Keybinding Issues #2 (Hotkeys, Favorites, NumPad, Drop Item,

Post » Fri May 18, 2012 11:19 am

You have to scroll up a few pages in this thread, but we can re-bind numpad keys now, with a config file hack.

It shouldn't take a config hack to rebind keys. Its time Bethesda get on the stick and fix this problem. It looks like a great game, but I, and any other left handed person should be offended to have to spend 60 dollars on a game and have to resort to a config hack to REBIND THE KEYS. I mean it doesn't get any more basic than rebinding keys.
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herrade
 
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Post » Fri May 18, 2012 1:18 pm

How the heck am I supposed to close a book in my inventory. I can't figure it out. I'm pretty sure I pressed every key on the keyboard. :banghead:
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Sweet Blighty
 
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Post » Fri May 18, 2012 11:33 am

How the heck am I supposed to close a book in my inventory. I can't figure it out. I'm pretty sure I pressed every key on the keyboard. :banghead:

The "TAB" key !!
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Laura Shipley
 
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Post » Fri May 18, 2012 6:31 am

Unless I missed some thing on the boards here some where; I know some people were working on hacks to use the num key pad, but wasn't that creating other problems? Has some one developed a no flaws solution? I'm not an IT guy (and of course shouldn't have to be) and am leary about messing with things, but am considering giving it a try.

As frustrating as it would be to drop $60.00 for a crappy game it feels worse to drop $60 for a good game that the developers intentionally decided to hose up for the customer base we are in. I say 'intentionally decided' because I cant believe it's an over sight. If some thing as basic and expected as key binding were merely forgotten then I'd say it's on par with a husband forgetting his wife's anniversary. This rudimentary feature has been in their previous products as well as every other PC game I have every played where I have a character running around for the past 10 to 15 years. I'd have to go back to Castle Wolfenstein, Doom or some other ancient title to find one that didn't include key binding and key binding to the num key pad. The only responsible response from the company should be be along these lines ...

"We apologize for the over sight and we are working to correct the problem."

... but we haven't even gotten that.
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Aaron Clark
 
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Post » Fri May 18, 2012 3:17 pm

[REQ]
I downloaded the controlmap.txt from the Nexus. And it's great, I have one addition to ask for if it's possible. I have a somewhat odd layout for controls. I use the Right Mouse button to "Strafe Right". With that being on a mouse button I am unable to navigate 'right' in menus. I have to resort to clicking all over the place, which can be frustrating, especially since the click areas on things are messed up and I end up clicking on the wrong thing, or too far over on the menu and it exits. Plus clicking is a waste of time and It would be nice to navigate through everything quickly with directional queues.

So to summarize:

Can the a Mouse Button be bound to a strafe key which in turns controls the menus?

If not, can I make a specific keyboard key only do this function within menus instead?

I tried looking in the controlmap.txt and based on the instructions it looked like all I needed to do was change the 6th number from a 0 to a 1 in order to make it bindble to a mouse button, however that did not work. I tried it under "Main Gameplay"for the "Strafe Right" which did not work, then I tried if under "Menu Mode" for the "right", which also didn't work. I could be doing something wrong. Anyone know how I can accomplish what I'm looking to do?
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u gone see
 
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Post » Fri May 18, 2012 12:10 pm

How the heck am I supposed to close a book in my inventory. I can't figure it out. I'm pretty sure I pressed every key on the keyboard. :banghead:
The "TAB" key !!
If you've ever played on an Xbox, what you'll want to remember for Skyrim on the PC is that the TAB key = B button on the Xbox controller. So basically anything you would usually hit B for on the Xbox, you'll now want to hit TAB for on the PC. And for some reason, that's also one of the key settings that can't be remapped. *boggle*

And don't feel bad. I too ended up having to press every single key on my friggin' keyboard until I figured that out. Went through all the letters, numbers, and left side symbols, and even the F keys before I hit TAB. That was one of the last keys I would've guessed.
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Rachael
 
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Post » Fri May 18, 2012 7:37 am

So I got a response from tech-support regarding the keybinding problems, this was all they had to say:

"We are sorry that we do not currently allow key binding."

???
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Sarah Evason
 
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Post » Fri May 18, 2012 8:33 am

So I got a response from tech-support regarding the keybinding problems, this was all they had to say:

"We are sorry that we do not currently allow key binding."

???

What a cryptic reply... does that mean they will not add that support, or simply that they are sorry they do not support that at the moment, but will in the future?
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Jade Barnes-Mackey
 
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Post » Fri May 18, 2012 9:58 am

As I usually do in most games (without problems!), I bound R=forward, F=back, D=left, G=right. When I try to give something to someone it says to press "R". Well that doesn't work, and neither does any other key. Now I can't give anything to anyone! I want to keep my bindings. Any solutions yet? Bethesda, when can we expect a proper fix? :brokencomputer:
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Soku Nyorah
 
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Post » Fri May 18, 2012 7:50 am

I really don't like the fact that binding to non-default keys does not change the UI labels for things like Favourite, Drop Item etc. It's such a simple thing to consider!
I want to play the game MY way, not the default way.
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NAtIVe GOddess
 
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Post » Fri May 18, 2012 5:26 pm

i post my key bindings here, since i have a ton of problems

movement ESDF
activate R
sheathe weapon Q
wait W
favorite T
change pov Y (actually Z on my keybord, but it would be Y on an englisch keyboard)
open magics A
shout G
open items TAB
sprint SHIFT
jump SPACE
run ALT
run toggle CAPS
sneak CTRL
map MIDDLE MOUSE
star menu thingy THUMB MOUSE



sooo, i managed to break the favorite option by rebinding keys, that got fixed by setting T as the favorite key and the change POV key to Y, now i can open the favorite menu by pressing T, favorite items by pressing Y (first fail, why would you do this?)
problem: now my loot all/give/stash key does't work anymore
i managed to kind of fix this by using mod, but now my tab key wich i use to directly access the item screen does work everywhere except when using crafting stations (fix: use menu star thing key)
rhen, why is it R when crafting items and Q when tempering items? (the menu tooltip is the same, the keys are not)
guess noone needs to understand that
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No Name
 
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Post » Fri May 18, 2012 1:34 am

http://www.gamebanshee.com/news/105680-skyrim-or-how-not-to-make-a-pc-game.html
http://www.rockpapershotgun.com/2011/11/14/user-interfarce-skyrims-silly-choices/

Come on Bethesda, fix the UI!!
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The Time Car
 
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Post » Fri May 18, 2012 6:50 am

Well, i was able to get around this due to having a Nostromo N52T- i had to remap my gamepad keys to math the default game play controls (seems a bit backwards). i hope this is something they will fix. (i almost said they WILL fix, but im a realist and such realize the real money for gamedevelopers is from consoles. The game looks amazing, and im looking forward to an awesome experience and if all i have to do is spend a little time figuring out how to works the keys to my preference, its a price i will pay to play games on my PC. i just cant get comfortable with those annoying controllers and i thank god bethesda released this game for the PC so i dont have to.

Please patch the keymapping!!! but if you dont, thanks for making an awesome game available for PC!!!
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Tanya
 
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Post » Fri May 18, 2012 4:57 am

When I go to that items-map-skills-magic -menu, the game toggles the "always run" mode ON almost every time, and I don't want to have it on. Anyone else have this problem? Know how to fix it?

It actually changes often after a load screen, not after character menu. Still no clue how to fix it :sad:
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El Khatiri
 
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Post » Fri May 18, 2012 2:36 am

I can't figure out why someone thought it would be a good idea to have the same button ( R ) to handle both, depositing items to containers and then taking them all from the container. Way too many times I've finished going through my inventory depositing stuff to chests in my house, and afterwards I want to take something that was already there, and instead take all the items in there, requiring me to go through the whole inventory again >.<. Why not just have left click to move the item always to the other side? Much more logical. Instead left click tries to equip the item for some reason, I really don't need to do that if I have a chest open, more likely I try to take or put stuff in there. Fallout did this nicely showing your inventory and the container side by side (can't really remember what it was like in oblivion), and using left click for both. Why break a nicely working system?

Kinda related, after encountering the first book and not being able to take it, I reset my keybinds to the default R and E from mouse thumb buttons, and made a key profile for skyrim, where the mouse thumb buttons act as R and E instead, really shouldn't be needing to do stuff like that.
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Guinevere Wood
 
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Post » Fri May 18, 2012 10:57 am

I can't figure out why someone thought it would be a good idea to have the same button ® to handle both, depositing items to containers from your own inventory and then taking them all from the container.

It gets better. While I haven't nailed it down 100%, it looks like part of my repeat CTD issue is connected to this, as it only happens (now) when using a container and trying to remove everything. It instead drops an item in the container, and if you hit the key again it crashes to desktop. It only does this some of the time.

My guess is that it is not transferring focus correctly from one menu to another (inventory to container), and on trying to "fix" it, the game crashes.

If it's a focus problem, that would also explain why some menus randomly require 2 or 3 clicks to activate at one time and only one at others, which is insanely annoying.

By "focus" for those who wonder what the [censored] I'm talking about, I mean that, like when you have multiple windows up in your OS and you click on one to enter something, it has the "focus" of the interface, other windows are in the "background" even if they aren't covered, and if you enter input they don't respond until you give them the "focus."

It appears that some menus in Skyrim come up with the focus somewhere else, or don't regain the focus immediately when a subwindow (confirmation dialog) is closed.
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Lisha Boo
 
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Post » Fri May 18, 2012 4:45 pm

Hotkey binding with the "favorites" command.

They didn't want you binding a command to a key and then assigning a hotkey to the same key.

In the same sense that you might sell someone a car that doesn't run so they won't crash into anything.

I thought as much, but that makes no sense. It worked just fine in Fallout NV. I had remapped a bunch of functions to the keypad cause I'm a lefty, and still used the hotkeys just fine. Why it couldn't work in Skyrim I dunno :shrug:
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Cathrin Hummel
 
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Post » Fri May 18, 2012 2:04 am

Unless I missed some thing on the boards here some where; I know some people were working on hacks to use the num key pad, but wasn't that creating other problems? Has some one developed a no flaws solution? I'm not an IT guy (and of course shouldn't have to be) and am leary about messing with things, but am considering giving it a try.

FWIW, I used the control map "hack" on Skyrim Nexus with Merovign's tweaks to allow numberpad key rebinds, and I haven't had a problem since. I can take stuff, drop stuff, read and close books, etc. just fine. Maybe I got lucky with my keybinds; I don't know. :shrug:

I haven't gotten to spending dragon souls or anything yet, though. I also haven't done anything with Favorites, but that's because I rarely use hotkeys in these games anyway even when doing so was easier and far more intuitive.
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Crystal Clear
 
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Post » Fri May 18, 2012 7:07 am

i'am bumping this thread.

Sames problem for the keybinding and their idiotistic hard coded keys.

How can they be serious with a so stupid key configuration...

instead of enjoying the game i'am spending most of my time raging against this keyboard configuration... how can a PROFESSIONAL game developper just throw a so bad keyboard binding ability. seriously. its just a shame.
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Laura
 
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Post » Fri May 18, 2012 10:17 am

It's not in the control map, I've tried everything. I have a notepad full of items and scancodes.

I've also search through interface.bsa and I can't find it there,just a few lists of all key scancodes and apparently a media player function (not implemented?)

My best guess (as irrational as it sounds) is that "R for drop/store" is hardcoded into the engine, and the only key that's hardcoded this way. I haven't found anything else that can't, in theory, be reassigned now (with the controlmap hack).
The drop item/take all items function is not hardcoded at all; it's merely under a name you wouldn't expect, specifically "XButton". And "YButton" controls what key sets an item as a favourite. I've personally modified my game to use "Q" to set an item as a favourite, then kept Q as the key for opening the favourites menu. Seems to work pretty well. Hopefully this should help everyone with their dropping items/favourites woes.

I just wish I knew how to combine functions like "!0,Activate" with other IDs.
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Destinyscharm
 
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Post » Fri May 18, 2012 9:11 am

Autohotkey doesn't work perfectly for me as a workaround. Movement keypresses 'stick' on a regular basis, which plays havoc on sneaking around and combat. I've also seen equipped weps/spells change, but only since enabling quick buttons. That leads me to believe that some events are getting past ahk.

Bump for fix!
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Trista Jim
 
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Post » Fri May 18, 2012 7:19 am

This is the way of it, I'm afraid. We weighed the clarity of swapping out the button help with whatever the user had mapped versus the enormous amount of video memory required to load up every possible piece of button art every time you entered the Inventory, and speed/memory won out.

Nope, that doesn't even make sense. You choose to hardcode the key image to save some performance, fine, but that leaves the user completely stranded. Expecting the average gamer to remember all the default keys in order to figure out which function they remapped an interface key to is just stupidity.

What they should do is use something dynamic. Just a text display would be fine. It needs to update, one way or another.

Put yourself in the gamer's position:

"Ok, so the menu says press F, but that's not doing anything. Ok I remapped F, I think. What did I move that to? Uh... were does it show the F >> New Key ...? Oh it doesn't. Well what did F used to be? ...Maybe I should just push that button..."


If you don't remember, well sorry you are out of luck. That's dumb. And it's even worse if the (mouse button) you remapped the F function to doesn't even work when you press it (like my case). That totally throws you off because you think you already tried the remap.

But at least they are fixing that part.


Ideally, you'd be able to remap menu keys separate from gameplay keys, but just one of those "I wish I had more time" things...

Yes, that would be ideal, seeing as they actually do two completely different things. Interacting with the game world and interacting with the menu system are not the same. Thus, a key that makes perfect sense for changing POV might make no sense whatsoever for adding something to your favorites menu.

The good news is, reports have been surfacing that you do have some time. To make patches. I would love to see this fixed.
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Laura-Lee Gerwing
 
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Post » Fri May 18, 2012 3:38 pm

The drop item/take all items function is not hardcoded at all; it's merely under a name you wouldn't expect, specifically "XButton". And "YButton" controls what key sets an item as a favourite. I've personally modified my game to use "Q" to set an item as a favourite, then kept Q as the key for opening the favourites menu. Seems to work pretty well. Hopefully this should help everyone with their dropping items/favourites woes.

I just wish I knew how to combine functions like "!0,Activate" with other IDs.

And book close is "!0, Tween Menu", or default tab. I kind of meant to test that but forgot with all the CTDs. Thanks.

So, with this information, we can kind of configure the linked interface binds.

I'm still aghast at how this was set up in the first place.

We're basically having to reverse-engineer the interface just to play the game without constant frustration.
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Romy Welsch
 
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Post » Fri May 18, 2012 12:40 pm

The drop item/take all items function is not hardcoded at all; it's merely under a name you wouldn't expect, specifically "XButton". And "YButton" controls what key sets an item as a favourite. I've personally modified my game to use "Q" to set an item as a favourite, then kept Q as the key for opening the favourites menu. Seems to work pretty well. Hopefully this should help everyone with their dropping items/favourites woes.

I just wish I knew how to combine functions like "!0,Activate" with other IDs.

Test results. Replaced "!0, (action)" with a new key scan code (otherwise unassigned keys O, P, and L) in each case. I tried G. V, and B as well.

XButton (drop / take all) = old key worked, new key does nothing
YButton (favorites in inventory) = new key worked, old key does nothing
Close (books) = both keys now work

Now you know why this makes me cranky.

I also tried !0, (new key), but that just didn't work at all.
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SamanthaLove
 
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Post » Fri May 18, 2012 2:20 am

There is a mod to fix this since beth cant handle it:

http://www.skyrimnexus.com/downloads/file.php?id=88
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Angela Woods
 
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