» Sat Mar 09, 2013 1:51 am
I used to be a P2P or nothing player, myself. What changed my mind was simply thinking logically about all of the arguments, and realizing that none of them held water. It doesn't "keep out the rif-raf". Just look at WoW's community. It doesn't guarantee fresh content, either. I've seen P2P games that were terrible at releasing content (or even fixing bugs), and F2P games that were great at it. I've also seen vice versa. Great new content has far more to do with the company running the game than it has to do with the payment model, period. If the sub fee is supposed to pay for new content, then shouldn't you be getting a whole new game's worth of content every 4 months? Because that's how much you're paying. With the typical $15 per month sub, you have spent $60 in 4 months- the same as the cost of a whole other game.
That isn't to say that F2P is necessarily the best way to go, either. There are several different models of F2P, and lumping them altogether is a mistake. Some of them- mostly games that start out P2P and later convert because they can't maintain enough subs (EQ, SWTOR, AoC, to name a few) end up with a hybrid system that worse than everything else. They have severe restrictions on what races and classes you can play, how many characters you can have, and what content you can access, unless you pay the premium service- essentially, pay a subscription fee. That's often called the "freemium" system, and I HATE it.
Here's my biggest issue with P2P: Games that run P2P generally have an INSANE profit margin. I read an article that said that Blizzard makes an 80% margin on World of Warcraft. In other words, only 20% of what they take in for sub fees is needed to pay for EVERYTHING related to running the game: servers, bandwidth, staff, development, executive salaries, everything. The other 80% basically goes into Kotick's pocket. Now, I'm a free market kind of guy, and have no problem at all with a company making as much profit as it can. However, what that means is that we as consumers are WAY over-paying for that product, and it's simply because not enough people realize they could and should be getting a better deal. I personally am not paying for it, but enough other people are, so that companies which produce MMOs have no incentive to drop their sub prices. Why is it $15? Because that's what people will pay. It's as simple as that. They could easily run them just as well with $5 per month (and NO cash shop), and still have a reasonable profit margin. The only reason they don't is because demand is still high enough to justify the over-pricing.
I would have NO problem paying say $5-8 per month for a sub fee. That would be plenty of money to keep the game running smoothly, with plenty of content update, and still a rather hefty profit margin for the company. It's win-win-win. I think Trion has made some good strides in this area. While their monthly sub fee is $15 just like everyone else, they have discounts for buying large chunks of time. IIRC, I payed what amounted to roughly $8 per month for the time I played that game. That's perfectly reasonable, in my opinion.
I also think GW2 has a winning payment system. It's not perfect (my opinion), but it's closer than the vast majority of games out there.
I think ZOS's best bet will be to go with one of those systems: either B2P like GW2, or a discounted P2P (less than $10 per month).