Impossible to play a pure Necromancer

Post » Thu Jun 07, 2012 12:43 am

There is no single skill that can be used without any other skills at all. This is simply a ridiculous argument. Nobody can play a destruction mage with no armor, no healing, no alteration or restoration spells to protect himself, and so forth. Ditto for the illusionist. Yes, you can use followers to tank for you, but without any protection or healing at all, you're simply going to have to never get hit even once, which is flatly impossible.

Similarly, there are no warriors that only use one skill. There are no thieves that only use one skill. What kind of thief sneaks around but never uses lockpicking or pickpocketing skills?

What are you talking about? Conjuration is completely viable by itself in this game. You have conjured weapons and companions. That's good enough. If spellcrafting was in this game, I could simply use pure destruction like I did in Oblivion.
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lauren cleaves
 
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Post » Thu Jun 07, 2012 7:39 am

If you can conjure a Dremora from Oblivion, why can't you conjure a zombie from a graveyard all the way in Falkreath or something? If there were tomes that had raise zombie or skelly I think they necromancers could be completely self sufficient with conjuration alone. People underestimate Conjuration but it's a really good tree. You have your own cache of weapons, can cast thralls and use the dead to your advantage in battle. It was the same way with Destruction in Oblivion, you could totally use Destruction alone and get by just fine. Actually, my first mage in Oblivion was destruction only and did just fine.

Because you're not conjuring the Dremora - you're just calling his soul from oblivion, and he conjues his body himself. There is no soul left in the graveyard, and even if there was, a mortal soul cannot conjure a body like a deadra can. Also, necromancers practice the art of calling spirits, not teleportation...
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(G-yen)
 
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Post » Thu Jun 07, 2012 4:12 am

Because you're not conjuring the Dremora - you're just calling his soul from oblivion, and he conjues his body himself. There is no soul left in the graveyard, and even if there was, a mortal soul cannot conjure a body like a deadra can. Also, necromancers practice the art of calling spirits, not teleportation...

I still wait for you to explain why in past games we were able to summon skeletons,and why i can't take bones from a graveyard and then reanimate them.

Two words.Design fail.
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Sheila Reyes
 
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Post » Thu Jun 07, 2012 1:37 pm

WHY CAN"T I PLAY PURE SMITH AND KILL EVERYTHING BY SMITHING DAGGERS!!!???!!!!

Funny thing is you can do that except maybe on master difficulty , although you'd still need to buy the blacksmith elixir to further improve them

To answer this thread , Necromancy is half a tree in Skyrim , so you can't compare it with a full tree build of destruction , illusion or a warrior . My Necromancer specialized in Frost , Restoration and Conjuration , always using a ward in left hand and a powerful staff in the right hand

The OP has a point though .... Until you get Death Thrall , you are not a Necromancer in Skyrim (a conjurer instead ) , just a mage using a few raise tricks for a few seconds , cause only the atronachs in this tree can keep you alive before you get death thrall .

IMHO , the design mistake Bethesda made was that they should have given the Death Thrall spell from the beginning (made a novice version ) , but allow a cap in level , for instance a level 10 Necromage cannot raise a body much higher than level 10 and can raise all enemies below level 10 . Permanently .

They should also have given a conjure permanent skeleton spell (to make it more "immersive" for RP'ing a necromancer ) , that scales when you level , or perhaps that allows you to raise more of them as you level


Anyway , i'm pretty sure that can be modded by talented people , so it's not a desperate issue
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Chloe Lou
 
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Post » Thu Jun 07, 2012 9:33 am

oh, hey look some wolves

"hey guys, hows the weather? kinda hot huh? well, I know you guys are busy doing your thing, just wonderin' if you wanna fight each other to the death for me, please?"
*gets face chewed off*

I loved new vegas (maybe even more than skyrim) and I wish they had more speech checks and ways to solve quests and unicorns, but you can't talk your way out of every situation, necromancers need dead(uninhabited) bodies (hence the term necro)

Speech could've been much better in this game.

How about making it so you can communicate with animals?
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TIhIsmc L Griot
 
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Post » Thu Jun 07, 2012 10:29 am

Two things :

1)Unfortunetely,technically,necromancy is not a skill.The skill is conjuration.Yes that is how dumbed down necromancy is,you get half a tree and are supposed to be happy.So technically necromancy is not a skill,it's part of one.

HOWEVER

2)I agree with the OP that necromancy should be more viable and easy to use.In past games you could summon skeletons like that,or zombies,now you have to TARGET a dead body(aim *cough*) to summon a moronic force of undeath,that is going the other way of the dungeon.

Also,i remind you AGAIN in past games you could summon skeletons and zombies.Now...?

And to those of you that say "you can't reanimate if there is no body to reanimate" OH REALLY?I can't go to a graveyard and grab a full skeleton of bones and then reanimate it mid battle?Or maybe you want to explain to me why i can't reanimate skeletons in general?

Let's not kid ourselves,necromancy is a joke in this game,but it still is not a tree.It SHOULD be a full tree,not what they did.Tedious,idiotic,unsatysfying.I want my create greater skeleton version NAO.

Necromancy wasn't even in OB (besides that one staff) or Morrowind, you could CONJURE but you couldn't RAISE SOMETHING FROM THE DEAD, they zombies were conjured from no where, not coming from the ground, and the ghosts didn't have bodies technically
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SexyPimpAss
 
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Post » Thu Jun 07, 2012 12:16 am

What are you talking about? Conjuration is completely viable by itself in this game. You have conjured weapons and companions. That's good enough. If spellcrafting was in this game, I could simply use pure destruction like I did in Oblivion.

Yes, if you use the conjured weapons you can simply kill the first enemy and raise him. But you need to use it! You can't just use part of any skill tree, to get through the game. That is the BS part about this f*cking thread.

Let's not kid ourselves,necromancy is a joke in this game,but it still is not a tree.It SHOULD be a full tree,not what they did.Tedious,idiotic,unsatysfying.I want my create greater skeleton version NAO.

Necromancy never was a skill of its own in any TES game!
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Rachel Cafferty
 
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Post » Thu Jun 07, 2012 2:14 am

I still wait for you to explain why in past games we were able to summon skeletons,and why i can't take bones from a graveyard and then reanimate them.

Two words.Design fail.

Ask Bethesda why they failed to keep with the lore, not me... Besides, technically, how do you know the Dremora lords are not simply skeletons in daedric armor? Huh?
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DAVId MArtInez
 
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Post » Thu Jun 07, 2012 10:31 am

Armor has nothing to do with wether you are a mage or not.

Why do people keep using this?

Because I am trying to point out the absurdity of expecting any one skill to be self-sufficient. There is no skill that can be used without using any of the other skills. Period. I don't buy these stories about thieves that only use sneaking and don't bother developing weapons, armor or pickpocketing skills, I don't buy these stories about mages that use neither Restoration nor Alchemy to heal themselves, and I don't buy stores about mages that use neither armor nor Restoration nor Alteration to protect themselves. You cannot have a character that neither heals nor protects himself at all. That's just absurd.

What are you talking about? Conjuration is completely viable by itself in this game. You have conjured weapons and companions. That's good enough. If spellcrafting was in this game, I could simply use pure destruction like I did in Oblivion.

Again, there is simply no way that your character can get by without any sort of healing. You'll need either a bit of Restoration or Alchemy to heal yourself at times. Will you need to concentrate on these things? Not at all. I'm not putting any of my warrior's perks in either Restoration or Alchemy...but I do make sure I use my healing spell and I do make sure I keep a stock of healing potions around, even if I need to make them myself.

So yes, you can concentrate on one skill, but you cannot use only one skill. Out of the entire list of skills, none of them are viable to use alone while ignoring all the rest. Not any of them at all.
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SWagg KId
 
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Post » Thu Jun 07, 2012 4:52 am

I never said it was a skill,and i don't care if it is or was.

You could feel like a necromancer by summoning skeletons.That was the point.
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Tha King o Geekz
 
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Post » Thu Jun 07, 2012 8:02 am

Speech could've been much better in this game.

How about making it so you can communicate with animals?

There is Illusion for that... also, special powers for charming animals... You can't expect to communicate with animals via speech... =_=
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Beast Attire
 
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Post » Thu Jun 07, 2012 5:54 am

Speech could've been much better in this game.

How about making it so you can communicate with animals?

they have command animal, again I agree with you on that point, how about talking to Giants in Giantish like they used to have?

you still need a body to raise to raise a body though
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Kyra
 
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Post » Thu Jun 07, 2012 12:55 pm

They could make a version of summon skeleton that required you to have the bone meal ingredient.Was it that hard?
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rebecca moody
 
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Post » Thu Jun 07, 2012 1:45 am

So you'd max out at like, what, level 10?

You could always hire a body guard.
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Sophie Miller
 
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Post » Thu Jun 07, 2012 2:42 pm

Because I am trying to point out the absurdity of expecting any one skill to be self-sufficient. There is no skill that can be used without using any of the other skills. Period. I don't buy these stories about thieves that only use sneaking and don't bother developing weapons, armor or pickpocketing skills, I don't buy these stories about mages that use neither Restoration nor Alchemy to heal themselves, and I don't buy stores about mages that use neither armor nor Restoration nor Alteration to protect themselves. You cannot have a character that neither heals nor protects himself at all. That's just absurd.

LOL wut?

I had a high level pure thunder mage and it worked out great.

You need healing spells to heal yourself?

Why are you even getting hit in the first place?

I didn't need heal, but it seems that nubs need it.
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Breautiful
 
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Post » Thu Jun 07, 2012 3:52 am

Anyway, in Skyrim you can:

Reanimate existing corpses
Summon ghosts from nowhere
Drain health and souls from the living

That sounds like pure necromancer to me, as well as perfectly viable...
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Tom
 
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Post » Thu Jun 07, 2012 4:46 am

They could make a version of summon skeleton that required you to have the bone meal ingredient.Was it that hard?

So if you're faced with five bandits, zap one of them with a spell or a staff or a sword, then raise him to fight for you. Is it that hard?
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Sam Parker
 
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Post » Thu Jun 07, 2012 1:16 am

I never said it was a skill,and i don't care if it is or was.

You could feel like a necromancer by summoning skeletons.That was the point.

yes, summoning being the key word, now you can raise almost anything in the game back from the dead, before you could conjure a skeleton, ghost or zombie from no where, I prefer the current system
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Umpyre Records
 
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Post » Wed Jun 06, 2012 11:49 pm

LOL wut?

I had a high level pure thunder mage and it worked out great.

You need healing spells to heal yourself?

Why are you even getting hit in the first place?

I didn't need heal, but it seems that nubs need it.

:lol

You didn't need to heal ever? Nor protect against getting hit? Now I've heard everything. You just never get hit? No protection or healing necessary, you just don't ever get hit at all?
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Karl harris
 
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Post » Thu Jun 07, 2012 10:07 am

There is Illusion for that... also, special powers for charming animals... You can't expect to communicate with animals via speech... =_=

Why wouldn't it be?

If you can talk and influence people, why not be able to talk and influence animals too?

If you can talk to dragons, why can;t you talk to animals?

Speech could've had it's own viable playthrough.
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Benito Martinez
 
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Post » Thu Jun 07, 2012 7:52 am

:lol

You didn't need to heal ever? Nor protect against getting hit? Now I've heard everything. You just never get hit? No protection or healing necessary, you just don't ever get hit at all?

As I said, he can't play on any difficulty above Adept.
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Devin Sluis
 
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Post » Wed Jun 06, 2012 11:03 pm

Don't change the subject.You could feel like a true necromancer because you had RELIABLE SUMMONS AT ANY POSSIBLE TIME,which were either skeletons or zombies.

Now you RAISE DEAD IF YOU FIND DEAD BODIES AND YOU CAN'T RAISE SKELETONS.

I used caps because you seem to miss all the important parts and focus on crap.

Also,about the five bandits thing.I don't play a pure necromancer or whatever,but playing on master you can't always lose time to aim the corpse from afar.It is far safer to summon an Atronach.

Once again,you are trying to make a debate on who makes the most "believable" arguments and lose the point in the process.

I already said necromancy is not a skill,it was never a skill,and you can never rely on 1 skill on TES games(as in 1 skill only).

But making necromancy lackluster compated to summoning Atronachs for instance and on top of that,making us unable to reanimate even skeletons?Really?Come on.
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Marina Leigh
 
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Post » Thu Jun 07, 2012 7:50 am

Why wouldn't it be?

If you can talk and influence people, why not be able to talk and influence animals too?

If you can talk to dragons, why can;t you talk to animals?

Speech could've had it's own viable playthrough.

I tried talking to a opossum once, now I have rabies :confused:

its better in the illusion tree
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Ricky Rayner
 
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Post » Thu Jun 07, 2012 8:18 am

Don't change the subject.You could feel like a true necromancer because you had RELIABLE SUMMONS AT ANY POSSIBLE TIME,which were either skeletons or zombies.

Now you RAISE DEAD IF YOU FIND DEAD BODIES AND YOU CAN'T RAISE SKELETONS.

I used caps because you seem to miss all the important parts and focus on crap.

SUMMONING AND RAISING THE DEAD (aka NECROMANCY) ARE 2 DIFFERENT THINGS

I used caps because you seem to miss all the important parts
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Ross Zombie
 
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Post » Wed Jun 06, 2012 11:03 pm

:lol

You didn't need to heal ever? Nor protect against getting hit? Now I've heard everything. You just never get hit? No protection or healing necessary, you just don't ever get hit at all?

Of course I got hit but not enough to die.

Only nubs are the ones who don't know how to dodge arrows or move when someone is running at you with a sword.

Why protect when you can just dodge the hit all together?

Pretty easy to zap opponents dead when your thunder spells stun your opponents.
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Eibe Novy
 
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