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Maybe a bit old information I got from http://tamrielfoundry.com/2012/10/interview-brian-wheeler/ back in October but I just wanted to highlight this part.
This means we can ambush people!
Thanks for that, however I dont think its going to shut up these guys. I think it is relatively well known that cyrodil will be more than just a PvP zerg area.
The people that cry about faction locking are two types.
1. Elder scrolls fans who love to explore and hate to hit that wall that bounds the map. Those I can understand, TES was always about fre roaming and exploration
and I get why locking people out of opposing alliance areas feels like a constraint. That region is there, its finished, why cant I go there and explore it? Why do
I have to level a character just for that. I dont care so much for that though, I think the areas we have are big enough and as much as I like to feel like I live in an
explorable world, I wouldnt actually explore it. I prefer to get from A to B as fast and completionist as possible.
2. Gankers. Simply people that cant hack it in normal game play and get kicks out of blocking peoples access to quest areas or chain killing them until they log out.
People that have fun by ruining other peoples fun. They will have significantly less ways to indulge in this because people in cyrodil will be buffed to max level (well not
fully but they wont be one shots) and because, knowing that its a PvP area, they will be on their toes. So no camping an unsuspecting lvl3 in his starting area who just
wanted to get a few crocodile skins from the nearby river wont happen.
I support the faction lock to keep the second category of people from urinating me off.