» Wed May 16, 2012 3:00 am
I've said this a few times now in different threads, but I guess it's worth repeating, if you hit level 20 or w/e and dwarven gear starts showing up on vendors, and then you hit up a dungeon and you find in it dwarven gear as well, it is coincidence that you do. It means that dungeon's level range was some variation of 15-20, 10-20, in which by entering you lock the dungeon at it's highest level of 20, and certain rewards will be leveled (there is hand-place loot in this game), therefore netting you access to dwarven gear inside. It could also mean that the dungeon range was 20-25, 20-30, w/e and that by entering you lock the dungeon at it's minimum level of 20, and certain rewards will be leveled (unless again this dungeon contains hand-placed loot), therefore again netting you access to dwarven gear inside. If by chance at level 20 you enter a dungeon, but this time it's range is 35-40, you will lock the dungeon forever more at 35, and will need an insane amount of time, skill, and patience to clear a dungeon 15 levels higher than you, but will be rewarded with certain level 35 loot (ebony/elven/glass w/e, or powerful hand-placed loot.) This is how it works to the best of my knowledge.
As far as vendors go, I agree that has to go, hopefully Beth will patch that, or release the CK soon so someone can mod it out. I loved in FO:NV that I could go and buy a GRA weapon from a vendor at level 2-3 for like 20k gold, by breaking the bank at the casinos, and I get a nice little boost to start the game off. The best thing was the guns weren't too ridiculously powerful, because at level 2-3 my skill was crap, so the gun didn't do it's maximum damage, but was nice to have the choice to do that. I would say that vendor should probably not be selling glass/ebony/daedric gear, because of it's power, make it so you can only craft it, or find it hand-placed in dungeons, or dungeons with a minimium level range of 35+.
As far as I know, regions also have a level range, so clearing the starting area of bandits/wolves, leaving then returning to said area later in the game, will have you fighting the same puny bandits/wolves again, however there will also be a few new spawns in these areas that will be around your own level, to keep you honest and on your toes.