Keybinding Issues #2 (Hotkeys, Favorites, NumPad, Drop Item,

Post » Fri May 18, 2012 11:45 am

Thought I was crazy with some of my problems, so I'm glad to see I'm not the only one.

I'm a PC user with a keyboard and Logitech M310 mouse.

I cannot drop things either, from the item menu. I think it finally worked when I right-clicked on an item and then hit E multiple times.

Also, as a bow user, you're suppose to use the left mouse button to draw the bowstring to its fullest extension for max damage - this doesn't work for me, tried it on two different characters with two different mice/mouses? lol.

I finally found the Help File (in-game), and it doesn't say anything about using the left mouse button. It says use R to draw the bowstring and let go of R to fire the arrow. Nothing about full extension for max damage.

Hopefully we'll get some fixes for some of these problems.
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BrEezy Baby
 
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Post » Fri May 18, 2012 8:14 am

When I go to that items-map-skills-magic -menu, the game toggles the "always run" mode ON almost every time, and I don't want to have it on. Anyone else have this problem? Know how to fix it?
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gary lee
 
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Post » Fri May 18, 2012 12:59 pm

Awesome, some fixes! I have some suggestions for UI binds.

  • Let [Esc] exit containers and menus (only go to the normal Esc menu when not inside another menu).
  • Enable [A] for Take All, like in the Fallout games. Worked very well.
  • Remove the [E] bind from menus. We have mouse buttons; we don't need the option to confirm an inventory item with Use.
  • Instead, let us press Use to exit containers. You Use a container, see nothing you like, press Use again to close it. Much more intuitive than pressing Tab.
  • Pressing Take All in an empty container should close the container. Right now it just sits there.
  • Some prompts ask us to confirm with [Enter], like the Continue prompt at the main menu. Why not with the Use key?
  • I really dislike the [R] to drop/store bind. How about Ctrl-Click?
  • It seems that sometimes I need to double-click on conversation topics to select them (like once to select and once to confirm).
  • Please number conversation topics to I can press a number to select them directly.
  • Expanding the conversation topic box to display more topics at once would be nice.
  • The UI font could stand to be smaller to display more items.

Oh, and how do I hotkey a weapon to the number keys like in Oblivion and Fallout?

Ummm, they're asking for known bugs. Not suggestions for rewriting the game.
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Britney Lopez
 
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Post » Fri May 18, 2012 1:54 pm

I've got the PC version of Skyrim and I enjoy the game just fine. However, there is an annoying interface issue that I am hoping has a 'fix' somewhere, or will be fixed in a new patch at some point.

The game's documention for the PC is decidedly skimpy, but I did figure out how to assign spells and weapons to 'favorite' keys by hitting the "F" key when hovering the mouse over them in the inventory screen, and then opening the 'favorite' menu when in game and assigning to keys 1-8.

However, after that point I remapped the keys in the Control menu so fighting and moving wasn't quite so awkward. One of my standard re-maps is to make the "D" key strafe left and the "F" key strafe right. After remapping the F key, I was no longer able to assign any spell or item to be a favorite.

I did figure a work-around by completely resetting all the keys to the defaults in the interface menu. After you do that you can assign favorites again. But it is a pain in the butt to have to reset to defaults, assign favorites, and then remap the keys all over again every time I want to assign a new spell or weapon to the favorites. This just seems to be really sloppy, lazy programming to me. The very first thing a company should do when putting a game on the PC is to work on the interface so that it takes advantage of the mouse/keyboard setup. For Skyrim to be so deficient in this regard is really a signal of pure laziness. Whoever was doing the QC on the PC version should be severely berated.

So Riddle me this... Is this going to be fixed soon? Is there a work-around already in place besides the one I already listed?

Thanks
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bimsy
 
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Post » Fri May 18, 2012 4:37 pm

Yeah, I had the same exact problem... couldn't assign favorites until I reset key bindings back to default. Hopefully it's on their 'to do' list of fixes.
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Claire Mclaughlin
 
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Post » Fri May 18, 2012 2:05 pm

I cannot drop things either, from the item menu. I think it finally worked when I right-clicked on an item and then hit E multiple times.

did you highlighting the item and then pressing whatever key your are using for "ready weapon"?

Also, as a bow user, you're suppose to use the left mouse button to draw the bowstring to its fullest extension for max damage - this doesn't work for me, tried it on two different characters with two different mice/mouses? lol.

I've noticed that you draw the bowstring and get greater damage by holding down on the right mouse button for a few seconds before releasing. Otherwise, the arrow doesn't travel very far.

As for the left mouse button, that only seems to have an effect after you get the Eagle Eye perk. This allows you to zoom in on a target.
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sarah taylor
 
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Post » Fri May 18, 2012 2:35 pm

In every game I play, I always move my movement keys one to the right (home row, as I started playing PC games with Quake 1 and that was the default). However, when reassigning the movement keys to E,S,D,F, it wouldn't allow me to set any Favorites with the F key.

Only issue I've come across with my bindings so far, thanks!
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Jennifer Rose
 
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Post » Fri May 18, 2012 6:21 am

Don't know if this was posted before or not but the files needed for good remapping can be found in

sKeyboardDefinitionFile=Interface/Controls/PC/Keyboard_sMouseDefinitionFile=Interface/Controls/PC/Mouse.txtsGamepadDefinitionFile=Interface/Controls/PC/Gamepad.txtsControlsRemapFile=ControlMap_Custom.txtsControlsDefinitionFile=Interface/Controls/PC/ControlMap.txt

I haven't remapped any keys myself so the files are not there for me, can anybody confirm this?
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Neko Jenny
 
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Post » Fri May 18, 2012 7:59 am

I certainly hope so. It is a glaring flaw that makes the PC version look like it was programmed by either a bunch of chimps, or a bunch of people that didn't give a crap whether the PC vesion was any good or not.
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Eliza Potter
 
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Post » Fri May 18, 2012 12:29 pm

When I go to that items-map-skills-magic -menu, the game toggles the "always run" mode ON almost every time, and I don't want to have it on. Anyone else have this problem? Know how to fix it?
Anyone? It's so frustrating to switch back to walking every other minute.
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Lauren Denman
 
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Post » Fri May 18, 2012 4:42 am

I posted this in the general section, but it looks like it would be more appropriate to insert it into this thread.


I'm trying to play a traditional battle mage - heavy armor, 1 handed weapon in my right hand, offensive spell in my left hand.

In my quick menu, I have #1 mapped to the mace, #2 mapped to the destruction spell and #3 mapped to a healing spell.

Without pausing the game, what keys do I have to click on so I can un-equip the spell in my left hand so I can free up my left hand for blocking an attacking with my weapon? I think the in-game term for weapon blocking is "Riposte."

If I click on the #2 key again, then it un-equips my weapon and puts the same destruction spell in both hands.

So far, I've only figured out two ways around this flaw in the UI and neither of them are really adequate:
1) click on Q to pause the game, and then manually right and left click on the weapon and spell so that it frees up my left hand. This is very tedious and immersion breaking. Because I only need to block with my weapon for a few seconds, it ends up taking me longer to un-equip the spell in my left hand than the window of time I need to be able to riposte. In other words, it takes me more than a couple of seconds to bring up the Q man, scroll through my really long list of items to my weapon and spell, and then manually right and left click the items I want in my right and left hands. I need to be able to get ready to riposte in one click; as it is, I end up dragging the fight on much longer than it has to be because I'm constantly pausing the game.
2) carry a shield and assign it to the #4 favorite key. Battle mages generally don't carry shields and I want to maximize my carrying capacity for the time being.

Why can't I define an item set on the PC version?

I should be able to play the game in the way I want to play it without structuring my equipment and abilities around the limitations of the UI.
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Claudia Cook
 
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Post » Fri May 18, 2012 4:43 pm

Awesome, some fixes! I have some suggestions for UI binds.

  • Remove the [E] bind from menus. We have mouse buttons; we don't need the option to confirm an inventory item with Use.
  • Instead, let us press Use to exit containers. You Use a container, see nothing you like, press Use again to close it. Much more intuitive than pressing Tab.
  • I really dislike the [R] to drop/store bind. How about Ctrl-Click?


Please no to these items.

I appreciate that you like to mouse click everything and I agree you should be able to, but don't take away the ability to use keyboard buttons for these functions as they are.
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Christine Pane
 
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Post » Fri May 18, 2012 8:12 am

Okay now we're all over the place again.

I have tried to reassign the favorites key without success. There is something else inherent about the behavior of that command that interferes with key reassignment. Not that the function works reliably for me even when on default bindings, it does not, the assignments (some or all) disappear periodically, and I can't get dual-wield assignments to work *at all*, so I have to assign from the inventory. I will keep trying.

I suppose you could use the keyboard_english.txt file (or your appropriate language) to "lie" to skyrim about which key is the F key, like I did with the R key, but it's a bit of an ugly hack. See above - this file has three columns, the last column is the one that says which "command" is passed to the interface by that key, you can "fake out" Skyrim to think one key is another.

Secondly, the always-run toggle issue was being addressed in a couple of other threads. I have had issues on startup where running simply does not work at all for 15-30 seconds. I am hearing from others being reset when going into map or inventory menus. I left mine at default because I always leave it on. I'm not sure if this is a keybinding issue.
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Kate Murrell
 
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Post » Fri May 18, 2012 1:00 pm

Great work to everyone finding the code to rectify this mess, however, I'm not going to use that as a fix. I'm not good at coding and I don't want to risk messing anything up. I sincerely hope Beth will fix this in a patch. Key mapping, favs, hotkeys, omfg, that really just needs to work like it does in EVERY OTHER GAME!

What's with the "reserved" keys btw? I haven't figured that one out? What are they reserved for?
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sarah taylor
 
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Post » Fri May 18, 2012 3:37 pm

Please no to these items.

I appreciate that you like to mouse click everything and I agree you should be able to, but don't take away the ability to use keyboard buttons for these functions as they are.

You should be able to do both, and re-bind keys to other keys if it's inconvenient. That's one of the primary reasons we use PCs instead of consoles.

This will probably have to be fixed by the modders anyway, sadly.
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Olga Xx
 
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Post » Fri May 18, 2012 4:47 am

What's with the "reserved" keys btw? I haven't figured that one out? What are they reserved for?

Hotkey binding with the "favorites" command.

They didn't want you binding a command to a key and then assigning a hotkey to the same key.

In the same sense that you might sell someone a car that doesn't run so they won't crash into anything.
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Fam Mughal
 
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Post » Fri May 18, 2012 12:16 pm

You should be able to do both, and re-bind keys to other keys if it's inconvenient. That's one of the primary reasons we use PCs instead of consoles.

This will probably have to be fixed by the modders anyway, sadly.

I agree, that's why I only took issue with the specific items I quoted, as they imply removing current functionality. For example, if "use" now closes the container, it no long would be functional for selecting the item, etc.

This UI is a mess and not PC optimized, especially the lack of being able to remap absolutely every command (which there is no reason for). The poster I quoted though seems to think that PC interface should = using the mouse for everything, which is actually terrible design. Keyboard is vastly more efficient for almost all functions (which is why being able to have a ton of keybinds and mappings is so important in the first place).
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Sabrina Schwarz
 
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Post » Fri May 18, 2012 1:10 pm

Has anyone else encountered problems re-mapping a command to a mouse-click while in-game? After I first encountered the keymapping bugs, I opened the controls settings and tried to change them, and for some reason the keybinding menu would not accept mouse-clicks anymore as keybinds. I could click on a binding setting, and it would ask me for the key to bind it to, but then mouseclicking would do nothing, and I'd have to hit a keyboard key.

Also, I agree that the dev response earlier did not entirely make sense. It should not be difficult or resource-intensive at all to provide you the correct, customized keymapping hint in any menu, and to keep this consistent throughout the UI. When I got over-encumbered in the first hour of play and couldn't figure out how to drop an item, it made the game unplayable.
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Greg Cavaliere
 
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Post » Fri May 18, 2012 5:14 am

Okay now we're all over the place again.

I have tried to reassign the favorites key without success. There is something else inherent about the behavior of that command that interferes with key reassignment. Not that the function works reliably for me even when on default bindings, it does not, the assignments (some or all) disappear periodically, and I can't get dual-wield assignments to work *at all*, so I have to assign from the inventory. I will keep trying.

I have movement mapped to QWES, Favorites on A, Use/Activate on D, Shouts on V, FoV on F, Draw/Sheathe on R, Rest on T, Char Menu on Tab, toggle run on Caps Lock, Left hand on M1, Right hand on M2, Jump on Space, Sprint on Shift, Sneak on Ctrl, Run on Alt, Automove on C, Journal on J, Inventory on I, Magic on P, Skills on /... yeah, that's the important ones. The only issue I've hit with that setup is taking books lying in the open. I activate them, start reading, and can't actually take them with E or D. Have to rebind use to E temporarily. I have never been able to right and left click a weapon to dual wield it, but if I assign a number to a favorite I have two of and hit it twice I will dual wield.

Keyboard is vastly more efficient for almost all functions (which is why being able to have a ton of keybinds and mappings is so important in the first place).

Hell, this is the #1 reason to play games on PC. Graphics is a close second, but the utility of having several hundred keys and combinations (with Alt, Ctrl, Shift, etc.) is the definitive bonus of operating on a PC instead of a console.
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steve brewin
 
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Post » Fri May 18, 2012 5:37 am

I AM PISSED.

How can it be that Bethesda have f****up the UI and key remapping like this. I have a mouse and keyboard configuration I have used since Morrowind that I now cant use, cuz the game is made for the XBOX360. Can it be so difficult to make the keyremapping work???? They did it for Morrowind and Oblivion. How about alternate bindings ( R and ENTER)..... And make the "press this key" botton show the key it is set to???? Been done for PC games for 20 years....

I also want to see my character in the Menu. I play in 1person, and in Skyrim I dont know if I have any armor on.... AND I want to see both what I have in my inventory AND what is in a container at the SAME time.... AND I want to barter with someone where I can see both my inventory and the vendors at the SAME time, AND I want to sell and buy at the SAME time (not sell in a single click without the option of a buyback)

And I want icons.

And I want greaves and pouldrons and crossbows and spears.....

I WANTED THE BEST GAME EVER MADE, AND ALL I GOT WAS A F******ING IPOD.......
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Teghan Harris
 
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Post » Fri May 18, 2012 10:59 am

Just wanted to add that I love THE GAME, but I HATE the UI..... :)
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Carlos Vazquez
 
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Post » Fri May 18, 2012 4:22 am

Keyboard is vastly more efficient for almost all functions (which is why being able to have a ton of keybinds and mappings is so important in the first place).

The point I tried to make is that the keyboard is great for *activating* functions to commands - the mouse is superior for navigating among many choices, you don't have to go through a list.

The UI in Skyrim does *both* things poorly.
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Johnny
 
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Post » Fri May 18, 2012 9:22 am

The point I tried to make is that the keyboard is great for *activating* functions to commands - the mouse is superior for navigating among many choices, you don't have to go through a list.

The UI in Skyrim does *both* things poorly.

sad
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Stacy Hope
 
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Post » Fri May 18, 2012 3:13 pm

I already posted my thoughts elsewhere, but just to chime in here with everyone else, I really REALLY want to be able to bind my numpad keys. I have a MS X6 keyboard which allows me to move the keypad over onto the left side, which I prefer instead of WASD for movement, etc, which also allows me to move the mouse closer in on the right. This feels like a major oversight by Bethesda, especially given past games' retention of full-on keybinding. Please fix this, gamesas!

Also, if it is at all possible, please add some squirrels to the game. Squirrels are cool.

But fix the keybinding first, :wink_smile:
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ashleigh bryden
 
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Post » Fri May 18, 2012 5:09 pm

But fix the keybinding first, :wink_smile:

You have to scroll up a few pages in this thread, but we can re-bind numpad keys now, with a config file hack.
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(G-yen)
 
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