How is dawnguard going to intergrate with current TES lore a

Post » Fri Jun 15, 2012 8:22 am

Post your theories on how it actualy works... Because Much of it looks likes it could simply be a few horror movie ideas thrown together. Many concepts (Volkihar Castles, Bats with vampires, Vampire Lord Tranformations, PFZH , Good looking Vampire leader, Elder scrolls blocking out the sun , Vampires considering only the dawnguard as a threat , Etc) Much of this either Clashes with already existing lore or Simply doesn't work when put down in it's most basic form. Furthermore some of us actualy care about the game's story. There are ways to explain these and this thread is for ideas on how to do so.

Not to tell people that bethesda can do what they want because it's their story and that books written earlier (such as immortal blood) are invalid because they get in the way of sparkly vampires. How would you feel if All the Nords weren't actualy people but rather khajit wearing fancy clothes.Or if skyrim became a hot desert for every subsequent Tes game. Or if the Jedi didn't have the force. Or if 2+2=4.481 . None of the lore in question negatively effects gameplay and most require either different dialogue or new books. Stuff like " Vampires use bats as part of illusion magic" is much better than "vampires have bats because we watched a movie and the vampires had bats and we thought that you would think it was cool because reasons." and things like "elder scroll makes sun go dark" are stupid whilst using an elder scroll to change the speed of the moons in such a way that they are always eclipsing the sun might be very clever. I still don't know how to justify the Purple flamed zombie horse.
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Mandi Norton
 
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Post » Fri Jun 15, 2012 8:35 am

Magic.
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Dean Ashcroft
 
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Post » Fri Jun 15, 2012 8:55 am

If I get to wipe out the walking talking blood leeches, I'll be happy.

Otherwise I'm not particularly enthralled with what I've heard about this expansion.

Bethesda:
1. Bring back the Dwemer.
2. Let us kill lotsa thalmor.
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Angela Woods
 
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Post » Fri Jun 15, 2012 1:01 pm

Snip

Bringing back the Dwemer would be pretty stupid.. The reason why they are all so cool is because we don't know much about them.. bringing then back would also be pretty boring and a bland idea..
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Jordan Fletcher
 
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Post » Fri Jun 15, 2012 3:27 am

Vampires considering only the dawnguard as a threat

I didn't think about this one. You'd think they'd, yknow, be more concerned with royally ticking off Azura for forever banishing both Dawn and Dusk, instead of worrying about some two-bit stronghold of mortal knights. :P

I still don't know how to justify the Purple flamed zombie horse.

There isn't one.
Though it would be entertaining if they pulled a "it's Shadowmere's father!!" or something like that.
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Eduardo Rosas
 
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Post » Fri Jun 15, 2012 5:20 am

Bethesda:
1. Bring back the Dwemer.
No. They erased themselves from existence for a reason.
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Stat Wrecker
 
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Post » Fri Jun 15, 2012 3:56 am

The TES universe is filled with things that haven't been elaborated on, and more things still not brought to light yet ;p
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Etta Hargrave
 
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Post » Fri Jun 15, 2012 4:29 pm

I still don't know how to justify the Purple flamed zombie horse.
I'm guessing they're from the Soul Cairn? :shrug:
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Add Me
 
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Post » Fri Jun 15, 2012 8:13 am

the puple flaming zombie horse is the simplest to explain, one day a necromancer got the idea in his head he wanted a fancy horse so he go one of the legion horses (most people probably would not have noticed but the legion's horses in oblivion were dark purple) killed it with a flame spell then raised it from the dead, not sure how we end up with it though

I'm guessing they're from the Soul Cairn? :shrug:

we dont even know if it is in for sure, do we? i thought that was just speculation on the unknown realm with the wierd sky
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Liv Staff
 
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Post » Fri Jun 15, 2012 2:01 pm

It won't fit. It just won't. But hopefully it'll be enjoyable enough that we won't mind so much...even though no lore head could ever enjoy something that conflicted with lore
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Brian LeHury
 
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Post » Fri Jun 15, 2012 4:51 am

Bethesda:
1. Bring back the Dwemer.
2. Let us kill lotsa thalmor.
Hell no. Boring. I give no [censored] about the Dwemer. I don't care about the Thalmor. Nothing dark or supernatural about them. Just a bunch of bearded extinct braniacs and a whole bunch of golden-rods trying to play gods.
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Emzy Baby!
 
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Post » Fri Jun 15, 2012 5:31 pm

the puple flaming zombie horse is the simplest to explain, one day a necromancer got the idea in his head he wanted a fancy horse so he go one of the legion horses (most people probably would not have noticed but the legion's horses in oblivion were dark purple) killed it with a flame spell then raised it from the dead, not sure how we end up with it though



we dont even know if it is in for sure, do we? i thought that was just speculation on the unknown realm with the wierd sky
The Soul Cairn has been confirmed by the Gameinformer leaks.
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Honey Suckle
 
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Post » Fri Jun 15, 2012 8:59 am

Necromancers are tricky...
Well, we do have horse hide. Maybe a Necromancer saw a skinned horse and he enthralled it, but messed up and now it glows?
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Liii BLATES
 
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Post » Fri Jun 15, 2012 8:04 am

The Soul Cairn has been confirmed by the Gameinformer leaks.

well, my intrest with the place will finally be sated. i remember learning about it whn oblivon was out and always wanting to know more :biggrin:

Necromancers are tricky...
Well, we do have horse hide. Maybe a Necromancer saw a skinned horse and he enthralled it, but messed up and now it glows?

...i not even gonna ask what kinda sick person would think a skinned horse would be a good thrall
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Paul Rice
 
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Post » Fri Jun 15, 2012 7:11 am

Well since the TES team sort of..... you know, came up with TES... Im sure they'll think of something.

As I recall before Skyrim was released, a bunch of the forums "negative nancys" (they call themselves fans), that that there would be a bunch of stuff that would go against lore, thats whats happening again......... Since we dont really know anything about the story of Dawnguard, let alone the lore that will be introduced, we shouldnt panic too much
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Chavala
 
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Post » Fri Jun 15, 2012 4:40 am

So where was the discription of the Volkihar that supposedly does not fit with the Dawnguard DLC? immortal Blood gave a brief description of some of their abilities, no physical descriptions of them, no background info. Considering all the differences amongst the vampires we already know about Bethesda could make them just about anything and not contradict themselves unless there is an existing description somewhere.

The Blades were the group hunting dragons in Skyrim, but just about anyone can kill a dragon, just because the Dawnguard like picking on vampires does not create any significant problems. The Elder Scrolls world seems full of factions worshipping or hunting something.
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Gemma Woods Illustration
 
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Post » Fri Jun 15, 2012 8:31 am

So where was the discription of the Volkihar that supposedly does not fit with the Dawnguard DLC? immortal Blood gave a brief description of some of their abilities, no physical descriptions of them, no background info. Considering all the differences amongst the vampires we already know about Bethesda could make them just about anything and not contradict themselves unless there is an existing description somewhere.

The Blades were the group hunting dragons in Skyrim, but just about anyone can kill a dragon, just because the Dawnguard like picking on vampires does not create any significant problems. The Elder Scrolls world seems full of factions worshipping or hunting something.

One wonders from where all the factions get their money to buy food and stuff. Most of them doesn't seem to have profits.
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michael danso
 
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Post » Fri Jun 15, 2012 3:56 am

So where was the discription of the Volkihar that supposedly does not fit with the Dawnguard DLC? immortal Blood gave a brief description of some of their abilities, no physical descriptions of them, no background info. Considering all the differences amongst the vampires we already know about Bethesda could make them just about anything and not contradict themselves unless there is an existing description somewhere.

The Blades were the group hunting dragons in Skyrim, but just about anyone can kill a dragon, just because the Dawnguard like picking on vampires does not create any significant problems. The Elder Scrolls world seems full of factions worshipping or hunting something.

They live under ice. Massively different from castles.

Most Vampires are distinguishable from Non vampires and are very ugly with inhuman voices (other books) . Since they hide in lakes rather than seek civilisation you can see what category they belong too. They also might get frosty and have iceskin like Falmer did. (they might have learnt from falmer)
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Soph
 
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Post » Fri Jun 15, 2012 9:10 am

Maybe we use the elder scroll to go back/foward in time? We won't know for sure until it's released this summer sooo... speculation it is.
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Michael Korkia
 
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Post » Fri Jun 15, 2012 3:16 am

The Blades were the group hunting dragons in Skyrim, but just about anyone can kill a dragon, just because the Dawnguard like picking on vampires does not create any significant problems. The Elder Scrolls world seems full of factions worshipping or hunting something.

Only a Dragonborn can truly kill a Dragon though through absorbing the soul, otherwise a Dragon will just rise again.
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Peter P Canning
 
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Post » Fri Jun 15, 2012 8:20 am



Only a Dragonborn can truly kill a Dragon though through absorbing the soul, otherwise a Dragon will just rise again.

Anyone can kill a dragon, But yes when a dragonborn kills one, It cant be raised from the dead but with alduin gone that "bonus" is pointless because no one else can raise dragons, so the dragonborn isnt needed anymore.
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Claudz
 
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Post » Fri Jun 15, 2012 12:50 pm

I'm thinking that most of this will be explained in the expansion but here is some speculation.

The volkain are not as mystical as everyone thinks. They maintain this illusion to scare off the Nords who are obviously afraid of anything magic. So they probably don't spend their entire lives living under ice and such and instead have some way of excessing skyrim from a portal or such under the ice. This could explain why the dragon breaks though the ice in the trailer. As for the bat flying around and transformation into swarms of bats it probably has to do with their current ability to shape shift. These abilities were probally gained from feeding off of the souls in the soul cairn or something like that, thus why they are more powerful than an average vampire. As for only seeming to care about the dawnguard I'm assuming that they actually do care about other factions they would consider enemies but the dawnguard are the only ones who actually know alot about them and possibily posses weapons that can be used against them, thus they the most siginificant threat.

Edit- Fixed some spelling and grammar
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Jessica White
 
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Post » Fri Jun 15, 2012 4:13 pm

Hello pcvorholzer! May Life be smiling upon you.

Well since the TES team sort of..... you know, came up with TES... Im sure they'll think of something.

As I recall before Skyrim was released, a bunch of the forums "negative nancys" (they call themselves fans), that that there would be a bunch of stuff that would go against lore, thats whats happening again......... Since we dont really know anything about the story of Dawnguard, let alone the lore that will be introduced, we shouldnt panic too much

Strict adherence to existing lore is not even on my top 5 concerns. The fact is Dawnguard, except for the Dawnguard Castle, which looks great, and the addition of crossbows, which are neat, the rest looks plain ugly to me. Ugly models, uglier animations, tacky looking effects. This is coming from someone who loves and has praised Skyrim's art direction endlessly.The theme is cliché, albeit there seem to a be a few inteersting ideas around it, such as the one of blotting out the sun. Add to all this a steep price tag of roughly one third of the original.
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le GraiN
 
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Post » Fri Jun 15, 2012 11:00 am

If I get to wipe out the walking talking blood leeches, I'll be happy.

Otherwise I'm not particularly enthralled with what I've heard about this expansion.

Bethesda:
1. Bring back the Dwemer.
2. Let us kill lotsa thalmor.
+1

...and make it happen in neighbor lands (ie west Morrowind, part of Hammerfell/High Rock, etc...)
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Dalia
 
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Post » Fri Jun 15, 2012 12:12 pm

Would someone mind explaining how what we know of Dawnguard ?conflicts with established lore?
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