Layout of perk trees

Post » Sun May 13, 2012 11:56 pm

This is an excellent thread for the characher-build obsessed. Thanks for the quick updates all.
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Sian Ennis
 
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Post » Mon May 14, 2012 9:25 am

Looking at the perks themselves, though... I actually think I do enjoy the overlap between Perks and Skills: While in Oblivion, it automatically gave you the ability to cast the next-tier spells, the perks seem to make it possible to just focus on mastering lower-level spells, which can be useful for Hybrid builds.

Same with the "Basic Utility Modifier" perks (Increased damage for all weapons of the type/Increased bonus from armor) - You can go for versatility, or absolute mastery of certain skills.

I love the flavor of the Magic School perks. The perk tree that seems to have been absolutely, thoroughly shafted though was Light Armor, because almost all the perks require you to wear a full set. Hopefully, "Unarmored" counts as 0-point Light Armor.

... And the Speech tree really suffers from a case of WTF dependencies (You have to first be attractive to the opposite six before you can sell your loot?) ... I hope those are just misplaced.
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Sabrina garzotto
 
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Post » Mon May 14, 2012 11:52 am

Again NOT MY CREDIT, gamefaq "supo"

Also
Two Handed

-Barbarian x 5: Two handed weapons do 20% more damage.
-Champion's Stance: Power attacks with two handed weapons cost 25% less stamina.
-Great Critical Charge: Can do a two handed power attack while sprinting that does double critical damage.
-Devastating Blow: Standing power attacks do 25% bonus damage with a chance to decapitate your enemies.
-Sweep: Sideways power attacks with two handed weapon hit all targets in front of you.
-Warmaster: Backwards power attack has a 25% chance to paralyze the target.
-Limbsplitter x 3: Attacks with battle axes cause extra bleeding damage.
-Deep Wounds x 3: Attack with greatswords have a 10% chance of doing critical damage.
-Skullcrusher x 3: Attacks with warhammers ignore 25% of armor.

Paths:

Barbarian->Champion's Stance->Great Critical Damage->Sweep->Warmaster
Barbarian->Champion's Stance->Devastating Blow->Sweep->Warmaster
Barbarian->Limbsplitter
Barbarian->Deep Wounds
Barbarian->Skullcrusher
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Taylor Bakos
 
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Post » Mon May 14, 2012 4:22 am

Re: Conjuration perks. I never even liked summoning atronachs in the first place, I mean who did?

So dang if half the perks are about them this time around they better be more useful!

EDIT: keep up the good work Randalf

Dude I loved summoning Atronachs. Fire, and Lightning one was my favorite. I just felt like a badass having my Lightning Atronach following me around; I never had problems with them.
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Michelle Smith
 
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Post » Mon May 14, 2012 2:12 am

Again NOT MY CREDIT, gamefaq "supo"

Also
Two Handed

-Barbarian x 5: Two handed weapons do 20% more damage.
-Champion's Stance: Power attacks with two handed weapons cost 25% less stamina.
-Great Critical Charge: Can do a two handed power attack while sprinting that does double critical damage.
-Devastating Blow: Standing power attacks do 25% bonus damage with a chance to decapitate your enemies.
-Sweep: Sideways power attacks with two handed weapon hit all targets in front of you.
-Warmaster: Backwards power attack has a 25% chance to paralyze the target.
-Limbsplitter x 3: Attacks with battle axes cause extra bleeding damage.
-Deep Wounds x 3: Attack with greatswords have a 10% chance of doing critical damage.
-Skullcrusher x 3: Attacks with warhammers ignore 25% of armor.

Paths:

Barbarian->Champion's Stance->Great Critical Damage->Sweep->Warmaster
Barbarian->Champion's Stance->Devastating Blow->Sweep->Warmaster
Barbarian->Limbsplitter
Barbarian->Deep Wounds
Barbarian->Skullcrusher

Phew....my Paint skillz will increase at least by 5 today :yes:
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Dan Wright
 
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Post » Mon May 14, 2012 9:16 am

I love the flavor of the Magic School perks. The perk tree that seems to have been absolutely, thoroughly shafted though was Light Armor, because almost all the perks require you to wear a full set. Hopefully, "Unarmored" counts as 0-point Light Armor.

... And the Speech tree really suffers from a case of WTF dependencies (You have to first be attractive to the opposite six before you can sell your loot?) ... I hope those are just misplaced.

No, no; Allure is just a bonus. If you pick up Haggler you'll still get the buy, and sell bonuses from the opposite six. I think Allure is just in addition to that, so its only really useful if you're planing on maxing Haggler.

Also I agree; the Light Armor tree is kind of trash.
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Jaki Birch
 
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Post » Mon May 14, 2012 6:07 am

Credit for restoration, conjuration, speech goes to SUPO on gamefaq..

Speaking of:

SPEECH

-Haggling x 5: buying and selling prices are 10% better.
-Allure: 10% better prices with the opposite six.
-Merchant: Can sell any type of item to any kind of merchant.
-Investor: Can invest 500 gold with a shopkeeper to increase the available gold permanently.
-Fence: Can barter stolen goods with any merchant you have invested in.
-Master Trader: Every merchant in the world gains 1000 gold for bartering.
-Bribery: Can bribe guards to ignore crimes.
-Persuasion: Persuasion attempts are 30% eassier.
-Intimidation: Intimidation is twice as successful.

Paths:

Haggling->Allure->Merchant->Investor->Fence->Master Trader
Haggling->Bribery->Persuasion->Intimidation

Intimidation AFTER persuasion? WTF? One's 'nice' and one's 'mean'. This is quite upsetting. Found my first perk point i'll have to waste.
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Jynx Anthropic
 
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Post » Mon May 14, 2012 10:27 am

Yes, you don't have to take both. There are sometimes two paths to some perks and you can take one of those paths.

Are you sure? The way I took it, both paths are a requirement for the last powerful perk in the tree. I've seen this done in many games.
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Liv Brown
 
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Post » Mon May 14, 2012 12:46 pm

Again NOT MY CREDIT, gamefaq "supo"

Also
Two Handed

-Barbarian x 5: Two handed weapons do 20% more damage.
-Champion's Stance: Power attacks with two handed weapons cost 25% less stamina.
-Great Critical Charge: Can do a two handed power attack while sprinting that does double critical damage.
-Devastating Blow: Standing power attacks do 25% bonus damage with a chance to decapitate your enemies.
-Sweep: Sideways power attacks with two handed weapon hit all targets in front of you.
-Warmaster: Backwards power attack has a 25% chance to paralyze the target.
-Limbsplitter x 3: Attacks with battle axes cause extra bleeding damage.
-Deep Wounds x 3: Attack with greatswords have a 10% chance of doing critical damage.
-Skullcrusher x 3: Attacks with warhammers ignore 25% of armor.

Paths:

Barbarian->Champion's Stance->Great Critical Damage->Sweep->Warmaster
Barbarian->Champion's Stance->Devastating Blow->Sweep->Warmaster
Barbarian->Limbsplitter
Barbarian->Deep Wounds
Barbarian->Skullcrusher

I thought there was a H2H perk in the 2H perk tree?
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Emily abigail Villarreal
 
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Post » Mon May 14, 2012 3:48 pm

I thought there was a H2H perk in the 2H perk tree?

That's in the heavy armor tree.
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Abi Emily
 
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Post » Mon May 14, 2012 4:47 am

That's in the heavy armor tree.

I will facepalm myself...thanks! :facepalm:
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Chloe :)
 
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Post » Mon May 14, 2012 11:50 am

Two handed tree picture ready and added to first post
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SEXY QUEEN
 
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Post » Mon May 14, 2012 2:33 am

Are you sure? The way I took it, both paths are a requirement for the last powerful perk in the tree. I've seen this done in many games.

Not in Skyrim, though. If there's two paths to a perk, you only need to take one.
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Adam Kriner
 
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Post » Mon May 14, 2012 8:21 am

I need pickpocket! Also, the speech requirements would be nice.
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Romy Welsch
 
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Post » Mon May 14, 2012 4:06 am

No rest for the Pink(ed)


PICKPOCKET

-Light Fingers x 5: Pickpocketing bonus of 20%. Item weight and value reduce pickpocketing odds.
-NIght Thief: +25% chance to pickpocket if the target is asleep.
-Poisoned: Silently harm enemies by placing poisons in their pockets.
-Extra Pockets: Carrying capacity is increased by 100.
-Cutpurse: Pickpocketing gold is 50% easier.
.Keymaster: Pickpocketing keys almost always works.
-Misdirection: Can picpocket equipped weapon.
-Perfect Touch: Can pickpocket equipped items.

Paths:

Light FIngers->Night Thief->Poisoned
Light FIngers->Night Thief->Extra pockets
Light FIngers->Night Thief->Cutpurse->Keymaster
Light FIngers->Night Thief->Cutpurse->MIsdirection->Perfect Touch



ALCHEMY

-Alchemist x 5: Potions and poisons you make are 20% stronger.
-Physician: Potions you mix that restore Health, Magicka or Stamina are 25% more powerful.
-Benefactor: Potions you mix with beneficial effects have an additional 25% greater magnitude.
-Experimenter x 3: Eating an ingredient reveals first two effects.
-Poisoner: Poisons you mix are 25% more effective.
-Concentrated Poison: Poisons applied to weapon last for twice as many hits.
-Green Thumb: Two ingredients are gathered from plants.
-Snakeblood: 50% resistance to all poison.
-Purity: All negative effects are removed from created potions, and all positive effects are removed from created poisons.

Paths:

Alchemist->Physician->Poisoner->Concentrated Poison->Green Thumb
Alchemist->Physician->Poisoner->Concentrated Poison->Snakeblood->Purity
Alchemist->Physician->Benefactor->Experimenter->Snakeblood->Purity
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Penny Wills
 
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Post » Mon May 14, 2012 11:51 am

Intimidation AFTER persuasion? WTF? One's 'nice' and one's 'mean'. This is quite upsetting. Found my first perk point i'll have to waste.

Yeah.. Even though I prefer Persuasion I think it would have been better if Bribery split off into two paths.
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Imy Davies
 
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Post » Mon May 14, 2012 3:49 pm

You forgot Alchemy and Pickpocket. But why bother making this thread when everybody can just go to the wiki page...
http://elderscrolls.wikia.com/wiki/Skill_%28Skyrim%29
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Symone Velez
 
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Post » Mon May 14, 2012 7:05 am

You forgot Alchemy and Pickpocket. But why bother making this thread when everybody can just go to the wiki page...
http://elderscrolls.wikia.com/wiki/Skill_%28Skyrim%29

What a mean-spirited post. He's updating them as fast as they're being revealed, in real-time. Yes, the Wiki has the perk names and effects, but it doesn't list them in the layout of the perk trees themselves. That's what this thread is for - notice the thread title?
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Damned_Queen
 
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Post » Mon May 14, 2012 6:57 am

You forgot Alchemy and Pickpocket. But why bother making this thread when everybody can just go to the wiki page...
http://elderscrolls.wikia.com/wiki/Skill_%28Skyrim%29

He just posted them.. Also like Sammu said this is about the perk tree order, not just the perks themselves.
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Alister Scott
 
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Post » Mon May 14, 2012 9:54 am

Enchanting has increased effects for "armour..." I hope that includes robes...
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Kira! :)))
 
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Post » Mon May 14, 2012 10:02 am

What a mean-spirited post. He's updating them as fast as they're being revealed, in real-time. Yes, the Wiki has the perk names and effects, but it doesn't list them in the layout of the perk trees themselves. That's what this thread is for - notice the thread title?
Well obviously some members think that actual reading and understanding a thread is not necessary to post in it. Welcome to the Internet :biggrin:
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Lifee Mccaslin
 
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Post » Mon May 14, 2012 9:32 am

What a mean-spirited post. He's updating them as fast as they're being revealed, in real-time. Yes, the Wiki has the perk names and effects, but it doesn't list them in the layout of the perk trees themselves. That's what this thread is for - notice the thread title?
I'm sorry, I'm gonna go to sleep now. :bolt:
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Jeff Turner
 
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Post » Mon May 14, 2012 5:56 am

Hi Randalf,

Just wanted to drop a quick "thank you" for all your efforts. They are much appreciated!
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herrade
 
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Post » Mon May 14, 2012 4:04 pm

Good job Randalf. It's very informative and well laid out. :foodndrink:
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flora
 
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Post » Mon May 14, 2012 3:54 am

These perks are stunningly awesome. So much depth here and so many unique combinations to be had. Don't like them? See Hot Sauce's avi/sig.
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Manuel rivera
 
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