Light Armor Perks

Post » Thu May 24, 2012 11:56 am

I wonder if artifact armour pieces like the Ebony Mail or Cuirass of the Saviours Hide will be assigned to a set if they are in game.
I'm also wondering how the set thing will work. I'd assume that armour can be assigned to a set in the CK but thats just my guess.
User avatar
Adam Baumgartner
 
Posts: 3344
Joined: Wed May 30, 2007 12:12 pm

Post » Thu May 24, 2012 2:51 am

maybe someone will make a toggle helmet mod? that would be epic
User avatar
Jack Bryan
 
Posts: 3449
Joined: Wed May 16, 2007 2:31 am

Post » Thu May 24, 2012 5:30 am

Would download that in a heartbeat, unless the helmets acually are decent looking this time around, anyone remeber the leather helmet? Would take that colovian fur hat over that pice of crap, looked like a worn out, unwashed 1950's football helmet.
Also kinda svcks about 10% dodge rate, was hoping for something like 20%, maby 25% but i guess that would make them a no brainer rather than "nice to have if you wanto spend the point" thing i supouse they were going for,
Awell, that should be easy enough to mod unless if i feel it's needed when i play.
User avatar
Nicole Elocin
 
Posts: 3390
Joined: Sun Apr 15, 2007 9:12 am

Post » Thu May 24, 2012 3:04 am

I think that's a pretty solid perk list, I think those talking about the noise and stamina drain are on point. Especially the stamina, heavy drains it much more already, then light has a perk that cuts the already modest stamina drain down 50%. Combine that with less noise and it would seem silly to try and make a stleath/archer build with heavy armor. I think heavy will still end up more common but light will be very important for some specific builds. Plus, there's probably still a few other factors that were still not aware of.
User avatar
Christine
 
Posts: 3442
Joined: Thu Dec 14, 2006 12:52 am

Post » Thu May 24, 2012 1:03 pm

I agree...robes will be perfect for stealthy players, especially if you play at range using magic and/or bows.
Stealthy melee may want light armor unless it's easy to duck out of combat and avoid getting punched in the face.

I, for one, am switching out of perking for light armor. I'll wear it at times to level it, but I might actually prefer some aesthetically pleasing robes for my spellsword (not really disappointed given what I've heard about mana regen bonus). Anyone have a recommendation for which perk to replace armor (Illusion v. Sneak in particular?).

Other skills (perked): alteration, one-handed, destruction, restoration, enchant
Major Skill (unperked): Light Armor
User avatar
Brooks Hardison
 
Posts: 3410
Joined: Fri Sep 07, 2007 3:14 am

Post » Thu May 24, 2012 1:27 pm

I, for one, am switching out of perking for light armor. I'll wear it at times to level it, but I might actually prefer some aesthetically pleasing robes for my spellsword (not really disappointed given what I've heard about mana regen bonus). Anyone have a recommendation for which perk to replace armor (Illusion v. Sneak in particular?).

Other skills (perked): alteration, one-handed, destruction, restoration, enchant
Major Skill (unperked): Light Armor

look at my newest thread topic asking what you will choose now for your character and that is my new build.
User avatar
Rob Davidson
 
Posts: 3422
Joined: Thu Aug 02, 2007 2:52 am

Post » Wed May 23, 2012 11:46 pm

i think i'll only get the 20% upgrade 2 light armor because i don't want to wear a helmet...
User avatar
Bonnie Clyde
 
Posts: 3409
Joined: Thu Jun 22, 2006 10:02 pm

Post » Thu May 24, 2012 6:36 am

I really wish they didn't have those full set requirements, I hate wearing helmets, I like to see my character I created. It should just be for not wearing heavy armor, I usualy mix armor and clothes with no helmet. This is very dissapointing to me, hopefully those will have it's own tree so I'm not forced to pick them to get to the better perks.
User avatar
Lew.p
 
Posts: 3430
Joined: Thu Jun 07, 2007 5:31 pm

Post » Thu May 24, 2012 3:06 am

I really wish they didn't have those full set requirements, I hate wearing helmets, I like to see my character I created. It should just be for not wearing heavy armor, I usualy mix armor and clothes with no helmet. This is very dissapointing to me, hopefully those will have it's own tree so I'm not forced to pick them to get to the better perks.

You play in 3rd person mode?
User avatar
Toby Green
 
Posts: 3365
Joined: Sun May 27, 2007 5:27 pm

Post » Thu May 24, 2012 4:32 am

You play in 3rd person mode?

Not a whole lot in past Beth games, but I fequently look at my character, and occasionally travel in 3rd person, but the clunkyness in past games made me go back to 1st when ever I wanted to interact with anything, like fighting, picking stuff up, talking to people. But with the improved 3rd person I might try to do a full 3rd person run, and I always disliked helmets in games. More importantly though is that I always mixed armor and clothes for the looks of them, and I doubt I will even wear a full set, which makes half the perks useless to me. It severly limits my freedom of choice, which is why I love TES games.
User avatar
chloe hampson
 
Posts: 3493
Joined: Sun Jun 25, 2006 12:15 pm

Post » Thu May 24, 2012 3:31 pm

"All in Heavy Armour" = full set of heavy armour of same or different types. I.e. Dwarven Helmet, Orcish Armour, Steel Boots, Iron Gauntlets.
Matching set = full set of the same armour type. I.e. Dwarven Helmet, Dwarven Armour, Dwarven Boots, Dwarven Gauntlets.

Thanks for the perks, OP. I for one think they look cool.

I agree Sammu. Question is how many of the tiered perk (first one I assume) do you need to move on in the list and what skill level for each perk???
User avatar
ANaIs GRelot
 
Posts: 3401
Joined: Tue Dec 12, 2006 6:19 pm

Post » Thu May 24, 2012 9:22 am

About the full set issue, dealing with helmets and hoods.

Don't forget there are circlets, as shown in this http://www.elderscrollsfive.com/sites/elderscrollsfive.com/files/images/Elder-Scrolls-Skyrim-Screenshot-3.jpg. I would think that certain circlets would count as appropriate headgear for certain armors. Certainly they can be enchanted, regardless.

With a circlet, instead of a hood or a helmet, your pretty Khajitt fur can bristle in glory, and still have headgear.

I will think this way, until proven otherwise.

I hope you are right, then I could have those perks without wearing helmets. But I still prefer bandanas if there are. And yes in my pretty world bandanas are armor. In Fallout 3 there were sunglasses that gave you a little of protection and even 1 point more in perception :disguise: so why shouldn't we have in skyrim a strip of cloth in the head that counted as a helmet :spotted owl:
User avatar
Nathan Maughan
 
Posts: 3405
Joined: Sun Jun 10, 2007 11:24 pm

Post » Thu May 24, 2012 2:35 am

I hope you are right, then I could have those perks without wearing helmets. But I still prefer bandanas if there are. And yes in my pretty world bandanas are armor. In Fallout 3 there were sunglasses that gave you a little of protection and even 1 point more in perception :disguise: so why shouldn't we have in skyrim a strip of cloth in the head that counted as a helmet :spotted owl:

I would think circlets and bandanas would fall under clothes, I hope these would count as armor though, as I wouldn't mind wearing a circlet.
User avatar
Claire Vaux
 
Posts: 3485
Joined: Sun Aug 06, 2006 6:56 am

Post » Thu May 24, 2012 9:12 am

This is it? how garbage. Its basically a cheesy version of heavy armor... I was expecting movement enhancing bonuses and, oh i duno, some capitalization on the fact that the armor is light and mobile. Not some series of perks to make it into a weaker version of heavy armor.
User avatar
Arnold Wet
 
Posts: 3353
Joined: Fri Jul 07, 2006 10:32 am

Post » Thu May 24, 2012 6:21 am

This is it? how garbage. Its basically a cheesy version of heavy armor... I was expecting movement enhancing bonuses and, oh i duno, some capitalization on the fact that the armor is light and mobile.

its just very similar to heavy armor. perks to improve the armor value (150% for both)
and for light : stam regen, dodge (10%)
and for heavy : unarmed dam (...), no falling dam (...), less stagger and dam reflection (10%)

so bassicly, do you want stanima or less stagger and def.

one is better for kiting the other for tanking (remember because running backwards svcks now, sprinting past them diagonally is a lot better)
User avatar
TWITTER.COM
 
Posts: 3355
Joined: Tue Nov 27, 2007 3:15 pm

Post » Thu May 24, 2012 2:35 am

I agree with Diekssus... They have their subtle differences but they are different enough to completely change someone's gameplay. I was going to use light armor for my stealth mage but now I want to use ropes and switch light armor out with enchanting for buffs. I am not upset by it as it's just another way to play. Nobody said you have to play using light armor or even level the perks of light armor. There are so many perks to choose from you can easily switch any of them out with something else and still be effective in combat.
User avatar
keri seymour
 
Posts: 3361
Joined: Thu Oct 19, 2006 4:09 am

Post » Thu May 24, 2012 3:36 am

People complaining about the "matched set" perks seem to be forgetting that "iron armor" doesn't refer to a single set of armor. It refers to a whole bunch of them.
User avatar
Tinkerbells
 
Posts: 3432
Joined: Sat Jun 24, 2006 10:22 pm

Post » Thu May 24, 2012 2:50 pm

its just very similar to heavy armor. perks to improve the armor value (150% for both)
and for light : stam regen, dodge (10%)
and for heavy : unarmed dam (...), no falling dam (...), less stagger and dam reflection (10%)

so bassicly, do you want stanima or less stagger and def.

one is better for kiting the other for tanking (remember because running backwards svcks now, sprinting past them diagonally is a lot better)

Well, hopefully this wont all be hard coded like it was in oblivion, and i can swap one or two perks out for something to make the two sets more unique then that. I mean, basically its choosing between heavy (just not dying) or light (running away). Maybe a perk for + jump and another for + movement speed. Woulda made more sense since light users generally want to move around more. I was actually more expecting this than, well, what we got... Since we no longer have athletics/acrobatics skill...

The fact that they can BOTH have no weight, annoys me to no end.
User avatar
GabiiE Liiziiouz
 
Posts: 3360
Joined: Mon Jan 22, 2007 3:20 am

Post » Thu May 24, 2012 9:04 am

I haven't seen anything that says you have to wear a helmet... Just that you cab't wear a heavy armor in the head slot.

If you have boots, head and chest but no hands, it probably still works if they are all light.

I could be wrong. Either way, wearing a helmet doesn't bother me. I play in 1st person.
User avatar
Nice one
 
Posts: 3473
Joined: Thu Jun 21, 2007 5:30 am

Post » Thu May 24, 2012 10:18 am

Well, hopefully this wont all be hard coded like it was in oblivion, and i can swap one or two perks out for something to make the two sets more unique then that. I mean, basically its choosing between heavy (just not dying) or light (running away). Maybe a perk for + jump and another for + movement speed. Woulda made more sense since light users generally want to move around more. I was actually more expecting this than, well, what we got... Since we no longer have athletics/acrobatics skill...

The fact that they can BOTH have no weight, annoys me to no end.

I believe the fact that armor has no weight is simply a smart move by the developers. If people's heavy armor weighed half of their inventory, They would be looting less and cutting short dungeon runs. I know that's a big factor for many of players and part of the appeal of the big world.

Who else winds up with a house full of stuff in this game?

I think they removed the weight so people who love heavy armor can still enjoy picking up everything. Light armor just gets that perk for the same reason. I agree it does take away a tactical advantage of lighter armors, but I think a "fun" argument wins this time.
User avatar
Justin Bywater
 
Posts: 3264
Joined: Tue Sep 11, 2007 10:44 pm

Post » Thu May 24, 2012 12:14 am

I'm liking these perks.
User avatar
Skivs
 
Posts: 3550
Joined: Sat Dec 01, 2007 10:06 pm

Post » Thu May 24, 2012 11:35 am

I believe the fact that armor has no weight is simply a smart move by the developers. If people's heavy armor weighed half of their inventory, They would be looting less and cutting short dungeon runs. I know that's a big factor for many of players and part of the appeal of the big world.

Who else winds up with a house full of stuff in this game?

I think they removed the weight so people who love heavy armor can still enjoy picking up everything. Light armor just gets that perk for the same reason. I agree it does take away a tactical advantage of lighter armors, but I think a "fun" argument wins this time.


Well at least there was SOME balance in oblivion. I think even though it wasnt totally eliminated, there was a... perk? that gave -50% to worn heavy armor weight...
User avatar
Kevin S
 
Posts: 3457
Joined: Sat Aug 11, 2007 12:50 pm

Post » Thu May 24, 2012 2:27 pm

I'm not liking the armor perks much either. I'm probalbly going to ignore leveling armor and hope that enchanted gear makes up for it.
User avatar
Robert Garcia
 
Posts: 3323
Joined: Thu Oct 11, 2007 5:26 pm

Post » Wed May 23, 2012 11:33 pm

I'm not liking the armor perks much either. I'm probalbly going to ignore leveling armor and hope that enchanted gear makes up for it.

I wish but i dont think they will. We'll have to see.

As for my self, i'm kinda peeved, because now i HAVE to spec into it, because i cant rely on being able to dodge and move quickly, and since i'm dual wielding, i'm going to have to be able to soak whatever damage gets thrown at me. So i'm practically forced to spec into these perks if i dont wana get owned/die.

Thats why the light sets should have less armor, but allow you to move more/faster in return. Since they dont, i'll be working to try and change this.

I havnt been this upset since i learned dual wielders couldnt block, or at least parry.
User avatar
Samantha Pattison
 
Posts: 3407
Joined: Sat Oct 28, 2006 8:19 pm

Post » Thu May 24, 2012 2:58 pm

All sounds good to me, especially the stamina regen boost
User avatar
louise hamilton
 
Posts: 3412
Joined: Wed Jun 07, 2006 9:16 am

PreviousNext

Return to V - Skyrim