Ganking?

Post » Thu Feb 14, 2013 8:28 am

give us PVP EVERYWHERE jst let us be able to toggle it on and off
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Christie Mitchell
 
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Post » Thu Feb 14, 2013 8:41 am

give us PVP EVERYWHERE jst let us be able to toggle it on and off

It won't work... I could just toggle it off when levelling, and on when trying to pk someone.
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Bitter End
 
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Post » Wed Feb 13, 2013 6:04 pm

If theres group of people who intentionally stand in the middle of dungeon entrance its. Its actually quite easy if theres dailies for Cyrodil and people know where people go. You know some monster is the daily quest of the day, just go there and camp/gank.

And with 2000 People in the zone, how big are your chances to be there alone ?

PvE in a PvP Area is still PvP. As they said that PvE in Cyrodil will make a contribute to the zone PvP. So why do you think you can do that without PvP interference

This "I dont want to do it. Remove it from the game" attitude has ruined more than one game these days.
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Averielle Garcia
 
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Post » Thu Feb 14, 2013 2:46 am

Nice blanket. I love when people hear "Open world 'ganking'/PVP" and attribute it to griefing. When I "gank", I go and find singles higher level than me or multiple targets questing together to kill, for the challenge.

That's because in most pvp games these days, there is no such thing as "griefing". Even in World of Warcraft, a single person can corpse camp you for hours on end and all the GMs will tell you is "PvP happened on a PvP server" or "Go get help"(the new cross realm zones make this fairly difficult these days) or "wait for your flag to drop" on PvE realms.

Ganking = griefing as far as the players getting corpse camped for an hour are concerned. Having no shot in hell at getting away from an attacker is the fastest way to get some people to log out.

I'm all for a challenge, but when it's 3 against 1, or that toolbag just won't leave me the hell alone, that isn't fun.

Even more fun, I've had people scream about getting camped by a higher level player, show up, find the guy, and as soon as they see someone their own level they run like pansies. And I don't PvP. I'm in my raid gear. And they're running like pansies.

There used to be honor in these games. You'd get someone that'd kill single people off here and there, but leave them alone after a few kills. They'd take on 2 or 3 others at a time. People would call for reinforcements and others would show up. There's be spats on the forums between known PvPers with rivalries. Now it's a bunch of pansies that can't take the heat from someone their own level, or groups of people in roving death squads. Buddy of mine plays on a Horde heavy PvP server. They used to mostly leave each other alone. There's be fights here and there, but see above: honorable combat. Now they added that cross realm zone crap, and there are certain zones(notably the Blasted Lands) where you'll see groups of 5-10 Horde in roving death squads, killing people as they ressurect. Took me 20 minutes to get from the portal to Blasted Lands(drops you off at the edge of a crater) to the Dark Portal(in the far other side of that crater) because of deaths and resurrection timers.

It's fricking ridiculous.

Needing a squad to roll lowbies and/or running like a wuss with your tail between your legs just shows me that today's PvPers don't want PvP, they want gankfests with helpless targets.

Reminds me of gun free school zones.
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Robert Jr
 
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Post » Thu Feb 14, 2013 12:12 am

Its known that Cyrodiil is 100% PvP / RvRvR area.

Some high level PvE content is in Cyrodiil also, and people who do them are in the risk zone of being targetted by PvP players from the opposite sides.

I have known this for a very long time, so nothing new.
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Charlotte X
 
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Post » Thu Feb 14, 2013 8:31 am

And with 2000 People in the zone, how big are your chances to be there alone ?

PvE in a PvP Area is still PvP. As they said that PvE in Cyrodil will make a contribute to the zone PvP. So why do you think you can do that without PvP interference

This "I dont want to do it. Remove it from the game" attitude has ruined more than one game these days.

What I'd like to see removed is the ability for a swarm of players to corpse camp a single person for hours without so much as getting a warning from the Game Masters.

Unsportsmanlike behavior *used* to get you banned. Fair play and all.
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mimi_lys
 
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Post » Thu Feb 14, 2013 5:13 am

PvE questing in Cyrodiil helps your faction win the war, thus PvPing and killing off ALL enemy players where ever you see them, is the key to victory.

If you are alone, and there is no help ANYWHERE.

Then you can ask, where is all the rest of your 665 players.
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Dan Stevens
 
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Post » Wed Feb 13, 2013 4:43 pm

As I said. There are 2000 people in cyrodil. The quest zones will be crowed. It will not be like a WoW low level zone with only 5 players in it at a time after the leveling phase of a addon has passed.

In a crowed area things like corps caming rarely happens since there are so many other players.
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Enny Labinjo
 
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Post » Wed Feb 13, 2013 10:18 pm

if there is a roaming party of enemy players in some areas where you r doing PvE stuff (usually close to your faction holdings) you can bet your behind that there is friendly roamers around who are countering those hostile roamers. And sometimes they get thru, sometimes they dont.

but even so, its RvRvR area and everyone in Cyrodiil who playes the content there will improve their factions performance.
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k a t e
 
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Post » Wed Feb 13, 2013 5:40 pm

As I said. There are 2000 people in cyrodil. The quest zones will be crowed. It will not be like a WoW low level zone with only 5 players in it at a time after the leveling phase of a addon has passed.

In a crowed area things like corps caming rarely happens since there are so many other players.

I was under the impression that the limit per campaign would be closer to 200, not 2000.

As I said. There are 2000 people in cyrodil. The quest zones will be crowed. It will not be like a WoW low level zone with only 5 players in it at a time after the leveling phase of a addon has passed.

In a crowed area things like corps caming rarely happens since there are so many other players.

If you think that everyone that goes into Cyrodiil will be grouped and actively besieging forts, you're mistaken. There's going to be gathering resources and quests, and I can guarantee you there are going to be a LOT of people doing so alone.
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Rob Davidson
 
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Post » Wed Feb 13, 2013 11:51 pm

PVP in a PVP Zones why is there a thread for that?

It was statet long ago that there will be some PVE parts in Cyro, but as long as you cant go to enemy faction territory, there cant be ganking! You are in a PVP Zones so you should always be aware that someone can attack you.
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Astargoth Rockin' Design
 
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Post » Thu Feb 14, 2013 3:48 am

I was under the impression that the limit per campaign would be closer to 200, not 2000.



If you think that everyone that goes into Cyrodiil will be grouped and actively besieging forts, you're mistaken. There's going to be gathering resources and quests, and I can guarantee you there are going to be a LOT of people doing so alone.

Cyrodiil is around 2000 players

And 666 players in one side means there will be friendly player active patrols to secure the PvE players progression

Trust me, if there is not, the enemy will win by destroying the economy of the other factions in PvE side in Cyrodiil. PvE side in Cyrodiil will prolly be boostin friendly NPC gear and training levels by doing quests that include some stuff like helping the war effort etc.
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Baby K(:
 
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Post » Thu Feb 14, 2013 3:35 am

PVP in a PVP Zones why is there a thread for that?

It was statet long ago that there will be some PVE parts in Cyro, but as long as you cant go to enemy faction territory, there cant be ganking! You are in a PVP Zones so you should always be aware that someone can attack you.

The traditional use of the word "gank" has evolved into an unfair fight between players of disproportionate gear and/or level. The ganker knows they'll win because the gankee is a weak, vulnerable player.

What the OP is referring to is commonly referred to as "being a jackhole".
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Penny Flame
 
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Post » Thu Feb 14, 2013 2:16 am



I was under the impression that the limit per campaign would be closer to 200, not 2000.



If you think that everyone that goes into Cyrodiil will be grouped and actively besieging forts, you're mistaken. There's going to be gathering resources and quests, and I can guarantee you there are going to be a LOT of people doing so alone.
It's 2000; 200 is the number of players they target to be rendered on screen at a time
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Carlos Vazquez
 
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Post » Thu Feb 14, 2013 8:41 am

Cyrodiil is around 2000 players

And 666 players in one side means there will be friendly player active patrols to secure the PvE players progression

Trust me, if there is not, the enemy will win by destroying the economy of the other factions in PvE side in Cyrodiil. PvE side in Cyrodiil will prolly be boostin friendly NPC gear and training levels by doing quests that include some stuff like helping the war effort etc.

I'm curious as to how that'd work with the current phasing ideas, unless those are completely disregarded there.

I'd also hate to see what'd happen to someone that walks into an area with all of them in one spot at the same time that isn't running a supercomputer.
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Ben sutton
 
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Post » Thu Feb 14, 2013 1:43 am

It's 2000; 200 is the number of players they target to be rendered on screen at a time

I highly doubt there'll be 200 on screen at any given time. I'd bet for more.

I can't even get people to assault more than one base at a time in most PvP games, instead all of them rush to one spot and maul each other.

Color me impressed if they manage to actually get people to spread out so there's a max of around 200 in any one area.
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Ross Thomas
 
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Post » Wed Feb 13, 2013 8:30 pm

There will not be situtations where all are in one spot. it has not happened in Planetside 2 and it will not happen in TESO.

Phasing is not in Cyrodiil its one big zone with everyone in the same phasing zone, but rendering distance is, meaning you will get 200 nearest players drawn at your screen at one time. Prolly if you have a beast machine it could be more.
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Marie Maillos
 
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Post » Wed Feb 13, 2013 11:09 pm

Well, it's two hundred for their engine. There can be more people than that but they'll just be anonymous spells being cast from the air.
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Pat RiMsey
 
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Post » Thu Feb 14, 2013 6:40 am

There will not be situtations where all are in one spot. it has not happened in Planetside 2 and it will not happen in TESO.

Phasing is not in Cyrodiil its one big zone with everyone in the same phasing zone, but rendering distance is, meaning you will get 200 nearest players drawn at your screen at one time. Prolly if you have a beast machine it could be more.
No, that's not true. You should never say that won't happen because it's very likely to happen.
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Georgine Lee
 
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Post » Thu Feb 14, 2013 2:54 am

not true.

i have 1st hand experience from Planetside 2 and i play it a lot, AND Cyrodiil will be even bigger area then the PS2 maps.

its not very likely to happen, it is possible but it hasnt happened in PS2 and there is more then 2000 players AND in smaller map then Cyrodiil.
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Isabella X
 
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Post » Wed Feb 13, 2013 7:46 pm

not true.

i have 1st hand experience from Planetside 2 and i play it a lot, AND Cyrodiil will be even bigger area then the PS2 maps.

its not very likely to happen, it is possible but it hasnt happened in PS2 and there is more then 2000 players AND in smaller map then Cyrodiil.
Absolutely disagree if you think there won't be huge masses of players fighting each other in the same area, and there is very little I would ever just outright disagree on.
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Lakyn Ellery
 
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Post » Thu Feb 14, 2013 1:27 am

I'm curious as to how that'd work with the current phasing ideas, unless those are completely disregarded there.

Well, 2000 may seem mutch, but it is not. Lets say ESO will have only 1 Million Players and only 10% of them are online at the same time. That would mean only 20% of those players can be in Cyrodil at the same time.

So you can bet there will be more than one cyrodil cenario running at the same time. The cenarios themselfs are zoned witch means cyrodil is devided into parts probably with a short loeading screen.
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Ella Loapaga
 
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Post » Thu Feb 14, 2013 4:29 am

Well, 2000 may seem mutch, but it is not. Lets say ESO will have only 1 Million Players and only 10% of them are online at the same time. That would mean only 20% of those players can be in Cyrodil at the same time.

So you can bet there will be more than one cyrodil cenario running at the same time. The cenarios themselfs are zoned witch means cyrodil is devided into parts probably with a short loeading screen.

no there is dev information that declares that Cyrodiil is one area with no zones.

but Cyrodiil area is very huge.
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Gaelle Courant
 
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Post » Thu Feb 14, 2013 1:22 am



no there is dev information that declares that Cyrodiil is one area with no zones.

but Cyrodiil area is very huge.
..what? Then what are campaigns?
Edit: misread ^_^
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Rob
 
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Post » Wed Feb 13, 2013 7:59 pm

Absolutely disagree if you think there won't be huge masses of players fighting each other in the same area, and there is very little I would ever just outright disagree on.

where do you base your disagreeing, your feelings or your experience playing ie. Planetside 2 ?

if you dont have any comparable experience, then your disagreeing is only your opinion with no other basis then your feelings.

there will be huge masses fighting, but having ON YOUR SCREEN over 200 players, is very unlikely. as the players will not be clucked together and some might be in different directions so you cannot see them on your screen.

there might be 150 players North of the castle and 100 players South of the castle and 120 player East and 50 West. (example) and even then buildings and trees and terrain will block majority or some of those players and you will not see them on your screen, thus it will not be a problem.

you must understand that one keep might easily have 400 players fighting, but you will not see them on your screen AT THE SAME TIME.
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Rach B
 
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