I freaking hate the Volkihar. Except Serana.
hate in the fact of they're breaking lore, they're not done right, they're stupid, or you just hate them for their character?
That is what I have been saying. I'm still wondering why they didn't include that.
Who knows, maybe it was an oversight, perhaps it'll get patched in, who knows, I mean the original perk tree was MASSIVE, if it was leveled up the same as how the current one is it'd take AGES to level up, hours of none stop beasting, you'd need the ring of hircine to do it efficently. Who knows what that perk tree had, but regardless the current one is near perfect, just a slight alteration and it'd be perfect and i'd be throwing my money at bethesda. I don't care good work deserves credit.
I'm more partial to the Whet-Fang myself
I myself am more partial to the ancient Vampire of 60s DISCO..... Boogie Woogie BLUH!!
The reason I went with the Armor skills affecting your armor rating was because, as Longknife pointed out, the current system doesn't really utilize your skills when it comes to taking on these new forms, and I, like him, feel that shouldn't be. Your skills in human form should complement your skills in beastform. I agree it's probably not the best system, but it's one I think helps your character progress in strength in both forms simultaneously.
Of course, the Toughened Hide perk could be added to the tree anyway, to add a bit more resistance for safety's sake.
I'm also working on how some of the perks could be applied to your beastform as well. The most obvious ones are the One-Handed and Two-Handed weapon specific perks, which will add an extra effect to your standard slash attack depending on which perk you have (Bleeding, Critical Hits, ignore armor).
And just for fun, I've started working on ideas for other werecreatures, starting with werevultures. I don't want them in Skyrim, but it's fun to just try and come up with new powers and abilities, considering this is fairly uncharted territory (I haven't found any books going into great detail on werevultures or other Lycanthropes, so if you know one send me a link please).
I understand what you're getting at.
You want some things from the Default form to be incorporated into Beast Form, I get that and it's understandable, like one handed would work because that's building up muscle from swinging a sword all damn day and the Werewolf would indeed get stronger because of the damnable sword swinging.
I do like what you said about Werebears being 2 handed though, but I imagine them attacking slower, their hits maybe staggering their enemy but attacking with both paws at once in a slow cumbersone swinging motion unlike the Werewolves fast one hand strikes.
I do wish they'd have kept the Toughened Hide perk, other than damage that was to be my favourite perk. if they could just incorporate it somewhere in the perk, maybe give it 1 or 2 levels even one for 25% damage reduction and the other for 50% atleast then that would make me so happy.
But the problem is Bethesda may no add them in, I mean I wouldnt blame them, they've done alot of work on the game. And they should be appreciated for a damn good game.
True true, it's not perfect things venture off from lore, I know I understand. Lore is important because it sets the "rules" of the world in cyber-stone.
Hopefully. After Dawnguard comes out for everyone else. Perhaps they will think about some alterations to the perk tree, and the lunar changes. Possibly more possible for the Lunar changes since I think changing a perk tree would be harder.
Now regardless of what Werewolf&Vampire has said. I think Todd has the best interests in mind, I know they've gone away from the rules I know. But perhaps (I'm not a mind reader I'm just guessing) perhaps he and Bethesda want to introduce Elder Scrolls to a new generation of players who thought they'd never like Elder Scrolls, from there getting new players these people venture into lore and learn about it. If THEY the new players then want Lunar Changes and this and that. Then Todd and bethesda have done what they wanted and can please the Older Scrolls ugh Older Fans.
But again, I'm just guessing. People in the modern age are lazier gamers than when Bloodmoon was out.
So I know we all love lore. I'd like Lunar Changes myself and all that other great stuff. But sometimes things change for the benefit of the player, because modern players like simplicity unless they REALLY get into it, and I myself am a new player.
I HATED Oblivion i thought it was the stupidest game in history and I thought all Elder Scrolls were the same. But Skyrim has taught me alot about Elder Scrolls. and I still hate Oblivion, but I'd like to play older Elder Scrolls.
I'm just saying REL, W&V, everyone. The player will always come first, and unless all the players want something, or a high majority it may not happen.
Everyone thought the Werewolves were badly done, so Bethesda gave them a perk tree to make them better.
If everyone thinks Werewolves should have 2 strains in the game. Then Bethesda will likely do that too.
I appreciate if anyone reads ALL of this. Thanks again