Patch 1.2 Unofficial Thread #5

Post » Thu May 24, 2012 2:29 am

Latest version of SKSE (SKyrim Script Extender) has an unofficial fix for No Resistance bug that's confirmed to be a working fix.

Link: http://www.gamesas.com/index.php?/topic/1288179-wipz-skyrim-script-extender-skse/

This version only works with the latest patched version of Skyrim, and contains a confirmed fix for the no resistance bug. There should be no harm to your game using SKSE. If you're using Steam you just need to plop the files in your Skyrim folder and it'll automatically load with Skyrim.
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Charlotte Lloyd-Jones
 
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Post » Wed May 23, 2012 10:29 pm

I can't even get the launcher to work without just crashing, and this is on a fresh install since my hard drive decided to die last night.

You could try verifying cache files and remove any possible mods. Seems to solve that kind of problem for a lot of people.
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Amy Cooper
 
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Post » Wed May 23, 2012 5:31 pm

I played for a several hours after patching to 1.2 (PC) and most everything seemed more or less normal. I didn't run into any abnormal UI behavior, nor did I encounter any dragons that were flying backwards. There were a couple of things I wanted to point out, however.

  • Fixed rare issue where dragons would not attack

First of all, this problem isn't fixed at all from what I can see. I spent close to 30 minutes watching a dragon circle an area around me while attempting to pull him into a fight. Unfortunately he would never get within spell or arrow range (at least, not a range I could hit him with). I had this same problem a few times prior to the patch and am still having it after the patch. So, whatever you thought you did to fix this issue didn't actually fix the problem. Also, I think we both have different definitions of the word "rare".

Second, I want to touch on the concern players are voicing regarding resistances not being effective. Below is a link to a sample of several screenshots where I tested resistances against a dragon's breath attack.

Clicky => http://farm8.staticflickr.com/7031/6434971849_9681b4f956_z.jpg

Health Bar A is a shot of my health lost (from full) while holding a raised shield in the block position. I have the Elemental Protection shield perk which blocks 50% of incoming elemental damage, which is why the health loss is minor. What's important here is that this particular shield has a 15% magic resistance enchant on it. My only other magic resistance is the "Agent of Mara" (+15% Resist Magic) permanent ability, which I obviously can not disable for this test.

Health Bar B is a shot of my health lost (from full) while holding a raised shield in the block position. What's important here is that this particular shield has no enchantments on it. And yet, the health lost is no different than when holding the shield with the 15% magic resistance enchantment on it (as seen in image A).

Health Bar C is a shot of my health lost (from full) while holding a shield, but not blocking. This, of course, removes the above mentioned advantage of the Elemental Protection shield perk. What's important here is that this particular shield has a 15% magic resistance enchant on it.

Health Bar D is a shot of my health lost (from full) while holding a shield, but not blocking. What's important here is that this particular shield has no enchantments on it. And yet, the health lost is no different than when holding the shield with the 15% magic resistance enchantment on it (as seen in image C).

Health Bar E is a shot of my health lost (from full) while holding no shield of any kind. And yet, the health lost is no different than when holding the shield with the 15% magic resistance enchantment on it (as seen in image C).

I have measured all the health bars to the pixel in each of those images and A and B are exactly the same size, as are images B, C, and D. While this isn't as useful as having real numbers providing detailed information in a combat log, what appears to be happening is one of two things:

1) The magic resistance enchantment on my shield is doing jack squat.

OR

2) Magic resistance enchantments are not considered protection against dragon breath attacks.

I would appreciate knowing which it is.
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louise hamilton
 
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Post » Thu May 24, 2012 5:29 am

I just did a Re-Verify Cache and found out that Steam doesn't actually seem to check the integrity of the BSA and ESM files, which could be corrupt (I confirmed this by reverting back to 1.1 then re-verifying, saw it only updated TESV.exe). So try deleting both Interface.bsa and Update.esm (two other files changed with 1.2) and THEN do a re-verify.

I have measured all the health bars to the pixel in each of those images and A and B are exactly the same size, as are images B, C, and D. While this isn't as useful as having real numbers providing detailed information in a combat log, what appears to be happening is one of two things:

1) The magic resistance enchantment on my shield is doing jack squat.

OR

2) Magic resistance enchantments are not considered protection against dragon breath attacks.

I would appreciate knowing which it is.

I already posted this and will say it again, you can confirm the actual NUMBERS of what resists you have, the enemy has, etc. and what their health is using the console:

http://www.gamesas.com/index.php?/topic/1299511-testing-dragons-and-elemental-resistances-for-pc-users-on-patch-12-need-unpatched-people/

With this method I confirmed the resistance bug happens on my system, and either reverting back to 1.1 or using the latest version of SKSE fixes it.

Specifically the console command for health is "getav health" when selecting a NPC and "player.getav health" for the player. You can add 100 Magic Resist to yourself with "player.setav magicresist 100"
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Sakura Haruno
 
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Post » Wed May 23, 2012 8:16 pm

Anyone else who got the dragons flying backwards glitch notice that its based on player distance AND only happens on scripted dragon encounters such as the ones you meet that have a word of power next to them?

I just got this glitch. Whenever I moved forward, the dragon looked like it was literally pushed back. One the rare occasion I got close, it would zip across the screen in the other direction maintaining the same distance.
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Megan Stabler
 
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Post » Wed May 23, 2012 1:12 pm

Patched yesterday and fortunately I didn't have any issue running the game itself both old LAA with third application and without. I only played for about 30minuits across 3 characters and well withought LAA I still crash after 2, maybe 3 fast travels on any character. (160+ hour, 40 hour and 8 hour characters. Savefile size is about below 10 meg for the last 2 characters and about 13 meg on the 160+ hour character) What I did notice is alot of stuttering indoors, specially when I read a book where prior to 1.2 it was fine. I have not encountered any dragons so I can't say anything in that part.

i7 860 2.6Ghz (not overclocked)
HD 6970 2Ghz 11.11b driver (default setting, CCC all configured for application)
8GB 1333hz Ram

I am using mods yes. Immersive series, better body mod. Distance enhancement, better blood mod. Not using any high texture pack mod since it did hit my FPS pretty bad. Setting is mostly Ultra, putting shadows on High, and distance configuration is Default setting (not maxed). Hope devs can find a solution to this.
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Claudia Cook
 
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Post » Wed May 23, 2012 4:30 pm

Post 1.2 my framerate has dropped considerably - both indoors and outdoors.The drop is inconsistent though - it seems the game chokes a bit when loading new cells or whatever. Quite annoying, since it was running smoothly pre patch.
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Jason King
 
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Post » Wed May 23, 2012 5:08 pm

We want heads to roll for this. Bethesda needs to keep their visual artists & line up their programmers for the chopping block.
If they did maybe they'd finally lose their rep for making the most visually stunning buggiest games customers regretted buying.

http://img851.imageshack.us/img851/1543/headsshouldroll.jpg

Even Skyrims opening scene foreshadows what they need to do. ^
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Chavala
 
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Post » Wed May 23, 2012 3:59 pm

Maybe a Dragon will come and interrupt the Executions ;)
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James Smart
 
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Post » Thu May 24, 2012 3:14 am

http://www.youtube.com/results?uploaded=d&search_query=skyrim+1.2+patch&search_type=videos&uni=3

Just a few more bugs on youtube captured in screen record.
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Alex Vincent
 
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Post » Thu May 24, 2012 4:42 am

Maybe a Dragon will come and interrupt the Executions ;)

Not if it's currently scripted to fly backwards it won't....
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Mizz.Jayy
 
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Post » Wed May 23, 2012 7:59 pm

Well looks like I'm not gonna bother and go online and update for this patch. Come on Bethesda!
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Emily Martell
 
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Post » Wed May 23, 2012 8:00 pm

I don't know - all these reports scared me. I pretty much backed up my entire game before updating.

I did make sure to grab both the new SKSE and 4gb patch (both released today). Took a few rounds of restarts to get that all set up right again, but not long.

No issues so far here. I left a tavern and was soon after attacked by a blood dragon that breathed frost which my Nord shrugged off while hacking it apart. So I'd say resistance was not an issue nor are dragons.

I could navigate the map fine and toggle quests easily. Can't summon atronachs so cant test that.

... so hmmm
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Hazel Sian ogden
 
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Post » Wed May 23, 2012 11:37 pm

Before the patch if i wanted to drop an item i had to press R to do so, except R didnt work at all unless i reset all controls, so i got used to just storing items i didn't want instead of throwing them away, now it seems this charming bug has spread to the A and D keys during lock-picking, they no longer work unless i reset all controls to defaults, and then once i put my keys back to how i want them, the bug returns, so if i want to pick a lock, i have to reset my controls back to default every time.

For what its worth the game still crashes and freezes for me, i have a decent gaming rig and no problem with other games, Skyrim freezes on settings lower than i play oblivion on too, three weeks on, i'm starting to feel like i have basically been conned out of my money, because thanks to Steam i can't get a refund on this broken pos.
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DarkGypsy
 
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Post » Thu May 24, 2012 3:49 am

The new EXE is compatible with LAA or we have to use always the Skyrim4Gb patch?
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Brooks Hardison
 
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Post » Wed May 23, 2012 4:30 pm

FPS drops (probably 25%) and regular crashing upon fast travel. Happened four times in a few hours. Prior to the patch I had played 100+ hours without a single crash. Deleted prefs and .ini files, reinstalled the game, no mods.
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Claire Mclaughlin
 
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Post » Thu May 24, 2012 4:56 am

The new EXE is compatible with LAA or we have to use always the Skyrim4Gb patch?
A new 4gb patch released today - after updating both they seem to work as before. As does the FXAA injector. It seems though I'm in the minority of things working.

Maybe those who are having issues are somewhat hardware or setting related?

I read above that turning vsync off can cause issues. I'm not even sure how to do that with this game - if I did I might test that.
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Matthew Barrows
 
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Post » Wed May 23, 2012 1:28 pm

A new 4gb patch released today - after updating both they seem to work as before. As does the FXAA injector. It seems though I'm in the minority of things working.

Maybe those who are having issues are somewhat hardware or setting related?

I read above that turning vsync off can cause issues. I'm not even sure how to do that with this game - if I did I might test that.

Ok, so LAA still not work.
Anyway, On Nexus the 4gb patch is updated on 29.

Just for an info: for make Skyrim4Gb run good with TESv.exe and make it recognize by VGA control panel, I have to add the line "-laaexe .\TESV.exe", right?
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TRIsha FEnnesse
 
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Post » Thu May 24, 2012 4:27 am

Oh well I guess that was more than a day ago for 4gb. It has been a long day on this end.

But it works for me. It didn't when I had the update 3 4gb patch.
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Julia Schwalbe
 
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Post » Wed May 23, 2012 11:39 pm

Not if it's currently scripted to fly backwards it won't....


Haha. Good call ;)
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Danny Blight
 
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Post » Wed May 23, 2012 3:42 pm

By sharp intellect, I have effectively dodged all problems caused by this new patch that has rectified so little. Merely by backing up my tesv.exe before I modified it with the LAA (4GB) patch, I was able to restore my game to its launch functionality.

I had presumed that Bethesda would continue serving low-spec users, so after my obvious assumptions on the new patch were confirmed via Google, I restored my backup of 1.1's tesv.exe before ever launching the game. I cleverly set the executable to read-only and disabled automatic updates in Steam properties. It makes me chuckle that people are claiming you are required to be in offline mode to prevent Steam from patching.

However, this does not change the fact that Bethesda has blundered on many levels for its more feeble-minded PC players with bad PC practices. For despite my razor wit and copious knowledge, I am a humble man who does not turn a blind eye to those so obviously inferior. Bethesda cannot possibly expect its entire fanbase to be on my level of cunning, so it must take responsibility to hold than hands of its poor, pathetic following.


Peons and peasants of the Bethesda forum, know that I, Reacon, am on your side. We must notify Bethesda of their failure through a gargantuan volume of complaints, since there aren't a sufficient number akin to myself who actually care to make a difference through an intelligent trading of vernacular with the developers and community managers.
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Sarah Edmunds
 
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Post » Wed May 23, 2012 10:00 pm

By sharp intellect, I have effectively dodged all problems caused by this new patch that has rectified so little. Merely by backing up my tesv.exe before I modified it with the LAA (4GB) patch, I was able to restore my game to its launch functionality.

I had presumed that Bethesda would continue serving low-spec users, so after my obvious assumptions on the new patch were confirmed via Google, I restored my backup of 1.1's tesv.exe before ever launching the game. I cleverly set the executable to read-only and disabled automatic updates in Steam properties. It makes me chuckle that people are claiming you are required to be in offline mode to prevent Steam from patching.

However, this does not change the fact that Bethesda has blundered on many levels for its more feeble-minded PC players with bad PC practices. For despite my razor wit and copious knowledge, I am a humble man who does not turn a blind eye to those so obviously inferior. Bethesda cannot possibly expect its entire fanbase to be on my level of cunning, so it must take responsibility to hold than hands of its poor, pathetic following.


Peons and peasants of the Bethesda forum, know that I, Reacon, am on your side. We must notify Bethesda of their failure through a gargantuan volume of complaints, since there aren't a sufficient number akin to myself who actually care to make a difference through an intelligent trading of vernacular with the developers and community managers.

Wow... Did that just happen?

:P
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sexy zara
 
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Post » Wed May 23, 2012 11:39 pm

By sharp intellect, I have effectively dodged all problems caused by this new patch that has rectified so little. Merely by backing up my tesv.exe before I modified it with the LAA (4GB) patch, I was able to restore my game to its launch functionality.

I had presumed that Bethesda would continue serving low-spec users, so after my obvious assumptions on the new patch were confirmed via Google, I restored my backup of 1.1's tesv.exe before ever launching the game. I cleverly set the executable to read-only and disabled automatic updates in Steam properties. It makes me chuckle that people are claiming you are required to be in offline mode to prevent Steam from patching.

However, this does not change the fact that Bethesda has blundered on many levels for its more feeble-minded PC players with bad PC practices. For despite my razor wit and copious knowledge, I am a humble man who does not turn a blind eye to those so obviously inferior. Bethesda cannot possibly expect its entire fanbase to be on my level of cunning, so it must take responsibility to hold than hands of its poor, pathetic following.


Peons and peasants of the Bethesda forum, know that I, Reacon, am on your side. We must notify Bethesda of their failure through a gargantuan volume of complaints, since there aren't a sufficient number akin to myself who actually care to make a difference through an intelligent trading of vernacular with the developers and community managers.
This made my day so far.

Could Thou make us lowly diciples a hotfix with Thy divine powers now? ;)
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Lynette Wilson
 
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Post » Wed May 23, 2012 2:36 pm

I just wish they would pull the patch already. It's clearly not worth applying for any PC user, so just pull it from Steam. Let me reinstall the game completely and start over from scratch. Get us the CS and don't issue another patch until it's been more thoroughly tested.

Do we need to start a petition or something?
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Lisha Boo
 
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Post » Thu May 24, 2012 4:24 am

I, too, unfortunately installed the patch on PC (via Steam....I was unfortunately forced to =P). I did encounter an Ancient Dragon, which I used to be able to soundly defeat without taking cover or healing, who proceeded to own my face with its breath attack (one full breath attack, as a test, ate me to 1/4 my HPs...it used to only knock me down to 2/3 my HPs, give or take). I have significant resists against the elements, which irks me to no end that they no longer seem to work.

It was also not limited to a dragon encounter. I fought Yngol's Shade earlier, and he was also besting me before he seemingly had a brain fart and stopped attacking. I have 20% magic resist on three different items (totalling 60%...if that's how that works), not to mention the additional elemental resistances. As of yesterday, I was able to withstand 5 mages blasting me with their best shots and I barely dropped below 1/3 health. Now, Yngol's shade hits me once with a Lightning Bolt spell and I drop to less than half HPs.

My "Active Effects" are reporting the items I crafted to be providing these resists, and yet they are not working during combat.

I'm all for a challenge...but I kinda need to have some defenses if I'm going to be able to proceed. Can we please get the resistances patched quickly, at least?
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chirsty aggas
 
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