Light Armor Perks

Post » Thu May 24, 2012 11:23 am

Wow..these....


So..what do skill raises themselves do Jack squat? these would have been perfectly fine as things you gain over time with Skil raises, deft movement is like the only "Perk" there...


That is my opinion on most of the perk trees. There is a perk here and there in each tree that seems like a perk, the rest seem like normal skill advancement put in perk form. I guess you get doubly good instead of just skill advancement good, but it is very yawn worthy IMO.
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Brooks Hardison
 
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Post » Thu May 24, 2012 12:32 am

Seeing as how im playing stealthy, i dont see the need to have a 10% chance of avoiding damage as i shouldnt be getting wailed on in the first place.

I agree...robes will be perfect for stealthy players, especially if you play at range using magic and/or bows.
Stealthy melee may want light armor unless it's easy to duck out of combat and avoid getting punched in the face.
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Kelli Wolfe
 
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Post » Thu May 24, 2012 1:42 am

Wow..these....


So..what do skill raises themselves do Jack squat? these would have been perfectly fine as things you gain over time with Skil raises, deft movement is like the only "Perk" there...

You're forgetting the huge stamina regen perk.


I don't wear a helmet usually so some of the perks relying on them is a bit lame, think I will go no helmet in cities but helmet on when outside them.
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Sami Blackburn
 
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Post » Thu May 24, 2012 2:30 pm

Those who don't want to wear a full set or like to mix armors type should only invest in the agile defender perks which raises the armor rating of each piece.
I
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Your Mum
 
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Post » Thu May 24, 2012 3:53 am

It's funny because one of the few things DA2 did right is something that Skyrim came short at. There should be an option to equip a helmet but have it invisible during gameplay and cutscenes (cutscenes obviously are irrelevant in Skyrim, so just gameplay.) It was an extremely useful tool for DA2, and although Skyrim looks to destroy the game in all aspects I really hope they patch something like this in because it was a truly wonderful feature.
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OnlyDumazzapplyhere
 
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Post » Thu May 24, 2012 5:54 am

It looks like in the end heavy armor has a clear win for defensive use.
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JUDY FIGHTS
 
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Post » Thu May 24, 2012 3:43 pm

I have formulated an idea for my stealth mage, instead of light armor pick enchanting. This way I can enchant my light armor and therefore getting the base light armor defense but also having enchants on it.

@RX But that makes sense to me
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Jade Payton
 
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Post » Thu May 24, 2012 1:17 pm

Too bad that there is no dodge move as a Light Armor perk. + 50% to stamina regeneration looks really good, though. Depending on what normal regeneration rate is like, it could allow a more aggressive fighting style, with lots of power attacks, etc.
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Life long Observer
 
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Post » Thu May 24, 2012 9:43 am

@KGS
Or take alteration, there are shields in there that can probably be perked..
And you can enchant clothing as well..

I'm thinking:
- heavy gloves (2 perk points)
- robes (some less dress looking) for the magicka regen
- hood
- light boots

Raising both armor skills, decent h2h rating, best bonus, solid look..
Shield spell + optional ward should give decent defense without too much perks invested..
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Kay O'Hara
 
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Post » Thu May 24, 2012 7:48 am

I really don't see the problem. Yeah, heavy armor has better defensive perks. But light armor has perks better suited to being less restrictive to a quick offensive focused character while sacrificing some defense. That exactly what light armor is suppose to be.
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Nims
 
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Post » Thu May 24, 2012 4:56 am

How is it less restrictive if you can perk both armors to remove the restrictions?!
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FoReVeR_Me_N
 
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Post » Thu May 24, 2012 4:41 am

I really don't see the problem. Yeah, heavy armor has better defensive perks. But light armor has perks better suited to being less restrictive to a quick offensive focused character while sacrificing some defense. That exactly what light armor is suppose to be.
Thing is, Heavy eventually doesn't weigh or restrict you either. Light armor has a '10% to negate all melee damage from one attack' and Heavy has 'reflect 5% damage from all melee attacks' if I remember correctly. I find that reflect to be alot better then that dodge rate.

I think the only advantage light might have is the stamina regen bonus which honestly to me isn't all that appealing.
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CxvIII
 
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Post » Thu May 24, 2012 5:21 am

personally I think it's more for either dual wielding berserkers or rangers who need to move quickly and retain a lot of stamina
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XPidgex Jefferson
 
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Post » Thu May 24, 2012 6:36 am

personally I think it's more for either dual wielding berserkers or rangers who need to move quickly and retain a lot of stamina

Which is exactly the character build I plan on using Light Armour with.
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Barbequtie
 
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Post » Thu May 24, 2012 2:16 pm

thanx, btw where you finding all these
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Dragonz Dancer
 
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Post » Thu May 24, 2012 3:18 pm

glad you guys appreciated it :)
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Jacob Phillips
 
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Post » Thu May 24, 2012 2:40 am

I'd expect something higher than the "10%" for avoiding damage. The heavy armor perks still seem much superior, I want light armor to be on par with them. Basically you can run and sneak just as well with heavy armor with perks, and you also benefit from the better armor rating. This is Oblivion all over again.
One out of ten hits does you zero damage whatsoever. If it was more than that, say 50% or so, it would be overpowered. And no you can't. Heavy armor produces more noise than light armor produces more noise than wearing nothing. It's not linked to the weight, it's the category of the armor that matters. And heavy armor will still impede your stamina regeneration a lot and consume your stamina faster when you sprint in it.

You'll be slower and noisier overall in heavy armor no matter what. In return you get a much higher armor rating. Sammu was wrong, the scale for improvement is in increments of 30%. I didn't see the other perks but I wouldn't be surprised if he was wrong about that one that makes heavy armor not weigh anything.
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nath
 
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Post » Thu May 24, 2012 6:38 am

You'll be slower and noisier overall in heavy armor no matter what. In return you get a much higher armor rating. Sammu was wrong, the scale for improvement is in increments of 30%. I didn't see the other perks but I wouldn't be surprised if he was wrong about that one that makes heavy armor not weigh anything.

I can confirm for you that Heavy Armor will indeed weigh nothing and not slow you down.
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Enny Labinjo
 
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Post » Thu May 24, 2012 2:01 pm

I can confirm for you that Heavy Armor will indeed weigh nothing and not slow you down.

but it doesn't mean you can sneak in it or regain stamina quite like light armor. So light armor will have it's uses but not so much for a stealth mage like I wanted to make.
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Colton Idonthavealastna
 
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Post » Thu May 24, 2012 8:34 am

I can confirm for you that Heavy Armor will indeed weigh nothing and not slow you down.

Well, even if it doesn't slow you down as far as I've seen sprinting in heavy armor will still drain you very, very quickly. And that's what I was getting at there.
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Anna S
 
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Post » Thu May 24, 2012 5:41 am

About the full set issue, dealing with helmets and hoods.

Don't forget there are circlets, as shown in this http://www.elderscrollsfive.com/sites/elderscrollsfive.com/files/images/Elder-Scrolls-Skyrim-Screenshot-3.jpg. I would think that certain circlets would count as appropriate headgear for certain armors. Certainly they can be enchanted, regardless.

With a circlet, instead of a hood or a helmet, your pretty Khajitt fur can bristle in glory, and still have headgear.

I will think this way, until proven otherwise.
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NAkeshIa BENNETT
 
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Post » Thu May 24, 2012 9:35 am

About the full set issue, dealing with helmets and hoods.

Don't forget there are circlets, as shown in this http://www.elderscrollsfive.com/sites/elderscrollsfive.com/files/images/Elder-Scrolls-Skyrim-Screenshot-3.jpg. I would think that certain circlets would count as appropriate headgear for certain armors. Certainly they can be enchanted, regardless.

With a circlet, instead of a hood or a helmet, your pretty Khajitt fur can bristle in glory, and still have headgear.

I will think this way, until proven otherwise.

What issue is there? Why shouldn't you be wearing a helmet in combat? Go ask someone who does fights SCA-style, with real (blunted/wrapped) metal weapons. They'll tell you that you're an incredible idiot if you don't wear a helmet. It's the single most vulnerable part of your body. A blow that might cause a nasty bruise on one area of your body could kill you on your head.
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Amysaurusrex
 
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Post » Thu May 24, 2012 1:32 pm

What issue is there? Why shouldn't you be wearing a helmet in combat? Go ask someone who does fights SCA-style, with real (blunted/wrapped) metal weapons. They'll tell you that you're an incredible idiot if you don't wear a helmet. It's the single most vulnerable part of your body. A blow that might cause a nasty bruise on one area of your body could kill you on your head.

Yeah, I can only take my skyrim realism soooo far... I think myself and most of the other posters who mentioned the helmets consider this a RP or personal choice issue. Lets not bring it into "reality"
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YO MAma
 
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Post » Thu May 24, 2012 2:10 pm

What issue is there? Why shouldn't you be wearing a helmet in combat? Go ask someone who does fights SCA-style, with real (blunted/wrapped) metal weapons. They'll tell you that you're an incredible idiot if you don't wear a helmet. It's the single most vulnerable part of your body. A blow that might cause a nasty bruise on one area of your body could kill you on your head.


Aesthetics.. It is the same thing with the entire matching concept in the first place. It is like a double penalty for having a style for your character. Having all the best is what is the best choice anyways, so having a piece or 2 of a different style was already a hit, now because of the perk you get to miss out on an additional bonus as well. It kind of seems silly to rules punish a player for having a different sense of style than the designer. It wont effect me since I always just roll with clothing, but part of the reason people want more armor pieces is so they can make their character look how they want them to look, and not just a big onesie.
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Adrian Morales
 
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Post » Thu May 24, 2012 3:18 pm

Thank you OP. I hope someone posts the Alteration perks soon.
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ashleigh bryden
 
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