» Mon May 13, 2013 11:14 pm
Very much agreed. In Skyrim, I can remember numerous instances where if I'd fast travelled somewhere I would have missed out on some crazy dungeon I came across, or a radiant battle or another such experience that would have been lost in my teleportation.
Yeah, it is sad but I think those of us who like these kinds of experiences are the ones in the minority of gamers. Unfortunately I really thought (before the May 2012 announcement - yes I knew ESO was in development before it was announced, it was beyond obvious hehe) that ESO would be the game to bring a lot of that feeling back, and in fact they could afford to without being written off completely as an indie niche game. Sadly, that does not seem to be the case, unless some sweeping changes are made before launch. It will be good I have no doubt about that, but it is still not, IMO living up to what it could have been and what the legacy of TES deserved.
Now that you mention it, yes. I would much prefer wayshrines if you became ethereal and were flown on some kind of strange mist to your destination. Anything's better than instant teleport.
Also, read the last part of the OP. If there is instant travel from anywhere the more leisurely travel options are no longer a choice for most people. There are very few who can resist the temptation. I'm sure, even with my convictions against fast travel there will be times where I use it if absolutely necessary and it will, inevitably, cheapen the experience for me, just like it has with GW2.
WoW didn't get a lot of things right, but they almost had travel perfect (until they allowed flying mounts everywhere).