How is dawnguard going to intergrate with current TES lore a

Post » Fri Jun 15, 2012 12:46 pm

I'm thinking that most of this will be explained in the expansion but here is some speculation.

The volkain are not as mystical as everyone thinks. They maintain this illusion to scare off the Nords who are obviously afraid of anything magic. So they probally don't spend their entire lives living under ice and such and instead of have some way of excessing skyrim from a portal or such under the ice. This could explain why the dragon breaks though the ice in the trailer. As for the bat flying around and transformation into swarms of bats it probally has to do with their current ability to shape shift. These abilities were probally gained from feeding off of the souls in the soul cairn or something like that, thus why they are more powerful than an average vampire. As for only seeming to care about the dawnguard I'm assuming that they actually do care about other factions they would consider enemies but the dawnguard are the only ones who actually know alot about them and possibily posses weapons that can be used against them, thus they the most siginificant threat.

No offence to you.. But i need you to elaborate on this.
-excessing skyrim from a portal or such under the ice- I don't know what you mean. It doesn't sound fantastic. Nor does it explain why a dragon would fly through ice
- Having to do with shapeshifting.. again you will need to elaborate. I am sure that spliitng your mind into a hundred different smaller ones is extremely detrimental and dangerous to learn.
- Soul cairn vampire lord isn't the worst idea you have. It's alright and id let bethesda go on it.
- Dawnguard knowing the most about it? I doubt it. All they have to do is tell the other orders. Furthermore they are currently believed to be a new order and thus would probably be the weakest.
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Vahpie
 
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Post » Fri Jun 15, 2012 7:30 am

Would someone mind explaining how what we know of Dawnguard ?conflicts with established lore?

We don't. People are jumping to conclusions, and have no way of knowing what new lore will be added in Dawnguard.
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Russell Davies
 
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Post » Fri Jun 15, 2012 12:21 pm

Hello pcvorholzer! May Life be smiling upon you.



Strict adherence to existing lore is not even on my top 5 concerns. The fact is Dawnguard, except for the Dawnguard Castle, which looks great, and the addition of crossbows, which are neat, the rest looks plain ugly to me. Ugly models, uglier animations, tacky looking effects. This is coming from someone who loves and has praised Skyrim's art direction endlessly.The theme is cliché, albeit there seem to a be a few inteersting ideas around it, such as the one of blotting out the sun. Add to all this a steep price tag of roughly one third of the original.
Never really like the term cliche since one way or another everything is cliche. For instance the dwarves, or dwemer if you perfer, are always praised for being different than other representations of dwarves but are they really? They dig holes underground, are an old race, are technologically superior and are a dead, all of these I've seen protrayed before in dwarven races.

Edit


No offence to you.. But i need you to elaborate on this.
-excessing skyrim from a portal or such under the ice- I don't know what you mean. It doesn't sound fantastic. Nor does it explain why a dragon would fly through ice
- Having to do with shapeshifting.. again you will need to elaborate. I am sure that spliitng your mind into a hundred different smaller ones is extremely detrimental and dangerous to learn.
- Soul cairn vampire lord isn't the worst idea you have. It's alright and id let bethesda go on it.
- Dawnguard knowing the most about it? I doubt it. All they have to do is tell the other orders. Furthermore they are currently believed to be a new order and thus would probably be the weakest.

1- doesn't need to be fantastic just praticial. The dragon is needed because unlike the volkain the dovakin would not now how to gain acess it. Think of a building under water or such. What I'm trying to say is that the volkaiin just are making the illusion they pop out of the ice.

2- I'm sure alot of magic is dangerous. Why make a cloak of fire appear around you. Who would have thought that a good idea to do in the first place. Why turn yourself into a lich, seems pretty drastic and dangerous. Plus the swarm may act more like a hive mind or such(one bat the mind the rest the body). As we know I truly can't say how they preform it and is all just speculation so you can take it how you want it.

3- Yeah pretty much what i'm thinking is accuring especially since the lord says feed on souls instead of blood or flesh in the trailer.

4- how do we truly know how old they are? Who is an older order in skyrim? I know stendarr was founded after oblivion and seem more focused on daedra anyway. As some have said they could be the order founded in oblivion just evolved after the 200 years of time that passed. The dawnguard could be just as seceretive as the volkain for all we know.
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Len swann
 
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Post » Fri Jun 15, 2012 8:20 am

Bringing back the Dwemer would be pretty stupid.. The reason why they are all so cool is because we don't know much about them.. bringing then back would also be pretty boring and a bland idea..

Yep, that would be the fastest way to kill any mystery surrounding the Dwemer. Some things are best kept in the dark.
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Michelle Smith
 
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Post » Fri Jun 15, 2012 2:25 am

Would someone mind explaining how what we know of Dawnguard ?conflicts with established lore?

This guy.

We know nothing that conflicts with established lore. You're worried about a flaming horse being unrealistic in a universe where we have lycanthropes, trolls and necromancy?
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neen
 
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Post » Fri Jun 15, 2012 6:20 am

I didn't think about this one. You'd think they'd, yknow, be more concerned with royally ticking off Azura for forever banishing both Dawn and Dusk, instead of worrying about some two-bit stronghold of mortal knights. :tongue:


What if the Dawnguard is dedicated to Azura? They could be with a name like that. Azura V Molag Bal...
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roxxii lenaghan
 
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Post » Fri Jun 15, 2012 9:40 am

ok Bethesda created elder scrolls , they can put in anything they want .
there is no end to the history of Tamriel which means anything is possible
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Tamika Jett
 
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Post » Fri Jun 15, 2012 2:12 am

So, in a world where thousand year old dragons are brought back from the dead, people shoot magic from every orifice, adventurers and heroes regularly converse with gods, Emperors turn into flaming god-avatars, the dead walk the Earth, humanoid cat and lizard people are integrated into society, elves and men go to war, and the world is constantly threatened with complete annihilation, a flaming undead horse is a problem for you?
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Jose ordaz
 
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Post » Fri Jun 15, 2012 7:24 am

i dont get how people can complain about bethesda changing the lore that THEY CREATED. Obviously when arena came out they didn't know about all of the things they would add to future games so they had to create new lore. This is how lore is written.
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Janeth Valenzuela Castelo
 
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Post » Fri Jun 15, 2012 2:48 am

Hi there Merc931!

So, in a world where thousand year old dragons are brought back from the dead, people shoot magic from every orifice, adventurers and heroes regularly converse with gods, Emperors turn into flaming god-avatars, the dead walk the Earth, humanoid cat and lizard people are integrated into society, elves and men go to war, and the world is constantly threatened with complete annihilation, a flaming undead horse is a problem for you?

It looks tacky. I wonder, was the lead Art Director on vacation?
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Blaine
 
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Post » Fri Jun 15, 2012 6:25 am

Hello Ben42. What's up?

i dont get how people can complain about bethesda changing the lore that THEY CREATED. Obviously when arena came out they didn't know about all of the things they would add to future games so they had to create new lore. This is how lore is written.

In a sense, once it's been created it's no longer Bethesda's. If you write a story and then a follow up that fundamentally contradicts the latter and you don't acknowledge the conflict you're doing both a disservice and bastardizing your own work. That said, TES is now a humongous fictional universe which might prove too hard to manage and track down. Honestly, I think they need to put their time and energy somewhere else other than making sure everything is 100% coherent. A certain amount of minor discrepancies is tolerable. Besides that, in a mythological Universe, it is always possible to reconcile two contradictory facts. Always.
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cassy
 
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Post » Fri Jun 15, 2012 4:46 am

The Lore is actually only a brief account of certain events which take place in each year or age ,Bethesda's not going to put down every little tiny thing and thats becuase they give the player the option to create his own effect in Tamriel , and since there are many players around the world bethesda can't put down all our own individual actions ... when it comes down to the little things Bethesda can do whatever they want ..... if they create it , its in the Lore .
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Sista Sila
 
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Post » Fri Jun 15, 2012 4:20 pm

There are two lore inaccuracies with this DLC, as far as I am concerned:

-The volkihar tribe are not in the least bit civilised. They do not live in castles, they do not wear fancy cloaks.

"I told him about the most powerful tribe, the Volkihar, paranoid and cruel, whose very breath could freeze their victims' blood in the veins. I explained to him how they lived beneath the ice of remote and haunted lakes, never venturing into the world of men except to feed."

Naming the vampire castle after such traditional vampires of Skyrim is not only insulting to them, but it's only befitting to the cyrodillic strain- The Order.


-Purple enflamed undead horses do not exist in lore, nor should they do. Shadowmere is the exception to the rule, not the exception that proves the rule.

Keep the Level 40 dreadsteed mount in World of Warcraft and not in my skyrim. Actually no wait, don't do that. Just simply throw it in the recycling bin.

Why? hell, because Blizzard is getting fat off all of those people purchasing 'epic mounts' from their website for £5.00 per mount, its.. it's just not healthy.


I'd thought that Bethesda focusing on vampirism for once would fix the volkihar problem, yet it seems they've just made it worse. *le sigh*
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Darlene Delk
 
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Post » Fri Jun 15, 2012 5:28 am

There are two lore inaccuracies with this DLC, as far as I am concerned:

-The volkihar tribe are not in the least bit civilised. They do not live in castles, they do not wear fancy cloaks.


Naming the vampire castle after such traditional vampires of Skyrim is not only insulting to them, but it's only befitting to the cyrodillic strain- The Order.


-Purple enflamed undead horses do not exist in lore, nor should they do. Shadowmere is the exception to the rule, not the exception that proves the rule.

Keep the Level 40 dreadsteed mount in World of Warcraft and not in my skyrim. Actually no wait, don't do that. Just simply throw it in the recycling bin.

Why? hell, because Blizzard is getting fat off all of those people purchasing 'epic mounts' from their website for £5.00 per mount, its.. it's just not healthy.


I'd thought that Bethesda focusing on vampirism for once would fix the volkihar problem, yet it seems they've just made it worse. *le sigh*
Not sure where the contradiction is exactly. If they had the ability to perform an ice shout then that statement is true. And how would the hunter know alot if they never venture out but to feed? He only had one encounter with them before returning to cyrodil if I remember.

As for the horse, you don't have to use it. Their were skeleton dogs in shivering isles so why can't someone make a skeleton horse.
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Eliza Potter
 
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Post » Fri Jun 15, 2012 11:35 am

Hi there Merc931!



It looks tacky. I wonder, was the lead Art Director on vacation?
It is the Soul Cairn. An undead horse makes sense to be in the game if its at another realm.
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Tikarma Vodicka-McPherson
 
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Post » Fri Jun 15, 2012 1:15 pm

They live under ice. Massively different from castles.

Most Vampires are distinguishable from Non vampires and are very ugly with inhuman voices (other books) . Since they hide in lakes rather than seek civilisation you can see what category they belong too. They also might get frosty and have iceskin like Falmer did. (they might have learnt from falmer)

A book written by a vampire (Well known for deception and misdirection) is not necessarily a credible source =P
Written lore can be contradicted because of the fact that it is written by 'people' within the game. These people are not all knowing gods, so therefore they may have things wrong, or written from a biased point of view.

Think about the book that claimed Alduin was the same as akatosh. We all know now that this was simply a scholar's mistake.
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Chenae Butler
 
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Post » Fri Jun 15, 2012 1:11 pm

Not sure where the contradiction is exactly. If they had the ability to perform an ice shout then that statement is true. And how would the hunter know alot if they never venture out but to feed? He only had one encounter with them before returning to cyrodil if I remember.

As for the horse, you don't have to use it. Their were skeleton dogs in shivering isles so why can't someone make a skeleton horse.

Dragonchris, the information was procured or given to the vampiric hunter by a hinted member of The Order, the most civilised and knowledgeable of the vampires.
An ordinary vampire could not perform an ice shout without proper training from the Greybeards, like any person. And I get the feeling they'd be reluctant to that wish.

The 'skeleton dogs' of Shivering Isles were mended into being through the supposed fifth school of magic, flesh. I suspect by Relmyna Verenim's experiments.
As well, a flaming skeleton horse running through Skyrim would be one of the most obnoxious and noticeable features of the landscape, if I may say so myself.
If villagers don't come out of their houses and start chasing you with pitchforks, torches, as well as their hounds, I'd say it's Bethesda betraying their own lore.

Also: Shadowmere should not be mentioned in response to this. The horse's only oddity is it's eyes, but that could easily be explained away in an hostile encounter.
Taking an undead horse in tow is like summoning a bonewalker in a Morrowind funeral procession. People should resent you or otherwise not open their shops to you.
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Erich Lendermon
 
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Post » Fri Jun 15, 2012 10:07 am

I think it will fit into the lore because Beth are just making stuff up and do not care. So it won't lol.
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No Name
 
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Post » Fri Jun 15, 2012 10:53 am

I do agree the horse seems way over the top...

I would expect the horse to garner the same reaction that running through town in werewolf form or a dragon attack would produce...

Ordinary folk should run screaming, and guards should attack on sight.
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Alberto Aguilera
 
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Post » Fri Jun 15, 2012 4:46 am

I hope the horse can only be ridden in Soul Cairn, it would look ridiculous in the main Skyrim world. I love the vampire lords though :wub:
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Etta Hargrave
 
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Post » Fri Jun 15, 2012 1:30 pm

There are two lore inaccuracies with this DLC, as far as I am concerned:

-The volkihar tribe are not in the least bit civilised. They do not live in castles, they do not wear fancy cloaks.


Naming the vampire castle after such traditional vampires of Skyrim is not only insulting to them, but it's only befitting to the cyrodillic strain- The Order.


-Purple enflamed undead horses do not exist in lore, nor should they do. Shadowmere is the exception to the rule, not the exception that proves the rule.

Keep the Level 40 dreadsteed mount in World of Warcraft and not in my skyrim. Actually no wait, don't do that. Just simply throw it in the recycling bin.

Why? hell, because Blizzard is getting fat off all of those people purchasing 'epic mounts' from their website for £5.00 per mount, its.. it's just not healthy.


I'd thought that Bethesda focusing on vampirism for once would fix the volkihar problem, yet it seems they've just made it worse. *le sigh*


Why are you taking a non-fiction novel that is probably only very loosely based on fact, most likely written to make money as a credible source on vampires? Did I miss a memo, or is it now OK to cite Eagle of the Ninth as a credible source on the Roman legion?
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Luna Lovegood
 
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Post » Fri Jun 15, 2012 6:15 am

I do agree the horse seems way over the top...

I would expect the horse to garner the same reaction that running through town in werewolf form or a dragon attack would produce...

Ordinary folk should run screaming, and guards should attack on sight.

This is assuming we can permanently take the horse outside of whatever realm it's been dredged up from.

If so, then yeah, it should elicit a response like that from the guards, similar to illegal daedra summonings...

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Bones47
 
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Post » Fri Jun 15, 2012 6:06 am

Why are you taking a non-fiction novel that is probably only very loosely based on fact, most likely written to make money as a credible source on vampires? Did I miss a memo, or is it now OK to cite Eagle of the Ninth as a credible source on the Roman legion?

Immortal Blood is not fictional in the TES universe. http://uesp.net/wiki/Skyrim:Movarth_Piquine exists. http://uesp.net/wiki/Skyrim:Volkihar_Vampire#Volkihar_Vampire exist.

A writer does not annotate themselves as Anonymous when they wish to garner fame or fortune.
The book would more likely be a political maneuver so as to make people more aware of those vampires.
So as they could be hunted and in turn make the The Order more prevalent, as well as more powerful.
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jeremey wisor
 
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Post » Fri Jun 15, 2012 2:49 pm

Immortal Blood is not fictional in the TES universe. http://uesp.net/wiki/Skyrim:Movarth_Piquine exists. http://uesp.net/wiki/Skyrim:Volkihar_Vampire#Volkihar_Vampire exist.

A writer does not annotate themselves as Anonymous when they wish to garner fame or fortune.
The book would more likely be a political maneuver so as to make people more aware of those vampires.
So as they could be hunted and in turn make the The Order more prevalent, as well as more powerful.

The Volkihar vampires in game don't act how they are described in the book though. Why? Because the author has used poetic license to make everything seem more interesting and sell more books. It makes sense to base the book on an actual figure as well, because then it seems more real for the audience and therefore exciting and scary.

I can't think of an explanation for why the author chose to remain anonymous. Who do you think the author was? My guess is an acquaintance of Movarth who thought he could make money from selling the story, but was afraid of Morvarth if the vampire had known he had written the book.
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Cayal
 
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Post » Fri Jun 15, 2012 6:08 am

Immortal Blood is not fictional in the TES universe. http://uesp.net/wiki/Skyrim:Movarth_Piquine exists. http://uesp.net/wiki/Skyrim:Volkihar_Vampire#Volkihar_Vampire exist.

A writer does not annotate themselves as Anonymous when they wish to garner fame or fortune.
The book would more likely be a political maneuver so as to make people more aware of those vampires.
So as they could be hunted and in turn make the The Order more prevalent, as well as more powerful.

It could also be misdirection and deception on behalf of the writer. Obviously there is some truth in it, but because of the very fact it is written by an inhabitant of Nirn means that it is not 100% set in stone.

Thats the liberty Bethesda has when it comes to book-lore in the Elder Scrolls. The only thing 100% set is actual events of the game. and even then they can play around with it like they did with the whole dragon break incident of Daggerfall.

Scholars and authors of Nirn are not infallible. That is the thing to remeber.
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Kortniie Dumont
 
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