Light Armor Perks

Post » Thu May 24, 2012 2:01 am

Armor boosting perks make no sense for light armor whatsoever. If you want defense, you'd simply take heavy armor. Light armor should all be about better movement and dodging, but because you can make your heavy armor weigh nothing, there is no drawback to skip on light.
Agree. All sorts of defense-boosting should've been under Heavy Armor, while Light Armor should have been the only skill that featured stamina-boosting perks and a "no weight"-bonus.
Giving Light Armor defense-boosting perks and giving Heavy Armor a no weight-perk just make the two skills less unique.

It makes just as much sense as adding Lockpicking and Speech perks that gives you new ways to kill people.
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Kari Depp
 
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Post » Thu May 24, 2012 9:08 am

The +50% stamina regen could also act as a round about way to reduce staggering. With stamina regenerating faster you are less likely to get staggered by normal blows as you'll be much less likely to run low. Of course it kind of depends how quickly it regenerates naturally and how much the 50% will make a difference.

I really think the reduce fall damage should have been in light armour though. I don't see how wearing a suit of extremely heavy armour would help break your fall, when it would make you fall faster and harder. Plus when you think light armour, you think of theives and assassins, who are much more likely to be running across high places and needing to jump from high points.
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kelly thomson
 
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Post » Thu May 24, 2012 10:02 am

.... I don't see how wearing a suit of extremely heavy armour would help break your fall, when it would make you fall faster and harder. ...

Fall faster? Unless Nirn has some crazy physics, then no.
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Trey Johnson
 
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Post » Thu May 24, 2012 3:13 am

where did you find that out? u got a source or something


The answer you or anyone else will receive is a plain and simple "Yup" and that is all you will get from me. So you can either trust my information or not.
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celebrity
 
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Post » Thu May 24, 2012 5:39 am

Fall faster? Unless Nirn has some crazy physics, then no.

I'm no physicist but wouldn't wearing a lot of heavy metal make you fall faster? I just kind of assumed, never really put much thought into it :P
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Chris BEvan
 
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Post » Wed May 23, 2012 11:42 pm

I'm no physicist but wouldn't wearing a lot of heavy metal make you fall faster? I just kind of assumed, never really put much thought into it :P


No you would not fall faster outside of size wind resistance considerations everything falls at the same speed. Now heavier objects hit with more force and are therefore subjected to more force upon impact, but they still fall at the same speed.
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Jeff Tingler
 
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Post » Thu May 24, 2012 6:10 am

Without knowing the raw numbers of the engine it's a little premature to say what the perks should have been.
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Josh Trembly
 
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Post » Thu May 24, 2012 1:41 pm

No you would not fall faster outside of size wind resistance considerations everything falls at the same speed. Now heavier objects hit with more force and are therefore subjected to more force upon impact, but they still fall at the same speed.

Ahhhh right... dunno why I never noticed that. Learn something new every day =]
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Sharra Llenos
 
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Post » Thu May 24, 2012 1:50 am

Ahhhh right... dunno why I never noticed that. Learn something new every day =]
Um, as I understand it, it's a ratio of weight to drag. If two things have equal drag, the heavier will fall faster. This is why if two people are skydiving, and one is face down, the other dives, the diving person will fall faster (less drag), roughly the same weight. But add weight, it should fall faster. A chunk of solid iron in the shape of a man should fall faster than a man (If I recall correctly).
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Matt Bigelow
 
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Post » Thu May 24, 2012 11:46 am

Spooky, this is the biggest necro thread on this forum since I joined.
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Catherine Harte
 
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Post » Thu May 24, 2012 3:13 pm

No I see its value. I don't see the point of putting that many perks into getting it.

Maybe it's actually worth that many perks, and that's why that person was saying that you're under estimating the value of it.
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Jack Walker
 
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Post » Wed May 23, 2012 11:31 pm

Um, as I understand it, it's a ratio of weight to drag. If two things have equal drag, the heavier will fall faster. This is why if two people are skydiving, and one is face down, the other dives, the diving person will fall faster (less drag), roughly the same weight. But add weight, it should fall faster. A chunk of solid iron in the shape of a man should fall faster than a man (If I recall correctly).

This is basically incorrect. The rate at which a heavier object falls faster is pretty inconsequential. In a vacuum, the force of gravity between two masses will be the total mass of the object. But of course, the gravity of something the size of a planet on something the size of a man is going to completely over-power the gravitational effect in the opposite direction. So much so that Galileo was able to "prove" that heavier objects don't fall faster. Unless you really want to calculate the effect of a single man's gravitational effect on something the size of a planet.

In a physics engine for a game, you would basically consider the ground a fix point mass at which two objects should fall at the same rate, then you'd have to calculate drag to show the rate it would slow.
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e.Double
 
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