Halo 4

Post » Tue May 15, 2012 9:51 am

I agree, even though every game that has some survival will complain about it. I also would like more games like invasion, those are the best, especially if there is teamwork.

If they could up the player count then perhaps it would be easier to implement as a playable gametype.
User avatar
Elisabete Gaspar
 
Posts: 3558
Joined: Thu Aug 31, 2006 1:15 pm

Post » Tue May 15, 2012 12:13 pm

If they could up the player count then perhaps it would be easier to implement as a playable gametype.
I feel stupid... Halo already has this, its called firefight.

Maybe expand on it though, cause I always found firefight pretty boring. Maybe make the enemies get really strong, but have its own gametype, like firefight apocalypse, enemies get harder in an endless amount of waves.
User avatar
Neko Jenny
 
Posts: 3409
Joined: Thu Jun 22, 2006 4:29 am

Post » Tue May 15, 2012 7:54 am

I feel stupid... Halo already has this, its called firefight.

Maybe expand on it though, cause I always found firefight pretty boring. Maybe make the enemies get really strong, but have its own gametype, like firefight apocalypse, enemies get harder in an endless amount of waves.

Really? I never heard of this, though admittedly I've only played Team Deathmatch/King of the Hill and "Griff Ball" on halo 3 at a friends house since I don't own an xbox and haven't played ODST or Reach and I've only played the campaign mode of Halo 3 extensively.
User avatar
Sammi Jones
 
Posts: 3407
Joined: Thu Nov 23, 2006 7:59 am

Post » Mon May 14, 2012 10:25 pm

Really? I never heard of this, though admittedly I've only played Team Deathmatch/King of the Hill and "Griff Ball" on halo 3 at a friends house since I don't own an xbox and haven't played ODST or Reach and I've only played the campaign mode of Halo 3 extensively.
It's not on halo 3. I just had a serious brain fart and completely forgot about it. And invasion is on reach, you have to capture to points then steal a core and take it to a pelican or phantom, and players switch sides at the end.
User avatar
bonita mathews
 
Posts: 3405
Joined: Sun Aug 06, 2006 5:04 am

Post » Mon May 14, 2012 11:20 pm

It's not on halo 3. I just had a serious brain fart and completely forgot about it. And invasion is on reach, you have to capture to points then steal a core and take it to a pelican or phantom, and players switch sides at the end.

I've seen gameplay footage of Invasion before, but never seen or really heard of firefight.
User avatar
Lizs
 
Posts: 3497
Joined: Mon Jul 17, 2006 11:45 pm

Post » Mon May 14, 2012 9:22 pm

I've seen gameplay footage of Invasion before, but never seen or really heard of firefight.
It basically just spams different enemies at you, some gametypes of it are fun in reach, but it gets boring fast cause everyone just does there own thing because Spartans are tougher than most enemies, and the enemies are always easy to kill. Ghetto should definitely make some new harder types in halo 4.
User avatar
Marguerite Dabrin
 
Posts: 3546
Joined: Tue Mar 20, 2007 11:33 am

Post » Mon May 14, 2012 9:51 pm

It basically just spams different enemies at you, some gametypes of it are fun in reach, but it gets boring fast cause everyone just does there own thing because Spartans are tougher than most enemies, and the enemies are always easy to kill. Ghetto should definitely make some new harder types in halo 4.

Firefight is near impossible on ODST though!
User avatar
Stryke Force
 
Posts: 3393
Joined: Fri Oct 05, 2007 6:20 am

Post » Tue May 15, 2012 9:57 am

-snip-

I think, though it's been awhile since I've looked at it, that there's this explanation for Reach's disconnection to the rest of the series (or at least what I took to be an explanation). The Legendary edition of Reach, maybe the Limited edition too (though I don't know, maybe it was just the Legendary), had this slip of paper that to my recollection, basically said that Reach, the game, was a re-telling of events as best as ONI could piece it together. Now, I could be wrong about this, but I think that's why I said "Oh, makes sense" and didn't really question it.

Now, going on that theory (that Reach was just an imperfect re-telling), I think that the story of Reach does make sense in the context of the universe. If the Covenant attacked only a small part of Reach (which they did, prior to the rest of the fleet dropping in), with only a small group of ships, I doubt that ONI would alert the rest of the population to it. Knowing them, they'd probably do their best to black out any information about the attack, and would only alert those personnel that needed to know about the attack (i.e., a group of Spartans that technically only existed to ONI themselves). Once the rest of the Covenant showed up, that's a different story.

On the topic of Halo 4, I'm liking the look of the S-IVs. Yeah, they're different, but the shoulder lights especially remind me of prior MJOLNIR sets.
User avatar
Ana Torrecilla Cabeza
 
Posts: 3427
Joined: Wed Jun 28, 2006 6:15 pm

Post » Tue May 15, 2012 7:38 am

Halo 4= MEH.

I only played Halo 2 and 3 to be the Arbiter in the campaign mission. And online so I can customize and play as the Elites. No playable aliens=No sale.

I wish they made a shooter version of "Destroy All Humans."
User avatar
Alexander Horton
 
Posts: 3318
Joined: Thu Oct 11, 2007 9:19 pm

Post » Tue May 15, 2012 10:47 am

I think, though it's been awhile since I've looked at it, that there's this explanation for Reach's disconnection to the rest of the series (or at least what I took to be an explanation). The Legendary edition of Reach, maybe the Limited edition too (though I don't know, maybe it was just the Legendary), had this slip of paper that to my recollection, basically said that Reach, the game, was a re-telling of events as best as ONI could piece it together. Now, I could be wrong about this, but I think that's why I said "Oh, makes sense" and didn't really question it.

Now, going on that theory (that Reach was just an imperfect re-telling), I think that the story of Reach does make sense in the context of the universe. If the Covenant attacked only a small part of Reach (which they did, prior to the rest of the fleet dropping in), with only a small group of ships, I doubt that ONI would alert the rest of the population to it. Knowing them, they'd probably do their best to black out any information about the attack, and would only alert those personnel that needed to know about the attack (i.e., a group of Spartans that technically only existed to ONI themselves). Once the rest of the Covenant showed up, that's a different story.

On the topic of Halo 4, I'm liking the look of the S-IVs. Yeah, they're different, but the shoulder lights especially remind me of prior MJOLNIR sets.
The thing with Reach makes sense, as it starts with Nobel 6's helmet laying on the ground. If that is what they were going for they could have had a narrator say some stuff during the story.

And I don't really like the spartan IV, mainly because their armor and there is little of the black exposed.
User avatar
Reanan-Marie Olsen
 
Posts: 3386
Joined: Thu Mar 01, 2007 6:12 am

Post » Mon May 14, 2012 9:54 pm

I hope they fix the duel wielding Needler weapon. I remember playing Halo 2 and wielding two Needler weapons----if you where good with those, you could own online mutiplayer easily...also it helps during regular story mode as well :D. I also would like to see some different weapons for Halo 4. Looks like I'm going to have to buy a 360 next month if not for online play but I miss playing the Halo series.
User avatar
Louise
 
Posts: 3407
Joined: Wed Nov 01, 2006 1:06 pm

Post » Mon May 14, 2012 10:49 pm

I hope they fix the duel wielding Needler weapon. I remember playing Halo 2 and wielding two Needler weapons----if you where good with those, you could own online mutiplayer easily...also it helps during regular story mode as well :D. I also would like to see some different weapons for Halo 4. Looks like I'm going to have to buy a 360 next month if not for online play but I miss playing the Halo series.
They got rid of the dual wielding needlers, cause it was like cheating.

And I would expect some weapons from these new enemies we are supposed to see.
User avatar
Madison Poo
 
Posts: 3414
Joined: Wed Oct 24, 2007 9:09 pm

Post » Tue May 15, 2012 4:49 am

They got rid of the dual wielding needlers, cause it was like cheating.

I can think of some other weapons that's kinda worse like: Camping with the Sniper Rifle, The Battle Rifle if you're good enough with it (three words headshots galore), Plasma Sword and finally Rocket Launcher.
User avatar
josh evans
 
Posts: 3471
Joined: Mon Jun 04, 2007 1:37 am

Post » Tue May 15, 2012 7:40 am

I can think of some other weapons that's kinda worse like: Camping with the Sniper Rifle, The Battle Rifle if you're good enough with it (three words headshots galore), Plasma Sword and finally Rocket Launcher.
They ended up fixing the br. And the rockets, energy sword, and sniper all have some disadvantages. Where the needler works at a variety of ranges and shoots tons of homing needles at. rapid speeds. In halo 2 though the sword was ridiculous, but in 3 and reach the range was decreased.
User avatar
Rachael
 
Posts: 3412
Joined: Sat Feb 17, 2007 2:10 pm

Post » Tue May 15, 2012 9:48 am

I think it's fair to say...I cannot wait for this game!

Wonderwombat, the problem in Halo 2 with the sword was that it was pretty much instant. In Halo 3, though, the host advantage on it was horrendous, which is why they took it out of MLG (if you remember, it was always in MLG in H2). Anyone but the host had to lunge pretty slowly with the sword, but in H3 it was almost instant. They fixed this in Reach by adding the 'parry' feature.
User avatar
Music Show
 
Posts: 3512
Joined: Sun Sep 09, 2007 10:53 am

Post » Tue May 15, 2012 2:17 am

In halo 2 though the sword was ridiculous, but in 3 and reach the range was decreased.

Huh----I never knew that about the sword. Now the one thing that always pissed me off when it came to online battles was, I try to melee an oppenet to finish them off and I my attack would almost always get overrided and it was I who got killed instead. I used to call out foul every time that happend.
User avatar
Alexis Estrada
 
Posts: 3507
Joined: Tue Aug 29, 2006 6:22 pm

Post » Mon May 14, 2012 11:58 pm

I hope they consider making a PC version.
User avatar
Heather beauchamp
 
Posts: 3456
Joined: Mon Aug 13, 2007 6:05 pm

Post » Tue May 15, 2012 1:21 am

Since Halo 3 the series has been dry.

Not that I dislike Reach or anything I think me and my group of friends have moved on from it to other games.
User avatar
Kaylee Campbell
 
Posts: 3463
Joined: Mon Mar 05, 2007 11:17 am

Post » Mon May 14, 2012 11:12 pm

Heck yeah baby! gonna be up all night playin that svckuh! i might just need another XBL gold pass for when that comes :winkwink: :evil:
User avatar
Roberta Obrien
 
Posts: 3499
Joined: Tue Oct 23, 2007 1:43 pm

Post » Tue May 15, 2012 7:49 am

I think it's fair to say...I cannot wait for this game!

Wonderwombat, the problem in Halo 2 with the sword was that it was pretty much instant. In Halo 3, though, the host advantage on it was horrendous, which is why they took it out of MLG (if you remember, it was always in MLG in H2). Anyone but the host had to lunge pretty slowly with the sword, but in H3 it was almost instant. They fixed this in Reach by adding the 'parry' feature.
And in Reach the Gravity Hammer and shotgun both beat the sword due to them slowingit down. I think Halo 4 needs to make it how it was in Reach.
User avatar
Del Arte
 
Posts: 3543
Joined: Tue Aug 01, 2006 8:40 pm

Post » Tue May 15, 2012 1:16 pm

Watch this.
http://www.youtube.com/watch?v=ly9Gt8LDXLQ
User avatar
Bonnie Clyde
 
Posts: 3409
Joined: Thu Jun 22, 2006 10:02 pm

Post » Tue May 15, 2012 12:32 pm

Watch this.
http://www.youtube.com/watch?v=ly9Gt8LDXLQ
It was cool, but there dates seemed messed up. Reach was attacked in 2551? Somewhere around there. Then in 2552 (or 2553) the covenant attacked Earth. He may have meant Harvest, but brutes attacked that.

Either way it looked awesome for less than $200.
User avatar
Strawberry
 
Posts: 3446
Joined: Thu Jul 05, 2007 11:08 am

Post » Tue May 15, 2012 6:59 am

I don't like Cheif's armour :(
Other than that I am EXCITED. It'll be a learning curve using a controller again though.

Since transferring to PC, I'm upset that I'll need to renew my gold subscription to play online :\ I was fine before, since it was my main gaming platform, but now I am full of spite.
User avatar
Kristina Campbell
 
Posts: 3512
Joined: Sun Oct 15, 2006 7:08 am

Post » Mon May 14, 2012 10:41 pm

Guess what... more news :) http://halo.xbox.com/en-us/Games/Detail/halo-4-at-the-xbox-showcase/179567b4-7eed-4ca6-b639-1b3095f09681

Edit: The site may have tricked me because it seems to be the same as the last video.
User avatar
Undisclosed Desires
 
Posts: 3388
Joined: Fri Mar 02, 2007 4:10 pm

Post » Tue May 15, 2012 12:31 pm

It was cool, but there dates seemed messed up. Reach was attacked in 2551? Somewhere around there. Then in 2552 (or 2553) the covenant attacked Earth. He may have meant Harvest, but brutes attacked that.

Either way it looked awesome for less than $200.

No, everything (not sure about Halo Wars) has been in 2552.

http://halo.wikia.com/wiki/2552
User avatar
Marquis T
 
Posts: 3425
Joined: Fri Aug 31, 2007 4:39 pm

PreviousNext

Return to Othor Games