DiD... lol. http://s3.amazonaws.com/kym-assets/entries/icons/original/000/006/971/Sohardcoe.jpg?1315989177
There are so many circumstances that could result in an accidental death... and you'll delete a character you've devoted so much time to? Yeah, that's not hardcoe, it's dumb.
There are so many circumstances that could result in an accidental death... and you'll delete a character you've devoted so much time to? Yeah, that's not hardcoe, it's dumb.
Accidental death? If by that, you mean glitches, then it's considered perfectly acceptable to reload.
But if you mean "accidentally" walking into a trap, or "accidentally" getting outnumbered and outclassed on the battlefield, that's actually what creates the attraction to DiD; you have to plan ahead to AVOID that. You have to play the game perfectly, or at least be able to improvise quickly when you don't. It has nothing to do with your misconception of "hardcoe," it simply creates more intense feelings of excitement, attachment, immersion, and, perhaps, loss. And if you simply aren't skilled enough to play DiD and you try, frustration. Provided you can commit to it and don't reload "just this once" five-hundred times.