PS3 Release for Dawnguard - Thread #12

Post » Sun Nov 18, 2012 12:08 am

Funny how all the arguements are how "weak" and "inferior" our system is. [censored] are always a source of amusemant.

I'm not being a dike, I'm thinking like a logical person. 3 games, one system with all the problems....really? 3 games=like 6 to 8 years later and we still think it's the company who does amazing things with games? Yea it took time to come out on PC, but it got there and from what I hear most people prefer it there. I've already got mine for 360, otherwise I might buy another. But no way would I go to a system that cant run games.
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Timara White
 
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Post » Sat Nov 17, 2012 7:14 pm

The good news is, the next generation of consoles will have a lot more RAM. So hopefully, no one will be dealing with these kinds of tech limitations in the future. The bad news is, even if Bethesda do get Dawnguard to work, there is a good chance any other big DLC won't make it to PS3. I do think, that because they've already spent a good amount of time and money working on DG for PS3, that it will release eventually. I just don't expect the DLCs after DG to even be technically possible on PS3.
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Jennifer May
 
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Post » Sun Nov 18, 2012 5:06 am

Alright, let's stop the favoritism before this turns into a console war and the thread gets locked leaving no where to openly discuss this matter.
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HARDHEAD
 
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Post » Sun Nov 18, 2012 7:29 am

The good news is, the next generation of consoles will have a lot more RAM. So hopefully, no one will be dealing with these kinds of tech limitations in the future. The bad news is, even if Bethesda do get Dawnguard to work, there is a good chance any other big DLC won't make it to PS3. I do think, that because they've already spent a good amount of time and money working on DG for PS3, that it will release eventually. I just don't expect the DLCs after DG to even be technically possible on PS3.

You bring up a good point, Frank. Bethesda has already spent a large amount of time and resources on PS3's Dawnguard that it wouldn't make sense for them to just abandon it all together. Now I don't know it this is their thinking but it makes sense to me.
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^~LIL B0NE5~^
 
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Post » Sat Nov 17, 2012 5:01 pm

Anyone who didn't see it, read my above post. Some of you have had THREE games for PS3 and on all 3, Beth had problems with only the ONE console. Maybe it's not Bethesda that has the problem. Not to argue they prefer 360, I believe so too, but they can bring it out for PC easily enough. It's the PS3 that keeps being useless. Maybe someone should go ask Sony, "Yo, wtf?"

Your argument can be spun in other ways.

"This person speaks fluent, Italian, French, and Spanish, but always fails Chinese tests. Must be something wrong with the Chinese language!"

I have no doubt the PS3 is difficult to code for, but if properly coded for, it's amazing.

Beth just seems to rush it when it comes to the PS3 ports though.
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Lakyn Ellery
 
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Post » Sat Nov 17, 2012 7:18 pm

The reason Skyrim doesn't run well has to do with it's architecture and split memory pool, which wouldn't be an issue if it were coded properly.

You really can't say that for sure though, I mean it would no doubt help the matter... but with the split memory they will always run into issues on the PS3 before Xbox or PC. Even if it was properly coded, there is no telling if they would still have enough memory to get the game to run right after 50+ hours of gaming.
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Stefanny Cardona
 
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Post » Sun Nov 18, 2012 6:47 am

You really can't say that for sure though, I mean it would no doubt help the matter... but with the split memory they will always run into issues on the PS3 before Xbox or PC. Even if it was properly coded, there is no telling if they would still have enough memory to get the game to run right after 50+ hours of gaming.

I can concede to that. All I was trying to get across, is Games that are coded Natively for PS3 tend to run a whole lot better than those that are coded for Xbox or WIndows, and then poorly ported over to PS3.
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Poetic Vice
 
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Post » Sun Nov 18, 2012 5:33 am

Wow....just wow...these are professionals right? This has gotten just bizarre to be honest.
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Beulah Bell
 
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Post » Sat Nov 17, 2012 9:59 pm

Bethesda knew they couldn't develop for PS3 and still released the game with the promise of DLC. If they couldn't do it, they should have released it only on PC and Xbox 360 so we didn't waste our money on a broken game we had to wait months and months without a word or update from them for a patch to make it playable, and then be given the middle finger for the DLC.

It doesn't help that their main PR guy is terrible, openly complaining about the annoyed fans, stating that since Xbox came out a year earlier we shouldn't complain about this, and telling us that he wants PS3 version out too so they can get our money (not kidding, he gave the reason of "we want the money" as to why they want us to get Dawnguard). This company doesn't actually care about it's costumers. But as everyone is saying, that should have been obvious years ago. But I love the Elder Scrolls series and don't have the money to buy a PC or Xbox that can play it. So my only option to save myself the frustration and disappointment and just be done. I've spent the last month and a half googling "Dawnguard PS3" five times a day. I'm just done. Time to sell my Bethesda games and cut my losses. I'll give my money to developers who will treat me like a paying customer, not an after-thought for a quick cash grab.
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Dj Matty P
 
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Post » Sat Nov 17, 2012 6:14 pm

Its not even the dlc im mad about. Its unbelievable how they treat us sony users..
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Isaiah Burdeau
 
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Post » Sat Nov 17, 2012 6:06 pm

Man i seriously [censored] hate when people say "It's not [censored] bethesda's fault" .. Dumb ass yes it is !! Then why did they decide to make the game in the first place for the system if they knew they coudn't code, program on the difficult Architecture. Come on [censored]ers wake up. It is there fault it has always been since Fallout 3.
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sarah simon-rogaume
 
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Post » Sat Nov 17, 2012 5:40 pm

Wow....just wow...these are professionals right? This has gotten just bizarre to be honest.
Supposedly...but we know better now. Don't we?
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Phillip Brunyee
 
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Post » Sun Nov 18, 2012 7:05 am

Well gMemo92, all name calling will do is either get you banned, or get the thread locked. I agree it's frustrating, but this should still be kept civil.
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Timara White
 
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Post » Sun Nov 18, 2012 5:18 am

Well gMemo92, all name calling will do is either get you banned, or get the thread locked. I agree it's frustrating, but this should still be kept civil.

._. yeah sorry about that.
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Sun of Sammy
 
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Post » Sat Nov 17, 2012 8:25 pm

SERIOUSLY! In response to the other thread, where the hell is the psn watermark on these forums?
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Holli Dillon
 
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Post » Sun Nov 18, 2012 3:13 am

Man i seriously [censored] hate when people say "It's not [censored] bethesda's fault" .. Dumb ass yes it is !! Then why did they decide to make the game in the first place for the system if they knew they coudn't code, program on the difficult Architecture. Come on [censored]ers wake up. It is there fault it has always been since Fallout 3.
Ok so they should just stop making TES and Fallout for the PS3 althoghter then with that attitude. It's not the end of the world who knows maybe they will figure it out and everyone will be happy.
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jessica sonny
 
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Post » Sun Nov 18, 2012 1:27 am

SERIOUSLY! In response to the other thread, where the hell is the psn watermark on these forums?

It's in sneak mode :)
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Emily Martell
 
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Post » Sun Nov 18, 2012 7:31 am

SERIOUSLY! In response to the other thread, where the hell is the psn watermark on these forums?
They really don't have one?
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Justin Hankins
 
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Post » Sun Nov 18, 2012 2:07 am

And it's doesn't help when Sony says things like this: http://www.shacknews.com/article/56844/ps3-intentionally-hard-to-develop

If had bought Skyrim for PS3, I would be mad at Sony too for this decisions they made when developing the console.

Does not make much sense to me, also pretty stupid, in the beginning you use the supplied API later you start writing directly to hardware to get better performance as the skill base of tricks builds up you can make better games.
However the main problem is lack of memory, 256MB is very little, was little at release. to.
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Devils Cheek
 
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Post » Sun Nov 18, 2012 12:51 am

In all seriousness, the Trademark for PS3 is not on here because DG isn't out on PS3. Check the Heartfire Fourms, there is no Games for Windows logo on there yet
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Laura-Lee Gerwing
 
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Post » Sat Nov 17, 2012 5:09 pm

The good news is, the next generation of consoles will have a lot more RAM. So hopefully, no one will be dealing with these kinds of tech limitations in the future. The bad news is, even if Bethesda do get Dawnguard to work, there is a good chance any other big DLC won't make it to PS3. I do think, that because they've already spent a good amount of time and money working on DG for PS3, that it will release eventually. I just don't expect the DLCs after DG to even be technically possible on PS3.

Another bad news is, Beth is having problems now with DG for PS3, they may not even bother to touch PS4 at all with it having new set of instructions for future TES installments.
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Emmie Cate
 
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Post » Sun Nov 18, 2012 6:01 am

They should bring in 4J Studios to help out too since they were the ones who ported Oblivion to PS3 and it worked great. *shrug*

Interesting that the one Bethesda game that works fine on PS3 is the one that Bethesda didn't port over themselves.
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Sebrina Johnstone
 
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Post » Sun Nov 18, 2012 5:53 am

Theres not really much to say at this point. They have finally came out and admited they are having a really hard time getting Dawnguard on PS3 (we all saw that coming) and now they have resorted to going to Sony for help. If the people over at Sony can't work any magic with their own system when it comes to Dawnguard or any other major Skyim DLC then it's safe to say we're all screwed. I love Skyrim and i don't plan on ever completely putting it down (bugs and all) but this is out right blasphemy! I hope we can at least get Hearthfire or any other minor DLCs.
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Harry Hearing
 
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Post » Sun Nov 18, 2012 3:55 am

However the main problem is lack of memory, 256MB is very little, was little at release. to.

IIRC, there are 2 split pools of 256mb (one for the system and one for Graphics), for a combined 512mb.
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Ells
 
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Post » Sun Nov 18, 2012 4:43 am

They should bring in 4J Studios to help out too since they were the ones who ported Oblivion to PS3 and it worked great. *shrug*

Interesting that the one Bethesda game that works fine on PS3 is the one that Bethesda didn't port over themselves.

This.

I wonder why they're not outsourcing 4J Studios from the get go. Beth saying they are working with other DLCs as well means that PS3 is not that of a priority.
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Sylvia Luciani
 
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