ESO; Theme Park or Sandbox (Merged similar threads)

Post » Tue Mar 26, 2013 6:33 pm

8 hour video game sessions? I don't know any other way to classify that. That's completely and utterly unrealistic to expect anyone to do if they have a job or school of friends or a family. I guess I classify those things as life.

rubbish, as i stated in my last post just now:

I have a full time job, £5000 of debt, mortgage, bills to pay every month, a wife to keep happy and feed and spend time with, along with feeding myself, maintaining my car, ensuring i have enough money saved to pay for big things like car insurance, TV licence, MOT, self employed tax assesment, the list goes on and on. then theres the annoying but necessary cooking, washing up, cleaning clothes, drying, ironing... the list is painfully endless..

but i still......

find the time to sit down on a saturday and sunday and put 8 or more hours into my favourite games, either online MMORPG or offline single player games. YES! I still do it. It can be done. Just because you cant see that happening does not mean others cant do it.
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Amelia Pritchard
 
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Post » Tue Mar 26, 2013 6:20 pm

What player base are you talking about? The game is selling it's self as a PvP heavy mmo as well as an elderscrolls title. I would say the pvper's would make up a large portion of the player base at least initially until the flaws in the system become apparent and many of them start to leave. Teso has the potential to retain a huge amount of pvper's along side Pve'rs, perhaps even a 50/50 mix if it's good enough. We'll see what happens.

i am still a bit worried about the pve side myself. i probably should not be but i cant help but to keep thinking about daoc pve and how bad that was lol
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Jade
 
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Post » Tue Mar 26, 2013 6:12 pm

You will get your free-roaming. Here's a video and transcript quote from Matt Firor: (at the 1:10 mark) http://www.gameinformer.com/b/features/archive/2012/05/17/what-makes-the-elder-scrolls-online-a-modern-mmo.aspx So, if you think in other Online Games - in other MMOs, especially the previous generation, you have the following scenario: You're going into a new area of the game. You see this interesting ruined tower off to the left and you see a town ahead of you. These games, in fact, have taught you, in fact - brutally so, to ignore the cool looking thing altogether, and to go to the town where you know you're going to find someone who's going to tell you to go back to the tower - otherwise it's useless to explore the tower. So, to me… that's dumb. The Elder Scrolls games, really what you do - and this is what you do in Elder Scrolls Online - you see something interesting, you go over there, you find something to do. In fact, it might be a long sequence of quests, in fact that can kick off a large amount of content. And you get something right there and you get rewarded for it. then you can go to the town. Like, you don't have to do things in a certain order. You can go to the tower, and then after the tower you might see an interesting camp of bandits off in the distance, and you go over there, and there's something else to do. You don't have to do things in a certain order.

That sounds awesome, and I certianly hope that's how it plays, but I have to be skeptical. Sure you CAN do it in no particular order, but will you find that in order to get optimally rewarded for completing content, will you have to go back and do things in order again?. It's annoying as hell when I see some rare mob, kill it and get some trinket, only to discover that I need to kill it again after talking to some NPC later on... I like how Skyrim handled that situation by having quest NPC's know when you already did something they were going to ask you to do, and hand you a big thanks and reward right there.
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Shaylee Shaw
 
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Post » Tue Mar 26, 2013 2:19 pm

8 hour video game sessions? I don't know any other way to classify that. That's completely and utterly unrealistic to expect anyone to do if they have a job or school of friends or a family. I guess I classify those things as life.

Ok I agree with that part that it's just ridiculous, but then again, I'm not sure if he said 24/7, and even then I would think getting out of that session is entirely on YOU.

Regardless, judging how other people live their lives is out of line, and that's what I had a problem with.
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Nicholas
 
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Post » Tue Mar 26, 2013 5:52 am

i am still a bit worried about the pve side myself. i probably should not be but i cant help but to keep thinking about daoc pve and how bad that was lol

I wouldn't worry if I were you, asside from not having "Raids"... they seem to be very focused on delivering lots of pve stuff to do, and if it's not enough initially, it's just a matter of time before they add more. PvP on the other hand needs to be done right from the get go, or PvPer's will leave. A far more fickle crowd.
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Jinx Sykes
 
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Post » Tue Mar 26, 2013 1:32 pm



rubbish, as i stated in my last post just now:

I have a full time job, £5000 of debt, mortgage, bills to pay every month, a wife to keep happy and feed and spend time with, along with feeding myself, maintaining my car, ensuring i have enough money saved to pay for big things like car insurance, TV licence, MOT, self employed tax assesment, the list goes on and on. then theres the annoying but necessary cooking, washing up, cleaning clothes, drying, ironing... the list is painfully endless..

but i still......

find the time to sit down on a saturday and sunday and put 8 or more hours into my favourite games, either online MMORPG or offline single player games. YES! I still do it. It can be done. Just because you cant see that happening does not mean others cant do it.
You and the maybe 30 other people on the planet who do that would not make it much of a "massive" experience, imo.
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Jynx Anthropic
 
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Post » Tue Mar 26, 2013 9:51 am

a

Yeah I was also a bit rude there, but so were you. It goes both ways. You want a respectful answer? Make a respectful reply.

Ah, I've met people who think like you and have said the same thing to me. I like you guys - you're necessary to the economy as you always eventually keep the marriage councilors and psychiatrists employed and well fed. ^_^

Don't have to believe me if you don't want to. that's fine. That's great if you think you got it all balanced and worked out (hint: I'm betting you don't...your defensive/offended tone suggests it as so) but, sorry - that's the way gaming is going.

You want your hardcoe game? Go build it yourself. The rest of us do not want to make one game our full-time hobby.

But for now...I'll digress and offer a POLITE answer at your behest...

Perhaps you're mistaking me for a person who wants simple/stupid games? No I don't... I want an MMORPG where I can play 1-4 hours and see some satisfactory progress (read: I do NOT mean becoming gear-capped overnight). I would more than LOVE for a game to have your hardcoe elements... but I do NOT want it to be REQUIRED of me to raid 8 hours a day, 4+ days a week, just to experience the PRIMARY end-content.

As I said... you're one of those who believe that "putting tons of hours into something" is somehow a challenge. Right. Well... again... it gets to my point, doesn't it? Regardless of how I play - you will STILL put in hours... your challenge is in putting hours and skewering all details. You'll do that regardless of ANY game you get. So... no matter what - the hardcoe always happens weither it's an Easy game or a Hard game. But the casual player will not play the hard game, but the normal/easy ones (or rather, the ones we call by another word -"fun").

You really think disgustingly hard challenges are fun and should be the norm of an MMORPG? OK my friend, here's a hard challenge for you. Go out to your car and slam the car door on your head as hard as you can 20 times while trying to remain conscious. When you wake up in the hospital (and regain vocal, motor and cognitive capabilities) please report back here and tell me how much fun you had. ^_^
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k a t e
 
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Post » Tue Mar 26, 2013 3:20 pm

I wouldn't worry if I were you, asside from not having "Raids"... they seem to be very focused on delivering lots of pve stuff to do, and if it's not enough initially, it's just a matter of time before they add more. PvP on the other hand needs to be done right from the get go, or PvPer's will leave. A far more fickle crowd.

i agree 100% actually. need proof? see diablo 3
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Arrogant SId
 
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Post » Tue Mar 26, 2013 6:28 pm



Ok I agree with that part that it's just ridiculous, but then again, I'm not sure if he said 24/7, and even then I would think getting out of that session is entirely on YOU.

Regardless, judging how other people live their lives is out of line, and that's what I had a problem with.
My point is that if you make the game with requirements that are comparable to a full time job, few people will play it. A big budget MMO cannot survive for long or have many people in it if players need to make that kind of commitment.
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Claudia Cook
 
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Post » Tue Mar 26, 2013 6:56 am

I wouldn't worry if I were you, asside from not having "Raids"... they seem to be very focused on delivering lots of pve stuff to do, and if it's not enough initially, it's just a matter of time before they add more. PvP on the other hand needs to be done right from the get go, or PvPer's will leave. A far more fickle crowd.
They said a few days ago that there would be raids in this game. They just wouldn't be like the ones we see in WoW.
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cosmo valerga
 
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Post » Tue Mar 26, 2013 9:18 am

See, you start with a completely absurd statement like that and I have to stop reading. You are completely out of touch with reality.

I happen to like sandbox in MMOs, but primarily sandbox games don't have a huge audience - reason being that good quality sandbox MMOs are.... practically non-existent. Eve has it going in the sci-fi department but so far the attempts in the fantasy genre have been rather sad.

I think TESO's current design is spot on for the market with a theme park and sandbox (Cyrodil) running in parallel.

There you go, it's fixed. :D Not the best, but it shouldn't be so obnoxious as it was before.
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Gracie Dugdale
 
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Post » Tue Mar 26, 2013 11:10 am

Ok.

1) I like that it's a mix of Sandbox AND Themepark style. I have precious little time to game lately, and completely Sandbox would be too time consuming for me. So don't try telling people what they do and don't like please.

2) Will people please stop all the name calling and immature squabbling. This is supposed to be a forum for EVERYONE to voice their opinions irrespective of whether or not you agree with them. We all hold different opinions and are supposed to be able to express them in a constructive manner. Chasing people away with petty name calling and flaming should not be tolerated.

Thank you.
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Cartoon
 
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Post » Tue Mar 26, 2013 7:38 pm

Ok.

1) I like that it's a mix of Sandbox AND Themepark style. I have precious little time to game lately, and completely Sandbox would be too time consuming for me. So don't try telling people what they do and don't like please.

2) Will people please stop all the name calling and immature squabbling. This is supposed to be a forum for EVERYONE to voice their opinions irrespective of whether or not you agree with them. We all hold different opinions and are supposed to be able to express them in a constructive manner. Chasing people away with petty name calling and flaming should not be tolerated.

Thank you.

Never intended for a pure sandbox argument. Like I said, I like a hybrid, but leaning more towards sandbox elements than themepark.

And I agree with the second point.
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Erich Lendermon
 
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Post » Tue Mar 26, 2013 3:01 pm

The whole themepark sandbox argument is strange because I remember when Ultima Online was in its glory days and then ES bought out Origin systems the original developer of UO and they decided it needed to be more "themepark" like EQ was so they made the duplicate world of Trammel where you could not attack other players, as in no open world PvP, no corpse looting, no collision detection, and in my opinion basically ruined a perfectly good game and then someone else in this thread says EQ is sandbox...Its all a matter of opinion the themepark/sandbox argument and as long as there is lots of activities in the game I don't care what its called, if ESO fun to play I will play it, if its not then I will stick around for however long it takes me to figure that out...and I don't care if they call it themepark or sandbox as long as its fun.
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Anna Kyselova
 
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Post » Tue Mar 26, 2013 5:56 am

they made the duplicate world of Trammel where you could not attack other players, as in no open world PvP, no corpse looting, no collision detection.

see i think this makes the game better. all a matter of opinion of course which is why i always thought all major mmo's needed to launch with multi servers that had seperate rules and were not just mirrors

I don't care if they call it themepark or sandbox as long as its fun.


cant agree with this more
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Sylvia Luciani
 
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