have not picked to death yet. as they r said in a manner that i dont have time to clerify.

they have said in many different podcasts and sources that;

- Cyrodiil is 6 times bigger then one faction area
other said
- Cyrodiil is 3 times bigger then all the rest of the world together.

either way, the exact details are hazy but the info i calculated from the early podcasts was the following.

area amount / what area
1 Faction A
1 Faction B
1 Faction C
6 or 9 Cyrodiil

So the huge area of Cyrodiil is indeed a very big area, its so big that no one understands how big it is. The interview that i used for basis was the one that said clearly that made me calculate the Cyrodiil area is 9/12 of the world areas. And even the Faction areas are huge.

I am at work right now but the early podcasts in TESO off the record has the info about it.

and Cyrodiil is ONE AREA, no zoning, no phasing for the 2000 players in there.
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LADONA
 
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Post » Thu Feb 14, 2013 12:57 am

and Cyrodiil is ONE AREA, no zoning, no phasing for the 2000 players in there.
Yes I also heard that 2/3 of the map is Cyrodiil.
"about twice as big as the faction areas put together"
Which for each character effecively means that their faction area is only 1:6 compared to Cyrodiil.

I wonder how players will be spread among the 100s of Cyrodiil "instances".
Carebears with carebears, PvPers with PvPers?
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Colton Idonthavealastna
 
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Post » Wed Feb 13, 2013 7:18 pm

Thea early dev interviews and podcasts in Elder Scrolls Online off the records with dev interviews HAVE information in them that i have not picked to death yet. as they r said in a manner that i dont have time to clerify.

they have said in many different podcasts and sources that;

- Cyrodiil is 6 times bigger then one faction area
other said
- Cyrodiil is 3 times bigger then all the rest of the world together.

either way, the exact details are hazy but the info i calculated from the early podcasts was the following.

area amount / what area
1 Faction A
1 Faction B
1 Faction C
6 or 9 Cyrodiil

So the huge area of Cyrodiil is indeed a very big area, its so big that no one understands how big it is. The interview that i used for basis was the one that said clearly that made me calculate the Cyrodiil area is 9/12 of the world areas. And even the Faction areas are huge.

I am at work right now but the early podcasts in TESO off the record has the info about it.

and Cyrodiil is ONE AREA, no zoning, no phasing for the 2000 players in there.

Ah. I have to look it up but im very shure they said : Put all Faction areas together and Cyrodil is HALF of that sice. Not TWICE of that sice. That means its 1.5 times a faction zone and not 6 times. And thats still no comparison to the size it is in obilion.
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Rachell Katherine
 
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Post » Wed Feb 13, 2013 7:16 pm

What's so fun about ganking.
Same thing that weak people find fun when they bully others in real life. They get to put all their insecurities to the side and think "Look how much better I am than you" for a while. No healthy person thinks it is fun.

However there is no ganking in TESO. Crossing into Cyrodil is entirely 100% optional, the PvE objectives are just a carrot to entice people into PvP. And this is coming from a proud carebear, it is only ganking when 1 side doesn't want to fight, entering Cyrodil means you do want to fight (Or are deluding yourself or course, which many people will).

I also expect the end game to be just as much about PvE as PvP, but the PvP mechanic is the one that they are probably most proud of because of how different it is from all but 1 game and there isn't much point harping no about how great their raids are. They specifically stated that to get the best gear you need to participate in PvP and PvE, and also crafting.
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OnlyDumazzapplyhere
 
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Post » Wed Feb 13, 2013 6:12 pm

Yes I also heard that 2/3 of the map is Cyrodiil.
"about twice as big as the faction areas put together"
Which for each character effecively means that their faction area is only 1:6 compared to Cyrodiil.

I wonder how players will be spread among the 100s of Cyrodiil "instances".
Carebears with carebears, PvPers with PvPers?

When you make a character you answer a lot of questions, and depending on your answers they phase you with likeminded players, this will prolly effect also Cyrodiil process somehow.

The process validates people in faction areas to the same phase by,

Priority 1 : Guildies
Priority 2 : Friends list
Priority 3 : like minded players

----

Cyrodiil, is a question,

It is a problematic thing how to make joining in a Campaign, if one guild member is offline sick and the guild joins a Campaign, will that one be left permanently off the campaign or can he join later.

there is not many possibilities for Zenimax to validate people to Cyrodiil campaigns so that they will be with friends.

(speculation) it will prolly go by guilds average players online per day rating thing and players join those Campaigns by Guilds/Friend lists and by groups or Raid groups.

cant personally think anything else.
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Crystal Clear
 
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Post » Thu Feb 14, 2013 8:34 am

Ah. I have to look it up but im very shure they said : Put all Faction areas together and Cyrodil is HALF of that sice. Not TWICE of that sice. That means its 1.5 times a faction zone and not 6 times. And thats still no comparison to the size it is in obilion.
There is a specific quote somewhere that it is bigger than it was in Oblivion. How that relates to the other areas is frankly irrelevant.
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trisha punch
 
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Post » Wed Feb 13, 2013 9:49 pm

Ah. I have to look it up but im very shure they said : Put all Faction areas together and Cyrodil is HALF of that sice. Not TWICE of that sice. That means its 1.5 times a faction zone and not 6 times. And thats still no comparison to the size it is in obilion.

The following was prolly the right one.

Findariel, prolly got it right by direct quate : "about twice as big as the faction areas put together"
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Barbequtie
 
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Post » Wed Feb 13, 2013 11:34 pm

There will not be situtations where all are in one spot. it has not happened in Planetside 2 and it will not happen in TESO.

Phasing is not in Cyrodiil its one big zone with everyone in the same phasing zone, but rendering distance is, meaning you will get 200 nearest players drawn at your screen at one time. Prolly if you have a beast machine it could be more.

PlanetSide 2 is a terrible example. First of all, most servers are on LOW or MEDIUM 24/7 so there are never 2,000 players on at one time. Second, there are around 50 pieces of capturable territory on a given continent, coupled with the hex system which encourages spreading out. The result is BF sized skirmishes across the entire continent. Compare this with PlanetSide 1, around 400 players per server coupled with the lattice system which encourages big fights because at any given time you had only 2 or 3 potential routes of attack.So it was very likely to encounter a full 400 players in one spot, which is much more than anyone will ever encounter in PS2. Not to mention the PS1 engine could actually render every single player. (note: continents are the same size between PS1 and PS2)

My point, you can absolutely have 2,000 players and have a massive amount of players fighting over a single base. The mechanics just have to be implemented right for this to happen.
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naome duncan
 
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Post » Thu Feb 14, 2013 4:03 am

My point, you can absolutely have 2,000 players and have a massive amount of players fighting over a single base. The mechanics just have to be implemented right for this to happen.

Meaning linear maps ala GW2

TESO will not have linear maps, as Cyrodiil is one huge chunk of an area with only outer borders to limit movement. Thus it will be as Planetside2 but with even more movement areas as PS2 has restricted areas a lot where you cant walk or drive a tank to.

Planetside 2 has high populated servers... i know i am in one. and there is ques every now and then, and even when que is on nonstop, there is no 200+ on screen battles, around tops 100 players at one given time on screen or so TOPS. 200 would be awesome and my rig could handle it easy, but it is highly unlikely even when we talk about outfits with 1000 players in them (like my outfit).

Yes our outfit has 1000+ members and i have never seen 200+ players on screen at the same time.
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Rowena
 
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Post » Wed Feb 13, 2013 4:24 pm

Meaning linear maps ala GW2

TESO will not have linear maps, as Cyrodiil is one huge chunk of an area with only outer borders to limit movement. Thus it will be as Planetside2 but with even more movement areas as PS2 has restricted areas a lot where you cant walk or drive a tank to.

Planetside 2 has high populated servers... i know i am in one. and there is ques every now and then, and even when que is on nonstop, there is no 200+ on screen battles, around tops 100 players at one given time on screen or so TOPS. 200 would be awesome and my rig could handle it easy, but it is highly unlikely even when we talk about outfits with 1000 players in them (like my outfit).

Yes our outfit has 1000+ members and i have never seen 200+ players on screen at the same time.

Linear can be good. Let's compare PS2(ultra sandbox non-linear gameplay) to PS1 linear gameplay.

http://oyster.ignimgs.com/mediawiki/apis.ign.com/planetside-2/thumb/d/db/PlanetSide2_2012-12-06_10-57-01-85.png/468px-PlanetSide2_2012-12-06_10-57-01-85.png

http://www.planetside-idealab.com/images/commandmap_commenu.jpg

Here we can see in PS2 battles are far too stretched out, less participants because there are too many territories and the hex system encourages you to, rather than fight your enemy, go around them. In PS1 battles are much more focused, participants are funneled towards objectives and zergs clash head on. Linear is not always bad, as long as it is designed right. In ps1, there were always a 3 or 4 potential targets along with the possibility to back-hack behind enemy lines.
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Mr. Allen
 
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