I played for a several hours after patching to 1.2 (PC) and most everything seemed more or less normal. I didn't run into any abnormal UI behavior, nor did I encounter any dragons that were flying backwards. There were a couple of things I wanted to point out, however.
- Fixed rare issue where dragons would not attack
First of all, this problem isn't fixed at all from what I can see. I spent close to 30 minutes watching a dragon circle an area around me while attempting to pull him into a fight. Unfortunately he would never get within spell or arrow range (at least, not a range I could hit him with). I had this same problem a few times prior to the patch and am still having it after the patch. So, whatever you thought you did to fix this issue didn't actually fix the problem. Also, I think we both have different definitions of the word "rare".
Second, I want to touch on the concern players are voicing regarding resistances not being effective. Below is a link to a sample of several screenshots where I tested resistances against a dragon's breath attack.
Clicky => http://farm8.staticflickr.com/7031/6434971849_9681b4f956_z.jpg
Health Bar A is a shot of my health lost (from full) while holding a raised shield in the block position. I have the Elemental Protection shield perk which blocks 50% of incoming elemental damage, which is why the health loss is minor. What's important here is that this particular shield has a 15% magic resistance enchant on it. My only other magic resistance is the "Agent of Mara" (+15% Resist Magic) permanent ability, which I obviously can not disable for this test.
Health Bar B is a shot of my health lost (from full) while holding a raised shield in the block position. What's important here is that this particular shield has no enchantments on it. And yet, the health lost is no different than when holding the shield with the 15% magic resistance enchantment on it (as seen in image A).
Health Bar C is a shot of my health lost (from full) while holding a shield, but not blocking. This, of course, removes the above mentioned advantage of the Elemental Protection shield perk. What's important here is that this particular shield has a 15% magic resistance enchant on it.
Health Bar D is a shot of my health lost (from full) while holding a shield, but not blocking. What's important here is that this particular shield has no enchantments on it. And yet, the health lost is no different than when holding the shield with the 15% magic resistance enchantment on it (as seen in image C).
Health Bar E is a shot of my health lost (from full) while holding no shield of any kind. And yet, the health lost is no different than when holding the shield with the 15% magic resistance enchantment on it (as seen in image C).
I have measured all the health bars to the pixel in each of those images and A and B are exactly the same size, as are images B, C, and D. While this isn't as useful as having real numbers providing detailed information in a combat log, what appears to be happening is one of two things:
1) The magic resistance enchantment on my shield is doing jack squat.
OR
2) Magic resistance enchantments are not considered protection against dragon breath attacks.
I would appreciate knowing which it is.