Headline: ESO - The most negatively received "reveal&#34

Post » Mon May 14, 2012 4:43 pm

But how does that effect you?
Because it means we won't get a proper TES MMO if they flub this up. If TESO fails, they're not going to think "darn, they really wanted a TES game to play like TES. let's start over and try again." They're going to think "well, people don't seem to want to play a TES MMO. should probably stop spending money on the idea."

And if TESO doesn't fail, then we still won't get a proper TES MMO. They'll just keep going with what they've got.

The only real option I can see is if people complain loud enough, maybe they'll realize where the problem is and fix it, instead of just writing off the idea of ever doing a TES MMO again. Though that's mostly wishful thinking, sadly.

I agree. :goodjob:

Hope can be a flame which dies hard. :tes:
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Talitha Kukk
 
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Post » Tue May 15, 2012 3:32 am

TESO may be negatively received among some "TES fans" who perhaps aren't fans of MMOs. But what did they honestly expect in regards to an MMO? Anyone who has ever played an MMO before should know the obvious technological barriers. I personally love TES and have been playing since Morrowind. While it would be great to have some of the traditional elements of TES implemented into the MMO sphere, I recognize the limitations of MMORPGs and a game like Morrowind/Oblivion/Skyrim would be impossible to balance as they stand.

This game was clearly made as a compromise to work within the realms of successful MMO mechanics while attempting to maintain the feel and overall core value of all TES games (go wherever you want and do whatever you want). As the same time, it's foolish and irresponsible to not recognize the pushes in innovation. The world pvp (albeit inspired greatly by DAoC), combat dynamism, dynamic AI, dark anchors, and various other features clearly show a new path from the norm and TESO trying to make its own stake and place within the MMO realm.

Is it completely revolutionary? A game changer? The next great "WoW"? Not at all. These expectations are silly to hold and impossible to make a reality. The MMO industry is much more competitive now than it was in the past and change in the MMO sphere is slow as well, for practical and financial reasons (Why reinvent the wheel?). If you aren't a fan of MMOs and how they function, then this likely won't be the game for you. If you do, however, want to experience TES in a way that has never been done before on such a scale with hundreds of thousands of other players with a solid game and intriguing lore, don't put this game on the back burner just yet.
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rae.x
 
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Post » Tue May 15, 2012 1:14 am

I might try TESO, but I doubt it. The previews just didn't look remotely interesting to me. The graphic style isn't Elder Scrolls, the playstyle isn't Elder Scrolls, I don't see anything 'Elder Scrolls' about this game.

It just seems like a cash-in on a popular franchise.
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Sweet Blighty
 
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Post » Mon May 14, 2012 12:26 pm

Who is "we" in this case?

I personally believe a lot of people self-hyped this possibility and when hit with the reality of what Zenimax Online wants to do, they crumble. I do agree that I would have expected that if a TES MMO happened, it would try something new but these days "taking risks" isn't exactly the most gaining.

By this I mean look at Star Wars: The Old Republic. A lot of production costs, it's the first fully voiced MMO (At least in the western market and to my knowledge) and while it's not doing bad, it could do better, especially with the current news of losing 400,000 from the initial 1.7 million subscribers they had and that's only 5 months into the games lifespan.

I also feel that due to these very high expectations, people are shooting this and leaving it to die before it even gets off the ground. Like everyone else here, I am an avid Elder Scrolls fan but right now I feel like I'm the only one who is open minded enough to at least allow Zenimax Online a chance.

People also seem to forget that this is Zenimax Online's first public game...sure the team itself is full of industry veterans but it must be very daunting to not only make a great first and long lasting MMO but also the fact they will be using the Elder Scrolls, meaning it will be a high caliber title, which you all are already showing how high the bar is set on your criteria of expectations.

Furthermore, don't you all think you are acting a little spoilt? As much as I love the Elder Scrolls singleplayer games, over the recent years I have noticed a significant change within the community...it's getting to the point that graphics is all someone will ever think about these days.

Overall, I can't wait to see what Zenimax Online and Bethseda Softworks accomplish and if it doesn't meet my expectations then it's no skin off my back as I have the single player games to fall back on and the future single player games to look forward to but regardless of that, I will at least give these men and women a chance to shine.

Spoiled is exactly the term that fits the reaction. Seriously.

I understand being disappointed. Underwhelmed. What I don't understand is this attitude surrounding it.

It's a video game.

Serious - if I play a video game I don't like, I put it down, and go on to something I do like. I don't whine and cry and [censored] and moan about how awful it is. That's childish. That's temper tantrum throwing. It's acting like a spoiled brat.

The only video game series that I get any kind of worked up over is the Madden NFL series, and that's not so much the actual game itself that I [censored] about, but rather EA's business tactics of buying exclusive licenses so that there cannot be any competition.

If TES:O svcks, I really don't care. It doesn't hurt me any. I just stop playing it, and my life goes on.

Unfortunately, life doesn't go on for so many others, and they absolutely ruin the experience of trying to come onto a forum to talk about the game and find out information with their constant negative attitudes, whining and crying. It's absolutely obnoxious. I don't care if you want to express disappointment, that's cool, but the utter sense of entitlement on these forums is astounding.

It's a video game. If you don't like it, move on.

If a movie comes out that I don't like, I don't watch it. If a song comes out that I don't like, I don't listen to it. If a video game comes out that I don't like, I don't play it. It's as simple as that. It really, truly is.

TESO may be negatively received among some "TES fans" who perhaps aren't fans of MMOs. But what did they honestly expect in regards to an MMO? Anyone who has ever played an MMO before should know the obvious technological barriers. I personally love TES and have been playing since Morrowind. While it would be great to have some of the traditional elements of TES implemented into the MMO sphere, I recognize the limitations of MMORPGs and a game like Morrowind/Oblivion/Skyrim would be impossible to balance as they stand.

This game was clearly made as a compromise to work within the realms of successful MMO mechanics while attempting to maintain the feel and overall core value of all TES games (go wherever you want and do whatever you want). As the same time, it's foolish and irresponsible to not recognize the pushes in innovation. The world pvp (albeit inspired greatly by DAoC), combat dynamism, dynamic AI, dark anchors, and various other features clearly show a new path from the norm and TESO trying to make its own stake and place within the MMO realm.

Is it completely revolutionary? A game changer? The next great "WoW"? Not at all. These expectations are silly to hold and impossible to make a reality. The MMO industry is much more competitive now than it was in the past and change in the MMO sphere is slow as well, for practical and financial reasons (Why reinvent the wheel?). If you aren't a fan of MMOs and how they function, then this likely won't be the game for you. If you do, however, want to experience TES in a way that has never been done before on such a scale with hundreds of thousands of other players with a solid game and intriguing lore, don't put this game on the back burner just yet.

I don't buy the argument of technological limitations. There have been MMO's in the past with way more freedom and innovation than TES:O is even attempting. Star Wars Galaxies is my best example: Total open world - multiple open worlds in fact. Talus, Tatooine, Naboo, Corellia, Rori, Dantooine, Dathomir, Yavin IV, Endor, Kashyyyk, Lok, and Mustafar, all open world planets that could be explored without limitation (well - Kashyyyk and Mustafar came in expansions later and may have been a bit more instanced, but still). Character development - completely open. Skill based not class based. You leveled up as you did (sound familiar?). There weren't even levels originally, you literally just leveled up individual skills as you did them. There were no classes, you used whatever skills you wanted, and not all skills were combat based. There were mixes of combat, crafting, and social skills that all benefited the game world in some way. There were player cities that were completely player based. Individual player housing - not just player housing, but also player placed shops and stores, player based factories, player based harvesters... All things that the TES:O devs claim can't exist in an MMO, that have already existed in MMO's.

Admittedly, SWG wasn't the most well balanced of games, but you know what? I sure as hell didn't care. Well, okay, I did, but I didn't at the same time. It was unbalanced, sure, but it was within that lack of balance that a great experience came about. Unfortunately, when WoW came out, instead of fixing the issues with the game, they totally blew up the foundation and turned it into something that it wasn't, and was never meant to be, and drove off the player base in droves. That's what ultimately killed the game.

All this stuff that people love about Elder Scrolls, that they'd want to see in an Elder Scrolls MMO, can and has existed in MMO's. Elder Scrolls really should have been the franchise to try to take MMO's in a different direction, and give a true alternative to WoW, and in that regard, I can understand (and even agree with) the disappointment about this game. It doesn't seem to be really innovative, or seem to be taking a chance, or to be offering a true alternative.
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adam holden
 
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Post » Tue May 15, 2012 12:06 am

I'm going to at least try it, like, I'll sign up for the beta test or something. I don't want to slam it as bad without playing it first.

But from what we know so far, it doesn't really seem particularly amazing.
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luke trodden
 
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Post » Mon May 14, 2012 6:22 pm

I don't buy the argument of technological limitations. There have been MMO's in the past with way more freedom and innovation than TES:O is even attempting. Star Wars Galaxies is my best example: Total open world - multiple open worlds in fact. Talus, Tatooine, Naboo, Corellia, Rori, Dantooine, Dathomir, Yavin IV, Endor, Kashyyyk, Lok, and Mustafar, all open world planets that could be explored without limitation (well - Kashyyyk and Mustafar came in expansions later and may have been a bit more instanced, but still). Character development - completely open. Skill based not class based. You leveled up as you did (sound familiar?). There weren't even levels originally, you literally just leveled up individual skills as you did them. There were no classes, you used whatever skills you wanted, and not all skills were combat based. There were mixes of combat, crafting, and social skills that all benefited the game world in some way. There were player cities that were completely player based. Individual player housing - not just player housing, but also player placed shops and stores, player based factories, player based harvesters... All things that the TES:O devs claim can't exist in an MMO, that have already existed in MMO's.

Admittedly, SWG wasn't the most well balanced of games, but you know what? I sure as hell didn't care. Well, okay, I did, but I didn't at the same time. It was unbalanced, sure, but it was within that lack of balance that a great experience came about. Unfortunately, when WoW came out, instead of fixing the issues with the game, they totally blew up the foundation and turned it into something that it wasn't, and was never meant to be, and drove off the player base in droves. That's what ultimately killed the game.

All this stuff that people love about Elder Scrolls, that they'd want to see in an Elder Scrolls MMO, can and has existed in MMO's. Elder Scrolls really should have been the franchise to try to take MMO's in a different direction, and give a true alternative to WoW, and in that regard, I can understand (and even agree with) the disappointment about this game. It doesn't seem to be really innovative, or seem to be taking a chance, or to be offering a true alternative.
Well said.

As it was presented, TESO looks like your generic MMO. Custom specializations has always been of the strenghts of TES and the least I expect from any game with 'TES' in the name is freedom of character building. Now that you mention SWG, I think this game came closest to how I imagine an Elder Scrolls Online game than anything else
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Alexander Lee
 
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Post » Tue May 15, 2012 12:17 am

Serious - if I play a video game I don't like, I put it down, and go on to something I do like. I don't whine and cry and [censored] and moan about how awful it is. That's childish. That's temper tantrum throwing. It's acting like a spoiled brat.

Indeed, reminds me of the Mass Effect 3 ending issue...was disappointed but not to the point of starting world war 3 over it. If I truly was gutted by the ending then I would just put the game down but thankfully I enjoyed the journey of the ME series to not care about the ending but I suppose no matter where you turn, you will find extremists that go too far. It's the same here, just because an Elder Scrolls MMO is being made people believe it is the end of single player games and the end of single player Elder Scrolls...not the case. It's simply going to act like a Spin-off just like Battlefield Heroes is a casual cartoon shooter spin-off to its bigger brothers...funnily enough you don't see the Battlefield 1942, 2142, BF2, Bad Company and BF3 fans crying about the game, instead they simply carry on with what they are doing...they may try it, not like it and move on but they certainly don't act like it is the end of the franchise.


I don't buy the argument of technological limitations.

I had this argument with someone awhile back but being on the side of why MMOs can't have BF3 graphics. The whole point of MMOs is to bring in a huge audience, to have as many players online as possible along with a huge fan base. Best way to do this is to lower your PC specification...if it doesn't need a super computer to run it then more the merrier.

Granted that shouldn't be the reason to trim down on features but it depends on the target audience, using Battlefield Heroes as an example again, the game set out with the smallest specs you could imagine. It uses the Refractor 2 engine...same engine as Battlefield 2 and Battlefield 2142 (Engine is from 2005 which is when BF2 was released) it is also the 3rd generation meaning it has been revamped and improved for the 3rd time. The game is small in download size compared to most games you would download today and a PC around 10 years old can play the game (If you think about that for a moment...how many PC users within a 10 year gap could potentially play the game?) the game currently boasts over 10 million players, which is now heading towards its 3rd year released. This is also a free to play game with microstransactions.

My point is...a game doesn't always need the biggest and best tools to be successful and another reason as to why I think this fanbase has been spoilt rotten by the single player games to the point that they shun the MMO version without giving it a chance.

By all means everyone is entitled to their opinion, by all means be disappointed but you are basically condemning a person to death row without the chance to a trial or a plea of innocence (yes a metaphor to get the point across)

edit: Going back to the target audience comment...it really does depend on who Zenimax Online want to target. As mentioned before Battlefield Heroes was aimed at first timers at shooter games and the genre in general, a method of welcoming them to the shooter market and hopefully convert them to play other shooter games. It runs on the very basics of a shooter game, making things simplistic while having a certain unique charm and sense of humour (No blood for example to keep it appropriate for kids, use of emotes/taunts when you kill someone and crazy outfits just for example) however even veteran FPS players fall to the charm of Heroes...I suspect TESO to be the same, a chance of welcoming new players to the franchise
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Jennifer May
 
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Post » Mon May 14, 2012 9:24 pm

i was hoping for something a little more like this.

http://www.mortalonline.com/
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WYatt REed
 
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Post » Tue May 15, 2012 2:54 am

i was hoping for something a little more like this.

http://www.mortalonline.com/
If you played it you wouldn't be saying that.
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Jessica Colville
 
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Post » Mon May 14, 2012 11:03 pm

If you played it you wouldn't be saying that.

I have to agree
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Laurenn Doylee
 
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