Layout of perk trees

Post » Mon May 14, 2012 4:58 am

When ever you get the chance, can you do the Restoration Tree?
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Justin Bywater
 
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Post » Mon May 14, 2012 12:09 pm

:facepalm: I forgot to add descriptions to the pic.

Looking forward to enchanting now, two effects on one item ( it was limited to weapons before ) :tes:

So without that perk you can only put one effect on an item?
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GabiiE Liiziiouz
 
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Post » Mon May 14, 2012 11:29 am

So without that perk you can only put one effect on an item?
Seems that way.
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Mistress trades Melissa
 
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Post » Mon May 14, 2012 9:03 am

And I have been working my ass off to format the text to be more readable. :facepalm:
That page you linked is so much better. :thumbsup: ( apparently my googling wasn't good enough :D )


Yeah the smithing tree looks a little bit strange (plate armors in light armor branch? :huh: ) but maybe it will work well in game :shrug:

Isn't the chain mail also made of steel? So I don't see the problem?
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Mason Nevitt
 
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Post » Mon May 14, 2012 10:55 am

So without that perk you can only put one effect on an item?
Looks like that's the case.
One thing bothers me : what about enchanting rings and amulets. All enchanting perks works on weapons and/or armor according to descriptions. I hope that armor stands for all wearable items ( jewlery, robes and such ). I would be pissed if I couldn't make some magicka regen boosting ring, protection robes or amulet of elemental mage ( skill boosting effects ) and such. :sad:
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Sian Ennis
 
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Post » Mon May 14, 2012 12:31 pm

Can someone tell me what happened to the "riposte" perk from the block skill tree?
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Emma-Jane Merrin
 
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Post » Mon May 14, 2012 11:49 am

Can someone tell me what happened to the "riposte" perk from the block skill tree?
It seems that some of the perks are different from those, which leaked 2 months ago. :shrug:
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Sharra Llenos
 
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Post » Mon May 14, 2012 2:16 am

Awesome thread! Just waiting for the Restoration perk tree layout and my character's perks will be fully laid out.
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Dawn Porter
 
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Post » Mon May 14, 2012 12:02 am

The redditer has said he'll have an MS paint tree for all of them soon.
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Blessed DIVA
 
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Post » Mon May 14, 2012 2:43 pm

Man they put advanced armors perk in the light armor perks line, pain in the ass for heavy armor players.
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stephanie eastwood
 
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Post » Mon May 14, 2012 11:56 am

It seems that some of the perks are different from those, which leaked 2 months ago. :shrug:

Ya,I think your right.

Hey did the well run dry? Where are the rest of the perk trees :smile: .
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Kelly Osbourne Kelly
 
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Post » Mon May 14, 2012 2:52 am

The redditer has said he'll have an MS paint tree for all of them soon.

Excellent :icecream:

Man they put advanced armors perk in the light armor perks line, pain in the ass for heavy armor players.

Ya,that svcks.You have to waste a couple perks to get to it.
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CArla HOlbert
 
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Post » Mon May 14, 2012 3:29 am

Any sources toward the Illusion tree layout?
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Tammie Flint
 
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Post » Mon May 14, 2012 1:53 pm

Any sources toward the Illusion tree layout?

From another form:

ILLUSION

-Novice illusion: Cast Novice level illusion spells for half magicka.

-Apprentice illusion: Cast Apprentice level illusion spells for half magicka.

-Adept Illusion: Cast Adept level illusion spells for half magicka.

-Expert illusion: Cast Expert level illusion spells for half magicka.

-Illusion Dual Casting: Dual casting an illusion spell overcharges the effects into an even more powerful version.

-Master illusion: Cast Master level illusion spells for half magicka.

-Hypnotic Gaze: Calm spells now work on higher level opponents. Cumulative with Kindred Mage and Animage.

-Aspect of Terror: Fear spells work on on higher level opponents. Cumulative with Kindred Mage and Animage.

-Rage:Frenzy spells work on higher level opponents. Cumulative with Kindred Mage and Animage.

-Master of the MInd: Illusion spells work on undead, daedra and automatons.

-Animage: illusion spells now work on higher level animals.

.Kindred Mage: All illusion spells work on higher level people.

-Quiet Casting: All spells you cast from any school of magic are silent to others.

Paths:

Novice illusion->illusion Dual Casting

Novice illusion->Apprentice illusion->Adept illusion->Expert illusion->Master illusion

Novice illusion->Hypnotic Gaze->Aspect of Terror->Rage->Master of the Mind

Novice illusion->Animage->Kindred Mage->Quiet Casting->Master of the Mind
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ShOrty
 
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Post » Mon May 14, 2012 2:52 am

From another form:

Danke, mate. :icecream:
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Kara Payne
 
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Post » Mon May 14, 2012 2:52 am

When I cross reference this with UESP, they have smithing needing one perk to craft and one to upgrade. for each armor type The diffence is 9 perks. I sure hope the OP is right. Can someone clear this up?
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Anna S
 
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Post » Mon May 14, 2012 10:20 am

Sure this has been mentioned, but: I wonder if you can go backward through perk trees - e.g. if I reach the top through one path, can I go back down the other path that I didn't take to get what would be the best perks from the other tree? I realise this would be at a high level anyway due to skill requirements of the very top perks.
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Leanne Molloy
 
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Post » Mon May 14, 2012 10:51 am

When I cross reference this with UESP, they have smithing needing one perk to craft and one to upgrade. for each armor type The diffence is 9 perks. I sure hope the OP is right. Can someone clear this up?

OP is right. Each perk allows you to craft AND upgrade that material.

Sure this has been mentioned, but: I wonder if you can go backward through perk trees - e.g. if I reach the top through one path, can I go back down the other path that I didn't take to get what would be the best perks from the other tree? I realise this would be at a high level anyway due to skill requirements of the very top perks.

Unfortunately not. I personally think it would make sense to be able to, but I'm 99% sure it isn't possible.
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D IV
 
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Post » Mon May 14, 2012 12:47 pm

Someone has to explain how this perk system works cause my head is hurting real bad trying to figure it out :brokencomputer:
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Rob
 
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Post » Mon May 14, 2012 12:49 pm

Sure this has been mentioned, but: I wonder if you can go backward through perk trees - e.g. if I reach the top through one path, can I go back down the other path that I didn't take to get what would be the best perks from the other tree? I realise this would be at a high level anyway due to skill requirements of the very top perks.

Im pretty sure that if you reach the top perk and that perk is connected to another perk below it that you haven't already picked, then your game would have had an error, since you need all perks below and connected to get the perks above.

Also lame that you have to get the pressure plate perk to get the highest sneak perks. That isn't just wasting a perk, it is removing a cool part of the game :(
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Saul C
 
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Post » Mon May 14, 2012 1:42 am

Found this on another forum:

RESTORATION

-Novice Restoration: Cast Novice level Restoration spells for half magicka.
-Apprentice Restoration: Cast Apprentice level Restoration spells for half magicka.
-Adept Restoration: Cast Adept level Restoration spells for half magicka.
-Expert Restoration: Cast Expert level Restoration spells for half magicka.
-Master Restoration: Cast Master level Restoration spells for half magicka.

-Respite: Healing spells also restore Stamina.
-Regeneration: Healing spells cure 50% more.
-Necromage: All spels are more effective against undead.
-Ward Absorb: Wards recharge your magicka when hit with spells.
-Restoration Dual Casting: Dual casting a Restoration spell overcharges the effects into an even more powerful version.
-Recovery x 2 : Magicka regenerates 25% faster.
-Avoid Death: Once a day, heals 250 points automatically if you fall below 10% health.

Paths:

Novice Restoration->Apprentice Restoration->Adept Restoration->Expert Restoration->Master Restoration
Novice Restoration->Respite
Novice Restoration->Regeneration->Necromage
Novice Restoration->Word Absorb
Novice Restoration->Restoration Dual Casting
Novice Restoration->Recovery->Avoid Death



CONJURATION

Novice of Conjuration - Cast conjuration spells for half magicka
Summoner - (0/2) Can summon atronachs or raise undead twice as far away
Atromancy - double duration for atronach
Elemental Potency Conjured atronachs are 50% more powerful
Twin souls - You can have two atronachs or reanimated zombies
Necromancy - Greater duration for reanimated undead
Dark souls - reanimated undead have 100 more health points
Conjuration dual casting - Dual casting a conjure spell overcharges the spell, allowing it to last longer
mystic binding - bound weapons do more damage
soul stealer - bound weapons cast soul trap on targets
Oblivion binding - bound weapons will banish summoned creatures and turn raised ones

Apprentice/adept/expert/master conjuration - Cast x level conjuration spells for half magicka (too lazy to type that sentence four times lol)

PATHS

Novice Conjuration ->Summoner (0/2)->Atromancy->Elemental potency->Twin souls
Novice Conjuration ->Conjuration Dual Casting
Novice Conjuration->Necromancy->Dark souls->Twin souls
Novice Conjuration->Mystic Binding->Soul stealer->Oblivion binding
Novice Conjuration->Adept->Expert->Master
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Tyler F
 
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Post » Mon May 14, 2012 10:12 am

@kelset thank you for your input :thumbsup:
I made picture of that tree and added it to first post with proper source reference

@Dinaminjo great job, I will make pics for those and add them to first post :liplick:
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Kelly John
 
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Post » Mon May 14, 2012 1:20 pm

Someone has to explain how this perk system works cause my head is hurting real bad trying to figure it out :brokencomputer:

You get one perk per level. You can choose to spend it, or save it for later. Every single perk costs one point, although some perks have up to 5 ranks. Each rank costs 1 point.

You must meet 2 requirements in order to qualify to purchase a perk. Firstly, you must have the minimum skill level in that skill. Secondly, you must have any prerequisite perks - i.e. the previous perk in the tree.

Im pretty sure that if you reach the top perk and that perk is connected to another perk below it that you haven't already picked, then your game would have had an error, since you need all perks below and connected to get the perks above.

Look at the Enchanting tree, as an example. He means, if you take the following route:

Enchanter --> Insightful Enchanter --> Corpus Enchanter --> Extra Effect, then are you able to take Storm Enchanter next, as it is connected to Extra Effect?

I don't think you can get Storm Enchanter without taking Frost Enchanter, and therefore Fire Enchanter. It'd be cool if you can go backwards though, there's no logical reason that I can think of why not.
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Matthew Warren
 
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Post » Mon May 14, 2012 2:55 pm

Now, after looking at the lists, I understand.
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Nicole Mark
 
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Post » Mon May 14, 2012 3:30 am

Fingers crossed for no one-way systems :tongue:
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Music Show
 
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