Who is "we" in this case?
I personally believe a lot of people self-hyped this possibility and when hit with the reality of what Zenimax Online wants to do, they crumble. I do agree that I would have expected that if a TES MMO happened, it would try something new but these days "taking risks" isn't exactly the most gaining.
By this I mean look at Star Wars: The Old Republic. A lot of production costs, it's the first fully voiced MMO (At least in the western market and to my knowledge) and while it's not doing bad, it could do better, especially with the current news of losing 400,000 from the initial 1.7 million subscribers they had and that's only 5 months into the games lifespan.
I also feel that due to these very high expectations, people are shooting this and leaving it to die before it even gets off the ground. Like everyone else here, I am an avid Elder Scrolls fan but right now I feel like I'm the only one who is open minded enough to at least allow Zenimax Online a chance.
People also seem to forget that this is Zenimax Online's first public game...sure the team itself is full of industry veterans but it must be very daunting to not only make a great first and long lasting MMO but also the fact they will be using the Elder Scrolls, meaning it will be a high caliber title, which you all are already showing how high the bar is set on your criteria of expectations.
Furthermore, don't you all think you are acting a little spoilt? As much as I love the Elder Scrolls singleplayer games, over the recent years I have noticed a significant change within the community...it's getting to the point that graphics is all someone will ever think about these days.
Overall, I can't wait to see what Zenimax Online and Bethseda Softworks accomplish and if it doesn't meet my expectations then it's no skin off my back as I have the single player games to fall back on and the future single player games to look forward to but regardless of that, I will at least give these men and women a chance to shine.
Spoiled is exactly the term that fits the reaction. Seriously.
I understand being disappointed. Underwhelmed. What I don't understand is this attitude surrounding it.
It's a
video game.
Serious - if I play a video game I don't like, I put it down, and go on to something I do like. I don't whine and cry and [censored] and moan about how awful it is. That's childish. That's temper tantrum throwing. It's acting like a spoiled brat.
The only video game series that I get any kind of worked up over is the Madden NFL series, and that's not so much the actual game itself that I [censored] about, but rather EA's business tactics of buying exclusive licenses so that there cannot be any competition.
If TES:O svcks, I really don't care. It doesn't hurt me any. I just stop playing it, and my life goes on.
Unfortunately, life
doesn't go on for so many others, and they absolutely ruin the experience of trying to come onto a forum to talk about the game and find out information with their constant negative attitudes, whining and crying. It's absolutely obnoxious. I don't care if you want to express disappointment, that's cool, but the utter sense of entitlement on these forums is astounding.
It's a video game. If you don't like it, move on.
If a movie comes out that I don't like, I don't watch it. If a song comes out that I don't like, I don't listen to it. If a video game comes out that I don't like, I don't play it. It's as simple as that. It really, truly is.
TESO may be negatively received among some "TES fans" who perhaps aren't fans of MMOs. But what did they honestly expect in regards to an MMO? Anyone who has ever played an MMO before should know the obvious technological barriers. I personally love TES and have been playing since Morrowind. While it would be great to have some of the traditional elements of TES implemented into the MMO sphere, I recognize the limitations of MMORPGs and a game like Morrowind/Oblivion/Skyrim would be impossible to balance as they stand.
This game was clearly made as a compromise to work within the realms of successful MMO mechanics while attempting to maintain the feel and overall core value of all TES games (go wherever you want and do whatever you want). As the same time, it's foolish and irresponsible to not recognize the pushes in innovation. The world pvp (albeit inspired greatly by DAoC), combat dynamism, dynamic AI, dark anchors, and various other features clearly show a new path from the norm and TESO trying to make its own stake and place within the MMO realm.
Is it completely revolutionary? A game changer? The next great "WoW"? Not at all. These expectations are silly to hold and impossible to make a reality. The MMO industry is much more competitive now than it was in the past and change in the MMO sphere is slow as well, for practical and financial reasons (Why reinvent the wheel?). If you aren't a fan of MMOs and how they function, then this likely won't be the game for you. If you do, however, want to experience TES in a way that has never been done before on such a scale with hundreds of thousands of other players with a solid game and intriguing lore, don't put this game on the back burner just yet.
I don't buy the argument of technological limitations. There have been MMO's in the past with way more freedom and innovation than TES:O is even attempting. Star Wars Galaxies is my best example: Total open world -
multiple open worlds in fact. Talus, Tatooine, Naboo, Corellia, Rori, Dantooine, Dathomir, Yavin IV, Endor, Kashyyyk, Lok, and Mustafar, all open world planets that could be explored without limitation (well - Kashyyyk and Mustafar came in expansions later and may have been a bit more instanced, but still). Character development - completely open. Skill based not class based. You leveled up as you did (sound familiar?). There weren't even levels originally, you literally just leveled up individual skills as you did them. There were no classes, you used whatever skills you wanted, and not all skills were combat based. There were mixes of combat, crafting, and social skills that all benefited the game world in some way. There were player cities that were completely player based. Individual player housing - not just player housing, but also player placed shops and stores, player based factories, player based harvesters... All things that the TES:O devs claim can't exist in an MMO, that have already existed in MMO's.
Admittedly, SWG wasn't the most well balanced of games, but you know what? I sure as hell didn't care. Well, okay, I did, but I didn't at the same time. It was unbalanced, sure, but it was within that lack of balance that a great experience came about. Unfortunately, when WoW came out, instead of fixing the issues with the game, they totally blew up the foundation and turned it into something that it wasn't, and was never meant to be, and drove off the player base in droves. That's what ultimately killed the game.
All this stuff that people love about Elder Scrolls, that they'd want to see in an Elder Scrolls MMO, can and
has existed in MMO's. Elder Scrolls really should have been the franchise to try to take MMO's in a different direction, and give a true alternative to WoW, and in that regard, I can understand (and even agree with) the disappointment about this game. It doesn't seem to be really innovative, or seem to be taking a chance, or to be offering a
true alternative.