After the "Wayshrine Limitations" thread I saw someone wishing there was a poll for which people preferred and since you can't add polls after a thread has been made I figured I'd get down to it.
So which would you prefer?
Instant fast-travel:
-There are a few ways of doing this. Either you can look at GW2 where you literally just pressed different dots on the map to where you could fast travel instantly for just a minor fee that didn't actually matter. Or you can go to certain places/stations and from there be able to instant-travel to other set locations (the way the Wayshrines will work for TESO as of now). Since TESO seem to want to use both of these systems I put them as one option. The general pro of this is that you can get things done fast and don't have to wait for too long to get to places.
Taxi fast-travel:
-The best examples of these are the way World of Warcraft and SWTOR did it as their systems were more or less identical.
I decided to use the quote of the guy that gave me the idea to start this thread for the Taxi-system:
The general pro here is immersion and taking time to enjoy the world at the cost of time for game-chores/activities.
No fast-travel:
This is in a way taking the Taxi-system's pros and cons one step further. Sometimes it can be even more fun to run/ride to places and be the boss of your own travels. Meeting obstacles and attractions you can stop by along the way.
Others:
For example: You could use all of the above in a way similar to how WoW did it with their hearthstone. So you put big restrictions on instant-travel so it is rarely used leaving people with the taxi-choice for the most part.
Remember:
-This is an MMO, not a Singleplayer, which ties in with the second reminder:
-If there is an option for instant-travel then taxi travel isn't really a choice- it puts someone at a great disadvantage. (if the two are as easy to use, and used in the same ways)
If anyone comes up with more major pros/cons for either of the options please list them below and I'll add them if they're reasonable.